How do you guys feel about the way cars lose traction?

  • Thread starter oohhh yeah
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oohhh8yeah
I have been trying to drift in GT6 (very good drifter in GT5) and it seems the cars are very hard to recover after breaking traction, and it seems like breaking traction is really snappy.

Thoughts? Does this feel realistic to you guys?
 
I think cars still dont "break" enough. There is still a feeling of floating on ice and a disconnect with the road which has been present in all GT games. The surface is too smooth and the "breaking is not hard enough"

IF you think the traction breaking is too rough in GT6 you would get a surpise if you pushed a car past its limit in real life.

Have a look at this good comparison video showing the real life car and then the exact same car following the exact same path in the exact same track on GT6.



You can see in the video the real car "breaking", weight transferring and body rolling is still much more severe compared to GT6, as is the "bumpiness".

So in fact GT6 is still too kind.
 
I like how they brake, ha ha.
Break Traction, got you. I never tried drifting as a stand alone event, just throwing the back end out in normal races in general, so I couldn't comment.

(As for 'breaking' so far they don't, it looks like a piece of cling film stuck to the cars. Doesn't stop GT6 being a fantastic console experience)
 
It's more realistic than a game that does pretty much all the work when sliding, a slide in GT5 took no real effort to stop. Either that, or I'm an alien. :lol:
 
Personally I love it, my Sprinter is a pleasure to drive, even though I have never used sports hard tires before, I am enjoying the challenge.
 
GT has always felt slightly 'easy' to counter steer and didn't always reflect the way a real car would change balance between corners / when sliding etc.

After playing iRacing (which is punishing if you don't get the balance right) I can see an improvement in GT6 but, like most things, it's still not near anything in real life. Regardless, any 'realistic' driving game should reflect the way a car snaps and weight transfers etc as balance is fundamental to being able to drive fast and stay pointing in the same direction so glad they decided to improve it in GT6.
 
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