Guides for starting gt mode?

  • Thread starter tankuroded
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Tried selecting Gran Turismo Mode in the main menu? As i remember, you also HAVE to have a memorycard inserted, in order to enter Gran Turismo Mode.
 
My advice would be to to the 'National B' license first at least, since not that many racing series will be available to you when you don't. Also, you'll win a little Lupo car which is not really competitive but at least it'll get you a bit of tuning money.

Then I'd hunt in the 'Used Car' shops for cars you could buy (w 10,000cr. and up). The '92 Lancer Evo at 9582cr. would be the car most-often advised to pick, and with good reason (4WD and 246 BHP right off the bat).
 
I'd also advise beginning with the licence tests and earlier driving missions to teach you some good racing & driving techniques to get into the habit of using early on.

I would strongly advise against going down the road of picking up a powerful car to begin with and relying on power rather than driver skill to win races as this is a really bad habit that will only see you come unstuck when you reach harder events like the Gran Turismo World Championship, Peugeot 206 and Opel Speester Cups and suchlike.

Learn to outbrake your opponents, where they're slow and drive smoothly through the bends, taking some time to memorise every circuit in the game so that you're not surprised by the same bend on the same track over and over again.

Avoid the temptation to power your way out of trouble. Slapping NOS or a big turbo on a car so that you can catch up on the straights while you crash off the track or into the barriers at every turn isn't a good strategy, especially if you've not learned how to handle a low-powered vehicle properly in the first place. "Tuned to the max" is a phrase you should steer clear of, as sometimes with a bad setup and too much power the vehicles actually become worse than they are in stock form.

Many times improving your grip level, changing tyres to stickier compounds is the best way to run faster laps and beat your opponents by being faster through the turns. Anyone can drive fast in a straight line, it's the bends that make the difference to a racing driver. ;)

In short, take time to learn good racing techniques, look for grip before power and most importantly learn each and every track so that you know where the bends are, which order they come in, how best to setup your car for the next turn and you'll make good progress.

Don't try to run before you can walk, there's a good reason that nobody learns to drive in an F1 or Supercar. If you can't handle a Mini or a Miata properly to begin with, then you'll come spectacularly unstuck when you try and chuck a Zonda, RUF or Group C racer into a tight bend at 160mph!
 
Many times improving your grip level, changing tyres to stickier compounds is the best way to run faster laps and beat your opponents by being faster through the turns. Anyone can drive fast in a straight line, it's the bends that make the difference to a racing driver. ;)

Now that's something that *I* would advice against, GT4 already gives you tyres by default that are too unrealistically grippy.

Sure, when you just want to get an easy start, easy wins and don't care about building driving skills, I'd go with the S2/'92 Evo combo.
Nevertheless, any monkey can zip through the turns when you'd slap on tyres in the early stages that have no relation with the cars you'd usually drive - i.e., a Mini or Miata with those Bugatti Veyron-type tyres.

I'd fully agree on not overtuning and -powering yourself early on, but tyres are just as much a power tune-up as anything else. To train anything like actual driving skill (instead of NFS-style 'arcade skill' - and S2 tyres *are* arcade for starter cars), apart from doing Capri Easy for the money, I'd advise tuning *down* the tyres. A lot. And shut all driving aids off, of course.

You can still win races that way in several series (starting with Sunday, Compacts/Lightweights and Family), and won't pick up bad 'tyre tuning' habits. Technically, I'd say that's an even better way to start.
 
Do some license tests to get used to the game. Don't expect to get the really good cars after half an hour of playing, the game is huge.

(My 50th post :D)
 
Do some license tests to get used to the game. Don't expect to get the really good cars after half an hour of playing, the game is huge.

(My 50th post :D)

Very true. After about 3 to 4 hours you get praiseworthy cars.👍(If you know what you are doing)
 
License tests, don't forget to click in the right analog stick to turn on the racing line, essential for the National B and A licenses, going up to about International B or A is a good start. After you get there, sell the Volkswagen Lupo that you win from the National B, you should have at least 16,000cr., go to the Used Late 90's Lots and pick up the 1999 Nissan Skyline GT-R they have in black. Should be about 15,500. Change the oil at GT Auto, and that will get you the Sunday Cup and AWD Challenge with ease (AWD Challenge may require some light modifications, probably just an exhaust system and some softer tyres would do fine), then save up to do up the A112 Abarth you win from the Sunday Cup to compete in the Lightweight K Car Cup. Just don't spend too much on modifications for your cars, because you will eventually need some money to buy a convertible for the Spider & Roadster Cup, and a truck (I recommend the Ford SVT Lightning) for the Sport Truck Race. Also, take the Skyline and go to Special Conditions; the 2nd tournament there on Costa di Amalfi will net you a Toyota RSC Rally Raid which can be sold for a monumental amount of money. It's an easy race, the S'Line has plenty of talent to do the job. It's a slow course with lots of sweeping corners.

