GT5P and G25 FFB... can i make it stronger?

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Kryz11

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hey everyone,

is there anyway to make G25 stronger ? i have my setup at 10 in GT5P , it feels great, but its not as strong as DFP in GT4 days.. i think

is there any way to make it stronger?
 
G25 has stronger FFB than the DFP, but because the G25 has a bigger wheel, it doesn't feel as strong.
 
oh i know G25 is stronger... especailly IN PC games... really strong :)

but it just feels bit weaker when i plug it into a PS3... IDK... might be cuz its bigger..
 
hey everyone,

is there anyway to make G25 stronger ? i have my setup at 10 in GT5P , it feels great, but its not as strong as DFP in GT4 days.. i think

is there any way to make it stronger?

where is the option to set the forcefeed back based on 1 - 10 scale in gt5p?

i know some of you will tell me to go read the translation thread but i speak japanese and the only option i saw in the general wheel option menu was seting the feed back to "strong" or "weak."
 
where is the option to set the forcefeed back based on 1 - 10 scale in gt5p?

i know some of you will tell me to go read the translation thread but i speak japanese and the only option i saw in the general wheel option menu was seting the feed back to "strong" or "weak."

Are you connected to the internet? The 1-10 setting came with an internet update:tdown:
 
Are you connected to the internet? The 1-10 setting came with an internet update:tdown:

ah ha, thanks for clearing that up bud. I've tried downloading it and after like 5 failures, i decided to say 🤬 it and haven't done it since. I guess i'll try all day tomorrow to download it when i have time.

how does the forcefeed back at 10 compare to the previous "strong" setting?
 
its a bit stronger.. when you download the patch..the default is 7, but if you do go to 10 dont worry, it wont rip your hands off :scared:
 
Hi
Maybe with a Hardware mod .
every microcontroller / Servoamp has a level setting pin.
(controlled by a electric resistance)
if You find the Pin, you can to bridge over the fix -resistance and add a potentiometer .
But You must have a schematic diagram of the microcontroller !

(with a Momo Force this work)
 
the ffb is not really that strong that is until there is some heavy force feedback applied in fast turns for example...

In the middle there is actually absolutely no ffb on it so I can see it feels like it´s lighter then the DFP that has FFB across the whole spectrum. A fix for this is if possible in GT5P enabling centering spring but that does make the FFB mushier and harder to feel. The centering spring on the logitech wheels are not very well done too... They jump back to center and beyond actually so feels kind of weird to use.

But the G25 surely is capable of stronger force feedback then the DFP but if you set it up at 100 % FFB in many sims I do find it feels very weak and light. Positive or negative it causes less fatigue and the ffb is kind of pronounced with so little resistance :)
 
It's not a problem of the wheel that there isn't that much of force feedback, it's a problem of the game. Having played LFS with the G25 there certainly is plenty of feedback in every situation, way more than what can be sensibly used. GT5P just doesn't use the full capabilities of the wheel. Why, I don't know.
In the middle there is actually absolutely no ffb on it so I can see it feels like it´s lighter then the DFP that has FFB across the whole spectrum.
Very wrong. What the DFP actually does have is the ridiculously fast gearing between the motor and the wheel that makes it heavy to turn but it's definitely not feedback, it's the resistance of the electric motor doing well above 10.000 rpm in fast turns. It feels heavier to turn but it's because of design shortcomings, not because more powerful feedback. The G25 gives the correct feedback from the game, if the game doesn't have feedback in the middle area it's definitely not a fault of the wheel.
The centering spring on the logitech wheels are not very well done too... They jump back to center and beyond actually so feels kind of weird to use.
I have no idea where you pulled that from, there are no centering springs in the DFP or the G25. Only electric motors. Which means that the jumping depends on the software and the flaws in it, not the wheel. The wheel only does what the software tells it to do.

Now, is it just me or are you trying to make the G25 look bad by blaming it for things that depend on something totally else than the wheel itself? We're seeing this bashing in every wheel thread you're posting in. As a coincidence, you're just about the only person that feels the G25 is really horrible and praises the Fanatec 911 wheel. Coincidence? I don't think so.

