How about a Crib?

How about GT's own personal Crib, sort of like an unlockable dealership? You could use the money you earn to buy tokens to unlock cars from the Crib. That way, you wouldn't have to win those cars every time you wanted them.

This is kind of like PGR2 in that you earn money, get tokens, and unlock cars with those tokens, except in PGR you earn your money by doing stunts, whereas in GT you earn money by winning races.
 
so in other words, make a-spec points more like a-spec tokens

they would have to incorporate more into it if they wanted it to be successful.

and as for a personal "crib".......maybe more like a personal garage, maybe like Auto Modelista if anything but I would rather have PD concentrate on cars and other more beneficial advancements.
 
Yeah, create a use for the A-Spec points. The more points you have, the more cars you can unlock. Unlockable prices will vary depending on the class, if they go by my classes, that is.

CLASS F: 1-25 points
CLASS D: 25-50 points
CLASS C: 50-75 points
CLASS B: 75-100 points
CLASS A: 100-125 points
CLASS S: 125-150 points
CLASS R: 150-175 points
 
Nah, whats wrong with how it is, race, earn money, buy a car. You don't need any tokens, and we already have our own personal garage, it's in the home, having a crib is gay for GT, it's slang for home, it's the same as gaff, if thats how you call your home or hangout just imagine the home in GT games is called the crib, same thing.
 
live4speed
Nah, whats wrong with how it is, race, earn money, buy a car. You don't need any tokens, and we already have our own personal garage, it's in the home, having a crib is gay for GT, it's slang for home, it's the same as gaff, if thats how you call your home or hangout just imagine the home in GT games is called the crib, same thing.

What I mean is that I want a better way to get prize cars. You win races to earn money. You use some of that money to purchase tokens. You use those tokens to unlock cars. The Crib is just a museum of the cars that are currently not for sale.
 
Absolutely no, no, NO!!! That's part of the fun of GT games. Don't you want to fill up your virtual garage with all sorts of automobiles? Competing in the bigtime races (for example, GT World Championship, GT All-Stars, Bigtime Endurances, etc.) gets you bigtime cars most of the time. Only exception to the rule would be racing a 500 mile race all to end up with a Mazda Miata. The big races should reward you.

Let me tell you something. With Christmas on the way, what's the fun of Christmas? Being surprised with gifts (granted you've been a good boy or girl). Some are good, some not so good. The fun of it all is, being able to win something from a faithful giver. Well, same goes with cars in Gran Turismo. What's the fun in having all the hidden cars all in one place, available for you to purchase? Only exception is maybe showing off other cars like in the Tokyo Xtreme Racer games in which people you haven't beaten yet have their cars shown as 3D silouhettes. Then when you get them, YOU EARNED IT!

So, here's my recommendations to all of this. Get rid of this so-called crib, these so-called tokens, and this so-called idea. There's a reason why everything isn't available for the taking. Don't you go through other games completing tasks to getting certain items and features unlocked? What makes GT any different? Gran Turismo surprises people after they clear championships or complete a certain amount of the game. Don't you want to be rewarded rather than have everything at one place for you to take advantage of? By your logic, if you had enough "tokens" in an action/adventure or RPG, you don't even need to fight the final enemy because you can unlock the ending and leave happy. There's no sense of accomplishment in having any of this.

But if you really want a crib, it should be for "baby" GT gamers not willing to challenge Gran Turismo and want to take the easy way out. Then, when they grow up, they'll be the next best superstars in GT gaming. Still... same result. No cribs for hidden cars, and have cribs for those not looking to EARN Dynasty status in GT games. It's win-win. Dig that?
 
I think the game you're after would be called 50 Cent Indacar.


Buy cars with tokens? "Crib"? Ridiculous.
 
Still don't like the idea. In addition to prize cars, one should be able to get any prize car the championship is willing to offer. What point does it make if you clear the Sunday Cup to win the Audi R8? Win the FR Cup and get a Motul Pitwork 350Z? Or in your model, unlock them with tokens.

The first thing I don't like about the idea is that you see all the cars you have to unlock. That's no fun to me. I like surprises. Even if I win a Fiat 500F for winning the 24 Hours of Le Mans, so be it. I guess by your model, if you clear a championship or race series, you get a token... then use that token to unlock a certain car. Knowing me, the "fanboys" will only go for the fastest and most powerrful cars and leave the lesser-powered models behind until all the high and mid class cars are all unlocked.