Finally, also do the first race in the Special Conditions, with Citta di Aria as the track. This will earn you a very powerful Cadillac Cien which will help you with learning how to drive a high-powered sports car. That will also allow you to do the MR Challenge in Beginner's Races. The Citta di Aria course is a fair bit harder than Amalfi, mainly because it's a very narrow street course with very few places to overtake.
 
Just go further with license tests. I passed all license tests before I do any race. You'll get better cars, like Nismo 270R or if you get serious, Nissan GT-R Concept. Great for jumpstart your career :D
 
If you don't have anything against importing cash, then do so if you have at least Cr.100,000 in GT3, and buy either a Mazda RX-7 FD3S, a Mitsubishi Evo I/II/III/IV/V/VI, a mid-90's Impreza, a Mark IV Supra or Skyline GT-R, and change the oil at GT Auto. If you think that not importing cash makes you better than those that do, then buy a 1990 Mazda RX-7 FC3S, change the oil, get a B- and A-License and then do the 90's Japanese Cup. Or, if you like to fight understeer, buy a mid-90's Honda Integra...if you can afford it, I haven't checked the price of one yet.
 
Now that's something that *I* would advice against, GT4 already gives you tyres by default that are too unrealistically grippy.

Sure, when you just want to get an easy start, easy wins and don't care about building driving skills, I'd go with the S2/'92 Evo combo.
Nevertheless, any monkey can zip through the turns when you'd slap on tyres in the early stages that have no relation with the cars you'd usually drive - i.e., a Mini or Miata with those Bugatti Veyron-type tyres.

I'd fully agree on not overtuning and -powering yourself early on, but tyres are just as much a power tune-up as anything else. To train anything like actual driving skill (instead of NFS-style 'arcade skill' - and S2 tyres *are* arcade for starter cars), apart from doing Capri Easy for the money, I'd advise tuning *down* the tyres. A lot. And shut all driving aids off, of course.

You can still win races that way in several series (starting with Sunday, Compacts/Lightweights and Family), and won't pick up bad 'tyre tuning' habits. Technically, I'd say that's an even better way to start.

While I kind of agree with what you're saying with regards to the tyres that're sold with road cars in general, it's necessary to take into account that this is a racing game, and not a road-driving simulator.
Regardless of what tyres come on a Mini as standard, the first thing, in real-life, that most people would do before tracking or auto-crossing a car is invest in a set of road-legal sports tyres such as Toyo Proxes, which do up the grip levels of the car quite significantly. I believe that given the racing nature of the game, the cars are thus supplied in ready-to-race trim with S2 tyres.
Realistic w.r.t. real-life? No.
Reasonable in a racing game? Maybe so.

It's well known that the tyre types in GT4 are grippier than real-life anyway, the Clarkson NSX / Laguna Seca test proved that beyond doubt, however, in advising the OP to rely on grip and taking corners properly rather than the "Straight - NOS - Miss braking point - Crash - Recover - Straight - NOS - Pass opponents - Miss braking point - Crash - Recover - Straight - NOS - Pass opponents - etc, etc." that's too often used, and is a much better way to begin the game.
By refining the racing techniques like a line through the apex of the bend rather than the wall/sandtrap/grass whether assisted by grippier tyres or not is less likely to lead to issues with being unable to beat the harder events by relying on "stage 4 turbo power" alone later on and the inevitable "Why can't I beat GTWC?" threads that are prevalent here.

I'd dispute the fact that even given grippy tyres "any monkey can zip through the turns" and still maintain that it's much easier for said monkey to drive quickly in a straightline, something which only requires a leaden right foot (or thumb ;)) than it is to combine throttle-control, braking, gear-changing and steering in regards to negotiating a turn, and especially in regards to ensuring that one exits the turn in the optimal way to set up for the next turn.
Sure grippy tyres make the turns easier, and learning with N tyres will stand you in good stead for later on in terms of forcing you to choose lines and braking points wisely, but it's usually not a technique adopted by a beginner to the game.
 
advising the OP to rely on grip and taking corners properly rather than the "Straight - NOS - Miss braking point - Crash - Recover - Straight - NOS - Pass opponents - Miss braking point - Crash - Recover - Straight - NOS - Pass opponents - etc, etc." that's too often used, and is a much better way to begin the game. (...)
Sure grippy tyres make the turns easier, and learning with N tyres will stand you in good stead for later on in terms of forcing you to choose lines and braking points wisely, but it's usually not a technique adopted by a beginner to the game.

Well, I see your point, and there's not much against it in the sense that it'd make things easier to start with. I didn't immediately swap to N2's after starting GT4 myself either (although that was more due to me not yet knowing what "N2" or "S2" *was* after popping in the disc, and not knowing that GT4 gives you much too grippy tyres by default to begin with).

