How accurate are car colors in GT5: P

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Well I ordered a 135i with Monetego Blue last week, and I've been looking at various pics on the web and then looked at the color on GT5:P and the didn't match for some reason

Here are some examples

(pic is to big so click)

2nd example

I don't have an example of GT5:P color but if you have a look you will see that it is a different shade some how and doesn't show the various shades of blue the color shows with sunlight ...etc
 
It could also be the photography in both those pictures. Then again, as long as the color is close & has the right name, I don't think you can fault PD for not making the color the right shade in every light.

BTW, congrats on the purchase. Drove a 135i Conv. myself this week. Great, fun, little car. :)
 
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It could also be the photography in both those pictures. Then again, as long as the color is close & has the right name, I don't think you can fault PD for not making the color the right shade in every light.

BTW, congrats on the purchase. Drove a 135i Conv. myself this week. Great, fun, little car. :)

Thanks, guess then I will have to wait until April 2009 when the car comes and see which one is correct, as they are different shades the one in GT seems to have a bit of purple in it
 
Are colors accurate? I suspect Polyphony has a pretty standardized methodology to “grab” the different colors samples provided by the car manufacturers. However, color reproduction is a very tricky thing because your perception of it will change upon viewing conditions. The lighting at say Daytona Road is different that the lighting at Suzuka, and this will affect the way you perceive the color of the car. Surrounding environmental will also affect the color, as they add different tints over the initial car’s color by reflections. Overall brightness modifies it too. Take in account that about every television set has it’s own color response regarding the settings you use and you are almost done.

By the way photographic adds are very rarely “as is” and are heavily edited, so they can’t really be taken as a benchmark.

Anyway, enjoy the car.:)
 
PD's been putting this in as a notice on startup since the FIRST Gt that the colors don't match RL. a lot of that, though, had to do with "rushed to get out" problems in programming.
 
It could also be what picture settings you have your TV on, but as Sniffs has just said, they admit they can't get everything spot on.
 
:rolleyes: Sorry if this sounds rude/abrupt......but who really cares if the Car Colours are slightly off.

PD have always done an excellent job of recreating the realism of the Cars, Tracks and Sceneary in every version of Gran Turismo 👍 .

I can very happily live with the fact that the Car Colours are/could be slightly off :) .
 
......but who really cares if the Car Colours are slightly off.

Polyphony? Car Manufacturers? BMW? adood84?💡

The better a car appears in game (in terms of realism), the more likely the GT franchise has a chance to be used by manufacturers to promote their current production. Dreaming off a virtual, interactive, drivable automobile catalog?👍
 
:rolleyes: Sorry if this sounds rude/abrupt......but who really cares if the Car Colours are slightly off.

Since car makers use GT to promote new cars, these car makers could use this to market cars and show them off in different colors to customers.

I know its to much to ask , but it was an observation I made and thought I would share it with people.
 
I think the colors in GT5P are very close to real life. Of course you can never (at least not with current technology) replicate the exact same effect on a TV screen as when the paint sits on the car itself, especially not with metallic or pearlescent paint. But I think GT5P does a very good job, better than what most car companies use in the configurators on their websites right now IMO. And even the paint samples in the car's actual folder look a bit different than when the paint is actually on the car. So I think GT5P is in fact usable for marketing purposes.
 
Car color is one of the hardest things to get right in games. With so many elements and layers to a real coat of paint, it would be hard to replicate every single angle and light factor into the game.
 
When I bring my PS3 and GT5 over to friends' houses the colors appear different on every single TV I play it on (especially the reds). So you have to keep in mind differences in color settings and preferences. Your TV can be calibrated to match True color, but this is a very expensive process and has to be done professionally; the vast (and I mean vast as in probably 90% of people with HDTV's) do not have their TV's calibrated. Also, you have to keep in mind that every model TV has different coloring capabilities. Some can only display a limited amount of colors natively and the rest are artificially blended; nearly any pre-2008 LCD TV has problems displaying true color and contrast due to most of the colors being artificially blended.

This all makes it nearly impossible to accurately reflect color choices from TV to TV. There are a whole bunch of other issues that get in the way of accurately displaying a true color selection these are just some. It's not nearly as easy to see the differences in the browns, greys, and blacks in most games so we rarely notice it until we get into the higher contrast colors or base colors like Red, Blue, and Green.
 
Most PS3 players haven't even calibrated their LCD/plasma TV to match the standard and to white be the white, not light blue. Many of them still watch the blinding bluish fully backlighted dynamic or standard modes, although their only purpose is to catch the view of the customer in a shop. I have calibrated my 46" samsung panel to film standard and using it, the colours are mostly very acurate. But it's still the game, so sometimes you can see colors that are off, for example too vivid grass plains at HSR or plain wrong blue metallic on Subarus with far more green component than real color has.
 
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