GT5's reaction to EA's lock down on Porsche, Pagani Huayra, etc.

  • Thread starter pasigiri
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I'm just going to post one time on this subject, because it's a bit futile. The thing I don't understand is, that Porsche doesn't see the marketing value of their cars being included in the GT-Series. I don't think EA can pay them as much cash as that is actually worth with millions of users. There's kids growing up playing these games, dreaming about these cars, and some of them will grow up to eventually buy one, if they can afford it, or at least become fans of the brand.

Or maybe they just failed to see it that way when they signed the exclusive deal with EA in 1999/2000. And either they signed it for an excessively long period of time or renewed it and made the same mistake over and over again. But we probably will never know.
 
Its a shame Porsche didnt sign on with anyone else with need for speed franchise going down might do them some good to approach pd
 
Oh please. First of all, it' SARCASM. Secondly, you know that the world did exist BEFORE video games, don't you? Oh golly gee, how on earth did Porsche ever survive all those years without video games for exposure? You really think that Porsche counts on a video game for exposure? IT'S PORSCHE. Anyone who knows ANYTHING about cars knows Porsche. People who play Gran Turismo are going to run out and buy a Porsche? Really? You think that Porsche sells that many cars? AND, you honestly think that many of the people who play Gran Turismo can AFFORD to buy one? Here's a news flash; Porsche only sells roughly 150,000 cars PER YEAR. Gee, that's far FEWER than people who play Gran Turismo. Now who's "ignorant"?

Don't be foolish and understand something; it's more important to Electronic Arts to have Porsche in their game, than it is for Porsche to be in their game.

https://www.gtplanet.net/ford-credits-games-like-gran-turismo/
Read this, immediately thought of this.
 
I wish EA and Porsche could at least make a compromise! I don't care if EA gets the liscense to use all new Porsche's for 5 years before any other titles get them. Any new cars they don't license are fair game.

The thing that hurts me the most about the Porsche/EA relationship isn't GT... but iRacing. iRacing and other simulators are extremely valuable tools for professional racers and I can almost guarantee that iRacing doesn't have any Porsche's because of EA and that's a tool that is relevant to Porsche owners! If there's a single governing body out there that allows Porsche's, there's probably 5+ in the field. With the GT3 Cup alone being one of the most raced cars in history.

Then there's the fact that I see awesome Porsche videos like this...


And I can't help but think about how perfect a fit Porsche and PD are for each other. You cannot tell me you watch that video and think of EA's "The Run"...

I'm seriously considering emailing the Porsche North American president for the sole reason of how he treated Mini's challenge to race their Cooper S with a Carrera S a few years ago. The Porsche boss wrote a great letter that included that video above and trotted up the point that if Mini wants to race a Porsche, they can show up to any of the club events, sanctioned racing series etc. that Porsche's compete in and prove themselves there. Because Porsche doesn't race for gimmicks....

Oh how I want to tell him how much irony are in his words. NFS is a gimmick...
 
I wish EA and Porsche could at least make a compromise! I don't care if EA gets the liscense to use all new Porsche's for 5 years before any other titles get them. Any new cars they don't license are fair game.

The thing that hurts me the most about the Porsche/EA relationship isn't GT... but iRacing. iRacing and other simulators are extremely valuable tools for professional racers and I can almost guarantee that iRacing doesn't have any Porsche's because of EA and that's a tool that is relevant to Porsche owners! If there's a single governing body out there that allows Porsche's, there's probably 5+ in the field. With the GT3 Cup alone being one of the most raced cars in history.

Then there's the fact that I see awesome Porsche videos like this...


And I can't help but think about how perfect a fit Porsche and PD are for each other. You cannot tell me you watch that video and think of EA's "The Run"...

I'm seriously considering emailing the Porsche North American president for the sole reason of how he treated Mini's challenge to race their Cooper S with a Carrera S a few years ago. The Porsche boss wrote a great letter that included that video above and trotted up the point that if Mini wants to race a Porsche, they can show up to any of the club events, sanctioned racing series etc. that Porsche's compete in and prove themselves there. Because Porsche doesn't race for gimmicks....

Oh how I want to tell him how much irony are in his words. NFS is a gimmick...


All that video does is make me sad.

Judging from past installments, PD would most likely only model the current lineup of Porsche models with maybe a 930 911. They had such an excellent opportunity to fill the Ferrari dealership with Prancing Horse icons from the '50s and '60s, but no, just the 330 P4, F40 and 512BB. Although great cars, I was expecting more from the Ferrari license in a game/simulator of GT's caliber and reputation.


I'll tell you what game did include a whole bunch of classic Porsches though...

Need_for_Speed_-_Porsche_Unleashed_Coverart.png


550 Spyder. 356. Carrera RS. 917. 959. On the PlayStation it even had a career mode that went from the '50s to the present day. Sure, it didn't have the best physics, but you have to commend them for going to so much effort for getting permission for these models. It was a time when NFS games had a bit of magic to them.

Sadly, the "Art" in Electronic Arts is no more.


I still wonder if PD would include classic Porsches...
 
