Canadian Speed
Hey... that's a great little guide there... not to complicated. I'm sure many people could gain from reading this... Great info you've got there...
Did you notice in the body of the text that it actually said GT2? I think people learn faster from scratch than they do from having to unlearn dis-information. Personally, I think the only thing of value at that link is the tire wear comparisons. it casts a sobering light on the logic of exotic tire matching for endurance races.
If you want a "lower height, lower lsd, raise springs, raise dampers" kind of tune, there is one at this very website, it was written specifically for GT4 (which means it was developed and tested on GT4 cars) and you can find it using the very capable search function under the term "Noober Tuner Guide".
The fact that Gran Turismo 2 is referred to in the text indicates that parts of the guide were written over 5 years ago (the bottom of the page says copyright 2000), and no one has edited the GT since, and they likely never will. It was probably written in a flood of passion, the prolific author being enamored with his fascinatingly complex jewel of a game. As he unraveled the mysteries, he set his discoveries in (e-)stone, so that all could come and marvel and benefit...GT3 did not re-kindle his passion, so he left it unedited, nor did GT4 (so far). So we are left with (and wondering what to do with), like the great statue of Saddam, this enormous body of work. We have a brand new Gran Turismo (3) to play and this boomin GT3 (formerly GT2) website we host. Are we going to go HTML fishing and edit the site to anal accuracy? Um, NAH!
So now it's June 6, GT4. We have had at least 5 months to get bored with GT4 and all the GT3 information that gets regurgitated through here shows me where the curve is going, heck our own stickied tuning guide refers to GT3 and 2, how embarassing. (How is it gonna be come GT6?) Who cares if the earlier versions didn't have a lateral g-force indicator? Or if Polyphony themselves said they'd revised the physics engine for GT4? Who can really tell if their car is working properly and how much freakin easier is it to edit a freakin stickied post than it is to write this drivel?
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From my own perspective, Gt4 is farther removed from real life automotive physics than any previous version. However, that removal has freed the programmers from restraints that force the physics engine to attempt to emulate difficult and obscure real world traights, and the result is that the process of tuning actually can expose the tuner to MORE real world automotive physics.
An excellent example of this is the emulation of ground effect downforce. Although provision for chassis DF has been in the software since at least GT2, it wasn't "emphasized" as in GT4. Before I could get certain cars to work properly, I had to
research and
learn what chassis DF was and how it works. Now THIS is valuable, this is stuff that will make me sound cool to my non-geek, non-GT4 racing friends.
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NSXtacy, it is a very valid question and hopefully you get or got the help you seek. Please remember in the greater context that there are many people who have similar feelings that read what we post, it is as much for them as you that I reply.
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