How we can make the game better...

  • Thread starter ari3ngr
  • 30 comments
  • 1,968 views
15
ari3ngr
I would like to talk about some things that I believe can help gt5 become a better game.

First of all I think that it should be somehow find a way to make the game more interesting for the positions that are under the podium. The problem is that now you start from 8th position and you try to get to the podium leaving the other cars completely out of the game which doesnt make sence. Why to have 8+ cars behind you that you don't care about and also are not competitive 99.9% of the time. I believe that polyphony should somehow motivate lower positions and get out of this thing where you have to complete within the podium in order to get something. It is better to have one chance to succeed and by that thought the main story of the game should make you better until the next time you are going to face another difficult challenge.
Another think I believe should be included is a guide that will help you customize your car and by that I mean for example giving you tips of how you can modify your car specifically for a course with many corners or in the other hand for a course with many long straight lines. Learning these things and also putting them in practice in courses and in different weather conditions will make you become a better driver and also create a sophisticated and unique driving style. This can be achieved by the GT team and I am sure that they can create those things in a way that they will not be boring for many fans.

I am looking forward for your ideas, thanks.
 
1. In earlier GT games, there was a podium. But after that, I don't know what happened.
2. Learning a track is by going through trial and error. Though the conditions may be different but yet it is all the same. I believe that PD will put you through the experience of a "Race car " driver. You basically have to find your sense of style in the game.
 
ONLINE, I would like to see bonus for fastest lap, most overtaking PLUS split times for the car ahead and behind and even a mode for online drifting although i'm not sure how they could do it, maybe a 3lap drift session with the score working like drift mode but with fixed tires so its fair. also trophies for podiums

I KNOW ITS NOT NEED FOR SPEED!

I want to add new wheels to my car too, where u can pick the size, and maybe some tunning shops HKS,MUGEN for cars that tend to be visual moddded a little like evo's, typr-r's, 350z's etc and a paint booth, I just want a few options with certain cars just to make them differ from other peoples, mainly for the background in the menu screen where with the graphics would make them look sick! I dont mean body kits just spliters,spoilers, carbon options, roll cages etc stuff that would actually help on track although to be fair I do want anti lag on turbo'd cars so they crackle and pop flames as I duck up the inside of someone
 
Here are some things that will make the game better, in my opinion.



1. Rolling starts should be like in real life where there are 2 rows and at the drop of the flag, everyone can accelerate at the same time. The whole wait until you get to the start line in single file before you can accelerate is not the way to go.

2. Greatly improve collision physics so a punter can't slam into you, sending you off the course, and still be able to stay on the course and continue on with their racing.

3. Take out the throttle cut when you go off into the grass that they've implemented. Not as important but I would like some tire marks and more smoke. :lol:

4. Deeper tuning options than all previous games. I want the ability to tune individual tire pressure and camber/toe. I would also like the ability to decide what size rims and tires to put on my car. I also want the ability to put wider tires on the front of a front heavy FWD car to better balance the car so it won't understeer so much.

5. Damage is very important in scaring off punters. I'm not just talking about cosmetic but engine/suspension/transmission/tires as well. They should also take out the stupid ghosting of the cars in online races. It doesn't work and it just causes confusion when you're about to pass through a ghosted car and they solidify which causes you to slam right into them.

6. Better engine sound!!! The graphics are absolutely gorgeous but nothing irks me more than getting behind the wheel of an 8.4 Liter V10 Viper and having it sound like a Honda Civic with a 1" pea shooter exhaust that has a hole in it. There is nothing immersive about that.

7. Race queens and more cowbell!
 
Why not make The Performance Point System more logical. Like If you have a 550PP rating any other 550PP rating car should be able to beat you. Not one car dominates at a certain PP rating. It just does not make sense to have this system if you can only pick from one or two cars to even stand a chance of winning. Dose this not sound right to any one else or am i the only one that feels this way?
 
I agree that the sound and smoke are terrible. Also I think it would be great to have a team where you will be the driver and that way you could take part at race weekends or 24h nurburgring (It would be nice if you could save every time you go inside the pits otherwise is impossible to finish in a good position). I also believe that there should be a place on the carrier mode called something like "home", "my space" or something like that and inside that you could have your own garage, maybe personal track (think of top gear track) and customization center where you could take of the seats of a suzuki liana and fit a roll cage...who knows...
 
Nice Ideas all !

Especially the "rolling starts" thing where all drivers are able to accelerate when the light goes green.. That would be nice and also more real-life like.

