GT5 vs Forza is sooo 2007

Status
Not open for further replies.
33
GTP_RainMan
http://www.youtube.com/watch?v=ziRSlmuLfew
check out the video and read on if you'd like


We all hate EA...

-Not because they are this big conglomeration of gaming companies sucked up swallowed and digested by the "borg"

-Not because they are the "China" of game making (said company pumps up a new game every minute)

-Not because most of their games suck (except for a few that you just play finish and never touch again... not taking into consideration the sports series... but when you buy an EA sports games it's obsolete 6 months later because there is a new version out... 6 months later)

-Not because it's a ginger... and it has no soul. (EA has no soul... they lack that Midas touch that smaller companies have... You know that one small gaming companies that had this great idea for a game, planed it and executed it to perfection and that game becomes that companies legacy, and the employees jerk off to it every chance they.

But now, EA is back... and knocking at MY DOOR.. that right my door...
Why?
well because they are calming now that they have made "the best racing simulation" game ever"
Everyone and my mother knows that this title goes to my Japanese lover: Gran Turismo 5. And even it has the humility to simply call itself "The real driving simulator"

Now we know EA has an advertising budget that can literary buy a few 3rd world countries. But for some reason I'm looking forward to this new player.

As you can see in the trailer, there are many things that GT5 has already implemented in the game play:

-Tire wear, and awesome traction simulator (I mean, you literally have to fit a comfort tire on your 500hp car in order to race in the rain...)

-Head tracking: yes.. i know it,s not perfect now...but it's a good start, if if you are comfortable turning your view manually while racing, we can safely say that PD has beat EA in that respect.

-Racing Simulator: the guy in EA's trailer made a bold statement and called it "the most advanced"... it,s bold because the same guy said the same thing about Shift 1... and everyone that in the racing game business business says it... who to believe?

-Shaking Cockpit View: it is something that i hated so much in the first Shift because it was badly implemented. In the first shift, the cockpit was shaking even at low speed.. and the movement was unrealistic at best (in my opinion); let me explain: if the cockpit shakes like that in a racing car... how rigid can the chassis of that vehicle be?...
PD seems to have implemented it pretty nicely... and watch any car review or read any article where the testers pushed the limits of the car and you'll see that, pass a threshold, the chassis actually vibrates... but not at the extent that EA wanted us to believe back in Shift 1.

Now I don't want to start comparing Shift 1 and GT5... because the later obviously won. (in my opinion)
so I'll jump to:

Adrenaline Simulation: excuse my french but... how the hell can you simulate that?
When my adrenaline level goes up... my vision doesn't get fogy... nor does my hearing blurs out everything except my heart beat. Also, How can you simulate sweaty palms?

If you have read all the way down, I don't want you to get the idea that I'm bashing one title for the other. These are just my opinion based on my last experience and the claims of the new trailer.

Thanks for reading
 
Let the wars begin.

Besides, this should have been posted into Shift 2 sub-forum.

And besides that, why do you care about pre-release marketing? I mean, it is the same as going for a date with the girl that have the perfect breasts.

It takes a ride home, some sofa chitchat and some time before you find out is it push-up in the works or even some nice plastic-surgery. But hey, they looked perfect during the dinner ;)
 
Take it over to the Codemasters forum and do a GRID2 Vs Shift 2.

I think those comparisons are better.
 
I do believe they can make an ultimate sim.
The devs behind this game is the same that made GTR1, GTR2 and GT Legends. Three high profile GT-racing race sims on pc.

Now they got the money from EA, and after some flaws with their first installment in Shift1, (which they admitted!) I can see this surpassing GT5.
In graphics it just seems better, and in physics I'm pretty sure it will be better IF EA let the dev team do their work, what they didn't with Shift1..
 
Take it over to the Codemasters forum and do a GRID2 Vs Shift 2.

I think those comparisons are better.

I don't think so. GRID is arcade. Shift2 does not seem to be arcade, and Shift1 had some flaws thanks to EA. The dev did a good job which you could see with all the user-mods on pc where the true sim game-engine came naked.. But EA wanted some dumbed down physics with Shift1.
If Slightly mad Studios (former Blimey!) can do what they like to do, this is an intant killer in terms of physics for GT5 and on PC only iRacing will be better..
 
The GT5's trailers / teasers where fotorealistics too... and you know the real final product...
 
