BPskeet69
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On the main page, not sure if everyones seen it so ill copy paste it.
Thoughts ? Sounds like it could be fun, Of course its not gonna be a hardcore sim, i guarantee no one expected it to be, but i bet it'll trump GT5 in the discussions of 'fun' and whatnot, GT5 seems to be becoming a chore to me IMO.
As I announced a few weeks ago, Electronic Arts invited GTPlanet to a community day event for their latest driving game, Shift 2: Unleashed. I took them up on the offer, and Im eager to share my impressions of the game. Theres a lot of eyes on Shift 2 after the series first title, billed as a realistic simulator, was highly criticized by sim racers for its too-friendly physics. According to EAs marketing, these issues have been addressed, going so far as to call it the most realistic racer ever.
Where Im Coming From
First, some perspective. I consider the most important thing about any driving game to be its physics model and how it communicates what the car is doing via force-feedback in the steering wheel. I spent my time with Shift 2 on a PC with a Logitech Driving Force GT, and my following impressions have all been derived from that experience. I played the game exclusively in Elite physics mode, all driving aids off (with the exception of ABS). Gameplay will be significantly different with a controller, so please take that into consideration before reading further.
What Shift 2 Is Really All About
Since the game was first announced, EA has claimed it wants Shift 2 to provide an authentic driving experience. This is best summed up in a quote by EAs Colin Blackwood during an interview with MCV:
With Shift 2 Unleashed, we aim to redefine sim racing so that fans get as close to the feeling of real racing as possible. [...] The game will still embody the core values of Need for Speed but we want to establish Shift as our clearly defined simulation racer.
This sort of language is a source of confusion among sim-racing fans, because we all have such a wide range of expectations for what a racing simulator is. Many, for example, consider games such as Forza or Gran Turismo to be on the far end of the simulation scale. Others, who have played PC simulators such as rFactor, iRacing, and netKar PRO, expect a simulator to provide tire pressure settings, laser-scanned tracks, and extremely challenging physics that demand your full attention.
Shift 2s lead developer Andy Tudor touched on this while talking with us at this media event. On the scale of racing games, he placed Shift 2 somewhere between the more arcade Need for Speed titles and games such as Forza and GT. After spending a significant amount of time with the game, I think thats a spot-on description. This game doesnt match their driving physics, but its not really supposed to. Shift 2s realism instead focuses on the gritty, violent, rough experience that is driving a race car around a race track, and it does an amazing job of it.
Who This Game is For
I can already see the comments from smug hard-core sim racers on blogs and forums around the web: So this game is just the same **** as before? **** that **** ******* *******. If youre expecting the game to feel like GT5 or your favorite PC sim of choice then, yes, you will be disappointed. If youre looking for a fun, immersive racing game you can pick up and start playing, youre in for a treat.
Dismissing this game for its physics is akin to throwing the baby out with the bath water -- it introduces some very cool new features to the genre that other developers would be wise to take note of.
So Much to Love
Youve got to hand it to Slightly Mad Studios for their selection of cars in Shift 2. Have a look over the complete list and youll find Caterham, Porsche, Alpina, Radical, classic M3s, the new Pagani Huayra, and nearly every other contemporary sports car youd expect (with the exception of Ferrari). All of them feature fully-modeled interiors and all can be upgraded to race-spec Works editions. The damage is extremely impressive, featuring cracked glass, crumpled, detachable body panels, and wheels torn off in violent shunts. The graphics -- on the PC version at least -- are among the best Ive ever seen.
The track list is also well rounded, featuring classics such as the Nurburgring (the GP course and the Nordschleife), Laguna Seca, Suzuka, and Monza, and other popular real-world circuits such as Mount Panorama (Bathurst), Road America, Silverstone, Brands Hatch, Spa Francorchamps, Circuit de Catalunya, and many more.
The menus are fast and easy to navigate, and theres a wide range of tuning options. Players coming from GT5 will particularly appreciate the ability to save multiple setups for each car, for each track. The games new Autolog functionality is also a slick implementation of the games social features, which allow you to directly compare your own progress and hot laps against friends. Better yet, EA is about to bring Autolog to your mobile phone via an iOS application that will alert you if a friend bests your lap time on a given track.
AI in Shift 2 is extremely impressive -- theyre aggressive, but clean. The other drivers performance is dynamic, and will adapt to your performance. If youre struggling, your competition will also make more mistakes to keep the competition close, but theyll pick up the pace as your skill improves.
The Driving Physics
Theres been a lot of discussion of the new Elite physics mode introduced in Shift 2. Unfortunately, I didnt find it particularly challenging with a steering wheel. With a Logitech Driving Force GT, cars often felt floaty, as if it was difficult to keep the car pointed straight. I found this to be less of an issue with older, heavier cars, which provided a more rewarding driving experience.
Regardless, it was difficult to feel where the tires were at in terms of lateral grip. There was little communication through the wheels force feedback in corners, and the surprisingly unpleasant tire squeal sound was either on or off -- as if it was activated only after the tires had exceeded their limit. These are two of the most important indicators of how hard youre pushing a car in a video game, and theyre sorely missed in Shift 2.
I also found there to be a general lack of oversteer in the physics model, most noticeable in powerful, rear-wheel drive cars. I took a Shelby Cobra 427 to Road America with stock tires, for example, and found it difficult to create any power-induced oversteer. I experienced this same unnatural level of grip while testing the Corvette C6R and many other cars.
Its Fun
Despite a physics engine which will leave sim-racers wanting more (ok, a lot more), this is a fun, exciting, and intense driving game. Without doubt, the Shift series is definitely headed in the right direction. I had an absolute blast racing with other members of the press during the many LAN races held in the EA offices, and thats what really matters.
Head on over to our Shift forum for more discussion!
Thoughts ? Sounds like it could be fun, Of course its not gonna be a hardcore sim, i guarantee no one expected it to be, but i bet it'll trump GT5 in the discussions of 'fun' and whatnot, GT5 seems to be becoming a chore to me IMO.