I would also like to have the slower (less PP) cars at the end of the starting grid not in front (like it is for now) because that causes trouble at the first corner and is not "real-life" like.

Another thing is the fact that offline races are kind of boring as they are at the moment.

We really race against ONE single car whose speed is set by the "AI-Strength" right before the race in the menu. There is no variety of the AIs performance during the race.

I would like to have a kind of "failure-system" applied to all cars.
Just an easy 1 or 2 percent chance (for every car) that something causing a slow-down or complete breakdown CAN happen.

That would put me in mind that even if I am in 2nd place there is in fact a chance to win for me.

In real life there always IS the chance that someting could happen.
Not so in GT5. Its Digital. If AI is 1 sec faster than me there is NO way to catch him. Thats what makes it boring for me.
 
Why not make The Performance Point System more logical. Like If you have a 550PP rating any other 550PP rating car should be able to beat you. Not one car dominates at a certain PP rating. It just does not make sense to have this system if you can only pick from one or two cars to even stand a chance of winning. Dose this not sound right to any one else or am i the only one that feels this way?

To be fair to PD, this is extremely difficult to get right, different cars will have different strengths and weaknesses beyond their power to weight ratios, but to try and organise such things is close to impossible, at least in the sense of PP values.
What they could do is find the best laps each can do in stock tune and categorise them this way, however this wouldn't work with PP.

I think the current system of PP values determined by weight, power, tyres and aerodynamics works good enough and most cars are approximately equal with only a few points up and down to make them level. This old event:
https://www.gtplanet.net/forum/showthread.php?t=110332
from a while back showed that many cars only required a few extra or less PPs to do equivelant laptimes.
 
ONLINE, I would like to see bonus for fastest lap, most overtaking PLUS split times for the car ahead and behind and even a mode for online drifting although i'm not sure how they could do it, maybe a 3lap drift session with the score working like drift mode but with fixed tires so its fair. also trophies for podiums

I KNOW ITS NOT NEED FOR SPEED!

I want to add new wheels to my car too, where u can pick the size, and maybe some tunning shops HKS,MUGEN for cars that tend to be visual moddded a little like evo's, typr-r's, 350z's etc and a paint booth, I just want a few options with certain cars just to make them differ from other peoples, mainly for the background in the menu screen where with the graphics would make them look sick! I dont mean body kits just spliters,spoilers, carbon options, roll cages etc stuff that would actually help on track although to be fair I do want anti lag on turbo'd cars so they crackle and pop flames as I duck up the inside of someone

I agree. It's always more interesting when you can ad some personal style to your ride. Always loved the flame from the pipes in GT4. You could get some great pictures of it too.
 
Here are some things that will make the game better, in my opinion.



1. Rolling starts should be like in real life where there are 2 rows and at the drop of the flag, everyone can accelerate at the same time. The whole wait until you get to the start line in single file before you can accelerate is not the way to go.

2. Greatly improve collision physics so a punter can't slam into you, sending you off the course, and still be able to stay on the course and continue on with their racing.

3. Take out the throttle cut when you go off into the grass that they've implemented. Not as important but I would like some tire marks and more smoke. :lol:

4. Deeper tuning options than all previous games. I want the ability to tune individual tire pressure and camber/toe. I would also like the ability to decide what size rims and tires to put on my car. I also want the ability to put wider tires on the front of a front heavy FWD car to better balance the car so it won't understeer so much.

5. Damage is very important in scaring off punters. I'm not just talking about cosmetic but engine/suspension/transmission/tires as well. They should also take out the stupid ghosting of the cars in online races. It doesn't work and it just causes confusion when you're about to pass through a ghosted car and they solidify which causes you to slam right into them.

6. Better engine sound!!! The graphics are absolutely gorgeous but nothing irks me more than getting behind the wheel of an 8.4 Liter V10 Viper and having it sound like a Honda Civic with a 1" pea shooter exhaust that has a hole in it. There is nothing immersive about that.

7. Race queens and more cowbell!

I agree with you so much. Number 1 is a must. Not getting to race before the start bugs the crap out of me. I am wondering why they never changed that with any new game they released. I think most racing venues just give a penalty if you pass before the start. Thats how it should be.
 
There is only one thing that I can think of at the moment. This could be a little bit selfish wishing for this but I would like to be have a pure hardcore section in GT5 with a new (really new and not updated) pure realistic physics engine. You would still be able to choose the arcade or the GT part of the game but in my fantasie, also the pure hardcore part.