I'll gladly take every single G25 fanboy accusation thrown at me but you have to get the facts straight before accusing hardware for software problems.
 
You misunderstood pretty much every word because you believe I am a Fanatec I suppose ;).

If you go into the G25 software yes you have the ability to add centering spring forces to the G25 or DFP... Try it yourself it doesn´t simulate it correctly. It just feels wrong using it... Just about every racing simulation have it´s own centering spring simulation. As for GT 5 not sure but if it´s a serious simulation it should have it... Drive your real car turn and release the wheel see what happens.

As for the DFP no it´s not only it´s constantly heavier resistance it also have force feedback on small control inputs which the G25 hasn´t.

As for the FFB deadzone on the G25. Again if you race your real car do you feel it ever get so light with small inputs? You may have noted that there is absolutely no resistance on small inputs on the G25? Why? Well obviously it´s the design with the dual ffb motors fighting eachother... It´s not realistic.

Again haven´t driven GT5 but if you really think about it when using the G25 you may notice this. I will admit I didn´t give it much thought until I tried the 911 Turbo wheel. Kind of liked how it pronounced the ffb otherwise.
For example when locking the brakes... The 911 Turbo got light on the wheels where the G25 just couldn´t get lighter... Not even when enabling centering spring on the G25 I could feel it turn light. In turns however the G25 could develop similar strength in the force feedback and felt a bit better but you are often working with small inputs and in the start of the turn you are getting annoyed by the lack of resistance. I want my sim gear to feel realistic.

Believe me I am not afraid to take heat. I know that you get attached to your hardware The DFP and G25 is both good wheels and both a bit cheaper but it´s just that the 911 Turbo is so much better they feel unrealistic and cheap in comparison. But you can trust me have no obligation to any wheel I have the DFP, G25, 911 Turbo and other wheels and don´t care a bit about branding.

So hopefully you noted I got the facts straights now and you totally misinterpreted everything :D
 
the ffb is not really that strong that is until there is some heavy force feedback applied in fast turns for example...

In the middle there is actually absolutely no ffb on it so I can see it feels like it´s lighter then the DFP that has FFB across the whole spectrum. A fix for this is if possible in GT5P enabling centering spring but that does make the FFB mushier and harder to feel. The centering spring on the logitech wheels are not very well done too... They jump back to center and beyond actually so feels kind of weird to use.

But the G25 surely is capable of stronger force feedback then the DFP but if you set it up at 100 % FFB in many sims I do find it feels very weak and light. Positive or negative it causes less fatigue and the ffb is kind of pronounced with so little resistance :)

You should try the g25 with F1 on the ps3 on the start line you get force feedback if you rev the engine up and thats with the wheel straight.
All force feedback effects are generated by the software and not the wheel.
Also when playing F1 the feedback is very strong.
You seem to be the only person that dislikes the g25.
 
You misunderstood pretty much every word because you believe I am a Fanatec I suppose ;).
Well, in the light of your comments it certainly sounds like you're a bit more than a usual customer for them. Let's see about that misunderstanding.

If you go into the G25 software yes you have the ability to add centering spring forces to the G25 or DFP... Try it yourself it doesn´t simulate it correctly. It just feels wrong using it... Just about every racing simulation have it´s own centering spring simulation. As for GT 5 not sure but if it´s a serious simulation it should have it... Drive your real car turn and release the wheel see what happens.
Did it ever occur to you that with games that have centering built in it might actually be pretty damn stupid to use extra centering? The software-based centering spring adjustment is meant for older games that didn't have FFB capabilities to give them the ability to center the wheel. Not for the modern ones with real FFB support.

As for the DFP no it´s not only it´s constantly heavier resistance it also have force feedback on small control inputs which the G25 hasn´t.

As for the FFB deadzone on the G25. Again if you race your real car do you feel it ever get so light with small inputs? You may have noted that there is absolutely no resistance on small inputs on the G25? Why? Well obviously it´s the design with the dual ffb motors fighting eachother... It´s not realistic.
I don't know what you've been driving but my own experience from real cars tells me that the center area indeed is pretty much dead when it comes to feedback, especially in the case of cars with power steering. The force needed increases with the turning angle. If you have a car that needs force to turn the steering wheel from the exact zero position at speed there is something seriously broken or it's a go kart.

