GT7 Daily Race Discussion

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Do you know what is required to count as participating? Meaning, does simply doing one quali lap count or is it actual people who do a race?

So like last week's A, I did quali runs on the main but only raced on the alt. Would that count as one or two participants?
I thought it was people racing but never put much thinking about it.
Now that I checked it, it is what @newmedia_dev said
Best guess is it just looks at the TT leaderboard API until it finds the last record.
Just the total record of people setting a lap so this info isnt that useful...
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Race C every week please!
Where do I sign?
 

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Yes, perhaps, but within this online racing community there are plenty of people who'd punt you or me into Narnia without a second thought, even if it just means finishing P8 rather than P9.
If I have any doubts about PD's 'principles of fairness' it's to wonder why they've let that situation go on for years, when they surely could've improved things.
Sorry, i wasn't too clear about my fairness comment.

I was referring to their previously-made decision to allow rentals for people who don't have the cars required for each Daily Race. I don't recall when that started, I'd imagine early days of GT Sport?
 
I thought it was people racing but never put much thinking about it.
Now that I checked it, it is what @newmedia_dev said

Just the total record of people setting a lap so this info isnt that useful...
View attachment 1499943

Where do I sign?
It’s still valuable, if you look at the data that we have we can infer some behaviours.

If a combo is good/popular people will do more of it so the likelihood of more TT is higher, if people don’t “feel it” there will be less add in some seasonality or certain combo choice then the number will vary a fair bit.

But anecdotally we can say some things categorically, the First Superbird race had a 59k participation rate, the repeat had 51k

These are the best comparisons that make sense IMO and this type of race has a large fan base so we should see similar or as we suspect less engagement with it in comparison.

Remember sometimes it’s the data we don’t have that is the important part not what we can see ;)
 
Now ranked 72nd. Cheers for that tip 😁
Yes, the data logger is gonna be the nemesis of tuner races, hardly any point now. There's still a little guessing re the gearing setup, for qually, and then for the actual race where you're being bumped or drafted to higher speeds than Q. What's funny about the top tunes is how most of them just have all the settings whacked up or down to the max or min; so much for fine-tuning finesse... (mostly absolute dogs to drive, but achieve the times).

Now I've done about 20 race A attempts over two days, that's it, bored now. Couple of wins, five or six times crashed out by Ferraris, the rest pretty much all top 5s, which is always my baseline. More and more Mustangs appearing now (many in nice liveries), making up half the grid now, so I guess more people are accessing the car in the DLC. Should please PD.
But, because everyone can copy the fast tunes, what's the point? All roughly same pace. It should have been made a BoP/stock one-make with rentable cars and nobody would be complaining here.
Porsches and Lexuses etc disappearing, mainly 296s left, with not a few very dodgy drivers causing a lot of carnage. So I'm out, and will either go back to the PP or maybe try race B...

Final thoughts: One odd thing I noticed is the slipstream effect is strong when close, but weakens very quickly. Drop back more than 3 or 4 car lengths from a bump drafting pack and you'll be left behind. Not sure if this is realistic or not, but feels odd to me. And the race is too long; just 7 or 8 laps would be enough, maybe 5 or 6, the field is sorted and separated by then and the crashes have happened. 10 laps at Daytona oval drags, especially if you've been spun on lap one.

So all you non-PS5/DLC people, you're really not missing that much, just a day's worth of fun at most really...
 
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Yes, the data logger is gonna be the nemesis of tuner races, hardly any point now. There's still a little guessing re the gearing setup, for qually, and then for the actual race where you're being bumped or drafted to higher speeds than Q. What's funny about the top tunes is how most of them just have all the settings whacked up or down to the max or min; so much for fine-tuning finesse... (mostly absolute dogs to drive, but achieve the times).

Now I've done about 20 race A attempts over two days, that's it, bored now. Couple of wins, five or six times crashed out by Ferraris, the rest pretty much all top 5s, which is always my baseline. More and more Mustangs appearing now (many in nice liveries), making up half the grid now, so I guess more people are accessing the car in the DLC. Should please PD.
But, because everyone can copy the fast tunes, what's the point? All roughly same pace. It should have been made a BoP/stock one-make with rentable cars and nobody would be complaining here.
Porsches and Lexuses etc disappearing, mainly 296s left, with not a few very dodgy drivers causing a lot of carnage. So I'm out, and will either go back to the PP or maybe try race B...

Final thoughts: One odd thing I noticed is the slipstream effect is strong when close, but weakens very quickly. Drop back more than 3 or 4 car lengths from a bump drafting pack and you'll be left behind. Not sure if this is realistic or not, but feels odd to me. And the race is too long; just 7 or 8 laps would be enough, maybe 5 or 6, the field is sorted and separated by then and the crashes have happened. 10 laps at Daytona oval drags, especially if you've been spun on lap one.

