the pre-order car packs will be available from Nov 25thOnly found out of about this game today. Looks fun. I see there were some preorder DLC cars available, are those cars available for purchase later or missed out forever? (being the completion!st I am, important question before I consider buying)
I've come across a surprisingly good rendition of Monza, with some very smartly placed boost strips that gave it an almost F-Zero like feel. Sadly, without the ability to search or locally save tracks it's since been lost in the pile so I couldn't tell you who made it.Anyone messed around with the Track Editor? Curious if someone recreated real circuits or the whole FH3 HW world.
No, that's just the physics engine unfortunately. Unreal engine physics aren't exactly great for driving games, but at least the weird floatiness of it makes some sense in this environment because they're toy cars so you expect them to be light and easy to get ejected.I've messed with it, it's hard to smoothly go for using the world as the track and going to using the actual orange track, unless I'm doing it wrong.
I was more talking about the track editor, when creating a trackNo, that's just the physics engine unfortunately. Unreal engine physics aren't exactly great for driving games, but at least the weird floatiness of it makes some sense in this environment because they're toy cars so you expect them to be light and easy to get ejected.
I real really dislike how some cars just can't take those transitions at all, though. The bus in particular has about a 75% chance of being chucked into a front flip unless you hit the ramp at a very specific angle and boost at the exact second to lift the front end up a bit.
Well yeah, that too. I think either the hitboxes for the ramps are too large or it's something to do with placing the invisible track portions to connect them, because those pieces in particular seem to be needlessly fussy about where they can and can't go.I was more talking about the track editor, when creating a track
In my experience, the Koenigsegg Jesko and 24 Ours are great choices for just about every time attack.Any good cars to use for the Time Trials? I heard the RD-02 is a top pick, but it does not like to drift maxed out.
I did well with the quattroAny good cars to use for the Time Trials? I heard the RD-02 is a top pick, but it does not like to drift maxed out.
Beat That has more Acceleracers cars! Though having iirc Acceleron set liveries (so not 100% accurate). Spectyte, Covelight, Jackhammer, Chicane, Hollowback, Battle Spec, Spinebuster.Also, I managed to obtain RD-02 through the shop on my second day and I've been using it ever since. It's the only Acceleracer in the game right now and easily the best looking car. All the memories from watching the show have come back and I desperately need an Acceleracers themed expansion.