Again haven´t driven GT5 but if you really think about it when using the G25 you may notice this. I will admit I didn´t give it much thought until I tried the 911 Turbo wheel. Kind of liked how it pronounced the ffb otherwise.
For example when locking the brakes... The 911 Turbo got light on the wheels where the G25 just couldn´t get lighter... Not even when enabling centering spring on the G25 I could feel it turn light. In turns however the G25 could develop similar strength in the force feedback and felt a bit better but you are often working with small inputs and in the start of the turn you are getting annoyed by the lack of resistance. I want my sim gear to feel realistic.
I point to the previous chapter. The resistance IS light in the beginning of the turn and increases as the G forces increase when the wheels are turned more. Depends on the car, yes, but every single road car has less resistance when turning the wheel 10 degrees than when turning it 200 degrees. It's simple physics from the suspension geometry, the very same geometry that makes the car center its front wheels when you let go of the steering wheel.

Believe me I am not afraid to take heat. I know that you get attached to your hardware The DFP and G25 is both good wheels and both a bit cheaper but it´s just that the 911 Turbo is so much better they feel unrealistic and cheap in comparison. But you can trust me have no obligation to any wheel I have the DFP, G25, 911 Turbo and other wheels and don´t care a bit about branding.

So hopefully you noted I got the facts straights now and you totally misinterpreted everything :D
Oh yes, of course it's me who's wrong when you talk about badly designed springs that actually don't exist and bad light feedback that stems from the games, not the wheel itself. I understand that English may not be your primary language but it's definitely not an excuse to blame me for misinterpreting incorrectly written things. Write them correctly at the first try.
 
For example when locking the brakes... The 911 Turbo got light on the wheels where the G25 just couldn´t get lighter...

Ive been playing PC sim games for a year now, and I assure you, in G25, once i put brakes on, the front wheels locked up, the steering became light. Its not who made the wheel, its who controls it, so in the end it all depends on the game who makes sure all FFBs are working properly.

For example, GT5P really has realistic feel to it, while when i play game DIRT the FFB is really rubbish and ***** seems like the guys who created the FFB in that game had no idea how it should work really.


I still may think G25 is made for SIM racers while the 911 wheel is made for arcade games. Just because you pay more money don't mean its better. Besides those two wheels have about 2 year difference.

In 911 once you press on gas, the wheel shakes.. in real car, you not suppose to feel your engine like that, only in a complete stop. All those extra rumbles and FFBs in 911 just blind people and think that when u feel more is better. In reality the wheel is connected to the front wheels and thats it not the engine and other aspects. So all you should feel is when you turn hard, and feel all bumps on the street.
 
Grey cap I don´t know if this is a language barrier but I still don´t see where you get that there is actual springs in the G25 or DFP from???... Seems like you read what you want to. The centering spring effects on the logitech wheels don´t simulate the self centering of the wheel very well... Thus it feels wrong to use even in non force feedback games. The Fanatec works so well I would consider using it in sims that have very strong self centering like F1 sims etc.

I am not commenting on arcade games... Only PC simulations with much better force feedback then in the console arcade racers :). Also worth noting that much of the FFB we feel is not something you really do feel in the wheel but that is another discussion ;). 911 FFB resembles more what I feel in the real world cars I drive for sure.

I don´t sense any force feedback acting on the G25 when driving straight at all... If you are braking at an angle yes you can feel it going light... But not when the wheels are straight as you normally do. Do you have a good example of a simulation on the PC side where the steering go light on the G25? I don´t have a PS 3 yet. Where you have some resistance of any kind in the center? I have yet to find any.

As for real cars well I have driven some american cars and even they have some resistance while turning... the 911 gets gradually stiffer the more you turn where on the G25 you have zero and then a clear jump to where it gets stiffer... Maybe realistic for some very old american cars yes but hardly today sports or even less todays racing cars ;).
 
