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Hey people,
After a making a few comments here and there I decided to make my first meaty thread I am actually having a couple of things going around in my head right now so I tried to compress this into a hopefully not too redundant post.
First off: I am a total newbie to the GT series and driving/racing sims in general. I am still far away from spending cash on a nice wheel or something like that, so I´m trying to use the upcoming GTPSP as a "gateway drug" into serious driving games. I don´t have PS2 or PS3, I don´t even have a TV other than a dingy, small and outdated one that´s almost unusable for almost anything, let alone gaming.
I don´t have much cash to throw around either, so things like buying a recent console or a new TV are far out of reach at the moment - the only thing relatively nice I have is a only few-months-old PC with a nice wide screen, i7 processor and 8gb RAM (which I bought for Photoshop work, I´m an illustration student, hence my being broke all the time ). So I´m going to use GTPSP as my first more intense experience into this genre (I´ve spent some time with Toca2 on the PSP before, and liked it a lot). Maybe after I exhausted GTPSP (which will likely take quite a few months) and decide to go for a more full-fledged experience I might try some PC sims for the reasons mentioned above, but then I would also want to invest into a wheel, and I will cross that bridge when I come to it Feel free to suggest some, thought - I´ve heard GTR and rFactor are supposed to be good.
I have following question:
-Are there any compact newcomer guides to racing physics and car mechanics, either real-life or sim-centric? I don´t even have car, nor do I have a drivers license (I´ve been living in big cities all my life, so it never was really necessary), so stuff like gear ratios, suspension, different tires, switching gears etc is something I really want to dive into. I just barely know about stuff like curve apex and braking points, but that´s about it. I´ve tried searching for some condensed info on this site and the web in general, but haven´t found anything comprehensive so far.
-What camera mode would you suggest in GTPSP? I´ve used to switch between chase view and bumper cam in other racing games, mostly Ridge Racer, but somebody here said something about the need to "feel" how the car reacts in more realistic games (weight shift etc). Is the hood cam usable in this regard, or is the first-person view the best? I´d love to hear different opinions about that. (Yeah, the game isn´t out yet, but maybe we can assume most views work like in GT4?)
-What are the advantages of shifting manually as opposed to automatic? I´ve seen people mention this even in games as simple as Ridge Racer. This is very likely another complete newbie question
I´ve been very excited about this game recently, looking up different cars that will be in the game (I really loved the Mitsubishi Lancer models in Toca2), watching replays of tracks that will (re)appear in the game, reading up on physics and all that, so I´m curious about your input. (I will be having some work ahead of me in the next few days so excuse if I don´t post again here right away, I will most certainly read it though!) By the way, I´m really enjoying this board so far! 👍
After a making a few comments here and there I decided to make my first meaty thread I am actually having a couple of things going around in my head right now so I tried to compress this into a hopefully not too redundant post.
First off: I am a total newbie to the GT series and driving/racing sims in general. I am still far away from spending cash on a nice wheel or something like that, so I´m trying to use the upcoming GTPSP as a "gateway drug" into serious driving games. I don´t have PS2 or PS3, I don´t even have a TV other than a dingy, small and outdated one that´s almost unusable for almost anything, let alone gaming.
I don´t have much cash to throw around either, so things like buying a recent console or a new TV are far out of reach at the moment - the only thing relatively nice I have is a only few-months-old PC with a nice wide screen, i7 processor and 8gb RAM (which I bought for Photoshop work, I´m an illustration student, hence my being broke all the time ). So I´m going to use GTPSP as my first more intense experience into this genre (I´ve spent some time with Toca2 on the PSP before, and liked it a lot). Maybe after I exhausted GTPSP (which will likely take quite a few months) and decide to go for a more full-fledged experience I might try some PC sims for the reasons mentioned above, but then I would also want to invest into a wheel, and I will cross that bridge when I come to it Feel free to suggest some, thought - I´ve heard GTR and rFactor are supposed to be good.
I have following question:
-Are there any compact newcomer guides to racing physics and car mechanics, either real-life or sim-centric? I don´t even have car, nor do I have a drivers license (I´ve been living in big cities all my life, so it never was really necessary), so stuff like gear ratios, suspension, different tires, switching gears etc is something I really want to dive into. I just barely know about stuff like curve apex and braking points, but that´s about it. I´ve tried searching for some condensed info on this site and the web in general, but haven´t found anything comprehensive so far.
-What camera mode would you suggest in GTPSP? I´ve used to switch between chase view and bumper cam in other racing games, mostly Ridge Racer, but somebody here said something about the need to "feel" how the car reacts in more realistic games (weight shift etc). Is the hood cam usable in this regard, or is the first-person view the best? I´d love to hear different opinions about that. (Yeah, the game isn´t out yet, but maybe we can assume most views work like in GT4?)
-What are the advantages of shifting manually as opposed to automatic? I´ve seen people mention this even in games as simple as Ridge Racer. This is very likely another complete newbie question
I´ve been very excited about this game recently, looking up different cars that will be in the game (I really loved the Mitsubishi Lancer models in Toca2), watching replays of tracks that will (re)appear in the game, reading up on physics and all that, so I´m curious about your input. (I will be having some work ahead of me in the next few days so excuse if I don´t post again here right away, I will most certainly read it though!) By the way, I´m really enjoying this board so far! 👍
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