Yes, the data logger is gonna be the nemesis of tuner races, hardly any point now. There's still a little guessing re the gearing setup, for qually, and then for the actual race where you're being bumped or drafted to higher speeds than Q. What's funny about the top tunes is how most of them just have all the settings whacked up or down to the max or min; so much for fine-tuning finesse... (mostly absolute dogs to drive, but achieve the times).
Now I've done about 20 race A attempts over two days, that's it, bored now. Couple of wins, five or six times crashed out by Ferraris, the rest pretty much all top 5s, which is always my baseline. More and more Mustangs appearing now (many in nice liveries), making up half the grid now, so I guess more people are accessing the car in the DLC. Should please PD.
But, because everyone can copy the fast tunes, what's the point? All roughly same pace. It should have been made a BoP/stock one-make with rentable cars and nobody would be complaining here.
Porsches and Lexuses etc disappearing, mainly 296s left, with not a few very dodgy drivers causing a lot of carnage. So I'm out, and will either go back to the PP or maybe try race B...
Final thoughts: One odd thing I noticed is the slipstream effect is strong when close, but weakens very quickly. Drop back more than 3 or 4 car lengths from a bump drafting pack and you'll be left behind. Not sure if this is realistic or not, but feels odd to me. And the race is too long; just 7 or 8 laps would be enough, maybe 5 or 6, the field is sorted and separated by then and the crashes have happened. 10 laps at Daytona oval drags, especially if you've been spun on lap one.
So all you non-PS5/DLC people, you're really not missing that much, just a day's worth of fun at most really...