Well there we go I didnt think ea had made it always thought they bought the company that did

Well call me corrected then
 
All that video does is make me sad.

Judging from past installments, PD would most likely only model the current lineup of Porsche models with maybe a 930 911. They had such an excellent opportunity to fill the Ferrari dealership with Prancing Horse icons from the '50s and '60s, but no, just the 330 P4, F40 and 512BB. Although great cars, I was expecting more from the Ferrari license in a game/simulator of GT's caliber and reputation.


I'll tell you what game did include a whole bunch of classic Porsches though...

Need_for_Speed_-_Porsche_Unleashed_Coverart.png


550 Spyder. 356. Carrera RS. 917. 959. On the PlayStation it even had a career mode that went from the '50s to the present day. Sure, it didn't have the best physics, but you have to commend them for going to so much effort for getting permission for these models. It was a time when NFS games had a bit of magic to them.

Sadly, the "Art" in Electronic Arts is no more.


I still wonder if PD would include classic Porsches...

Don't remind about the excellence that was this game. This was my first favorite racing game. Gran Turismo 2 came later and ultimately trumped PU... but PU was the game that made me think "Damn, this is cool."

I would expect modern Porsche's too, but I would love to see one of the Rothman's Dakar/WRC Porsche's alongside a 550 Spyder and 930 Flatnose... then fill the rest with new GT3's, Turbo S's and Cayenne's.
 
I think the reason why PD haven't got any exclusive licenses (for anything really new or awesome like the Huayra or Porsce, as far as we know) is because they don't release GT games as often as EA release NFS games and when they do they only release them on Sony platforms. As a result, I assume (but don't know) that EA make more money from NFS than PD/Sony do from GT, so it probably makes less financial sense. They probably also feel that with upwards of 1,000 cars (with over 800 of those still standards to be converted, if they convert them all) they have plenty to work with already.

Frankly, GT's lack of Porsche doesn't bother me much because we have a handful of Rufs (and I would like to see some more of them), I don't miss the Huayra because as far as I know it's mechanically the same as the Zonda but with active aero (does that get simulated in GT5 on cars with speed-sensitive rear wings and such?) and then there's also the huge amount of other stuff to drive that keeps me happy.
 
neema_t
I think the reason why PD haven't got any exclusive licenses (for anything really new or awesome like the Huayra or Porsce, as far as we know) is because they don't release GT games as often as EA release NFS games and when they do they only release them on Sony platforms. As a result, I assume (but don't know) that EA make more money from NFS than PD/Sony do from GT, so it probably makes less financial sense. They probably also feel that with upwards of 1,000 cars (with over 800 of those still standards to be converted, if they convert them all) they have plenty to work with already.

Frankly, GT's lack of Porsche doesn't bother me much because we have a handful of Rufs (and I would like to see some more of them), I don't miss the Huayra because as far as I know it's mechanically the same as the Zonda but with active aero (does that get simulated in GT5 on cars with speed-sensitive rear wings and such?) and then there's also the huge amount of other stuff to drive that keeps me happy.

You got a point there I never thought of it that way
 
Actually it is more of Microsoft's fault not EA's that Porsches are blocked. EA allowed MS to use Porsche, but MS didn't allow EA to use Ferrari. Then MS allowed Ferrari cars for NFS - and that was only for MS platforms (Windows + Xbox 360), and it was only on one occasion if I remember correctly.
 
frozzie
Actually it is more of Microsoft's fault not EA's that Porsches are blocked.

I can't work out how Microsoft have managed to stop PD having access to Porsche from EA. There's no relation at all.
 
All that video does is make me sad.

Judging from past installments, PD would most likely only model the current lineup of Porsche models with maybe a 930 911. They had such an excellent opportunity to fill the Ferrari dealership with Prancing Horse icons from the '50s and '60s, but no, just the 330 P4, F40 and 512BB. Although great cars, I was expecting more from the Ferrari license in a game/simulator of GT's caliber and reputation.


I'll tell you what game did include a whole bunch of classic Porsches though...

Need_for_Speed_-_Porsche_Unleashed_Coverart.png


550 Spyder. 356. Carrera RS. 917. 959. On the PlayStation it even had a career mode that went from the '50s to the present day. Sure, it didn't have the best physics, but you have to commend them for going to so much effort for getting permission for these models. It was a time when NFS games had a bit of magic to them.

Sadly, the "Art" in Electronic Arts is no more.


I still wonder if PD would include classic Porsches...
The PC version had mods that vastly improved both the physics and graphics.

With the base physics, a fully-tuned 944 was basically the fastest car you could get, haha

But yeah, it was a great game and the career mode was fantastic starting with the 356 and working your way up to the present day (at the time) offerings and the damage model was great.
 
Ahh, Porsche Unleashed, that game was a instant classic NFS ever since it was released next to NFS III Hot Pursuit, Hot Pursuit 2, High Stakes, NFS II and the first NFS.

I love there was so many versions of the 993 911s and the classic Porsches like the 550 Spyder and 917K were a hoot to drive :D.