Grey cap I don´t know if this is a language barrier but I still don´t see where you get that there is actual springs in the G25 or DFP from???... Seems like you read what you want to.
I don't think it's quite a language barrier or that I'm reading what I want to, I'm only commenting on what you wrote yourself.

The centering spring on the logitech wheels are not very well done too...
You never mentioned any software on that, only "centering spring on the logitech wheels" which certainly sounds like there is a spring somewhere. As I said, don't blame me for misinterpretting your own incorrectly written things. If you talk about springs, I assume you indeed mean springs unless otherwise stated.

The centering spring effects on the logitech wheels don´t simulate the self centering of the wheel very well... Thus it feels wrong to use even in non force feedback games. The Fanatec works so well I would consider using it in sims that have very strong self centering like F1 sims etc.

I am not commenting on arcade games... Only PC simulations with much better force feedback then in the console arcade racers :).
This is an interesting one, how do you know how it would work on the non-FFB games if you don't try them or is it just an assumption? And about PC simulations, Live For Speed is just about the only one that can beat GT5P in realism in every area so it's LFS or nothing you want to test on.

I don´t sense any force feedback acting on the G25 when driving straight at all... If you are braking at an angle yes you can feel it going light... But not when the wheels are straight as you normally do. Do you have a good example of a simulation on the PC side where the steering go light on the G25? and where you have some resistance of any kind in the center? I have yet to find any.
Now this is probably a self-explanatory thing for most of us but I'll say it anyway. There is no FFB when driving straight because there are no lateral forces pulling the wheel to any direction. Thus there should be no feedback. And that's just what's happening. You even say it yourself that there is feedback in the turns, as there should be. So what's the problem here?

And another. How can you feel the steering getting light in a straight line? You're not steering at all, so how can you physically feel the difference between heavy steering and light steering without turning the wheel? I really would like to know and I'm sure I'm not the only one.

As for real cars well I have driven some american cars and even they have some resistance while turning... the 911 gets gradually stiffer the more you turn where on the G25 you have zero and then a clear jump to where it gets stiffer... Maybe realistic for some very old american cars yes but hardly today sports or even less todays racing cars ;).
You have something very wrong in your game settings. Sounds like a FFB deadzone setting. True, I've only played LFS with the G25 but I definitely can feel the resistance beginning to increase after a few degrees or lock. In other words, the point after which the tyres begin to slightly rub against the road surface instead of smoothly following it.

This is becoming a battle of "what I think should happen" and "what should happen by physics". I understand that you want your wheel to feel like "X" but if physics say "Y" you definitely shouldn't be saying "Y" is wrong either. And now it seems that G25 fills the "Y" criteria pretty well, looking at the real world physics and their effects.
 
i dont have a playtation3 too.
but save the ps3 a systemconfiguration file ?

the old ps2 had a error with this... if the data for a wheel to exist, it would not updated from a other wheel.

If You change the wheel, it runs with the old settings from the first connectet wheel.
(By the PS2 this culd only to correct by deleting the Systemconfiguration File)

On this way i corrected the center of red Momos
 
Grey cap I don´t know if this is a language barrier but I still don´t see where you get that there is actual springs in the G25 or DFP from???... Seems like you read what you want to. The centering spring effects on the logitech wheels don´t simulate the self centering of the wheel very well... Thus it feels wrong to use even in non force feedback games. The Fanatec works so well I would consider using it in sims that have very strong self centering like F1 sims etc.

I am not commenting on arcade games... Only PC simulations with much better force feedback then in the console arcade racers :). Also worth noting that much of the FFB we feel is not something you really do feel in the wheel but that is another discussion ;). 911 FFB resembles more what I feel in the real world cars I drive for sure.

I don´t sense any force feedback acting on the G25 when driving straight at all... If you are braking at an angle yes you can feel it going light... But not when the wheels are straight as you normally do. Do you have a good example of a simulation on the PC side where the steering go light on the G25? I don´t have a PS 3 yet. Where you have some resistance of any kind in the center? I have yet to find any.

