GT5 Sound Thread

  • Thread starter Marry_Me_GT
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Yes, because of the newer, less restrictive exhaust it's got a slightly 'meatier' note. I prefer it over the normal GT-R, i just don't prefer the premium over the GT-R.
 
Are you kidding me? I'm not the wealthiest person in the world, but i do take time to save money to make sure I have good stuff for my gaming setup.

YES, i do have a decent stereo system. As it says in my sig, i have a SONY 5.1 1000w 6-speaker surround sound. Great quality and gets the job done right. Then on top of theat i have HDMI running both input and output. So there's no problem there.

Lemme guess, it came in one box and has the words "home theater system" all over the box? And you got it at best buy for something like $300?
 
My god this thread is just going in circles and it's as if people are ignoring other people's posts. Here we go again with the damn sound system argument. Did none of you read my post? Why is this going around and around. arghhh
 
I'm sure that you all have seen the videos that are now posted on the news page, but I think it's worth embedding the first one here in order to emphasize the fact that in GT5, some cars will sound good and others won't.



To me, the McLaren sounds disturbingly like this Supra from GT4 :ill::



And the 458 sounds terrible, too. But the GT-R and the Esprit aren't half bad, and the SLR at the beginning really sounds quite good, although I'm not certain of how close to real life it is.
 
Lemme guess, it came in one box and has the words "home theater system" all over the box? And you got it at best buy for something like $300?

That is ridiculous! Are you seriously saying a system like that is not good enough to hear the sounds in GT5? Are you seriously saying that one needs to build a 2000 dollar system to truly experience the sounds?
 
My cheap philips(sbc hp890 XXL) stereo headphones have very nice sound and that is all you basically need. Dave knows nothing :) Some salesman tricked "poor" man to buy super expensive sound system for freaking video game :D

sbc hp890's are great buy if you manage to find them somewhere but i imagine nowdays you can buy better even more cheap :)
 
Sorry, but when I hear people saying there is no difference in the sound of a 2 channel stereo TV and a 5.1 sound system I really have to call it what it is.
Fine, but, latching onto "no difference between a 2 channel stereo TV and a 5.1 sound system" just shows you are one stubborn individual, because you know full-well that people are talking about the accuracy/authenticity of the sound.

Having said that, all things being equal, a stereo/2.1 system can sound just as good as a 5.1 system. The only difference being the level of immersion that you get from a 5.1 system.

Lemme guess, it came in one box and has the words "home theater system" all over the box? And you got it at best buy for something like $300?
Seriously, I know I'm perpetuating things here, but this debate is getting stupid now.

  1. Yes, the quality and number of speakers does, to a point, increase the actual sound quality that you hear, and the level of immersion. A $300 all-in-one home theater is going to sound much better than stereo speakers in a TV, just as a $3000 5.1 system is going to sound much better than a $300 5.1 system.
  2. No matter how good your audio system is, if the input source is inaccurate, the output is going to reflect that. If an F430 sounds more like a hair dryer, that's how things are for everybody, just that some people will hear a better quality, more immersive hair dryer than others.
Nothing more really needs to be said on the matter, unless people feel the need to boast about how much they have spent on their audio systems and how they are able to transform the sound of a dog barking to the sound of a cat purring.
 
I never heared a Gallardo, a Ferrari F430, a Mustang GT or so in real life, so I can not comment on how realistic they sound in GT5 (Prologue, since GT5 is not out yet). I bet many people never did, but still claim to know that GT5 sounds are not close to the real thing.

Coming up with some compressed Youtube videos will not help.
I drove a Golf IV, a Golf V, an Audi TT, a Ford Focus ST and a Honda Integra (not the type R though) and I think they sound pretty close to the real thing in GT5 Prologue.

At home I have a 5.1 Soundsystem from Logitech (yea, I know Logitech is not Bose, or Teufel or something like that), which is quite good. Its not one of those super expensive soundsystems, but it gets the job done.

I liked the Sound of the 370z in the TT demo very much and I can emagine, that it sounds just as good in real life, but I will not comment on it, since I can not compare it to the real thing.

Games like Shift have awesome sound aswell, but I think they are not using the real sounds, but some generic sounds, they created in some soundstudio.
 
