GTA Physics

4,605
United States
United States
carracerptp
Are they the same as GT5 or are they different?
I think it is the same with a wheel but when I was using a DS3 it felt really odd (could be just in my head). I was unable to get close to my DFGT times.
Anyone else have an opinion or evidence?
 
Yep.

Make sure your steering wheel settings are the same as they are in GT5. If you haven't set them up, it'll feel different.

Oh yes the setup is important, or you'll go to hit R2 for the accelerator (DS3), and you won't go anywhere as the default is the right stick. :yuck:
 
Oh yes the setup is important, or you'll go to hit R2 for the accelerator (DS3), and you won't go anywhere as the default is the right stick. :yuck:

I did that, I thought "I know it's electric but surely it accelerates faster than this?" :lol:
 
OK, thanks guys, just can't figure out why I suddenly stink using a DS3.

Oh yes the setup is important, or you'll go to hit R2 for the accelerator (DS3), and you won't go anywhere as the default is the right stick. :yuck:
I was about to run the first test but when I saw how crazy the default button mapping I crashed on a simple turn :lol:.
 
Its definitely different(FFB)on my wheel, i have PWTS with drift setting on 5(if drift setting is on 0 i dont think you will notice the difference, i checked but i cant remember the feeling, will check again later).

So the difference is when counter steering, theres much more resistance than in gt5.
 
Last edited:
Weird thing is, that I have much, much more feedback in GTA as in GT5.
I do use the very same settings. I feel the car more, know when it's getting loose either at the front or the rear.
 
Weird thing is, that I have much, much more feedback in GTA as in GT5.
I do use the very same settings. I feel the car more, know when it's getting loose either at the front or the rear.

Yeah, I don't think the physics are different, but how the FFB is handled seems to be slightly better.
 
I also think the physics are different (or the comfort soft's that we are using on GT-A are indeed the stock sport hard's [Silvia]), as I go back and forth from GT5 and GT-A and the Silvia on GT-A with it's "comfort soft's" are much easier to get loose than GT5's (on both real and arcade grip settings).

Also I think the tail lights are updated as well. PD seems to update very often (without them telling us)
 
I keep going back and forth, something definitely feels different with the g27 with the settings the same on GTA & GT5. This something definitely feels better on GTA, can't pin point it. Not sure if it's tires, suspension reworked, FFB, or just general upgrade in the physics department.

I don't know...
 
Sorry i was talking about forcefeed back and not physics, i also agree that comfort softs on the sylvia seem to have less grip than the ones in gt5
 
Disregard everything i said in regards to Ffb as i only just realised that gta has wheel setting options and power steering was off, so no wonder the counter steering was harder.
 
I tried to drive the R32 GTR both on GT5 and GTA, same tires and same place - Nurb, something is definitely different, I always drive without ABS, both in GT5 and GTA, tried the same BB on GT5 with 5/5 on R32 GTR, the main difference is in brake response, GTA has much more powerful brakes, easily locked the wheels from high speed braking even with 30% brake force, in GT5 it requires at least 50% to do the same. Tires also have less grip during hard braking in GTA, needs more gentle steering, especially accelerating out of a corner.
Suspension felt more alive on Silvia and 370Z, more feedback from bumps and elevation changes, power oversteer felt more gradual compared to GT5 .. overall the feeling is less "sharp" on GTA, thats what i felt so far, lets hope the physics on GTA get carried over on GT5 on the next update :)
 
Back