GT5 Time Trials

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As I have been doing a lot of time trials in GT5P lately, I have been wondering how complex the online time trial system will be in Gran Turismo 5. 1000 cars, more than 70 unique circuits/variations and standard/professional physics separated. That must be a lot of leaderboards if it is done like it was in Prologue and different weather/surface conditions should make it even more complex. Seen from a logical standpoint, how do you think time trial leaderboards and options will be implemented in GT5?
 
As I have been doing a lot of time trials in GT5P lately, I have been wondering how complex the online time trial system will be in Gran Turismo 5. 1000 cars, more than 70 unique circuits/variations and standard/professional physics separated. That must be a lot of leaderboards if it is done like it was in Prologue and different weather/surface conditions should make it even more complex. Seen from a logical standpoint, how do you think time trial leaderboards and options will be implemented in GT5?

If PD can handle to create a game like This, I don't doubt that they could not handle this issue. I think it's no problem for PD.
 
I don't think it will be a problem, but it would be nice if they seperated wheel from controller users, but, there's a thread for that.Anyways I think the leaderboards will be complicated but PD will handle it.
 
I was thinking this. Drifting Trials too...

The top 10 drifters on Each track, in each car all have their replays hosted online for anybody to download/watch.

If we're going to have over 1,000 cars with over 60 tracks/variations...

well, There is 60,000+ possible combinations, which means 600,000+ replays being hosted somewhere on PD's servers if they do it the same way with the full game, Again you double this to 1,200,000 videos when you take into account Professional/Standard physics.

So Drifting alone will have over 1,200,000 replays hosted ready to download.

And with the same amount again for Time Trials, you are looking at 2,400,000+ Replays, and that is without considering Weather options if they are available.


Note; I suck at maths, and probably made a huge mistake there because that seems insane.
 
I really hope it stays the way it is in Prologue.

I'm a bigtime tuner/hotlapper,so having this will make this games replayability almost infinite for me after i'm done with the career part of the game.
 
Yeah I spent more time trying to hammer the Drifting Leaderboards than in career mode in GT5P.

Best I could get was 33rd in the Nissan GTR on Eiger Nordwand.
 
Yeah I spent more time trying to hammer the Drifting Leaderboards than in career mode in GT5P.

Best I could get was 33rd in the Nissan GTR on Eiger Nordwand.

Nice man.Congrats on the great rankings.

My average ranking is around 790 with the GT by Citroen in the Time trials.The only thing that stinks about that car is it only has 1 gear so no manual for me :grumpy: lol
 
And what will happen if we take one of our modified cars to a time trial? Will it remove the parts automatically or will it let us record a personal time which won't be posted on the leaderboards? Maybe it's not even possible to start a time trials using cars from our garage like it was in Prologue. I seem to remember videos which showed the time trial mode in the arcade section. In previous GT games, arcade mode only had a few select cars to choose from.

Since the concept is likely to be very different from Prologue, I have absolutely no idea how they have done this in GT5. So many questions.
 
As with all database, it's just a matter of sorting and filtering. Although that's not as easy as it may sound. For example on NFS:SHIFT leader-board there was no filtering between all the different physics. So there was no point for anyone preferring the harder more "realistic physics".

While Forza 3 doesn't suffer from the same problem as SHIFT since it has only one physics, what's missing is the filtering for each make of cars. So there's no way of finding out who's the fastest driver or the fastest time for a specific car make/model on a specific track.

If GT5 use the same method as GT5P- stock/production car and track but adding back the filter from GTHD which was for different tires and add either class specific filtering- LMP, GT1-4, Super GT etc. and/or PI system, weather and a few variables that matter, then it would make it the best driving game (on the console) for someone like me who prefers TT over Online races.
 
There should be a filter to separate Tuned Cars from Stock Cars. Tuning is part of a good driver. With only stock cars, a good "tuner" will never take advantage of his tuning skills, and I think he should, as it happens in real life.

So, IMO, the ranking should present the following info/filters:


Leaderboard 1

Best Time: 1'50''000
Circuit: Autumn Ring
Car: HONDA Integra (Stock)
Tires (Front/Rear): S2/S1
Gameplay: Professional
Weather: Sunny/dry

If you want to beat the time 1'50''000 and get the first place, you must respect every specification, including rear and front tires.



Leaderboard 2

Best Time: 1'40''000
Circuit: Autumn Ring
Car: HONDA Integra (Tuned)
Tires (Front/Rear): R2/R2
Gameplay: Professional
Weather: Sunny/dry

No matter how much your car is tuned (except for the tires, which should be considered separately), you will compete with other tuned cars, no matter if one has weight reduction stage 3 and the other stage 1 only, or one has turbo and other doesn't. I know it will end up with people tuning it to the max, but I think that's how it should be anyway.
 