:)
 
TO IMPROVE proloque, and eventually the proper GT5, they just need to sort out the BASICS, they are hardly difficult to program/amend on an update with the amount of experience people and money working on the game..........


ON-LINE:
- private racing with full control over host settings (eg setting all entries to sim/stock tyres, no assists etc if you want.... like Ferrari Challenge)

- ability to chat while racing (grid, FC, motorstorm all have this)

- swapping over the host if the host leaves (like F1 Championship etc)

- show the fastest current lap (from 'all' users, not just own) durring a race on screen, and everyones fastest laps after a race on the results screen (like F1 again).

- results and times to be shown on screen everytime after race 'even if you didn't finish in time'.

- a complete running and changing time difference between you and car in front on screen all the time during the race (like fc)

- damage (not necessary viewable dents) that effects the performance after colisions to stop people punting hard all the time (like Grid).

- reduced slipstream effect, they are too strong


GENERAL or 1 PLAYER:
- ability to fully control/change the different volume settings of your car's engine, other racers' engines, and the skidding tyre sounds.

- ability to fully choose your opponents cars you race against and their BHP, tyres etc in 1 player mode, so you can set the way you believe they should perform compared to others and your car in your own customised race.

- tyre marks and far more smoke left around after wheel spinning drifting.

- decent braking zones option for beginners, i.e. very basic not in the way pointers (like FC)

- own music while your racing 1 player mode (like motorstorm, fc), I am not into this but some people are and want it in 1 player.

- if a car was only available as a fully automatic then keep it as a fully automatic in the game with no option to change manually (I always use manual, but an auto model is an auto!) eg like Citroen concept GT



Certainly if the majority of these are not in the proper GT5, then whats the point in saying they make the best simulation and driving experience gameplay when they can't get the basic things right to make it an enjoyable game. A great game is far more than just really flashy graphics with loads of amazing looking cars and tracks. And if anyone else says its still a demo.....I'd like to remind them that its still a "paid" game that, from PD's point of view, is a testbed before the proper game, so lets hope they listen and update the basics to get it right.
 
Last edited:
I know that many people like playing online, but for some the offline mode is pretty important too. The abilities of offline mode for today are limited (compared to GT4).
Some things are missing, and without them the game feels like a "prologue"/
I personaly miss:
Standing start (I was a great feeling, when you tuned your gearbox properly and zoomed in the first position like a dragster)

Vehicle tests- like Top speed test, acceleration tests, stability tests (remembering The Complex String track from GT3)

The ability to open or close a vehicle roof (maybe not in real time, just choose open or closed in start meny, becawse why are some cars are closed and some are opened )like California) and why is the Brera Sky Window does not have a Sky Window???)

and some other stuff from previous games, and those things that are mentioned by previous forum-people.
 
I know that many people like playing online, but for some the offline mode is pretty important too. The abilities of offline mode for today are limited (compared to GT4).
Some things are missing, and without them the game feels like a "prologue"/

Does it need to be pointed out that thats the point? You should be comparing it to GT4 Prologue - which it beats in features easily.
This isn't meant to be the full game, and hence it doesn't have as many features as GT4, why is that so hard for people to understand?

Also, are you trying to suggest the online features aren't lacking also? Its lacking in a lot areas, but the point of GT5 Prologue isn't to excel in all areas, its to give you an idea of where the full version of GT5 is heading and also to test out the engine's features and give us something to do while we wait for GT5.
 
Does it need to be pointed out that thats the point? You should be comparing it to GT4 Prologue - which it beats in features easily.
This isn't meant to be the full game, and hence it doesn't have as many features as GT4, why is that so hard for people to understand?

Also, are you trying to suggest the online features aren't lacking also? Its lacking in a lot areas, but the point of GT5 Prologue isn't to excel in all areas, its to give you an idea of where the full version of GT5 is heading and also to test out the engine's features and give us something to do while we wait for GT5.

Yea, Im fully aware of that, but I failed to make my self clear, tank you and sorry dude.
 
I hope they get rid of the pp system , i hate to have new tunes all the time ... im confident tho since GT4 prologue had pp system too, while the full game didn't have it .

They should have different race classes for the cars instead. Also I want damage and mandatory pit stops for longer races.
Just my 2 c...
 
-We need weather condition, musky, fog, mist, rain, etc. that will affect track condition.

