How's Shift 2 with a wheel?

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What's the force feedback like compared to games like GT5 and F1 2011 as I'm thinking of getting it :)

Thanks

P.S I'm using a DFGT
 
After GT5 the FFB is piss poor, but you do adapt and its not a problem. This is a great game just dont dismiss it at first give it a chance and it will reward you, good wheel set-up and car tuning needed to make the most out of the game 👍👍
 
Yeah, the FFB is a bit weak.....having said that, the experience compared to using my six axis is amazing. My enjoyment level is now through the roof. Before, I played the game and had fun for and hour or so when I could. Last two nights I played single player for 3 hours and online for about 2. Well anyway, it was 2am before I hit the sack... So, I think the FFB is weak feeling ( I turned it up a bit in game settings) - but the "experience" for me has been amazing.
 
Uhh so anyway, bumping this as acquired Shift 2 recently as well as a DFGT (which I haven't actually set up/used just yet), and the main thing I was wondering is whether the lag/latency you get when steering with a DS3 is still apparent with a wheel? I would expect it to still be slow to respond, as the fault seems to lie with the game, but at the same time I guess any game worth bothering with interfaces differently with a wheel than a controller. Has anyone compared? I like the game but the steering kills many races for me, not to mention the drifting events.
 
It's so much better with a wheel! I refused to play SU2 with a controller (ps3). Tried it out with my DFGT. It's a totally different game and there are plenty of options for the steering wheel options.
 
I tried Shift with both DS3 and G25 after downloading it with plus. Lag is there for the wheel as much as the controller :/

It's a pity because I tried it on PC and it played really well (no lag there). But turning in half a second before you actually feel that it's necessary is a gamebreaker for me (and not in the NBA street kinda way).
 
Oh, so it's a game issue. I've downloaded it on my gf's Plus (hah :P) and it felt really off with the input lagging that much. I've tried setting up the sensitivity and stuff at the options menu but nothing seemed to solve it. I'm also using a DFGT.

It's a shame, I have non-GT-fans friends that like NFS a lot and expected to race them (and show'em the pride of a GT player, lol) but this is really bugging me. The game seems to freeze often, too. :(

EA never patched it? Was there any official statement/anything about it?
 
Yes they patched it twice and there was suppose to be a third patch (it was released for PC but not consoles) but EA according to the developers (SMS) didnt want to pay for further patches...
 
I bought this game, played it once (with a DFGT), and haven't bothered again. If you have GT5, I'd say go try something new on there.
 
I bought this game, played it once (with a DFGT), and haven't bothered again. If you have GT5, I'd say go try something new on there.

I didn't buy this game, my missus bought it for me as a present. When I first tried it I thought it was completely undriveable (I have been a GT player since GT1) If she had asked me if I wanted it I would have said no, never having liked any NFS titles in the past.

However I felt I should persevere with the game for a while because I didn't want her to feel upset at getting me a bad game (the things we do for love eh?)

S2U is different from other modern racing console games, in that it actually requires practice. You simply can't jump into any car and drive it at the limit immediately.

However if you do put in the practice, start slow learn how the cars react, the rewards are so much better than any other console racer I have tried.

Playing shift2 requires you to change your mind set, away from the easy mode of most modern console games and approach it more realistically.

Once you do the practice, the racing is the reward, it is fantastic.

Try it all aids off, manual gearbox, internal view and the game has so much longevity. I only put GT5 in the machine to apply updates these days.

[edit]
I found it helped to play a little mind game, pretending I had been promoted from the rookie formula PD racing formula, to a far more challenging formula where the tyre compounds and regulations meant the cars handled completely differently - Formula SMS! :)
 
Well, on the PS3 it's undriveable. The people who say otherwise have just persevered like crazy and are just used to it, or else are idiots. On the PC and 360, however, it's fantastic. Infinitely better, and actually quite fun. Not as good as FM4 or even GT5 in the physics department, but still good nonetheless.
 
Well, on the PS3 it's undriveable. The people who say otherwise have just persevered like crazy and are just used to it, or else are idiots. On the PC and 360, however, it's fantastic. Infinitely better, and actually quite fun. Not as good as FM4 or even GT5 in the physics department, but still good nonetheless.

Have to agree here, with a pad and providing you start your manoeuvre a second before you would normally, you will be fine. With a wheel it is ridiculous.
 
Well, on the PS3 it's undriveable. The people who say otherwise have just persevered like crazy and are just used to it, or else are idiots. On the PC and 360, however, it's fantastic. Infinitely better, and actually quite fun. Not as good as FM4 or even GT5 in the physics department, but still good nonetheless.

Agreed - I'm using a PS3 and DFGT wheel. Shift 2 made me rage quit races when I was *leading*, that's how bad the handling sucked. Sounds like not much has been fixed. However I still play NFS Shift - the visuals, sensation of speed, and audio more than make up for the moderately laggy, brutal handling as long as you don't get too OCD about hitting every apex and chasing lap times. In a way, being a little out of control and sliding now and then is closer to what real racing feels like. If you're driving fast enough, that is.