  1. Yes, the quality and number of speakers does, to a point, increase the actual sound quality that you hear, and the level of immersion. A $300 all-in-one home theater is going to sound much better than stereo speakers in a TV, just as a $3000 5.1 system is going to sound much better than a $300 5.1 system.
  2. No matter how good your audio system is, if the input source is inaccurate, the output is going to reflect that. If an F430 sounds more like a hair dryer, that's how things are for everybody, just that some people will hear a better quality, more immersive hair dryer than others.
Nothing more really needs to be said on the matter, unless people feel the need to boast about how much they have spent on their audio systems and how they are able to transform the sound of a dog barking to the sound of a cat purring.

Someone shout this man a beer. Well done. 👍

And to the poster above me, I can tell you that the Gallardo and F430 sound nothing like they do in Prologue & that gt5 lambo video. I see alot of these exotic cars throughout the week especially around Lygon street in Melbourne. My mate even dragged a Gallardo with his work ute just for laughs last year. I was in the passenger, my ears had an orgasm. It's that feeling that you can't describe when your hear a car like that at full throttle that's missing from GT.
 
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  1. Yes, the quality and number of speakers does, to a point, increase the actual sound quality that you hear, and the level of immersion. A $300 all-in-one home theater is going to sound much better than stereo speakers in a TV, just as a $3000 5.1 system is going to sound much better than a $300 5.1 system.
  2. No matter how good your audio system is, if the input source is inaccurate, the output is going to reflect that. If an F430 sounds more like a hair dryer, that's how things are for everybody, just that some people will hear a better quality, more immersive hair dryer than others.
Nothing more really needs to be said on the matter, unless people feel the need to boast about how much they have spent on their audio systems and how they are able to transform the sound of a dog barking to the sound of a cat purring.

Invisible +rep

I've compared game sounds on my £200 system to my friend's uncle's £2,000 one and although his sounds clearer and more immersive, there is no actual difference in the tone or sound produced. 👍
 
I never heared a Gallardo, a Ferrari F430, a Mustang GT or so in real life, so I can not comment on how realistic they sound in GT5 (Prologue, since GT5 is not out yet). I bet many people never did, but still claim to know that GT5 sounds are not close to the real thing.

Coming up with some compressed Youtube videos will not help.
I drove a Golf IV, a Golf V, an Audi TT, a Ford Focus ST and a Honda Integra (not the type R though) and I think they sound pretty close to the real thing in GT5 Prologue.

(...)

Games like Shift have awesome sound aswell, but I think they are not using the real sounds, but some generic sounds, they created in some soundstudio.
For the majority of cars, you can at least recognise the sound in Gran Turismo. Some cars are pretty far off of course, but a lot are very close. The point however is that there is not enough immersion in the sounds in GT, they are missing that thrill the real life sounds give you. In real life as well as many games, revving a good engine gives me goosebumps. In Gran Turismo, I've never had that effect in any situation with any car on any sound system. Gran Turismo car sounds do not trigger the petrolhead in me, they just leave me cold.

Whether the sounds were created by actual recordings or cobbled together in some studio doesn't really matter as long as the end result is fine. I am happy to see that PD goes long ways to record actual car sounds, but when the result is what we have in Prologue, I'd rather they would mix things in a studio. I agree it is not the "real thing", but when it makes the car in the game sound better, why would I prefer it the other way?

The sounds are similar to the real car, but they are missing the real life factor. It's like reading an article which is technically correct and contains all necessary information, but just doesn't excite you.
 
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My god this thread is just going in circles and it's as if people are ignoring other people's posts. Here we go again with the damn sound system argument. Did none of you read my post? Why is this going around and around. arghhh

👍 I think it is quite simple; a good well produced piece of music you like will sound better on a high quality sound system but will still sound good on a "lesser" piece of equipment, a badly produced one you also don't like will not sound good on any sound system.

The arguments pro or con about the general sound in GT-games should not be restricted or limited to the choice of you're own hardware but the software ( which we can't change ) provided by PD, meaning GT5.

If it sounds good ( meaning approaching real life sounds ) it will sound fine even using the standard TV speakers, but ofcourse better using a better sound system because anything will sound better ( although not always good ) with proper equipment.
 
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That's exactly right. I myself am an amateur music producer (Uplifting Trance) where everything is done from my room. Now, while I do think I have some great tracks going, I don't think they're ready to be sent out to labels, they are not at a professional level yet in my opinion. When I take my tracks to my mates place who has studio monitors worth $3,500 each, yes the tracks do sound better, but it doesn't magically change the track into an armin van buuren or above & beyond professionaly produced track. If anything, it tells me where most of my flaws are.
 
hear, hear! Finally an avalanche of common sense posts on this thread!👍
I'd just wish we don't have to go through all this again in about 3-4 pages...

custer:
Games like Shift have awesome sound aswell, but I think they are not using the real sounds, but some generic sounds, they created in some soundstudio.

