Hi guys ! Have been playing GT7 VR on a Ps5 PRO since friday and here some things I´ve noticed and wanted to share with you.
- The draw distance is WAY better than on base PS5. If someone was doubting this, by Kaz-sama it´s better now. There are not spoilers and diffusors dissapearing 50 meters in front of you anymore. It´s a great feature on PRO.
- Car lights behind you are way more intense. On a clouded SPA race (race C) the lights of the cars behind are clearer and much more prevalent than on base ps5 as well.
- PSSR glitches ... There are numbers of glitches, but some are quite strange. IE. On a MCLaren GT650s (again, tested on SPA) you can see the doubling of some parts of the hud (upper part of the tires) but if you try and see that "from above" the doublng effect dissapear. It´s quite strange. Also it seems to happen on some cars, and not in others. Yes, it´s ugly, but I can live with it. I use some parts of the hud because it helps my brain focus on a point and helped me a lot with dizziness when started playing on VR.
- Tried the flat game while cleaning my headset and while great looking with RT and all those things I just can´t play it... it was a great looking "game", but a game nonetheless. Once VR always VR. Take that into account if you want to try GT7 that way. There is no turning back....
Going to keep playing and see if I can get more impressions. Haven´t tried MFGT yet to see if there´s any difference with the full game on image quality or effects or even PSSR glitches.
Gus