How different are the physics of GTP compared to the new demo?

  • Thread starter Gumuz
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Gumuz
Ive been wondering how different prologue is from GT:Academy as i didn't have prologue. The times some people are lapping are phenomenal which is when i wondered whether they were more used to the physics of the game.

For me this feels totally new, and at first i didn't like it but now im getting the hang of things, i see what all the fuss is about.
 
i played prologue and new game is very different. I have not yet been able have enogh time with game(40min) or find FFB settings for turbo s wheel. All i can say it is not plug and play with turbo s or g27, you have fidle with FFB settings to make it good.
 
At first i thought it was very similar but after a little while i found that the physics are completely different. It also depends on if you are using a streering wheel or a stick. The other difference is the realism of riding the bumps and the way the car reacts to them. To me it seems way more difficult than gtp which is actually a good thing. I think gtp drivers might have a slight advantage for a while though.
 
I was thinking about the new physics and how responsive the car can be and it came to my attention that it will be very difficult to drive some of the super fast cars from previous versions on tracks such as Nurgburgring particularly the very long straight as even on GT4 i would occasionly spin out because of the bumps on the road which would cause the car twitch and jerk, how difficult will it be with the new physics?
 
I was thinking about the new physics and how responsive the car can be and it came to my attention that it will be very difficult to drive some of the super fast cars from previous versions on tracks such as Nurgburgring particularly the very long straight as even on GT4 i would occasionly spin out because of the bumps on the road which would cause the car twitch and jerk, how difficult will it be with the new physics?

Maybe thats the cost of realism? We actually have to properly learn to control a car?

Or just crank the TC up :yuck:
 
GT4 physics were much more stable on high speeds. I can not be certain of course as there is no similar tracks like the ring in the demo.
 
GT4 physics were much more stable on high speeds. I can not be certain of course as there is no similar tracks like the ring in the demo.

Yes, you can get a sense of how twitchy some of the super fast cars will be in GT5 just by driving the tuned 370 full throttle on the main straight, you can see the car move up and down on a pretty flat surface. You can only imagine how difficult it will be on a bumpy road. Not a complaint by the way, just an observation.
 
I was thinking about the new physics and how responsive the car can be and it came to my attention that it will be very difficult to drive some of the super fast cars from previous versions on tracks such as Nurgburgring particularly the very long straight as even on GT4 i would occasionly spin out because of the bumps on the road which would cause the car twitch and jerk, how difficult will it be with the new physics?


Play Tourist Trophy (Bike game made on GT4 engine) and take a shot pushing on the Nurburgring.... When you can take the superbikes on there comfortably you're ready for anything. :P

Just make sure you keep the steering straight when going over bumps and jumps and the car should remain stable on the straights.
 
The physics are definitely improved, but I am easily going between GT5P and the GT Academy Trial, so I do think Prologue owners will have a jump on the rest for the first while.

So there are some quite noticable differences, in terms of realism of course.

I very much love the new physics, and am looking forward to GT5 even more now and find myself imagining the new physics with all the tracks and cars that will be in GT5.. easy to say, this Trial has got me even more pumped about the full release. (Using G27, as of yesterday by the way.)
 
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