After NFS Carbon, EA just took NFS down, when I play Undercover sometimes, I feel that the game could have been more thrilling than what it was.
 
I didn't really like Carbon that much, TBH. Underground and, to a lesser extent, Underground 2 were lots of fun, albeit completely unrealistic. I think they should have kept the tuner theme because it seemed to be working for them, IMO.

I've barely touched any of the NFS games since Carbon (the last one I bought); the series seems to have completely lost its identity and soul. Not surprising at all given that it's EA and they have turned their entire production model into a slave-driven empire of constant employee turnover.
 
Jmac279
I didn't really like Carbon that much, TBH. Underground and, to a lesser extent, Underground 2 were lots of fun, albeit completely unrealistic. I think they should have kept the tuner theme because it seemed to be working for them, IMO.

I've barely touched any of the NFS games since Carbon (the last one I bought); the series seems to have completely lost its identity and soul. Not surprising at all given that it's EA and they have turned their entire production model into a slave-driven empire of constant employee turnover.

I think the last one I played was undercover I was disappointed with that aside from a couple of good features
 
Well I think it's a shame, since the GT series is iconic, and the definitive racing franchise, so to not have as huge a name as Porsche is just ridiculous to me. If Porsche have such technically fantastic cars, why not let people experience them in GT, which is so much more realistic than NFS arcade games?

Not that I'm complaining much, though, as I lost most of my respect for Porsche the day they released the Cayenne...and on seeing how they've declined at Le Mans...
 
All that video does is make me sad.

Judging from past installments, PD would most likely only model the current lineup of Porsche models with maybe a 930 911. They had such an excellent opportunity to fill the Ferrari dealership with Prancing Horse icons from the '50s and '60s, but no, just the 330 P4, F40 and 512BB. Although great cars, I was expecting more from the Ferrari license in a game/simulator of GT's caliber and reputation.


I'll tell you what game did include a whole bunch of classic Porsches though...

Need_for_Speed_-_Porsche_Unleashed_Coverart.png


550 Spyder. 356. Carrera RS. 917. 959. On the PlayStation it even had a career mode that went from the '50s to the present day. Sure, it didn't have the best physics, but you have to commend them for going to so much effort for getting permission for these models. It was a time when NFS games had a bit of magic to them.

Sadly, the "Art" in Electronic Arts is no more.


I still wonder if PD would include classic Porsches...

I swear I had that game on the Gameboy advance
 
Not that I'm complaining much, though, as I lost most of my respect for Porsche the day they released the Cayenne
You need to understand why the Cayenne exists to have an appreciation for it, and its not because I like the Cayenne that I say that.

Porsche's motorsport department (and within this I include development of the GT2 and GT3 range) could never fund itself, not a hope. However with products like the Cayenne selling in stupidly high numbers they allow Porsche to continue to support the Motorsport departments.

The logic is almost as simple as No Cayenne = No GT2/GT3 + Limited Motorsport.


Scaff
 
Scaff
You need to understand why the Cayenne exists to have an appreciation for it, and its not because I like the Cayenne that I say that.

Porsche's motorsport department (and within this I include development of the GT2 and GT3 range) could never fund itself, not a hope. However with products like the Cayenne selling in stupidly high numbers they allow Porsche to continue to support the Motorsport departments.

The logic is almost as simple as No Cayenne = No GT2/GT3 + Limited Motorsport.

Scaff

That would be common practice for other companies looking to fund special projects
 
True, no bucks, no Buck Rogers. However, I haven't seen a Ferrari SUV, and they continue to kick arse in GT racing...

Ferrari doesn't really have that much to do with the Ferrari GT racing efforts (not since the 333SP). Outside of building the base road car, generally everything to do with making them race-worthy is farmed out to privateers. It isn't like Porsche who builds FIA-spec cars themselves and sells them directly to privateers, occasionally providing factory support for them as well.
 
You need to understand why the Cayenne exists to have an appreciation for it, and its not because I like the Cayenne that I say that.

Porsche's motorsport department (and within this I include development of the GT2 and GT3 range) could never fund itself, not a hope. However with products like the Cayenne selling in stupidly high numbers they allow Porsche to continue to support the Motorsport departments.

The logic is almost as simple as No Cayenne = No GT2/GT3 + Limited Motorsport.


Scaff

I don't doubt the importance of a Porsche SUV on the total sales and I don't even object to a Porsche SUV at all, it's just that the original Cayenne, and to a slightly lesser extend the current one, are just hideously styled.
They basically applied some cliche 911 styling cues to a gormless shape to make it look like a Porsche instead of creating something with its own character incorporating some key Porsche elements which they did with the 928 in 1977, which seemingly was the last time they had a truly original idea and which was coherently executed without lazily resorting to the 911.

Same story with the Panamera which could be great if it looked a lot more like the original sketches I saw.
So I don't have any appreciation for both cars, not because I don't like a Porsche SUV or supersaloon (in fact I applaud both concepts) but simply because I find them appalling to look at and therefor a disgrace to the history of Porsche.
The 911 is a great shape in itself but you can't simply stretch it into all sorts of cars.
 

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