hey everyone,
is there anyway to make G25 stronger ? i have my setup at 10 in GT5P , it feels great, but its not as strong as DFP in GT4 days.. i think
is there any way to make it stronger?
where is the option to set the forcefeed back based on 1 - 10 scale in gt5p?
i know some of you will tell me to go read the translation thread but i speak japanese and the only option i saw in the general wheel option menu was seting the feed back to "strong" or "weak."
Are you connected to the internet? The 1-10 setting came with an internet update:tdown:
Very wrong. What the DFP actually does have is the ridiculously fast gearing between the motor and the wheel that makes it heavy to turn but it's definitely not feedback, it's the resistance of the electric motor doing well above 10.000 rpm in fast turns. It feels heavier to turn but it's because of design shortcomings, not because more powerful feedback. The G25 gives the correct feedback from the game, if the game doesn't have feedback in the middle area it's definitely not a fault of the wheel.In the middle there is actually absolutely no ffb on it so I can see it feels like it´s lighter then the DFP that has FFB across the whole spectrum.
I have no idea where you pulled that from, there are no centering springs in the DFP or the G25. Only electric motors. Which means that the jumping depends on the software and the flaws in it, not the wheel. The wheel only does what the software tells it to do.The centering spring on the logitech wheels are not very well done too... They jump back to center and beyond actually so feels kind of weird to use.
the ffb is not really that strong that is until there is some heavy force feedback applied in fast turns for example...
In the middle there is actually absolutely no ffb on it so I can see it feels like it´s lighter then the DFP that has FFB across the whole spectrum. A fix for this is if possible in GT5P enabling centering spring but that does make the FFB mushier and harder to feel. The centering spring on the logitech wheels are not very well done too... They jump back to center and beyond actually so feels kind of weird to use.
But the G25 surely is capable of stronger force feedback then the DFP but if you set it up at 100 % FFB in many sims I do find it feels very weak and light. Positive or negative it causes less fatigue and the ffb is kind of pronounced with so little resistance
Well, in the light of your comments it certainly sounds like you're a bit more than a usual customer for them. Let's see about that misunderstanding.You misunderstood pretty much every word because you believe I am a Fanatec I suppose .
Did it ever occur to you that with games that have centering built in it might actually be pretty damn stupid to use extra centering? The software-based centering spring adjustment is meant for older games that didn't have FFB capabilities to give them the ability to center the wheel. Not for the modern ones with real FFB support.If you go into the G25 software yes you have the ability to add centering spring forces to the G25 or DFP... Try it yourself it doesn´t simulate it correctly. It just feels wrong using it... Just about every racing simulation have it´s own centering spring simulation. As for GT 5 not sure but if it´s a serious simulation it should have it... Drive your real car turn and release the wheel see what happens.
I don't know what you've been driving but my own experience from real cars tells me that the center area indeed is pretty much dead when it comes to feedback, especially in the case of cars with power steering. The force needed increases with the turning angle. If you have a car that needs force to turn the steering wheel from the exact zero position at speed there is something seriously broken or it's a go kart.As for the DFP no it´s not only it´s constantly heavier resistance it also have force feedback on small control inputs which the G25 hasn´t.
As for the FFB deadzone on the G25. Again if you race your real car do you feel it ever get so light with small inputs? You may have noted that there is absolutely no resistance on small inputs on the G25? Why? Well obviously it´s the design with the dual ffb motors fighting eachother... It´s not realistic.
I point to the previous chapter. The resistance IS light in the beginning of the turn and increases as the G forces increase when the wheels are turned more. Depends on the car, yes, but every single road car has less resistance when turning the wheel 10 degrees than when turning it 200 degrees. It's simple physics from the suspension geometry, the very same geometry that makes the car center its front wheels when you let go of the steering wheel.Again haven´t driven GT5 but if you really think about it when using the G25 you may notice this. I will admit I didn´t give it much thought until I tried the 911 Turbo wheel. Kind of liked how it pronounced the ffb otherwise.