-Vehicle damage specially online, cause people are dirt bags that just ram into you that doesnt know how to drive.

-How about budget, the more money you have the better team you can get, like pit crew is faster, better performance parts, events you can join; like in real life

-I would like to see a way to get sponsors for parts etc, but i highly doubt that, cause licensing would be a big issue.
 
save replays of online races, that always makes me angry when theres no replay option!

and then youtube fills up with even MORE stupid waste of space videos. Oh! I got first place...YOUTUBE! Oh! I got punted...YOUTUBE! Oh! That was a great pass (singular) I made...YOUTUBE! Oh! I should make a youtube video of my friend's reactions to watching my videos!! ahhhh!!!


I would like to see qualifying. There is nothing more annoying than being STUCK in a 5 or 10 lap game with 1 or 2 people, and both of them are 10 seconds slower than you a lap. People could always 'fudge' their qualifying time so they could get in races with slower people, but maybe the qualifying time could be constantly changing. Like every time you complete a lap where you stay in first place the whole lap, that time (if faster) will become your new qualifying time....or something like that.
 
I would like to talk about some things that I believe can help gt5 become a better game.
I am looking forward for your ideas, thanks.

Are you talking about the unreleased and still in development FULL game or the guinea pig PROLOGUE game?

Why should the Prologue even begin to mirror the full package? There'd be nothing to look forward to when GT5 is finally released.
 
I am talking about GT5. And don't feel so confident about GT5 being the absolute package. I hope it will be too but KY still taking ideas from all of us by watching in the forums, magazines, reviews, everything. So post any ideas you may have.
 
Here are some things that will make the game better, in my opin


1. Rolling starts should be like in real life where there are 2 rows and at the drop of the flag, everyone can accelerate at the same time. The whole wait until you get to the start line in single file before you can accelerate is not the way to go.

2. Greatly improve collision physics so a punter can't slam into you, sending you off the course, and still be able to stay on the course and continue on with their racing.

3. Take out the throttle cut when you go off into the grass that they've implemented. Not as important but I would like some tire marks and more smoke. :lol:

4. Deeper tuning options than all previous games. I want the ability to tune individual tire pressure and camber/toe. I would also like the ability to decide what size rims and tires to put on my car. I also want the ability to put wider tires on the front of a front heavy FWD car to better balance the car so it won't understeer so much.

5. Damage is very important in scaring off punters. I'm not just talking about cosmetic but engine/suspension/transmission/tires as well. They should also take out the stupid ghosting of the cars in online races. It doesn't work and it just causes confusion when you're about to pass through a ghosted car and they solidify which causes you to slam right into them.

6. Better engine sound!!! The graphics are absolutely gorgeous but nothing irks me more than getting behind the wheel of an 8.4 Liter V10 Viper and having it sound like a Honda Civic with a 1" pea shooter exhaust that has a hole in it. There is nothing immersive about that.

7. Race queens and more cowbell!

Very well.
I agree 100%
 
Why not make The Performance Point System more logical. Like If you have a 550PP rating any other 550PP rating car should be able to beat you. Not one car dominates at a certain PP rating. It just does not make sense to have this system if you can only pick from one or two cars to even stand a chance of winning. Dose this not sound right to any one else or am i the only one that feels this way?

I think the reason the PP system dosn't work because of this:

Take the nissan gt-r, it's 1.7 tons but that doesn't matter because it has loads of computers to help it turn, which the PP system doesn't count.
 
I think the reason the PP system dosn't work because of this:

Take the nissan gt-r, it's 1.7 tons but that doesn't matter because it has loads of computers to help it turn, which the PP system doesn't count.

ok i understand that but i think that Forza 2 had a good Point system cars around the same level where very competitive in my opinion I never really played online though so maybe when you use tuned cars against other tuned cars it differs but i still feel that it is a lot closer then in GT5P. I just saying they should know when they build the physics of a car what it is capable of going around there virtual track. PP should be based on Lap times not Power to weight Ration and Grip. that is just how i feel about it. I understand how there system is set up i just think it would make more seances for them to base it around lap times not the other way around. People should be able to use the car they want in a race like most people would do in real life, and would be able to make it competitive. Might cost more money but they can do it.

