How does one up the challenge in GT2? Let's share ways

  • Thread starter bdk
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bdk

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For me I strive for a greater challenge in the game. Anyone can use that overhyped escuso and win. Granted I see why people use it. Wow that thing goes. Now racing cars that have it's transmission. Thats rough ^_^



As for me and how I tend to keep my cars as stock as possible but I just can't resist that temptation to do tuning to them. Be it a little weight drop or throwing a bit more power under the hood.

But tis not the purpose of my post here. Mine is what do I and others do to put challenge in the game.

Some people may read and go hahah thats lame your such an idiot. Others may go hmm nice i'll try it....sharing makes the game better right?

1st thing I tend to do is pick up a nice set of Simulation Tires. Slap them on and there ya go. Driving just changed for the the better. *challenge wise*

2nd thing I do is I will only race cars that belong in that division. IE hatchs at the hatchback section Lightweights in the lightweights. Granted some cars are a bit trickier to figure out where they belong but reading info does help a bit. Sometimes it's a judgement call. Is the fiat 500r REALLY a hatchback like the info says it could be or is it up to you to let it be. Fairness obviously.
So you'll only see me racing station wagons at the wagon cup and whatnot. I thnk that adds quite a bit to the game there alone. Plus you have to drive a bigger selection of cars this way.

3rd ...most might go O.o at this but I tend to allow car accidents... Meaning if I smash into a car or wall and you know that it'd total out the car I quit out of the race and park that car for 7days. The seven days is to simulate the amount of time to fix the car back up. Also I make sure I have a backup car to race with as a precaution. No you can't just go and exit in out in out in out till 7 days are up. You just park and go race with other cars. Now if by some chance you suck at driving like me and total all your cars then sure do the in out in out but ONLY once you have no cars left. And if money permits i'd just go pick up another beater to work with.

4th I try to take the weakest cars for manu-events. Say it's a nice little event with 3 different models. I'd take the one that gives the least hp most likely. Unless I found a nice deal in the lots on one.

I think those are all the little things I do to add more spice and challenge to my game. If I think of more I'll obviously post.

I'm curious what others do to add challenge to their game

Discuss :)
 
http://www.gtcarreviews.com/id22.html

I like using power to weight ratios as a guideline before I actually race, as my page shows. So far as your suggestions:

1st: I don't use sim tires ever. The AI doesn't, so I don't feel bad not using them. I tried the Trail Mountain enduro once in a Datsun 240Z with sims because I was digging the way the Datsun slid around on them, but during the actual race, I just found them frustrating. I'd rather limit my power than use these tires.

2nd: Totally agree with you here. I almost always try and use cars for the appropriate class of race with one exception: For the GT league races, it don't matter to me if the car in the European races (for instance) is from Europe or not. I just like matching up the power & parts...that's all that matters to me.

3rd: Yeah, I've been known to stop a race if I crash, but I won't stop my game for 7 days. :) I hardly ever crash though :sly: but i'll admit I've scraped my doors and fenders plenty with small accidents :dunce: the way I race, it's inevitable and happens in real-life racing all the time, so I feel cool letting it slide in my game.

4th: I won't necessarily take the weakest car for manu-races, but I set strict guidelines for myself to make sure I don't have too much advantage as you can see on my page.

...Good thread 👍
 
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That quarantining your car for seven days after an accident is a neat idea. Right now, though, I tend to have a couple of accidents during practise runs as I'm relearning the cars and courses. To be a realistic "club racer" you'd need to count those crashes too. (And if you assume you're pro, they'd likely have a spare car anyway).
 
Yea I thought the whole sit it aside for repairs adds a bit more to the effects. I try to not drive like an idiot but hey accidents do in fact happen and my cars tend to have to sit. Luckily tho I have a nice backup car I am working with and so far *knock on wood* it's not gotten any horrid dings.

I have gotten a tiny bit lax on the sim tires only due to money restraints. But again if money allows it then I tend to snag them up.

I know the accident thing isnt for everyone. Some may just go nah thats to restrictive to me. But hey that's cool. It's just one of many things I put on myself to make it more interesting overall. Besides That way I have to drive abit more careful. Don't wanna ding up and shelf the big money maker and have to switch over to the unworked on barely wins car ....but of course that does tend to keep things interesting that way.
 
Whenever I have an accident (a really BAD one) I will stop the race and go "man that was stupid" but that just gives me incentive to try it again...
 
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Whenever i have an accident (a really BAD one) i will stop the race and go "man that was stupid" but that just gives me incentive to try it again...

You know I do that too. Since GT never had damage modelling. I feel compelled not to continue after a head-on with a barrier & feels bouncing off it then continuing is unrealistic. :) If I just spinned and hit nothing then I continue whether I lose or win.
 
Well spin outs are ok. I mean if I hit a wall and you know it's more just sliding off damage or hitting a car's side sure I continue...but if I totally botch and im all over the place hitting things then definetly I am gonna shelf it. It's a judgement call but some are so obvious you cant help but go Ugh I totalled it.
 
Spins are fine. Anything in real-life that mirrors in the game is fine. Head-on collisions are not fine, though. And pushing cars into walls and stuff? In real-life your ass would be black-flagged so I never do this even though the AI takes liberty with me.

