GT6 Physics: Any Torque Steer?

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Torque steer has been absent from every GT since the 90's. Honestly it makes no sense because games that came out ten years ago (Correction NFS games) have some nice Torque steer that PD could really use to make launches feel that much better.

So for those who have the game, have you noticed any Torque steer from any of the cars when launching from a stop?
 
I can tell you that racing SLS do a "little" dancing if I do standing start with wheel on Bathurst, but It is not like I'm gonna spin out™:D

add.My bad for friday post , but today I've come across Shelby Gt and rx7 and both spin very,very easy if I do a standing start on bathurst or laguna with racing hard tyres.
 
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Torque steer has been absent from every GT since the 90's. Honestly it makes no sense because games that came out ten years ago (Correction NFS games) have some nice Torque steer that PD could really use to make launches feel that much better.

So for those who have the game, have you noticed any Torque steer from any of the cars when launching from a stop?
Only in our dreams.
 
Are you still able to do four wheel drifts like in GTAcademy? Or do you get punished with a lot of speed scrub like in real life?
 
I fitted Nitrous to my otherwise stock S15 Silvia, 100% shot even at low speeds and driving dead straight the rear end dances all over the place and it hard to keep straight. Only tried this a bunch of times on Bathurst so not 100% certain it isn't because uneven surface.
 
Just checking again with other cars on other tracks, yes, the rear end (rear drive) dances around on wheel spin launches quite a bit. :D
 
In the Goodwood Event, both the Alfa Romeo TZ3 Stradale and the Aston Martin One-77 had torque steer, but SRF was forced on. Kinda wired really.
 
I definitely felt a lot in the x bow from the good wood event.

FWD? None so far. I can understand the disappoint as a former Mini Cooper S owner. I loved that feeling even with the limited slip it had.
 
Torque steer affects FF cars. And no, there isn't any.

The "torque steer" felt in FR cars is the result of applying too much throttle coming out of turns, or turning the wheel on launching.

Or to put it this way:

 
From my post in this thread.
https://www.gtplanet.net/forum/thre...cs-discussion-as-well-as-video.282389/page-48
I can't make a video to show this off to everyone, but I want everyone to at least try this. In GT6, I've just tried out the Corvette C7 and Ghia Roadster with Comfort and Sports tires, along with SRF set off and traction control set at 0. There was actual torque steer in both cars. You probably can't do this with Racing tires due to its increase of grip, but with comfort and sports tires you actually can.

Try it on a track that has a straight a way, let's say Bathurst and equip Comfort Softs and Sports Hards. You'll see what I mean, it's really cool that there's torque steer in GT6!
 
@TokoTurismo How do they perform on SSRX (completely flat surface)?
I haven't really tried there yet, but I did start off at Bathurst when setting the C7 still, reving it and than driving off. It'll actually either move left or right if I don't turn it when smashing on the gas, it actually gives torque steer. :)

I'll try there next to be sure. 👍
 
Torque steer has been absent from every GT since the 90's. Honestly it makes no sense because games that came out ten years ago (Correction NFS games) have some nice Torque steer that PD could really use to make launches feel that much better.

So for those who have the game, have you noticed any Torque steer from any of the cars when launching from a stop?

Got a lot of torgue steer from the 0-77 on Goodwood, its definitely there now.
 
I haven't really tried there yet, but I did start off at Bathurst when setting the C7 still, reving it and than driving off. It'll actually either move left or right if I don't turn it when smashing on the gas, it actually gives torque steer. :)

I'll try there next to be sure. 👍
Thanks! I'm only asking because the straights' surface aren't eniterly even at Bathurst as far as I can tell - something I assume the game for once takes into consideration (dem new physics?).

:)
 
Got a lot of torgue steer from the 0-77 on Goodwood, its definitely there now.
I really think the real benchmark should be SSRX because it shows several issues in the car physics engine.

- While it's true that SSRX is flat and even, in real life road conditions are never so. PD needs to include these variables on all circuits, everywhere.
- Car and tire conditions are never perfectly symmetrical either. I guess this is the result of PD assuming that all cars are all perfectly symmetrically balanced left/right.
- The difference in left/right front axle length on FF cars, which causes them to sway around during hard launches by design is clearly NOT simulated.
 
Thanks! I'm only asking because the straights' surface aren't eniterly even at Bathurst as far as I can tell - something I assume the game for once takes into consideration (dem new physics?).

:)
You're welcome @Hyland. 👍 I'm back with new info on torque steer on SSRX, sorry for taking long. :) I've tried the C7 with Comfort Hards and Sports Hards, while trying the Ghia Roadster with Comfort Softs. For some strange reason, they can't perform torque steer on SSRX. I wonder why. Is it due to its surface? :confused:
 
You're welcome @Hyland. 👍 I'm back with new info on torque steer on SSRX, sorry for taking long. :) I've tried the C7 with Comfort Hards and Sports Hards, while trying the Ghia Roadster with Comfort Softs. For some strange reason, they can't perform torque steer on SSRX. I wonder why. Is it due to its surface? :confused:
Thanks for quick report @TokoTurismo. I assume it is in fact due to the uneven surface. However I'm more than happily looking forward to being proven wrong. It reminds me of EPR - it also lacks torque steer, but also pulls either left or right depending on the surface.
 
Thanks for quick report @TokoTurismo. I assume it is in fact due to the uneven surface. However I'm more than happily looking forward to being proven wrong. It reminds me of EPR - it also lacks torque steer, but also pulls either left or right depending on the surface.
You're welcome @Hyland. :)👍 Yeah it's very stange that SSRX has a uneven surface that doesn't allow your car to do torque steer. Hmm, very odd. You're also right about EPR. It did indeed lack torque steer, but cars in the game can also pull it off on type of surfaces in tracks your car was on. Love EPR very much as well. Everytime I'm racing on track in GT6, I keep saying in my head "It feels like I'm playing EPR again", due to its physics. :D
 
Only standing starts I've done are at Goodwood so far and one of the cars, don't remember which...Merc I think but don't quote me...drifted over to the barrier at launch. In fact, you could actually feel the tires bite if you launched at the right rpm. I will retry and report back but it was very cool and I was thinking that full power, huge wheelspin launches may not be the way to go now and that would be a big improvement.
 
You're welcome @Hyland. :)👍 Yeah it's very stange that SSRX has a uneven surface that doesn't allow your car to do torque steer. Hmm, very odd. You're also right about EPR. It did indeed lack torque steer, but cars in the game can also pull it off on type of surfaces in tracks your car was on. Love EPR very much as well. Everytime I'm racing on track in GT6, I keep saying in my head "It feels like I'm playing EPR again", due to its physics. :D
Sorry for not being clear enough with my previous post. What I meant was that your tests at Bathurst resulted in either a left or right pull due to the surface being uneven, while SSRX is completely flat and even therefore proving my point that there is no torque steer whatsoever. I'm however pleased to hear that GT6 takes those ''nuances'' (for a lack of a better word) into account.

Hopefully, one day, I can give it a go and see how it holds up against EPR.
 
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