No, the only other way of creating sounds, other than recording them off of cars(which is the case in NFS), is the synthesis method, which is used in Live For Speed for example, furthermore, there was a link few pages back to the site of the company that managed even better results than LFS, but they still haven't implemented it to any game, also, they are good, but not quite there yet, you can still hear it's synthetic to some extent.
 
Someone shout this man a beer. Well done. 👍
Mmmmm, why thank ya' ;)

Invisible +rep

I've compared game sounds on my £200 system to my friend's uncle's £2,000 one and although his sounds clearer and more immersive, there is no actual difference in the tone or sound produced. 👍
Exactly! Now, you may well hear a bit more detail in the more expensive setup as the speakers are (usually) able to cover a wider range of frequencies, but fundamentally you are correct - the difference is usually in relation to clarity (speaker quality) and immersion (number of speakers).

As for the whole debate over sounding "authentic"...well, for me, when you are sat in a car you can almost FEEL the audio, not just hear it if you know what I mean. This element is missing completely in all racing games, and while some may approximate it better than others, Gran Turismo has never set the world alight with its hair raising engine sounds. Sure, they sound good, and I'm happy enough with them, but even I can tell that they could be better.
 
As for the whole debate over sounding "authentic"...well, for me, when you are sat in a car you can almost FEEL the audio, not just hear it if you know what I mean. This element is missing completely in all racing games, and while some may approximate it better than others, Gran Turismo has never set the world alight with its hair raising engine sounds. Sure, they sound good, and I'm happy enough with them, but even I can tell that they could be better.

Well, Sound is a regular mechanical vibration that travels through matter as a waveform, that's why you feel it and that's why it's one of the most important(but sadly, often most neglected) aspects of simulation(of whatever, in this case driving a car) that helps the immersion and creation of illusion that you're behind a wheel of, say 700HP supercar!👍:D
So yeah, it definitely could be a lot better.💡

p.s. beautiful graphics in GT are now practically a given and it does help the immersion a good deal, but merge that with a feeling you'd get if there was also an authentic representation of sound...in practice, imagine you're sitting in an old Shelby GT500 while it's lazily idling in its known V8 burble, and then, that feeling you get, when you jab the accelerator with your foot and instantly there's a mighty roar that shakes your furniture in the room and gives you goosebumps...now, that's what I'm talking about!:D
p.p.s. NFS Shift is a step in the right direction(physics), but to be honest, the newer half of that whole serial, I played basically for its sounds and customization, because physics were always arcade crap. I used to just load it up once in a while, crank the speakers up and cruise a bit in something awesome sounding...now, to be able to have realistic physics AND awesome sound(in GT)? That would be perfect!:)
 
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Well, Sound is a regular mechanical vibration that travels through matter as a waveform, that's why you feel it and that's why it's one of the most important(but sadly, often most neglected) aspects of simulation(of whatever, in this case driving a car) that helps the immersion and creation of illusion that you're behind a wheel of, say 700HP supercar!👍:D
So yeah, it definitely could be a lot better.💡
Sure, I know what sound is! :sly: It's the low, bass frequencies that you tend to "feel", and somehow even through a decent subwoofer, that alone cannot replicate the acoustic feeling of being inside a real car with a meaty exhaust note!
 
For the majority of cars, you can at least recognise the sound in Gran Turismo. Some cars are pretty far off of course, but a lot are very close. The point however is that there is not enough immersion in the sounds in GT, they are missing that thrill the real life sounds give you. In real life as well as many games, revving a good engine gives me goosebumps. In Gran Turismo, I've never had that effect in any situation with any car on any sound system. Gran Turismo car sounds do not trigger the petrolhead in me, they just leave me cold.

Whether the sounds were created by actual recordings or cobbled together in some studio doesn't really matter as long as the end result is fine. I am happy to see that PD goes long ways to record actual car sounds, but when the result is what we have in Prologue, I'd rather they would mix things in a studio. I agree it is not the "real thing", but when it makes the car in the game sound better, why would I prefer it the other way?