The second thing I don't like about it all is that I simply don't want to choose prize cars. You don't want a car that's being offered as a prize? Don't race that series. The elusive 100% completion won't be acheivable if you simply whimper out of a series all because you see a car you don't like. Or like in Gran Turismo 3, you can win one of several different prize cars... but the one you get is a surprise. Take away any element of surprise, and you have a dull game with no real sense of accomplishment or importance. The best cars are won with hard racing. Hard racing leads to wins and trophies. Why anyone wants to take that element away is beyond me.

But if you want to make GT ridiculously easy with no real sense of accomplishment, then go right ahead...
 
Classic Anycar
OK, Skybox then. And you're not buying cars with tokens, you're unlocking the prize cars with them.

And what's wrong with unlocking prize cars by winning races, rather than unlocking prize cars by using tokens you get for winning races?

And what in the hell is a "Skybox"?
 
Classic Anycar
What I mean is that I want a better way to get prize cars. You win races to earn money. You use some of that money to purchase tokens. You use those tokens to unlock cars. The Crib is just a museum of the cars that are currently not for sale.

If you purchase "tokens" with money, how in the hell is that any different than buying the cars???

50Cent indacar.....giggling like a little girl now cause its so damn funny....:lol: :lol: :lol: :lol: :lol: wow, maybe I though it was too funny

While I don't really have a problem with being able to select what car I get, even if that makes me a "fanboy" it simply means I'll be driving the cars I want to drive, though some people have a problem with that, I'll still get 100%, and it'll still be an accomplishment, it'll just make it different, maybe better maybe worse.
Besides, JohnBMO, are you suggesting that until you're 100% you won't look at car/prize lists? I'll bet you do, so, how is it any different?
We're all gonna know what cars are in the game before we're 100% through, and probably what cars are prizes in which races... so on that angle I don't see the difference.

More importantly, why are there cars that can only be won? I can see some, maybe if they're unbelievably rare, or maybe even concepts, but it's not like those cars are just given away for real anyway, so why not just be able to buy them all? maybe that'll spoil some peoples fun, but as JohnBMO has previously said, the Hardcore GT gamers want it as close to life as possible, the most realistic experiance they can find.... well, that includes not being given a Ford Model T for getting a good time on a license test, and not winning 2 Mazda RX-8 concepts...you either shell out cash, or you don't get a car, in real life, anyway

I say no tokens, no "locked" cars... the limit is money, and the "reward" is beating the game and the thrill of the drive there

Edit: JohnBMO - Why do you have such a problem with people liking faster cars? Why do you get so angry and constantly accuse people you know nothing about, of being bad people who only like fast cars? is there something wrong with that? not everybody wants slow cars, you should have accepted this a long time ago, but you just won't quit, why? I've asked you several times about this, and you never respond... I just wanna know what the problem is with a common enjoyment of fast cars... that is all.
 
Famine
And what's wrong with unlocking prize cars by winning races, rather than unlocking prize cars by using tokens you get for winning races?

And what in the hell is a "Skybox"?

By unlocking cars by winning races, you don't unlock the ones you want. You could end up unlocking some 70hp econobox, when what you really wanted was a 300hp sports car. By using tokens, you actually get to chose what you want to unlock, rather than having it being random. The Skybox is a place to go unlock things in the game.
 
i understand the idea and its a good one, unfortunatly it wouldn't work in the GT series for a simple reason. Races are not dependent on the player's car or driving style, its the opposite. The Player has to conform to the race's demand.

The system you are talking about is what Project Gotham Racing uses. And it works in that system because it allows the player to purchase the car he wants, and whenever he gets into a race, cars of the same level will be added so that the challenge level stays the same. The GT series doesn't do that.

Also, the other reason for winning cheap cars at the begining of the game is for Learning Curve. Not everyone is a hardcore racer and 'gets it' when it comes to cornering and car handling... so giving a Audi R8 to a newbie is just asking for trouble. And that means a lot of refunds...

that's why the idea is good and similar to PGR3.. but wouldn't work in the GT series.
 
Classic Anycar
By unlocking cars by winning races, you don't unlock the ones you want. You could end up unlocking some 70hp econobox, when what you really wanted was a 300hp sports car.

Yes you do. Do the races which GIVE the cars you want.

Classic Anycar
The Skybox is a place to go unlock things in the game.