For example when locking the brakes... The 911 Turbo got light on the wheels where the G25 just couldn´t get lighter... Not even when enabling centering spring on the G25 I could feel it turn light. In turns however the G25 could develop similar strength in the force feedback and felt a bit better but you are often working with small inputs and in the start of the turn you are getting annoyed by the lack of resistance. I want my sim gear to feel realistic.
Oh yes, of course it's me who's wrong when you talk about badly designed springs that actually don't exist and bad light feedback that stems from the games, not the wheel itself. I understand that English may not be your primary language but it's definitely not an excuse to blame me for misinterpreting incorrectly written things. Write them correctly at the first try.Believe me I am not afraid to take heat. I know that you get attached to your hardware The DFP and G25 is both good wheels and both a bit cheaper but it´s just that the 911 Turbo is so much better they feel unrealistic and cheap in comparison. But you can trust me have no obligation to any wheel I have the DFP, G25, 911 Turbo and other wheels and don´t care a bit about branding.
So hopefully you noted I got the facts straights now and you totally misinterpreted everything
For example when locking the brakes... The 911 Turbo got light on the wheels where the G25 just couldn´t get lighter...
I don't think it's quite a language barrier or that I'm reading what I want to, I'm only commenting on what you wrote yourself.Grey cap I don´t know if this is a language barrier but I still don´t see where you get that there is actual springs in the G25 or DFP from???... Seems like you read what you want to.
You never mentioned any software on that, only "centering spring on the logitech wheels" which certainly sounds like there is a spring somewhere. As I said, don't blame me for misinterpretting your own incorrectly written things. If you talk about springs, I assume you indeed mean springs unless otherwise stated.The centering spring on the logitech wheels are not very well done too...
This is an interesting one, how do you know how it would work on the non-FFB games if you don't try them or is it just an assumption? And about PC simulations, Live For Speed is just about the only one that can beat GT5P in realism in every area so it's LFS or nothing you want to test on.The centering spring effects on the logitech wheels don´t simulate the self centering of the wheel very well... Thus it feels wrong to use even in non force feedback games. The Fanatec works so well I would consider using it in sims that have very strong self centering like F1 sims etc.
I am not commenting on arcade games... Only PC simulations with much better force feedback then in the console arcade racers .
Now this is probably a self-explanatory thing for most of us but I'll say it anyway. There is no FFB when driving straight because there are no lateral forces pulling the wheel to any direction. Thus there should be no feedback. And that's just what's happening. You even say it yourself that there is feedback in the turns, as there should be. So what's the problem here?I don´t sense any force feedback acting on the G25 when driving straight at all... If you are braking at an angle yes you can feel it going light... But not when the wheels are straight as you normally do. Do you have a good example of a simulation on the PC side where the steering go light on the G25? and where you have some resistance of any kind in the center? I have yet to find any.
You have something very wrong in your game settings. Sounds like a FFB deadzone setting. True, I've only played LFS with the G25 but I definitely can feel the resistance beginning to increase after a few degrees or lock. In other words, the point after which the tyres begin to slightly rub against the road surface instead of smoothly following it.As for real cars well I have driven some american cars and even they have some resistance while turning... the 911 gets gradually stiffer the more you turn where on the G25 you have zero and then a clear jump to where it gets stiffer... Maybe realistic for some very old american cars yes but hardly today sports or even less todays racing cars .
Grey cap I don´t know if this is a language barrier but I still don´t see where you get that there is actual springs in the G25 or DFP from???... Seems like you read what you want to. The centering spring effects on the logitech wheels don´t simulate the self centering of the wheel very well... Thus it feels wrong to use even in non force feedback games. The Fanatec works so well I would consider using it in sims that have very strong self centering like F1 sims etc.
