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- zedextreme8177
Right now, H-pattern users are prevented from doing the following:
- Power Shifting (Changing gears without letting go of the throttle)
- Clutchless Shifting (Used prominently in manual race cars [V8 Supercars, NASCAR, etc])
- Shifting with any more than 90% of throttle applied
- Shifting when there is any wheel-spin, very noticeable in RWD cars when going from first to second.
- If we miss pressing the clutch after it the stick clicks into gear, even if it's just a fraction of a second before.
All these will force us into neutral, whereas despite clunky shifts in some cases, it is clearly possible in real life.
In addition to this, some will have noticed that even if you let go of the clutch early in a shift, it will take some time for it to be released, and the power to be transmitted. This is especially prominent on cars which have very slow engine response. While this could be to simulate the synchronizers, there are much better ways of representing it
The simple solution would be to allow DS3 users to shift using a clutch as well (idea blatantly taken from Forza). I thought this would be common-sense for PD, rather than totally removing proper clutch simulation, hence detracting the experience, which shouldn't happen at all in "The Real Driving Simulator"
While it is difficult to completely replicate a proper clutch for DS3 users (still feels like an on/off button with an extremely prominent bite point in the pedal), this should even out the "shifting field" and while providing us wheel users with more immersion, should do the same for DS3 users!
In-game manual cars can have a pre-selected shift time when using semi-automatic shifting on the controller/wheel paddles/sequential shifter, which would be slightly more than a user who can use the (fixed) clutch properly. Conversely, a dual-clutch transmission/semi auto can be shifted faster without using the H-pattern/clutch 💡
What do you guys think?
Btw: I'll be posting a video (when/if it is uploaded) showing two cars which can actually be shifted rather quickly, at almost the same speed as with the paddles/controller.
- Power Shifting (Changing gears without letting go of the throttle)
- Clutchless Shifting (Used prominently in manual race cars [V8 Supercars, NASCAR, etc])
- Shifting with any more than 90% of throttle applied
- Shifting when there is any wheel-spin, very noticeable in RWD cars when going from first to second.
- If we miss pressing the clutch after it the stick clicks into gear, even if it's just a fraction of a second before.
All these will force us into neutral, whereas despite clunky shifts in some cases, it is clearly possible in real life.
In addition to this, some will have noticed that even if you let go of the clutch early in a shift, it will take some time for it to be released, and the power to be transmitted. This is especially prominent on cars which have very slow engine response. While this could be to simulate the synchronizers, there are much better ways of representing it
The simple solution would be to allow DS3 users to shift using a clutch as well (idea blatantly taken from Forza). I thought this would be common-sense for PD, rather than totally removing proper clutch simulation, hence detracting the experience, which shouldn't happen at all in "The Real Driving Simulator"
While it is difficult to completely replicate a proper clutch for DS3 users (still feels like an on/off button with an extremely prominent bite point in the pedal), this should even out the "shifting field" and while providing us wheel users with more immersion, should do the same for DS3 users!
In-game manual cars can have a pre-selected shift time when using semi-automatic shifting on the controller/wheel paddles/sequential shifter, which would be slightly more than a user who can use the (fixed) clutch properly. Conversely, a dual-clutch transmission/semi auto can be shifted faster without using the H-pattern/clutch 💡
What do you guys think?
Btw: I'll be posting a video (when/if it is uploaded) showing two cars which can actually be shifted rather quickly, at almost the same speed as with the paddles/controller.