1,000 cars and 60 or so tracks means everyone has a shot to get on the leaderboard somewhere 👍 Maybe they will drop the standard physics mode to make it easier to organize something like this? I would also like to see track records for dry, rainy, night, day conditions. That would add an incredible element for hotlapping.

Jerome
 
They'll probably have monthly time trials of a specific track, PP and tyre combo like they do now for Prologue online events

But it'll be even more interesting with the greater variety of cars. So you won't have the situation where only 1-2 cars are competitive
 
1,000 cars and 60 or so tracks means everyone has a shot to get on the leaderboard somewhere 👍 Maybe they will drop the standard physics mode to make it easier to organize something like this? I would also like to see track records for dry, rainy, night, day conditions. That would add an incredible element for hotlapping.

Jerome

Yea, I was thinking about this one day. I think I am going to find the strangest car/track combo and race it a lot. Just so I can be number 1 somewhere. :lol:
 
1000 cars with 70 tracks and separate records for standard and professional physics modes is like 140,000 potential lists of fastest times.

I think the popularity will in-lie the performance point system. So instead of fastest times set with individual stock cars, it will be fastest time set with 200PP, 300PP, 500PP, etcetera.
 
I think the popularity will in-lie the performance point system. So instead of fastest times set with individual stock cars, it will be fastest time set with 200PP, 300PP, 500PP, etcetera.[/B][/COLOR]

Yes this I feel is more likely. However I would prefer seperate leaderboards for each car. One of the reasons is because it gives you greater motivation to own and race all cars. Now on FM3 the opposite is true because when it comes to leaderboards very few cars are competitive for each class.

Personally the more leaderboards the better. I even think they should have leaderboards for all licence tests and all events.

Another thing I will say is I hope all laptimes are only recorded when hotlapping on your own and not in online races with your mates. The reason I say this is because on FM2 the leaderboards were cheated on because people used to have their mates help them cheat. They did this by gettng a friend to smack you from behind using a faster car so your would start the lap at unrealistic speeds. They also used their mates to draft them around the track. This is why Turn 10 changed the penalty system for FM3.
 
Personally the more leaderboards the better. I even think they should have leaderboards for all licence tests and all events.

👍

Well, to the licenses. The Events might be a bit harder to control; if there are any events in Sim Mode that have completely, genuinely randomized weather, that'd definitely mess with the leaderboards. I suppose PD could always have separate leaderboards per event to solve that, but it'd be a bit disappointing that I don't have control over which board I'm going to be making a run at.

But Licenses... yes! I loved the old goldjunkies.com website, comparing my times to the fastest, knowing we were all stuck with absolutely the same situations. I've always liked not having tuning involved when racing competitively; it feels more like the old IROC approach, where it all comes down to driver skill, not a lucky setup.
 
I was thinking this. Drifting Trials too...

The top 10 drifters on Each track, in each car all have their replays hosted online for anybody to download/watch.

If we're going to have over 1,000 cars with over 60 tracks/variations...

well, There is 60,000+ possible combinations, which means 600,000+ replays being hosted somewhere on PD's servers if they do it the same way with the full game, Again you double this to 1,200,000 videos when you take into account Professional/Standard physics.

So Drifting alone will have over 1,200,000 replays hosted ready to download.

And with the same amount again for Time Trials, you are looking at 2,400,000+ Replays, and that is without considering Weather options if they are available.


Note; I suck at maths, and probably made a huge mistake there because that seems insane.

But assuming it's like in Prologue where I seem to recall a replay was just a few Kb's of hdd space, then it's not that bad.

Even assuming each replay data file is 1MB (and it's probably much less), by your math that is 2,400,000 MB of space to host. That is 2,4 TB, which is still basically peanuts.
 
The more I think about things like this, the more I realise how epic GT5 is going to be. I am sure they will have really cool weekly TT events.
 
What about, instead of a leaderboard for every car, each week (or less, every few days) there is a certain leaderboard for one car (or three). I think this was done in prologue at some point with the 350Z. But say if there was the performance point idea, there was all those leaderboards, and then 3 seperate leaderboards, each one make/model. So week one, Integra, SLS, 458. Top 10 win x amount of credits, week 2, three new cars. Might be the same people winning over again, but atleast it would get every car involved and not just Citreon by GT at the top of every track. :)
 
By the way, what is the point of the online time trial events we have in Prologue? After all, Prologue still has leaderboards for each car which are not hosted by specific events. All it requires is to start a time trial session from the arcade mode and just drive a lap without penalties and your time is recorded online. Is there more to the time trial events in the online mode? I never participated in those.