So all you non-PS5/DLC people, you're really not missing that much, just a day's worth of fun at most really...
I might try the data logger and - unashamedly - copy those who are 0.5 seconds quicker than me in quali, and give it a few goes in the morning. I agree with your summary of daily race A, so looking forward to some fair and close battles around Sardegna in daily race B for the rest of the week
 
It implies that the majority of participants don’t have the DLC and that would make a lot of sense….

Sports mode has a player base made of a very different persona to the millions that play only the single player content.

Sports mode isn’t the biggest market, but it’s the safest one to test on especially with A which typically has a highly engaged base but it’s not large most of the time compared to B/C

Most used is not equal to the top 1000 times all use the same car, it just implies that the majority haven’t bought the DLC most likely because they don’t care for racing the AI or just styled/tuned variants of cars already in the game 🤷‍♂️

I think people are approaching this from the wrong angle.

PD knows 'Sport Mode people' play Sport Mode already, and will continue to do so.

I see this Race A with the meta Mustang as an attempt by PD to entice 'Single Player people' into trying Sport Mode ("Hey, I just won that car in the DLC, now there's a special oval race for it, I'll give it a go...")

I don't think they'll care much what regular Sport Mode players think or do about this race; they're not its target audience. Next week things will revert to normal, and Sport Mode might have a few extra players, converts from SP, who've become hooked after trying this week's A.

Edit: And quite a few scared off for life, but at least PD will know they gave it a shot.

I might try the data logger and - unashamedly - copy those who are 0.5 seconds quicker than me in quali, and give it a few goes in the morning. I agree with your summary of daily race A, so looking forward to some fair and close battles around Sardegna in daily race B for the rest of the week
Yep, it's easy, the @Tidgney video a couple of pages back is superb, a real eye-opener, shows you exactly how to see the suspension, downforce etc settings the top time-setters are using. None of the three or four I copied felt at all nice to drive, but they're fast. Still have to guess/experiment with gearing, and I thought about trying fat tyres or wide track, but never got round to trying today.
Good luck anyway. Might see you in race B sometime.
 
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PD knows 'Sport Mode people' play Sport Mode already, and will continue to do so.

I see this Race A with the meta Mustang as an attempt by PD to entice 'Single Player people' into trying Sport Mode ("Hey, I just won that car in the DLC, now there's a special oval race for it, I'll give it a go...")

I don't think they'll care much what regular Sport Mode players think or do about this race; they're not its target audience. Next week things will revert to normal, and Sport Mode might have a few extra players, converts from SP, who've become hooked after trying this week's A.
Absolutely solid and fair point, I can’t disagree. Im very cynical or if anything conditioned to ask why lots.

I don’t think it is a bad take, I’m not fully on board though but that is ok as it’s honestly a very fair possibility.
 
Race A is a bit of an amazing race, it's a one-make and people will not like that (especially with how you get the car) but every one on the grid is a little bit different to the next thanks to the tuning.

Some will be racing in qualifying cars, really fast on the single car run but put them in the middle of a pack and they become a proper handful to drive, just holding the yellow line is beyond some of those cars. Others will be sacrificing outright performance for more driveability, those differences make a really interesting race. You also get quite a lot of crashes too which is good, it means come the end the lead group is smaller and everybody has more room to manoeuvre, usually on the oval races you get the bump draft train with people scared to pull out of line, today I saw 2/3 wide off the final corner and no race decided by who the row behind wanted to help.
 
Nightmarish tuesday at the nurb for me.
Two races sharing lobby with one player destroying the race of the ones who dare to get close to him (he was A+/S by the way) and when I was trying to enter a third race my PS5 crashed in a way that a forced reboot was necessary.

After the disk "recovery" I start GT7,skipped the intro as usual and suddenly an awful pop up message comes to me saying that I need to delete and re install the app because the files are corrupted.

1:30 hours later I had GT7 available again on my console but I lost all my saved laps, liveries, suits, helmets, replays etc...
Sorry for the offtopic but someone knows if that data is recoverable in some way or I should accept that I lost it all?
 
Nightmarish tuesday at the nurb for me.
Two races sharing lobby with one player destroying the race of the ones who dare to get close to him (he was A+/S by the way) and when I was trying to enter a third race my PS5 crashed in a way that a forced reboot was necessary.

After the disk "recovery" I start GT7,skipped the intro as usual and suddenly an awful pop up message comes to me saying that I need to delete and re install the app because the files are corrupted.

