Agreed about the 900º unrealistic steering in a lot of cars, but still when you are using a wheel you never use those 900º to turn or take curves
Right but the amount of steering determines how fast you can go from one side to the other. For a sports car, it's pretty fast. For a race car, it's lightning fast.
Also, the controller doesn't let you turn to the max all the time, there is an assist that turns the wheels until they reach peak grip.
Same with the wheel when you feel that you are loosing the car, the difference is that you feel that in your hands at the very moment. So you can feel the physics way more than with a controller. As I said before, it is "actual feeling" against "visuals".
You get feedback on the controller, so it actually does allow you to feel things. But this isn't about feeling the physics overall so much as a specific event (loss of grip) time with a controller, or wheel for that matter would probably negate most of the difference between the two. For me, the only real difference a wheel has ever made is precision.
Most of the time, the car behaves different because of the controller and because wheels are "over-spinning" instead of make the right "angle" to take that curve.
GT automatically puts you at the correct angle when using a controller. If it didn't, people would just steer at the correct angle or not be fast at all. Either way, it would allow for the same level of commentary on physics. The controller physics would be exactly as correct and noticeable, the input would just be different.
So that has to make an effect in the physics somehow.
It doesn't, though at this point it looks like it's a wording issue. When you're talking wheel vs controller, physics goes out the window. It's only input that matters. It's like comparing a slalom to skidpad. The physics are exactly the same in both cases, but the car is doing something different.
If you do that in real life with a car (turning all the direction to one side in a not so closed curve and at a decent speed) you can make the car roll in a hearth beat. That won´t happen in GT, the car keeps going.
That's because with a controller, you're always at the correct steering angle. Also, the car wouldn't roll, it would just understeer.
(to see what I´m trying to explain check "Moose test" on you tube, which is a test made for all cars...then try the same in the game and you´ll see what I´m talking about...yet the game won´t react like that no matter which type of control you use, but you may get the idea of why I´m saying that variables change)
The moose test, or really any driving dynamics work equally well regardless of controller used. Again, only inputs have changed. The wheel and the controller might act differently when performing the test owing to different inputs, but neither is more correct. The car acted based on a given input. If you transfer the wheel input to the controller, the controller will act exactly like the wheel and vice versa.
Sorry if I can´t explain better...not my main language and I do the best to get to the point, lol. Technicalities are not my speciality at the time to try to explain something.
I think I do. We agree that the controller and wheel can make things behave differently. However I am saying that none of it has anything to do with physics.
Physics, if you are talking about how a car feels then you CANNOT judge this with a controller. Unless there is a car out there that is controlled by a joy stick/controller then sure you can judge its physics.
This makes no sense. It also would mean wheel users can't comment on anything since for 99% of the cars their wheels/pedals/shifter would be incorrect for the car they are using (unless the car uses a video game controller and has anti inertial devices).
So if you will be judging physics it's best to put a side note indicating that you are using a controller, so wheel users can ignore it and vice versa.
A waste of time and a potentially discussion harming misconception. Controller users and wheel users can directly communicate with each other on the physics unless PD goes out of their way to artificially change the physics depending on controls used. This has apparently never happened, and the steering assist given to controllers is no such thing because it only has an impact on input.