As for real cars well I have driven some american cars and even they have some resistance while turning... the 911 gets gradually stiffer the more you turn where on the G25 you have zero and then a clear jump to where it gets stiffer... Maybe realistic for some very old american cars yes but hardly today sports or even less todays racing cars ;).

Have you tried the g25 with prologue on the daytona circuit on the straights you can feel some of the bumps from the road surface.
Like i said once before on this forum software dictates forcefeedback not the wheel.
You must be on commision for sales of the porche wheel.
 
Sometime using common sense can help instead of picking words. In the software it´s labelled centering spring but guess you can´t adjust this on the PS 3 so you have maybe never heard of it?

There is no ffb deadzone setting... I never drive with any deadzone in the steering because I hate lagg... And the cars I race certainly don´t have lagg in the steering.

You can run ffb games without ffb you know at least on the PC you are quite free on how to set up the force feedback. Most sims let you adjust it quite extensively.

LFS, GTR, GTR 2, RBR, GT Legends, GPL, f1 99-02, most rFactor mods, even Forza 2 I feel is much more realistic then the previous GT sims anyway regarding not only physics but also force feedback... As mentioned hasn´t tried GT 5P but from what I hear it´s not that different to GT 4... GT 4 is kind of an arcade title for me. Not that I have any against arcade games I may still pick a PS 3 up bundled with GT 5.

And again yes there is resistance when using I reiterate SMALL inputs in all road cars I have used and yes you can feel bumps and such... Anyway there is a limitation with a ffb wheel that can´t simulate forces in the center you will have to agree upon? This slack is disturbing me and many others while some doesn´t notice them which I envy :).

If it didn´t have this issue, smoother travel and a better designed wheel with better grip I would see them being quite equal.

Problem with the G25 is that the FFB feels artificial and not real in any sense of the world... I want the feel to correlate with what I feel with real cars not feeling "gamey"... So you are totally wrong about the last thing...

Here is what I feel
With small inputs Physics say Y... 911 says Y... G25 says.......
Larger inputs Physics say Y 911 says Y G25 says ........ Y
Sustained turns physics says Y 911 says Y g25 says Y
Centering spring effects 911 says Y G25 says Yx3 backlash center... both when software or in game centering effects...
 
Georgie missed your reply... No I am perhaps the only one not to worried about clashing with the logitech mafia ;).

I can´t lie I always tell what I feel. I could keep quiet or or lie make myself popular by bashing the 911 and say how much better the G25 is in every regard. But that would do the community a disservice seriously. Competition is a good thing. Logitech haven´t had any for a long time apart from Thrustmasters offerings.

As mentioned I don´t have GT 5 but bumps and such often use canned effects. Etc the software see the suspension getting suspended very fast, execute force feedback effect x :). I am more talking about the steering force here.

But interesting you don´t feel that the wheel is as light in GT 5 as it is when the PS 3 is turned off? do you have any PC game which have a similar feel to GT 5 :)
 
Sometime using common sense can help instead of picking words. In the software it´s labelled centering spring but guess you can´t adjust this on the PS 3 so you have maybe never heard of it?

There is no ffb deadzone setting... I never drive with any deadzone in the steering because I hate lagg... And the cars I race certainly don´t have lagg in the steering.

You can run ffb games without ffb you know at least on the PC you are quite free on how to set up the force feedback. Most sims let you adjust it quite extensively.

LFS, GTR, GTR 2, RBR, GT Legends, GPL, f1 99-02, most rFactor mods, even Forza 2 I feel is much more realistic then the previous GT sims anyway regarding not only physics but also force feedback... As mentioned hasn´t tried GT 5P but from what I hear it´s not that different to GT 4... GT 4 is kind of an arcade title for me. Not that I have any against arcade games I may still pick a PS 3 up bundled with GT 5.

And again yes there is resistance when using I reiterate SMALL inputs in all road cars I have used and yes you can feel bumps and such... Anyway there is a limitation with a ffb wheel that can´t simulate forces in the center you will have to agree upon? This slack is disturbing me and many others while some doesn´t notice them which I envy :).

If it didn´t have this issue, smoother travel and a better designed wheel with better grip I would see them being quite equal.