1:30 hours later I had GT7 available again on my console but I lost all my saved laps, liveries, suits, helmets, replays etc...
Sorry for the offtopic but someone knows if that data is recoverable in some way or I should accept that I lost it all?
Did you "Share" any of those things? If you did you can get to them via the uploaded content. If not then I do not know. :(
 
Nightmare lunchtime racing today, again squeezed 2 in as I’m working from home this week, first one was a NSX fest and in the build up I nearly nailed a 1.41.9xx but it wasn’t to be, race was carnage, all piling into turn 1 at Sardegna with no idea how to take it 🤨

Race 2 I decided to go back to the 296 and it felt better and not so many cowboys racing 😁 p4

But still some work to do to get back to SR S

@Childe Roland that’s awful bad luck mate, feel the pain
 
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Had a race B where someone didn't load in properly, and the entire field (12 of us that remained) did a 24 minute Lap 1 while tyre-warming. Then suddenly it started the race just as we were coming out of the last corner, before the pit entry. Managed to finish P2 since it caught me off guard and I initially fell down to P5.

Ruined my run of good finishes and races at Nurburgring.
 
Nightmarish tuesday at the nurb for me.
Two races sharing lobby with one player destroying the race of the ones who dare to get close to him (he was A+/S by the way) and when I was trying to enter a third race my PS5 crashed in a way that a forced reboot was necessary.

After the disk "recovery" I start GT7,skipped the intro as usual and suddenly an awful pop up message comes to me saying that I need to delete and re install the app because the files are corrupted.

1:30 hours later I had GT7 available again on my console but I lost all my saved laps, liveries, suits, helmets, replays etc...
Sorry for the offtopic but someone knows if that data is recoverable in some way or I should accept that I lost it all?
I'm sorry to tell you that what you don't see in your saved data is permanently lost. It happened to me once "thank" to the CoD Season 4 update that corrupted the PS5's memory. All shared data (included DR/SR) were available by sync with the cloud, but the rest was gone.
 
Now that we're all done with GTWS seasons, I'm back to running Daily Races with the cars that I intend to use for the next Manufactures Cup: Aston Martin and Renault.

Since they've brought back Gr.4 cars to the Manu Cup, I've been trying the 2 Renaults and Aston Martin at Nurburgring in Race C. I've done 11 races so far. The racing has been pretty clean in the American high DR B lobbies I've been in, though with the usual amount of mistakes that come on this track. For context, I'm not especially fast here -- QT in the 9:07 to 9:08 range -- so I've mostly been starting in mid-pack in most of my races.

For anybody considering using any of these cars, here are my impressions so far:
  • Aston Martin V8 Vantage Gr.4 - It is decent here. It can keep up to the other cars on the high-speed parts of the track, and make it through the rest of the track just fine. I seem to make a lot more mistakes in this car than I do in the Renaults. Maybe I'm just not good in FR Gr.4 cars.
  • Renault Mégane Trophy '11 - Don't bother. It is fine in the twisty bits, but it just can't keep up on the high-speed portions, not even in the slipstream.
  • Renault Mégane Gr.4 - Good top-end speed, but being an FF car, it suffers from the usual understeer problems. Of the three cars, this is the one I've been getting the best results out of. Take that for what you will.
 
  • Renault Mégane Trophy '11 - Don't bother. It is fine in the twisty bits, but it just can't keep up on the high-speed portions, not even in the slipstream.
How is this in the section after the carousel? I know many MR Gr3 cars you have to avoid those curbs like the plague otherwise you get bounced off-line, and somehow in Gr4 the Genesis G70 is even worse (rear wheel vs curb triggers the hydraulic ram under the back of the car and sends you to space).

The Aston was competitive enough at Kyoto recently enough that it should be ok here. Are the mistakes coming out of slow corners spinning up the rears? That's what I'm having with the Viper Gr4 rear end. BoP brings it down to 320hp (so -5 spark plugs, call it the Dodge Noodle SRT-5) which is just enough to sometimes light up the rears in second out of slow corners. Never quite sure when to plant it or be gentle and lose 0.3s on exit.
 
How is this in the section after the carousel? I know many MR Gr3 cars you have to avoid those curbs like the plague otherwise you get bounced off-line, and somehow in Gr4 the Genesis G70 is even worse (rear wheel vs curb triggers the hydraulic ram under the back of the car and sends you to space).
I only drove the Trophy for one race so I wouldn't say I have a lot of experience with it. Once I figured out how much better the FF one is for me, I stuck with it for the rest of my Renault races. As far as I remember, the Trophy is really good in that part of the track (minus the final straight, of course). It turns nicely, but you do need to avoid the curbs.
The Aston was competitive enough at Kyoto recently enough that it should be ok here. Are the mistakes coming out of slow corners spinning up the rears?
Sometimes. I don't get wheel spin, really, but sometimes the car puts out more power than I'm expecting coming out of a corner and I end up understeering off the track on the exit.

Other times, I misjudge my angle going into a corner and get on a curb going through the apex, which, like you mentioned with the Genesis, throws me across the track on the way out.
 
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