I don't think so. GRID is arcade. Shift2 does not seem to be arcade, and Shift1 had some flaws thanks to EA. The dev did a good job which you could see with all the user-mods on pc where the true sim game-engine came naked.. But EA wanted some dumbed down physics with Shift1.
If Slightly mad Studios (former Blimey!) can do what they like to do, this is an intant killer in terms of physics for GT5 and on PC only iRacing will be better..

Shift 1 was an arcade/sim or a semi-sim, Grid 1 was also one of those (though less on the sim side) their gameplay direction was simular. Neither of those games are anything like the type of game that GT5 is, and both of those games are much closer to each other than they are GT5.


If you want a serious sim then im sorry but the thinking man is not gonna buy a NFS game. Rfactor 2 is coming out in the near future, these guys do the simulators for the formula 1 teams, like Red Bull. Now are you going to buy a racing sim from the leaders in professional racing sims or are you going to believe the guys that made their fortunes on creating arcade racers?

Exactly.


Now Shift 2 may be a great game, it may even be a proper sim, but don't get your hopes up, because they will come crashing down. Shift 2's direct competitor is GRID 2, and GT5's direct competitor is Forza 4. Just as in the top end of the hardcore simulations you have iRacing, NetKar and soon Rfactor 2 and GTR3.
 
Shift 1 was an arcade/sim or a semi-sim, Grid 1 was also one of those (though less on the sim side) their gameplay direction was simular. Neither of those games are anything like the type of game that GT5 is, and both of those games are much closer to each other than they are GT5.
I disagree. Shift was nicely playable with a wheel, Grid was impossible (unless you like not to have weight in your wheel and a constantly left/right movement). Shift has among the best mods available. Grid is pure arcade to me, Shift had some semisim things, and with the right mods it went to sim.

If you want a serious sim then im sorry but the thinking man is not gonna buy a NFS game. Rfactor 2 is coming out in the near future, these guys do the simulators for the formula 1 teams, like Red Bull. Now are you going to buy a racing sim from the leaders in professional racing sims or are you going to believe the guys that made their fortunes on creating arcade racers?
I think rFactor is a joke. Because of numerous of mods there's no playability online available as each server runs a different version of the mod. Also most cars developed for rFactor are a joke as well. Rfactor delivers the physics engine to F1 teams, but the car itself etc is fully developed by some dev team in the house who won't give their details away. And what do we get? Some F1 mod from MMG who never complete what they promise, and I don't believe their physics.

Now Shift 2 may be a great game, it may even be a proper sim, but don't get your hopes up, because they will come crashing down. Shift 2's direct competitor is GRID 2, and GT5's direct competitor is Forza 4. Just as in the top end of the hardcore simulations you have iRacing, NetKar and soon Rfactor 2 and GTR3.

I think Shift2 will compete with both Grid2 as the leading sims on pc. It will have some easy dumbed down feature, and if SMS is allowed to do what they like it will go hardcore like iRacing nKpro, rF2 and GTR3 (if Simbin can survive)... Of course it won't fight with GT5 and Forza, because GT5 and Forza is more a game to collect cars, buy cars and building your garage. Both are no proper sims at all, and are between Grid and GTR2 for example in terms of physics. GT5 and Forza are very nice semisims.

Also I think Slightly mad Studios don't want to lose the realism debate on the GT cars against Simbins GTR3. They worked together on GTR, GTR2 and GTL. But now they're rivals. Also don't forget Codemasters has always been a joke on realism, while EA has produced some nice sims in the past. Their F1 sims were pretty good (on a previous engine rFactor and GTR2 are using), and lets not forget Sports Car Gt
 
Last edited:
Dont forget about the COD vs Halo hate. Especially since a new COD is produced EVERY YEAR. :ouch:
 
One of the things that really annoyed me about Shift, apart from the **** handling, was the fact they had to 'Need For Speed' up the courses with stupid banners and things that aren't really there at the real track. No need for it, and it makes you look stupid when you're claiming a realistic sim.
 
I disagree. Shift was nicely playable with a wheel, Grid was impossible (unless you like not to have weight in your wheel and a constantly left/right movement). Shift has among the best mods available. Grid is pure arcade to me, Shift had some semisim things, and with the right mods it went to sim.


I think rFactor is a joke. Because of numerous of mods there's no playability online available as each server runs a different version of the mod. Also most cars developed for rFactor are a joke as well. Rfactor delivers the physics engine to F1 teams, but the car itself etc is fully developed by some dev team in the house who won't give their details away. And what do we get? Some F1 mod from MMG who never complete what they promise, and I don't believe their physics.