I am not commenting on arcade games... Only PC simulations with much better force feedback then in the console arcade racers . Also worth noting that much of the FFB we feel is not something you really do feel in the wheel but that is another discussion . 911 FFB resembles more what I feel in the real world cars I drive for sure.
I don´t sense any force feedback acting on the G25 when driving straight at all... If you are braking at an angle yes you can feel it going light... But not when the wheels are straight as you normally do. Do you have a good example of a simulation on the PC side where the steering go light on the G25? I don´t have a PS 3 yet. Where you have some resistance of any kind in the center? I have yet to find any.
As for real cars well I have driven some american cars and even they have some resistance while turning... the 911 gets gradually stiffer the more you turn where on the G25 you have zero and then a clear jump to where it gets stiffer... Maybe realistic for some very old american cars yes but hardly today sports or even less todays racing cars .
Sometime using common sense can help instead of picking words. In the software it´s labelled centering spring but guess you can´t adjust this on the PS 3 so you have maybe never heard of it?
There is no ffb deadzone setting... I never drive with any deadzone in the steering because I hate lagg... And the cars I race certainly don´t have lagg in the steering.
You can run ffb games without ffb you know at least on the PC you are quite free on how to set up the force feedback. Most sims let you adjust it quite extensively.
LFS, GTR, GTR 2, RBR, GT Legends, GPL, f1 99-02, most rFactor mods, even Forza 2 I feel is much more realistic then the previous GT sims anyway regarding not only physics but also force feedback... As mentioned hasn´t tried GT 5P but from what I hear it´s not that different to GT 4... GT 4 is kind of an arcade title for me. Not that I have any against arcade games I may still pick a PS 3 up bundled with GT 5.
And again yes there is resistance when using I reiterate SMALL inputs in all road cars I have used and yes you can feel bumps and such... Anyway there is a limitation with a ffb wheel that can´t simulate forces in the center you will have to agree upon? This slack is disturbing me and many others while some doesn´t notice them which I envy .
If it didn´t have this issue, smoother travel and a better designed wheel with better grip I would see them being quite equal.
Problem with the G25 is that the FFB feels artificial and not real in any sense of the world... I want the feel to correlate with what I feel with real cars not feeling "gamey"... So you are totally wrong about the last thing...
Here is what I feel
With small inputs Physics say Y... 911 says Y... G25 says.......
Larger inputs Physics say Y 911 says Y G25 says ........ Y
Sustained turns physics says Y 911 says Y g25 says Y
Centering spring effects 911 says Y G25 says Yx3 backlash center... both when software or in game centering effects...
Georgie missed your reply... No I am perhaps the only one not to worried about clashing with the logitech mafia .
I can´t lie I always tell what I feel. I could keep quiet or or lie make myself popular by bashing the 911 and say how much better the G25 is in every regard. But that would do the community a disservice seriously. Competition is a good thing. Logitech haven´t had any for a long time apart from Thrustmasters offerings.
As mentioned I don´t have GT 5 but bumps and such often use canned effects. Etc the software see the suspension getting suspended very fast, execute force feedback effect x . I am more talking about the steering force here.
But interesting you don´t feel that the wheel is as light in GT 5 as it is when the PS 3 is turned off? do you have any PC game which have a similar feel to GT 5
Well sorry wasn´t my intention to bring it off topic just to keep things updated .
As for only logitech wheels supported... Remember it´s all just marketing like the 911 Turbo wheel... It doesn´t mean it´s better suited for a game.
Good to hear it has been improved a lot you haven´t run Forza 2 btw?
Apart from that this trick worked on the Xbox 360 maybe it works here as well... DIRT allow endto adjust the ffb strength whereas forza 2 did not... But any changes you made for DIRT was also kept for all other games...
So if you have GT5P and DIRT or other game for PS 3 maybe you can use the same trick?
At least we agree about something.Don´t get me started on the MS FFB wheel ... I bought a Drive FX improved Forza 2 a lot and it´s a 30$ wheel lol