How about this for an idea?

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Ridgback
Having seen this on the News page:

https://www.gtplanet.net/gran-turismo-deep-forest-greenwood-raceway-iowa/#comment-144336

I had the following idea and just wondered what you thought. Imagine playing GT6 as the camera "flies" over an old abandoned circuit suddenly time turns back and you're racing on that circuit in a car from that time.

I think it could be good fun, lot's of old unused abandoned circuits out there, places like Reims in France etc.

Just a thought :)
 
I like the sound of that. Cracked pavement suddenly turning back to its original condition, empty stands now full of cheering people, and buildings coming back together after years of neglect.

<sarcasm>But it's too good of an idea for PD to implement.</sarcasm>
 
More time should be given to celebrating historic racing in general for the genre as a whole, I think. Whilst I'd say that the track "rewinding" in time might be nice to watch, it's not really necessary for the game, as it adds little to the gameplay (unless it rewinds as you drive around, but I don't suppose that's very GT). That kind of makes this idea mere "filler", but not something I'd object to given the quality of PD's cinematics in general.
 
I like this idea but what if, say, when you started something like a 1930's championship when you started it there was a cutscene of your player walking to a vantage point, like the bridge at Brooklyns, in the modern time and then you starting to hear echoes of old cars going around the track before having short flashbacks that transport you into driving those cars around a Brooklyns, or whatever track your racing on, from the 1930's.
 
I like this idea but what if, say, when you started something like a 1930's championship when you started it there was a cutscene of your player walking to a vantage point, like the bridge at Brooklyns, in the modern time and then you starting to hear echoes of old cars going around the track before having short flashbacks that transport you into driving those cars around a Brooklyns, or whatever track your racing on, from the 1930's.

That's exactly the kind of thing I mean, if the PS4 has the power it's supposed to have I'd love to see this kind of feature.
 
Griffith500
More time should be given to celebrating historic racing in general for the genre as a whole, I think. Whilst I'd say that the track "rewinding" in time might be nice to watch, it's not really necessary for the game, as it adds little to the gameplay (unless it rewinds as you drive around, but I don't suppose that's very GT). That kind of makes this idea mere "filler", but not something I'd object to given the quality of PD's cinematics in general.

It seems awful cheesy for GT. Rewinding time isn't realistic, and GT is supposed to be realistic.
 
It seems awful cheesy for GT. Rewinding time isn't realistic, and GT is supposed to be realistic.

Heh, my brain thinks the the phrase "rewinding time isn't realistic" is absurd, but I don't know why. Maybe it's the context of video games.

Anyway, I don't think it's meant to be realistic, rather to show evolution through history. GT4 had old versions of Fuji (which I'd like to see return, I don't like the new layouts as much), and it was nice to be able to compare them. A historic Nordschleife (plus Südschleife) would be an eye opener for many, I'd bet. Plus historic tracks are currently en vogue, so actually the kids should be all over it.
 
It seems awful cheesy for GT. Rewinding time isn't realistic, and GT is supposed to be realistic.

It would be realistic to race old cars on contemporary tracks. Maybe old Bentley "blowers" on Brooklands etc.

Let's be honest about realism in GT5 I mean I see X2010 and X2011's everyday on my way to work........................:)
 
For some reason this topic popped into my mind so I wanted to make a followup reply.

Some could argue in defense of the magical time-revert transformation by pointing at hypothetical cars like the X2010. The thing about that is it can actually happen. There is nothing to stop anybody from building a real X2010 that is exactly like the GT5 prototype. There is, however, a problem with time magically rewinding over a track - that there is no such thing as magic. One can happen and the other can't.

I haven't played GT5 since mid-2011, so I don't remember if they added any unrealistic nonsense like tracks on the moon, but doing time-rewind magic would be up there with arcade-racer bullcrap like race tracks on the moon, on Mars, in an active volcano, or hovering above the surface of the sun. Actually, most of these would actually be more realistic than magic.

"What about races taking place in the past?" I have no problem with that, so long as everything is period-accurate (no 2010 models racing in 1911 or whatever.) This is fine because the past is real. You're just using the past as a time and place location for a race. This is different from time-shift magic where you watch as a dead track rewinds in front of your eyes.
 
For some reason this topic popped into my mind so I wanted to make a followup reply.

Some could argue in defense of the magical time-revert transformation by pointing at hypothetical cars like the X2010. The thing about that is it can actually happen. There is nothing to stop anybody from building a real X2010 that is exactly like the GT5 prototype. There is, however, a problem with time magically rewinding over a track - that there is no such thing as magic. One can happen and the other can't.

I haven't played GT5 since mid-2011, so I don't remember if they added any unrealistic nonsense like tracks on the moon, but doing time-rewind magic would be up there with arcade-racer bullcrap like race tracks on the moon, on Mars, in an active volcano, or hovering above the surface of the sun. Actually, most of these would actually be more realistic than magic.

You can't just restart a race in real life either.
 
SimonK
You can't just restart a race in real life either.

True. Take that out. Take out the option to pause, too. These things are just convenient to function as video games. Oh, and do away with any out-of-car view. Get rid of the HUD, as well.

These are all video game sorts of features that make it convenient for players. I don't lump conveniences in with realism features, myself.

EDIT:
Oh..., while we're at it... If you crash you have a chance of death and if you die the game no longer lets you play because dead people can't drive.