I think Shift2 will compete with both Grid2 as the leading sims on pc. It will have some easy dumbed down feature, and if SMS is allowed to do what they like it will go hardcore like iRacing nKpro, rF2 and GTR3 (if Simbin can survive)... Of course it won't fight with GT5 and Forza, because GT5 and Forza is more a game to collect cars, buy cars and building your garage. Both are no proper sims at all, and are between Grid and GTR2 for example in terms of physics. GT5 and Forza are very nice semisims.

Also I think Slightly mad Studios don't want to lose the realism debate on the GT cars against Simbins GTR3. They worked together on GTR, GTR2 and GTL. But now they're rivals. Also don't forget Codemasters has always been a joke on realism, while EA has produced some nice sims in the past. Their F1 sims were pretty good (on a previous engine rFactor and GTR2 are using), and lets not forget Sports Car Gt

You're basing your whole opinion of Rfactor 2, on the disapointment created by the quality of 1 of the many user (not official) made mods that you had in Rfactor 1? I love it. The final patch of Rfactor came with an official Bmw Sauber 2007 F1 car, one that is on par with the current iRacing car.

You also have it completely wrong about Rfactor PRO. They do not simply use "the physics from Rfactor", they use a program/system that is known as Rfactor Pro, developed by ISI, this software allows them to input every paramiter of their car, it allows the F1 teams to do what they need within the software. Rfactor Pro is used by many of the F1 teams for their simulators, Rfactor the game or its primitive state of physics engine is not what they use.

Rfactor 2 is not Rfactor Pro, it is also not Rfactor 1. It's the new game, and EA have no chance of matching it when it comes to the quality of the physics. They don't even intend to. What EA want is to sell a lot of games and make lots of money, they will market it as such, and because of this fact they want people to be able to enjoy it and play it easily, which is why it will never be a full racing sim, they will always hold back. Even in the case that they wanted to create a full racing sim, it is never going to be able to compete with a simulator created by the guys who specialise in creating simulators, and who don't have a publisher who's only motive is to make money fast.
 
But thats it, the interior is kind of on the bad side.

Hold on, what? Shift has some of the best looking interiors that have ever been in a game!
What EA want is to sell a lot of games and make lots of money, they will market it as such, and because of this fact they want people to be able to enjoy it and play it easily, which is why it will never be a full racing sim, they will always hold back.
That is not very good logic as this is what optional assists are for. If you turn on every assist in GT5 you can drive with your eyes closed and even a 5 year old could probably play it.
 
Last edited:
If you have read all the way down, I don't want you to get the idea that I'm bashing one title for the other. These are just my opinion based on my last experience and the claims of the new trailer.

Thanks for reading

To summarize this post:

Blah blah blah, Shift 2 can't be as good as GT5 because it's not GT5, blah blah blah, haven't played the game but totally know how it's going to be.

Let's face it, the times when Gran Turismo was without equal are over. Those times ended when Forza made its debut, and by now, there's more than a single franchise that does the things it wants to do very well.
They differ from each other quite a bit as well, they've all got a different focus on what they want to do.

GT5 wants to give you the feeling of driving a car (it seems), Shift 2 seems to try to give you the feeling of participating in a race. To each their own it is, I think.

Now, it's pretty easy to understand that there are basically three franchises that picked up on GT's original formula. Gran Turismo, Forza and Shift. Lots of cars, lots of tuning, progression and all of them are what I consider to be 'soft simulators'.
And Gram Turismo doesn't trounce its competition anymore. PD made games that did so half a decade a go, but the other companies caught up quite a bit in the meantime, while Gran Turismo pretty much stagnated.

And, last but not least, if you think that Polyphony Digital/Sony are any less money hungry than EA, you're quite naive.
They're both companies and both are only after your money. One wants to get it by providing quantity (EA) and one by providing quality (PD), but you'll have to keep in mind that those two terms are relative, as GT5 proves.

/edit:
One more thing:
PD are the masters of hype. Bash EA's marketing as much as you want, PD is not any better than them.
 
One of the things that really annoyed me about Shift, apart from the **** handling, was the fact they had to 'Need For Speed' up the courses with stupid banners and things that aren't really there at the real track. No need for it, and it makes you look stupid when you're claiming a realistic sim.

And the pc modding community had those banners removed.:dopey:
 
Status
Not open for further replies.
Back