This is my opinion and i think many would agree that they rather drive a car they like then be forced to drive something to stand a chance in a race. I do not really discriminant against any manufacture but i do have my manufactures i like better.
 
ok i understand that but i think that Forza 2 had a good Point system cars around the same level where very competitive in my opinion I never really played online though so maybe when you use tuned cars against other tuned cars it differs but i still feel that it is a lot closer then in GT5P. I just saying they should know when they build the physics of a car what it is capable of going around there virtual track. PP should be based on Lap times not Power to weight Ration and Grip. that is just how i feel about it. I understand how there system is set up i just think it would make more seances for them to base it around lap times not the other way around. People should be able to use the car they want in a race like most people would do in real life, and would be able to make it competitive. Might cost more money but they can do it.

This is my opinion and i think many would agree that they rather drive a car they like then be forced to drive something to stand a chance in a race. I do not really discriminant against any manufacture but i do have my manufactures i like better.

Doing it by laptimes isn't that easy either, which track's laptimes do they do it by? How do they obtain the laptimes? Do they trust the manufacturers claims or attempt find out themselves?
If you did the laps around a specific circuit, not all cars would be at their optimum performance at said circuit, so such a system might not balance the cars on a completely different circuit.

Overall, I think PD's performance point system is the best they can possibly hope to achieve with their time constraints and budget. Balancing a game is a massive job and one part of it is getting test data on it, which is what Prologue should be doing, if Polyphony think this is the best way to balance it out, I'm willing to believe that its their best solution.
I think people are exaggerating how bad it is and are overlooking the positives from it, other than a couple of irregularities, it works well enough and they are always going to have irregularities no matter which way they try and balance the competition.

Oh, and as for "People should be able to use the car they want in a race like most people would do in real life, and would be able to make it competitive."...they already can. Go get your favourite car, tune it to as close to the PP as you can get it for one of the events and see what you can do. I guarantee you will be able to drive it to a decent position 99% of the time, perhaps not win, depends on the car, but having a competitive car doesn't mean you have to win all the time. Ok, if your favourite car is say a Suzuki Cappucino, there isn't really a Pro event to test this theory, but for all the cars that are about 30PP within the 600PP range, they are usually competitive enough to win and this applies to PP500, 550, 750, whatever.
(This is all online play I'm talking about here, offline in GT5:P has been broken for a long time beacuse PD have either forgotten or can't be bothered to update the opponents in the offline events in respect to the PP changes since Spec 2 was released.)
 
Last edited:
Doing it by laptimes isn't that easy either, which track's laptimes do they do it by? How do they obtain the laptimes? Do they trust the manufacturers claims or attempt find out themselves?
If you did the laps around a specific circuit, not all cars would be at their optimum performance at said circuit, so such a system might not balance the cars on a completely different circuit.

Overall, I think PD's performance point system is the best they can possibly hope to achieve with their time constraints and budget. Balancing a game is a massive job and one part of it is getting test data on it, which is what Prologue should be doing, if Polyphony think this is the best way to balance it out, I'm willing to believe that its their best solution.
I think people are exaggerating how bad it is and are overlooking the positives from it, other than a couple of irregularities, it works well enough and they are always going to have irregularities no matter which way they try and balance the competition.

Oh, and as for "People should be able to use the car they want in a race like most people would do in real life, and would be able to make it competitive."...they already can. Go get your favourite car, tune it to as close to the PP as you can get it for one of the events and see what you can do. I guarantee you will be able to drive it to a decent position 99% of the time, perhaps not win, depends on the car, but having a competitive car doesn't mean you have to win all the time. Ok, if your favourite car is say a Suzuki Cappucino, there isn't really a Pro event to test this theory, but for all the cars that are about 30PP within the 600PP range, they are usually competitive enough to win and this applies to PP500, 550, 750, whatever.
(This is all online play I'm talking about here, offline in GT5:P has been broken for a long time beacuse PD have either forgotten or can't be bothered to update the opponents in the offline events in respect to the PP changes since Spec 2 was released.)

trust me i get what you are saying and i am not saying it is all they can do and i am not saying that i can not have a good race against some people when playing online, but like i said PP550 day AWD i drive an Evo my tune my not be the best but it deff better then alot of peoples tune but when some one with a tuned STi joins they spank me on the straights and we are equal in the turns which in the end of the lap they almost have a 2sec lead. i just do not understand why that happens. If it is my tune then it would make more sense but know one can show me a tune that will cut 2 sec off my lap. If you can please help me. I am not trying to sound like i am complaining because no matter what GT will always be my favorite racing series i have ever played and more then likely continue that way, and every game that has came out has been better in most cases then the last. Some things i miss from original GT game that i wish they bring back.
 
Back