Again, there are things that make sense for functioning as a video game; stuff like not being killed forever after a bad wreck, pausing, HUDs, or restarting races. Then there are plausible things like X2010s. Then there is realism versus pure fantasy.
 
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To be honest, I've only read one single reply posted in this topic after my original reply, and normally I never revisit topics at all. The reason being that I hate getting sucked into drawn-out debates spanning fifteen replies, especially since such debates tend to involve some amount of disrespect at some point. I tend to make a reply, usually as some sort of counter-point, and not look back even though a revisit is probably necessary most of the time.

I'm just going to clarify my stance here by saying that I have no problem with the time-rewind sequence conceptually. If I saw it in PGR, Need for Speed, or GRID I would think it was cool. I'm just saying it doesn't feel to me to fit what I feel to be the character of Gran Turismo. Obviously different people have their own feelings on what fits GT, but for me the time-rewinding-before-our-eyes thing feels out of place in my picture of what is GT. That's it.
 
Fair enough. Personally I think all game series need to evolve in regards to what they are and GT is no different.
 
This seems to have got sidetracked into time rewinding and realism. My OP was simply an idea to make things a little different. I just thought as an introduction to a race it might be "fun" to race at some historic old run down, abandoned circuits.

People seem to be so fixated on "realism" in what is at the end of the day a game. I have always played GT for fun. This was another way to inject some fun as well as bringing vintage cars into the game.

At the end of the day I'd love to be able to race vintage cars in the game as well as dozens of different versions of Nissan Skyline/GTR's and humdrum Japanese domestic market cars.
 
"Such debates tend to involve some amount of disrespect at some point."

Does the above include making facetious comments about racing on the moon or magic time rewinding?

Perhaps my OP wasn't exactly as clear as I'd have liked but I wasn't saying I wanted the ability to rewind time. It was simply the idea of having an introduction to an historic race on circuits that no longer exist.

Instead of having the field trundling along together as the race starts like it does at the moment, my idea of the abandoned circuit "coming back to life" could be used instead.
 
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Older tracks and cars? Sure. The timeflash thing I don't need though. I'd rather just select a 1934 something or other, select a track that existed in 1934, and set the AI to use cars from 1930-1934. Sort of like how GT4 had Fuji 1970-2005.

beginning of the intro to GT2.

So good.
 
Older tracks and cars? Sure. The timeflash thing I don't need though. I'd rather just select a 1934 something or other, select a track that existed in 1934, and set the AI to use cars from 1930-1934. Sort of like how GT4 had Fuji 1970-2005.

Sounds perfect, I'd be happy with that.
 
I had the following idea and just wondered what you thought. Imagine playing GT6 as the camera "flies" over an old abandoned circuit suddenly time turns back and you're racing on that circuit in a car from that time.

I think it could be good fun, lot's of old unused abandoned circuits out there, places like Reims in France etc.

Just a thought :)

A videogame is the perfect platform to restore legendary abandoned or destroyed tracks to their former glory and make them able to be experienced again and I don't know why it isn't done more often (the Fuji variations in GT4 being a good example of this).

But I also would love to have these tracks in a slightly defunct state, long after their glory times but just before they are unusable or detroyed, you know, faded period advertising, roughed up tarmac and empty stands as a slightly sad and romantic reminder of its current state (would be a great Photo-Mode location as well).
 
Love these sort of things .Another idea I would love is some sort of pre race event,instead of loading can I sit in the car in the pits,or see my rival AI cars in a parking lot perhaps(like the Nurburgring in real life)
 
sems4arsenal
Love these sort of things .Another idea I would love is some sort of pre race event,instead of loading can I sit in the car in the pits,or see my rival AI cars in a parking lot perhaps(like the Nurburgring in real life)

Sweet idea.
 
That does sound quite interesting actually. Reminds me of the beginning of the intro to GT2.



I wish I could turn back time to 1999 and live it all again. No complaints about standard cars or duplicates. Just amazed of the perfect racing game.

edit: Also the Focus at 2:09 is just porn!! :D
 
A videogame is the perfect platform to restore legendary abandoned or destroyed tracks to their former glory and make them able to be experienced again and I don't know why it isn't done more often (the Fuji variations in GT4 being a good example of this).

But I also would love to have these tracks in a slightly defunct state, long after their glory times but just before they are unusable or detroyed, you know, faded period advertising, roughed up tarmac and empty stands as a slightly sad and romantic reminder of its current state (would be a great Photo-Mode location as well).

Indeed, that seems to be a significant part of automotive culture. A friend of mine visited Reims recently for the express purpose of seeing the stands and pits etc. still lining the public road, as part of a short driving holiday thing. It seems to be a popular photo spot, for sure, and combined with the city itself, might be worth including in GT - why not add the circuit as it used to be, and the cars to properly use it?
 
The idea of something like Reims as it is now as a location for photo mode is excellent.

Griffith500, adding the circuit as it used to be as well as the cars is exactly what my idea was. The fly through of the abandoned circuit as it "comes back to life" was a way of introducing it.

For some reason everyone seemed to assume I wanted the ability to magically turn back time in the game. That's not what I wanted but maybe I didn't make it clear enough. :)
 
More than a "rewind" feature that would take us back several decades, would be interesting to have the older versions of the existing tracks such as Nurburgring, Fuji, Monza, Spa and others.
Although there might be little available details about the old layouts, they should not be too hard to build/adapt compared to any other circuit from the ground up.
It could therefore increase the track count with a smaller effort.
 
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