Yes, from the context that is obvious. But what IS a "Skybox"? I've never heard of it before. Where does the word come from? The Urbandictionary definition is very interesting - and 50% descriptive of this idea.
 
To me a Skybox is the high-class suites that go along the upper rim of baseball stadiums and what-not.
 
First of all, it's "JohnBM01" as in John B. M. and my high-school graduation year of 2001. My only issue with fast cars is... well, let's face it. People would rather race in Formula GT than with Kei cars. People will think the game gets to be too slow to start off with, so many want the more powerful cars to make the game much easier to beat. If people want to go that route, then that's fine. Only thing is, don't suggest this like we only race slower cars just to get to the more powerful machinery. I do look at car lists and know what races to compete in to get that car. The big reason is to know which races I'll have to compete in and win to get a car and compete in a One-Make race. Either that, or just know what machinery I'll need to use later on in the game. I don't want to sound like I'm contradicting myself, but at times, I do want to know what it is I'll want to look for in the future.

The way I see this, the difference here is seeing every car offered as prizes so you can go win the respective races vs. seeing every car offered as prizes so you can go win races and unlock any of them you want. My issue is that people will want the faster cars and gain an unfair advantage. The way I'm supposed to think about it in this topic is, "you want that TVR Cerbera Speed 12?" Just start off by winning the Sunday Cup, and simply unlock the TVR Cerbera Speed 12 with your token." The policy I follow is, "make the game simple and easier, just don't make it so that people have an unfair advantage." That's why when I played GT2 and GT4, I didn't want to be exempt from License Tests. I don't want to have an unfair advantage. I don't like seeing others have unfair advantages. See, think about this game in terms of EVERYONE playing the game. Not you, not your friends, but all the people looking to play this game including yourself.

Disturbed, you asked about why there are cars you can only win in games when you can just buy them. Let me give you my answer. That answer is- I think it's more of accomplishment. Part of the fun of GT was getting in all the cars so you can race them in Arcade Mode and even use them in Simulation Mode races. Name me any concept vehicles on sale. If you answered none, you're exactly right. Concepts normally aren't available for selling. Name me one company who profits of selling concept cars. If you answered none, you're right again. Why are they in the game? That is to get a sense of what a car can be capable of come production (granted it sees production). They can still be performance machines even if they are just *concepts*. But in terms of other machines that you can only win, that's just to expand your garage and check out more automobiles. Final point, then the end of my post... I don't hate fast cars, just that I get sick of seeing people wanting the fastest-possible cars to start out with, and maybe use only one car to win every race in GT games. Did I note that I hate fast cars? No. Every GT game is about bottom of the barrel cars to mountain high autos. Why ruin that balance? It's worked in every GT so far, and I don't see it changing for GT5 or any GT after that.
 
Well, JohnBMO1, I certainly would not like to see only fast cars either, I'm simply saying I thing more people would be able to enjoy the game if they didnt have to do some of these specific things.
Take a random girlfriend, that kinda likes games, she's never gonna want to play GT, ever, NFS, she'll play, because you can make it simple, and you don't have to play 20 hours before you get good cars<--excuse the definition of "good". Or, take a person who plays video games, but isnt that much of a gamer, just likes having "fun", these people are also excluded, that's my point, not that I really mind driving all these cars, though I don't like Kei cars, a cup with 150HP FF cars is fun for me, and I don't expect them to disinclude your cars, but include mine, I'm not that ignorant, I understand that we all get a share.
I just wish they changed Arcade mode so it was more of a beginner version of Sim mode, and less redundant, just racing some cars, for nothing at all in stakes.

With that said, I now think everybody has misunderstood ClassicAnycar, though I could be wrong.
I believe he's saying that these tokens would unlock cars in a room where you wouldnt see an Audi R8, it would be No.22 and a Concept is No.23, etc, so you wouldnt exactly know what you were picking, it'd just be exciting to guess....
Which actually might be a worse idea, at least in my opinion, cause that sounds like a waste of disc space, and I want the disc to be full, believe you me

And I don't really like concepts in GT, as you said, you can't really buy them (though I've seen video of somebody driving the Chrysler ME-12 concept on the street) and you can't just win them, they don't really count as cars, because they didnt make the cut.
a 285Hp RX-8??? that's neat, but they don't get sold, and why are there 2 concepts of 285HP RX-8's? wasnt one good enough? I don't know, if other people like em, I can understand, but I don't, cause it can't really happen in real life
 
