Horizon 5 First Impressions

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327
Australia
Sydney
Just downloaded on Series X and played the first part up to the first race.

What a fantastic looking game. A little disappointed it wouldn't let me drive into the volcano, but apart from that I can't wipe the smile off my face.
 
Some of my impressions:
-Definitively it's not FH4 in another setting! I feel they took the best parts of the past three games (and maybe some of Colorado, but I never played FH1, regrettably), and have added (and will add) more content. Just two days into the game and it's already filled with more events that FH4 in that timeframe.

-Excellent dirt and road track layouts.

-Huge and beautiful landscapes, and incredible attention to detail in road signage/architecture (I can attest to that).

-Great sound mix for headphones and much better music content. The main theme is to die for!

-Improved handling, specially on the road. Now you can feel the grip and downforce of the top cars.
 
Got it on the PC. Ups and downs, but mostly positive:

+Not that I need them, but the accessibility options are top-notch
+Handling feels much more natural on the controller using simulation steering and minimal assists
+Mexico's huge
+Very good graphics
+Massive car variety from the outset

-The cars you start with are a little bit out of the league of 'starter' cars, negating the sense of early progress slightly - but I can understand why they've done it
-I installed it on my HDD, so streaming bandwidth has turned out to be a bit of an issue. Edit: moved it over to my NVMe drive and it became a much more seamless experience.
-Don't know what I've done with the graphics settings, but the wrong configuration can produce artefacts in the form of bars that span the screen at regular intervals
-Again, relating to the wrong graphics config - it's a beautiful game, but there moments where it can look incomprehensibly hideous
-The city is quite fun to race around, but it could have done with either being a bit bigger, or being accompanied by another one nearby
 
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Mexico looks good, they`ve done a good job with the scenery. Free-roam works a lot better than in H4 (so far) bcs roads are driveable
and not blocked by evil AI-drivers. Buying cars & making up tunes & having fun, on my own premises.

Street- & roadraces are ok but offroading are way out in space overhyped up. Me I will not participate in any offroad-circus. Or playground or..

Oh and I forgot; music is a lot better!
 
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Yeah, I agree that cross-country with all those silly jumps has gone in the wrong direction. Seems like it kept getting worse since FH3.
However off-road, using dirt/tarmac tracks, is really good in FH5.
 
The aero model feels really good. With the AM Valhalla, I really feel like it’s handling better as speeds increase… to the point where I feel the need to go faster to make a turn… it’s a weird feeling.

The world is finally big enough that the boundary between any 2 regions isn’t all that blatant. (With the exception of the jump from the airfield, as there is SO much air and jumps over the river that marks a boundary of its own). The geological features don’t feel scaled down in the way that FH4 did. It’s a loooong way up the mountain and even still a looong way down, which is a feel that the FH4 DLC couldn’t quite pull off.
The weird thing is that, while I go through all sorts of different environments in the various events, I tend to end up at the desert beach whenever I roam around. My random wandering has never actually gotten me into the city and has only gotten me into the canyon and land bridge a couple of times.
Critiques:
The game really isn’t as <A-class friendly as FH4. Most of the world just doesn’t feel fun to putter around in your C-class classic.
The roads and environment tend to push you into the southern or western parts of the map.
The seasons are far more subtle and only really noticeable in a couple of places… and while that makes sense for a tropical area, I am one of those few that miss the winter.
I was expecting a lot more small roads and dirt roads. Though that isn’t too bad, it does make low tier rally feel lacking.
 
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The aero model feels really good. With the AM Valhalla, I really feel like it’s handling better as speeds increase… to the point where I feel the need to go faster to make a turn… it’s a weird feeling.

That's exactly what I was thinking the other night. Played with Valhalla on the Colossus and it's amazing how much better it feels than even Motorsport 7. There's a real sense of weight that presses down on the car as you gather speed - then there's a nervous, floaty feeling that takes a hold as you negotiate slower corners. I genuinely didn't expect it to come along with additional understeer in slipstream and unexpected losses of grip over irregularities in the road surface. It's a nice contrast over Motorsport's approach that was seemingly as simple as adding grip at higher speeds.
 
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