I certainly hope that GT5 will have leaderboards for each car because it keeps you motivated to drive each car on each track. Endless possibilities. My only concern is if PD has had the time to include such a complex online database.
 
What about, instead of a leaderboard for every car, each week (or less, every few days) there is a certain leaderboard for one car (or three). I think this was done in prologue at some point with the 350Z. But say if there was the performance point idea, there was all those leaderboards, and then 3 seperate leaderboards, each one make/model. So week one, Integra, SLS, 458. Top 10 win x amount of credits, week 2, three new cars. Might be the same people winning over again, but atleast it would get every car involved and not just Citreon by GT at the top of every track. :)

That sounds more like a competition ie. GT Academy TT or any of the weekly TT on this site or many other sites that will start popping up once GT5 is out. A leaderboard on the other hand should be all encompassing.
 
1000 cars with 70 tracks and separate records for standard and professional physics modes is like 140,000 potential lists of fastest times.
They can hold it. It's not that much of data. LittleBigPlanet, for example, has 2 million levels stored, besides the leaderboard for each one.

i think the popularity will in-lie the performance point system. So instead of fastest times set with individual stock cars, it will be fastest time set with 200pp, 300pp, 500pp, etcetera.

If they were going to do so, I think they would have done with Prologue already.

I honestly don't care about leaderboards, but perfectly understand who do. There should be not only one leaderboard for each car, but many: one for stock, one for tuned, one for R2 tires, one for R1 etc.
 
i think

-weather options will not be possible on time trails
-and 1000 cars and 70 variation trax is no problem ... why would it?
i just hope its not like 1 car is the supercar that everyone uses to get best time
and other cars have no chance
let it be competition between car brands :)

its going to be sweeeet 👍

dl the best ghost time in the world and cry that u dont even get near that time :)
 
As I have been doing a lot of time trials in GT5P lately, I have been wondering how complex the online time trial system will be in Gran Turismo 5. 1000 cars, more than 70 unique circuits/variations and standard/professional physics separated. That must be a lot of leaderboards if it is done like it was in Prologue and different weather/surface conditions should make it even more complex. Seen from a logical standpoint, how do you think time trial leaderboards and options will be implemented in GT5?

I think they will but I really hope the separate each boards by tires also. obviously they need to be separate by track, car, and physics, but I find it insane that they didn't separate the tires used in prologue.
 
[/b][/color]They can hold it. It's not that much of data. LittleBigPlanet, for example, has 2 million levels stored, besides the leaderboard for each one.



If they were going to do so, I think they would have done with Prologue already.

I honestly don't care about leaderboards, but perfectly understand who do. There should be not only one leaderboard for each car, but many: one for stock, one for tuned, one for R2 tires, one for R1 etc.

You realize that for each variable you add, you multiply the number of leader boards by that value. Now you're talking about tires. N1, N2, N3, S1, S2, etcetera. Stock and PP. Standard and Professional physics.

Just 1000 cars and 70 tracks with two physics modes is 140,000 separate leaderboards. Now multiply that by nine different tire types. That's 1,260,000. Then have one for both stock and tuned. Now were talking 2,520,000. It's not their ability to store that much data (which isn't much at all, like you said). It's the relevance of the data. Who cares if you have the fastest time with a 1992 Silvia with S2 tires and 400PP on Suzuka Short with Standard Physics or whatever.

I'm interested to see what the economy and tuning system is going to be like.

Just building a cockpit right now, and once my connection is fixed, I hope to do some online racing and see how balanced the PP system is.
 
You realize that for each variable you add, you multiply the number of leader boards by that value. Now you're talking about tires. N1, N2, N3, S1, S2, etcetera. Stock and PP. Standard and Professional physics.

Just 1000 cars and 70 tracks with two physics modes is 140,000 separate leaderboards. Now multiply that by nine different tire types. That's 1,260,000. Then have one for both stock and tuned. Now were talking 2,520,000. It's not their ability to store that much data (which isn't much at all, like you said). It's the relevance of the data. Who cares if you have the fastest time with a 1992 Silvia with S2 tires and 400PP on Suzuka Short with Standard Physics or whatever.

I'm interested to see what the economy and tuning system is going to be like.

Just building a cockpit right now, and once my connection is fixed, I hope to do some online racing and see how balanced the PP system is.

You know, I'm pretty sure it's only 1 leader board with filters. Adding tires to that would be the easiest thing to do since they already have tire information in the leader board.
 
And what will happen if we take one of our modified cars to a time trial? Will it remove the parts automatically or will it let us record a personal time which won't be posted on the leaderboards?

Prologue puts the car back to default setting's for time trial anyway so I think it will be the same in gt5.
A "free run" would work best for modified cars where you can chase you'r own ghost car.
 

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