The sounds are similar to the real car, but they are missing the real life factor. It's like reading an article which is technically correct and contains all necessary information, but just doesn't excite you.

To me its not the sound alone, that makes me j** my pants, while sitting in a really powerful car (fastest so far Jaguar XKR). Its the vibration of the engine, the preasure to the eares while revving the engine, the smell of fine crafted leather and gasoline. All those things are not represented in a game, but as far as the sounds are concerned, I think they are good on most cars.

Of course some cars are missing a certain grunt, or a high pitched whistle from the wastgate (Gran Turismo 4, the Lancia S4 was missing it :( ), or backfiring while downshifting (GT4 allready had it) and stuff like that, but GT5 is not finished yet. I guess they will improve on GT5P and Iam really looking foreward to it.
 
To me its not the sound alone, that makes me j** my pants, while sitting in a really powerful car (fastest so far Jaguar XKR). Its the vibration of the engine, the preasure to the eares while revving the engine, the smell of fine crafted leather and gasoline. All those things are not represented in a game, but as far as the sounds are concerned, I think they are good on most cars.

Ofcourse not every sensation of real life can be translated fully into a games console, and you will understand this will probably never be the case unless you build an actual physical simulator.
The smell of finely crafted leather is coincidentally somewhat replicated by my couch although smelling gasoline might ring some alarm bells.
Maybe some sort of vibrating device you sit on ( PS Move-a-lot ) could be created, although i would struggle to come up with a credible explanation why i bought it to visiting friends and relatives. ;)
 
The smell of finely crafted leather is coincidentally somewhat replicated by my couch although smelling gasoline might ring some alarm bells.
Haha, we just went out into the town centre and was in a department store who happened to sell Yankee Candles. We noticed they did some new car air-fresheners, one of which was the smell of leather! It was so good that my wife bought one to stick in her car because it has leather seats but they lost that lovely smell a while back. A quick clean with some leather polish and they look brand new, and the whole car smells like a brand new leather sofa!
 
Fine, but, latching onto "no difference between a 2 channel stereo TV and a 5.1 sound system" just shows you are one stubborn individual, because you know full-well that people are talking about the accuracy/authenticity of the sound.

Having said that, all things being equal, a stereo/2.1 system can sound just as good as a 5.1 system. The only difference being the level of immersion that you get from a 5.1 system.


Seriously, I know I'm perpetuating things here, but this debate is getting stupid now.

  1. Yes, the quality and number of speakers does, to a point, increase the actual sound quality that you hear, and the level of immersion. A $300 all-in-one home theater is going to sound much better than stereo speakers in a TV, just as a $3000 5.1 system is going to sound much better than a $300 5.1 system.
  2. No matter how good your audio system is, if the input source is inaccurate, the output is going to reflect that. If an F430 sounds more like a hair dryer, that's how things are for everybody, just that some people will hear a better quality, more immersive hair dryer than others.
Nothing more really needs to be said on the matter, unless people feel the need to boast about how much they have spent on their audio systems and how they are able to transform the sound of a dog barking to the sound of a cat purring.
My reply was to point out that he was arguing speakers and audio output and not the fact cars did or didn't sound authentic!
 
My reply was to point out that he was arguing speakers and not the fact cars did or didn't sound authentic!
That's fair enough, so for yours and the doctors benefit, let me just add that between upgrading my old 5.1 system, I used the speakers in my TV (an X-Series Bravia) until the new kit arrived. While not as immersive, I can tell you now that the speakers in the TV had better clarity than the old 5.1 speakers. So, the doctor was right to call people for saying there is no difference between stereo TV speakers and a 5.1 system, because there can be - and not always in favour of the 5.1 ;)
 
"the doctor"
it_are_a_fact.png

hihihi:D
 
When I do my sound checks I go to Suzuka, and driver 1.5 laps, on the second lap before you get to the small tunnel the camera gets really close to the car. It stays like this all the way to the next turn, its a great opportunity to hear the sounds of the car. Anyone with a good sound system will enjoy some of the cars sounds. Just crank the volume up. 👍
 
In real life as well as many games, revving a good engine gives me goosebumps.
I've never experienced that in any game. Well, in GTR1 I did experience headaches and revulsion, and in Shift, I experienced a dismal reaction of "Well, that's the best thing about this demo..." as well as gagging at Forza's tire flatulence.

As with my combat games in which gunshots are mostly *bangs* compared to the real thing, I take racing games with what they give me, which is frankly all over the map.
 
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