Problem with the G25 is that the FFB feels artificial and not real in any sense of the world... I want the feel to correlate with what I feel with real cars not feeling "gamey"... So you are totally wrong about the last thing...

Here is what I feel
With small inputs Physics say Y... 911 says Y... G25 says.......
Larger inputs Physics say Y 911 says Y G25 says ........ Y
Sustained turns physics says Y 911 says Y g25 says Y
Centering spring effects 911 says Y G25 says Yx3 backlash center... both when software or in game centering effects...

I have both GT4 and GT5 prologue and prologue is miles better than GT4 in every department including force feedback.
The developers of gt5 prologue worked with logitech with the use of there wheels with the game.
At the moment they only have logitech wheels in prologues menu system.
The original poster asked the question can he make the force feedback stronger with the g25 wheel.
Well yes he can since the last upgrade to the game they have added a slide function where you can adjust it from 1 to 10 and at 10 its very strong.
He did not ask for opinions to what wheel was best.
 
Georgie missed your reply... No I am perhaps the only one not to worried about clashing with the logitech mafia ;).

I can´t lie I always tell what I feel. I could keep quiet or or lie make myself popular by bashing the 911 and say how much better the G25 is in every regard. But that would do the community a disservice seriously. Competition is a good thing. Logitech haven´t had any for a long time apart from Thrustmasters offerings.

As mentioned I don´t have GT 5 but bumps and such often use canned effects. Etc the software see the suspension getting suspended very fast, execute force feedback effect x :). I am more talking about the steering force here.

But interesting you don´t feel that the wheel is as light in GT 5 as it is when the PS 3 is turned off? do you have any PC game which have a similar feel to GT 5 :)

I have gtr and gtr2 also gt legends,LFS.rfactor.
But to be honest for the last week or two i have been playing prologue on line nearly every night.
 
Well sorry wasn´t my intention to bring it off topic just to keep things updated :).

As for only logitech wheels supported... Remember it´s all just marketing like the 911 Turbo wheel... It doesn´t mean it´s better suited for a game.

Good to hear it has been improved a lot you haven´t run Forza 2 btw?

Apart from that this trick worked on the Xbox 360 maybe it works here as well... DIRT allow endto adjust the ffb strength whereas forza 2 did not... But any changes you made for DIRT was also kept for all other games...

So if you have GT5P and DIRT or other game for PS 3 maybe you can use the same trick?
 
Well sorry wasn´t my intention to bring it off topic just to keep things updated :).

As for only logitech wheels supported... Remember it´s all just marketing like the 911 Turbo wheel... It doesn´t mean it´s better suited for a game.

Good to hear it has been improved a lot you haven´t run Forza 2 btw?

Apart from that this trick worked on the Xbox 360 maybe it works here as well... DIRT allow endto adjust the ffb strength whereas forza 2 did not... But any changes you made for DIRT was also kept for all other games...

So if you have GT5P and DIRT or other game for PS 3 maybe you can use the same trick?

I have a 360 elite and also forza2.
I like forz2 very much but to me the MS wheel for the price is rubbish.
They should have allowed users to use any force feedback wheel.
 
Hello,
You will not find options for the g25 wheel in prologue. This leads me to believe that its not programmed for it, but the other logitech wheels are so similiar in programming, that ffb and inputs work. This would explain the difference in strength between the different logitech wheels. the final game of GT5 SHOULD be programed to handle the G25, i sure hope. Otherwise I wasted a lot of money. anyone who has not played prologue shoud try it. It may not be as hard core simulation as some pc titles like rfactor and gtr, but the physics are still outstanding. The final game now has promised damage, WRC, NASCAR events, and extensive online. Still though, rfactor is hard to beat.
 
The ffb has to do with the game supporting it. Gt5p doesnt support the full ffb on the g25 but when gt5 comes out it will be different. Also a good example to show that it does not have anything to do with the console is play ferrari challenge, just perfect and even has the center has ffb. This game really shows how strong and perfect the ffb on the g25 really is, too bad i cant say the samething about the game. :/
 
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