Still, though. I don't like the idea. I've liked the current system and don't plan on seeing that change. I don't want to see every car that I have a chance at unlocking. I don't want them all in some room so I can pick what I want and keep everything else behind. Doesn't PGR2 have a sort of Token system similar to this? Well, with all due respect to the PGR series, this isn't PGR. This is Gran Turismo. I'm not real fond of this game being "arcaded-up" just to get people to enjoy it more. I certainly wouldn't want (for example) a License Test by outrunning Police cars in a Nissan 240SX (because bashing Hondas and the Honda Civic is getting old) in Tokyo. There's a difference between car lists and this idea. With a car list, you necessarily don't know how the car looks when you are going to get it. With a "Crib" system, you know what cars are there for unlocking, so all you have to do is win the token to get that car or something else. I simply don't like this idea. We can go on and on with this issue until this thread is locked, but I've stated my point with no chance of thinking it over. Keep the system as it is, save the tokens for some other deal. It can be a "crib," a Skybox, hell... even my parents' freaking backyard, I don't care. I don't like the idea. Stop trying to get me to eventually like it becuase it isn't working.

As for Concept Cars, what do you mean "they don't count as actual cars?" Was the Ford GT90 sold to the public? Was the Ford Syn US Concept ever sold? Oh, by the way... even Need for Speed games featured Concept Cars. Look at NFS2:SE and NFS:3. Both games featured concepts not availible to the public. There was the Italdesign Schigera I believe it was called. It was a great-performing car even though it was a concept car. The Ford Indigo was probably the best car in NFS2:SE. You can't tell me that just because they are concepts that they don't mean anything. The only way I'd defend the Chrysler ME-412 was so that people could see what the car can do if it goes into production, or if they wanted to just show off to people interested in the future of a company or a certain car. This is a situation where "it's just a game" applies to, and this is it. There are plenty of good-performing cars, and they don't have to be just commercially-available cars. Just play GT Concept (I haven't played - no Mod Chip) and you'll know that there are some wonderful machines even if they don't make it to production.

I rest my case.
 
I still think he's saying that the cars in this "crib" would be cloaked, and we wouldnt know what they were.
And I'm not trying to get you to like the idea, either version of it. I'm not even sure I'd like it, but either way, there will still be easy ways to get money, and easier ways of getting certain cars.
I don't really mind concept cars, but I do have a problem with them, and that is, any performance they have in a game, is mere speculation, that is all.
Although I like games where you can run from cops, none f them are realistic, because a real sports car would leave a squad car in the dust so fast, he'd never even get remotely close, and I have never wanted that in GT
What I would like, is Arcade mode to be different than it is, as I've only spent about 2 hrs in it on GT4, cause it's boring, and serves no real purpose. If it's gonna be there, make it something novices, and less enthusiastic gamers can enjoy, something to hook the non-believers, so that they, too, can experiance the greatness of what this game can be, that is all.
And I need to say that I hated the random prize picking for GT3 and the likes, but I also didnt like winning the same car in GT4 every time too. I'd rather see a system where it's random, but as you win each, that car is removed, and now there's 3, then 2, finally, you get the last one. With it resetting after you win all 4. Simply because I won some championships in GT3 10+ times, and never got all the cars, and that was really really, annoying
 
So, how do you compromise getting cars in GT5, then, Disturbed? My thing is, I'd hate to do a bigtime endurance or championship, and end up getting a Subaru Impreza or a Mazda Miata. So, GT4 had the right formula. Big race, big prize.
 
JohnBM01
So, how do you compromise getting cars in GT5, then, Disturbed? My thing is, I'd hate to do a bigtime endurance or championship, and end up getting a Subaru Impreza or a Mazda Miata. So, GT4 had the right formula. Big race, big prize.

oh no, I'm not saying I don't like the cars you get for the races in GT4, I'd just like the chance of different cars like we used to have, however that had it's downfall, which was having to do it so many times to get the car you wanted.

I like the idea of a 4 car circle, random prize just like GT3, though I'd like them all to be equal quality, for the perspective race, and once you win one, it is removed until you win the other 3. That way, you will be guaranteed to get all 4 by the time you win 4 championships, you see?
Anyway, it's just a thought, as there are many other things that concern me far more than prize cars, not that they arent important, I'm just more concerned with FWD handling than anything, and then there are about 10 more subjects more important to me before you get down to prize cars
 
I'd prefer at least two possible prizes per series, it gave you a good reason to try the series again.
 
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