Here's one I forgot: I actually DO include black flags in my game. If the AI pushes into me to the point that I completely lose my spot, I will stop the race and start over. In a way, I blame myself. I know what the AI is capable of, and if i put myself in a position where I can be vulnerable...well. Still, the "race marshalls" in my head don't condone such recalcitrant behaviour :rolleyes:

Here's another: For manual tranny cars, I like to let off the throttle a tad when I shift instead of just hitting R1 or L1 (up and downshift for me). Sometimes, I'll even hit the handbrake momentarily (my L2 button) to simulate the engine truly disengaging from the clutch. In GT3, hand-braking has a damaging side-effect: if I don't get it right (L2/R1) the clutch actually feels like it's "slipping"! It seems some cars (like the Ford GT40) are more prone to clutch slipping in GT3 than others (a newer car like a Lancer). I won't simulate extra clutch work for newer race cars since most of them are equipped with clutchless gear toggles or paddle shifters. :rolleyes:

Can't do this in GT4..the wheels immediately lock up when I hit the handbrake.
 
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Damn, Parnelli what your doing in this forum. :lol: With those driving styles you should be in the real Laguna Seca now making a career out of it.
 
That's an interesting ways of using e-brake clutch 👍.

I usually use automatic since I am aware that the AI should be using automatic too. I treat manual as an advantage, since you can spent your engine revving at powerfull powerband at longer time than the AI. AI always shift up right before red line, so I think we should do it too.

To make race harder, I try to limit the number of upgrade I can use. I prefer not to use weight modification, and stay away from race modification as much as possible. Winning many race with no weight mod still surprisingly easy though.

Race car have a lot more tire grip than road car. I never use race car to win against road car. But I avoid using road car to win against race car too, it's too hard :lol:.

It seems opponent would use the same tire as we do, except when we use simulation tire. When I race with normal tire beating the AI in corner is easy, but when using simulation tire, the AI have much advantage in corner. I use normal tire in all my current racing, including GT300 race.
 
Damn, Parnelli what your doing in this forum. :lol: With those driving styles you should be in the real Laguna Seca now making a career out of it.

If I ever get a therapist, he or she will have a field day :scared:

That's an interesting ways of using e-brake clutch 👍.

I usually use automatic since I am aware that the AI should be using automatic too. I treat manual as an advantage, since you can spent your engine revving at powerfull powerband at longer time than the AI. AI always shift up right before red line, so I think we should do it too.

To make race harder, I try to limit the number of upgrade I can use. I prefer not to use weight modification, and stay away from race modification as much as possible. Winning many race with no weight mod still surprisingly easy though.

Race car have a lot more tire grip than road car. I never use race car to win against road car. But I avoid using road car to win against race car too, it's too hard :lol:.

It seems opponent would use the same tire as we do, except when we use simulation tire. When I race with normal tire beating the AI in corner is easy, but when using simulation tire, the AI have much advantage in corner. I use normal tire in all my current racing, including GT300 race.

That's why I can't get into sim tires....I lose all my clever cornering!!

Like Suc, I also never race a race-car against road cars (it's too easy in GT2 where the rules are so slack). I also rarely get weight reductions, depending on the "driver" in my game. A yuppy driver (for instance) won't want creature comforts axed from his Jaguar...he wants his heated seats, micron-filtered atmospheric air-conditioning...6-speaker Blaupunkt stereo!

A young ricer dude on the other hand, he just wants his car to win and look dope. He don't care if the suspension is stiff (I know..I've met guys like this) or if he has no back seat in his Accord Type R! :ill:
 
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I just realize that by increasing or maxing ride height we can feel more weight transfer and more understeer (weird) at the same time. So for the last few days I've been playing manufacturer's race with car height set to max, or above max for car with ride height less than 150 (I use no range limit code).

With the car height set to max or above max, the handling become more problematic. Aside from increased understeer, car also have poor response and feel heavier. At crucial corner where my car usually have better cornering, now become worse. Although I see this as a fun challenge for me now :).
 
sounds cool sucahyo...i'll definetly give it a try. right now i'm trying to earn more credits to build up my cars and buy cars with in my new game.
 
Since most of the races in GT2 are only two laps, Try driving like you would on the street and AVOID rubbing (walls and other cars), and 'field plowing' completely.
Having to brake to avoid an accident, and messing up your line happens in real life. Try it in the game.
I have never quarantined a car. I have started going out on the track in most GT2 races with way less than the max allowed HP. If you take a 295 HP car to a 295 HP race, if you drive well, you will blow the AI into the weeds (in all but one case).
I have won the Trial Mountain enduro with a bone stock, 246HP Spoon S2000.
I have also won it with a Miata with not a lot of HP, but decent tires, The little bitty mid-engine Toyota(?) thingy is an interesting one for 30 laps at TM.
The list goes on and on...
Now I may have to dig out my old copy of GT2 for kicks and giggles...
 
Gil
I have won the Trial Mountain enduro with a bone stock, 246HP Spoon S2000.
I have also won it with a Miata with not a lot of HP, but decent tires, The little bitty mid-engine Toyota(?) thingy is an interesting one for 30 laps at TM..

Try TME in a Subaru Pleo with stock tires and semi-racing suspension. I may have used full-custom gears, too, but not much more in the way of mods! I won against the Lotus Elise but barely...
 
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In the pikes peak downhill rally event i raced the Pikes peak escudo with the pikes peak cultus and beat the escudo by 2.560 seconds.

When I started pulling away from the escudo i couldnt Believe that the 788hp cultus could beat the 981hp escudo and when i think about it the cultus is 73kg heavier i still cant believe it 3 years later
 
Very cool. I think that's one of the only races i actually drove an excuso in. (Pike's Peak uphill 2 and 3)
 
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