But your original point was more not to develop a "bad habit" by heaping on big heaps of turbo power right away, and in general I'd agree with that.
(That's why I felt it appropriate to point out that relying on overly-grippy 'fantasy' tyres on starter cars is a bit of a bad habit powerup as well, since it would probably result in you zipping on rails thru the corners (well, almost, unless you'd get a 500 BHP monster race car early on - then they'd be appropriate) and relying on fantasy grip rather than having to precisely control the car, powersliding, correcting and balancing in the corner, learning throttle control too. Maybe not worse than throwing in a big turbo though.)

In short, I'd hazard a guess and say both kind of powerups would be not quite the best way to get started.
I'd think lightening the weight and getting a tunable suspension/diff would probably be the 'best' way to gradually get up to speed; but it'd probably not be the fastest way, nor everyone's preference. It's still up to the individual, after all.


PS. Noticed that on the Clarkson/Laguna video as well. It was pretty obvious he was using the default (unrealistic) settings - probably S2 and driving aids on, too - and that's partly why he was so much slower in real life. I thought that was a bit of a pity though, since it made GT4 come off less able as a driving game than it could be.
Had he used "proper" settings, his game and real-life times would have been much closer and it would been a more realistic comparison (I checked later on, at Laguna having N2 tyres and no aids would have made him about 4 to 6 secs slower per lap), giving a bit more credit to the mild sim-ish leanings GT4 does have. In terms of journalism, basically, he and his research team didn't quite do a good enough job checking out the game.

Still a fun show though (I'm a huge Top Gear fan myself, so I can't knock it too hard ;) ).
 
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I've just 'rebooted' GT4.

I'd recommend the fiat Panta + stage 2 turbo to start with. It takes a bit of saving up but it's a hoot for the early races, however you have to switch of all traction control etc.

Dont bother with trying to win everything with the best car, just have fun and start working through the game.
 
Please provide me advice to starting the GT mode in this game.

As you can see from the various suggestions on your thread, there is no "one way" to start the GT Mode. However, my thoughts on the matter follow:

I recommend that you first get bronze in all the B license tests, and bronze in at least half of the A license tests (or as many as you can if you are getting bored). I would then recommend that you do the first five Driving Missions in order (they will earn you $1,000 each time completed, so you can do them over and over to rack up some money). The skills gained in both the License tests and the Missions will be required as you proceed further in the game. Plus you will start to become familiar with the game's physics and parts of various race tracks.

Then purchase a used Honda Civic Type R (EK) '97 from the Used Car Lot # 2 for $9,990 (note: this car is available a number of times during the 700 day cycle, so check your used car lot today and buy it if its available). Go to GT Auto and do a $50 oil change to get a nice increase in horsepower. Go to the tuning section of the Honda dealer and purchase and install a $1,000 racing chip and do the stage 1 weight reduction for $1,000.

Then take this bad boy to the Sunday Cup in the Beginner Events and start racing!

Once you have won each race in the Sunday Cup series a number of times you are ready to earn some real money.:)

Take this same Honda Civic to the Honda One Make Races in the Japan Hall and enter the CIVIC Race Series. There are five Civic races and each race will earn you $5,000. Plus once you win all five races, you will be rewarded with a Mugen Motul Civic Si Race Car '87. This car is worth $95,624 when sold. However, I recommend that you don't sell your first one, but win a second one and sell the second one. The first Mugen Motul Race Car can be used to win a number of future races (like the Capri Rally race in the Special Conditions Events).

Before you start the Civic Races, I would recommend that you adjust the driving aids on your car. This is a step that some of the more experienced drivers are alluding to in their posts. Just before entering a race scroll over to the red toolbox labeled "settings". Once inside the toolbox, scroll over to the box labeled "Driving Aids" and enter. There should be three settings: ASM oversteer, ASM understeer, and TCS contoller and I think the settings will be 10/10/7. These settings significantly affect the way the car handles and accelerates. We all recommend turning these aids down. How far down is up to the driver and depends upon what car is being driven, but for a beginner, setting these aids to say 5/5/5 would increase your speed around the race tracks without requiring extensive knowledge of the car's handling characteristics. Later once you become more experienced, these aids can be turned down even further or even off in most cars that have less than 300-400 horsepower. That's it, so back to the track and enjoy the racing!

Respectfully,
GTsail290
 
It's well known that the tyre types in GT4 are grippier than real-life anyway, the Clarkson NSX / Laguna Seca test proved that beyond doubt, .

O/T now. I recently watched that episode where Jeremy drove the NSX around the track. I'd like to ask what tires did Clarkson use from the game to real-life? In other words, did he use S2s in the game? And if so, did the real-life NSX have sports/track quality tires?

On the other hand, if the real-life car was shod with radials, did Jeremy install N2 tires on the Gran Turismo NSX? I don't remember him making any mention of any of this.
 
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