GT5 is awesome but sometimes gets a little sterile and boring (and its emphasis on "racing" road cars on crappy tires, the slower pace really shows GT5 lacks speed sensation). I also get fed up with its audio problems (most of which persist in the 2.06 update)... that's usually what drives me to take out the disc and put NFS:S back in. When I'm blipping the throttle on downshifts (so that wheels won't lock with ABS turned off), I want to hear a REAL engine sound, in both ears.
 
I find it very odd how some people say it is undriveable on the PS3 with a wheel and others have no problem at all.

I have PS3 & DFP and have no problem, and the only difference I notice switching between S2U and GT5 is how dull GT5 is for offline racing.

also play F1-2010 (don't have 2011). I can switch between all three and never feel any of this lag people claim in S2U. I also have friends round at times that like to try all three games with the wheel and none has ever suddenly said "this one feels like there is a delay in the handling" which you might expect. They have however taken a bit longer to manage some decent laps with S2U.

Yes the handling is different, but nothing you can't get used to with a little practice. Once you have learnt to drive it, it is like riding a bicycle, you don't forget.

[edit] The grip levels are definitely lower in S2U, it seems to emulate what Brundle said during the Monaco Grand Prix..."In reality when you drive a car on the very limit, the tyres are always sliding to some extent. You never have total grip"
 
For me the imput lag wasnt what killed the game(you can get use to it). It wasnt even the game crashing my ps3(although it is very annoying). For me what killed it was the magnetic cars, being stuck to the wall or another car. The other major killer is the online hit detection. On your screen you could be giving the guy 5 car lengths on your screen, but all of a sudden that guy goes flying off the track and claims you ran em off track, yet on your screen hes still 5 car lengths ahead. Them to factors sucked all the racing competion out of the game. You cant be competitive if you cant get close to anything on the track without some kinda of bad effect. So the imput lag sucks, but it isnt what killed this game for most people just what takes the blame. Them to factors in ANY kinda game would kill it. SMS just never got the cars to be detected right in the game. If the game doesnt know where your car is your screwed. That (to me ) is the problem with shift. The game just cant keep up with the on screen action or just doesnt process the info it recieves correctly. Either way its a broken game. :grumpy: Could of been arguably the best racer on ps3, but EA and SMS decide money was more important then a quality game. Knew that about EA, was surprised to learn SMS is the same way.
 
I'm just as amazed when I hear people say they don't get the lag in SU2 (or F1 2010 for that matter)... either there's considerable difference from one console to another, or people have varying tolerances for lag. I mostly play offline in race cars, so any lag over a couple of tenths is unwelcome, and when it gets to be half a second or more (as in SU2 or F1 2010) that's "unplayable".

I agree with the comment that we could have had arguably the best racer on PS3 ... to me, the ideal would be somewhere between the experiences of GT5 and NFS:S - but I could easily adapt to the different driving styles between the two if at least the lag were about the same, and especially if NFS could not only fix the lag but have some degrees of subtlety in the throttle (right now seems like the only leeway comes from the torque curve depending on engine revs).
 
You can get used to the lag but the point is you shouldn't have to. It's so utterly unrealistic as a result. And even getting used to it, it can still totally mess things up for you - quick changes of direction, over-correcting etc.

Getting an xbox soon as something of a freebie, was only planning on buying Forza 4 but may well pick up Shift 2 again also, if the response time is OK as people are saying. In most other ways I like the game a lot.

Praying the new Test Drive Ferrari game, by some of the same development team, doesn't have the same issues...
 
I wouldnt count on test drive being any better. From the looks of the videos it still has all the imput delay. The game has been delayed, maybe to try and fix it, but probably not. Alot of guys may disagree with me, (but I own the game), PCARS has the same imput delay. People claim it isnt there anymore, but as someone who only loads the game occasionally I can say its still very much present. Will they have it worked out by release of cars? Maybe, but you must remember they have been chasing this imput delay for a few years and a few games now and havent solved it YET. I said it before, I think its a problem in there pysics engine that they cant resolve. They have to much time and money invested in it to walk away from so there just gonna run with it and call it part of there driving experience. Ian Bell at one point even tried saying there wasnt any imput lag in shift2. Wasnt untill some videos started surfacing about it did he finally say there was a SLIGHT delay, but that it wasnt to bad. Claimed they would address it, put out 2 patches then pretty much just walked away. Yeah Ea sent them packing, BUT THEY WANTED PAID FOR ANOTHER PATCH,when the first 2 patches did nothing but fix the none existant ffb shift 2 had at release. So in my opinion SMS and EA are just alike all about profit first and the game is only there to get said money. Absolutly no project pride was shown by SMS in the whole fiasco.
 
My friend bought S2U for his xbox after playing it on my PS3 a couple of times. He hasn't mentioned noticing any difference in the feel of the controls.
 
You can get used to the lag but the point is you shouldn't have to. It's so utterly unrealistic as a result. And even getting used to it, it can still totally mess things up for you - quick changes of direction, over-correcting etc.

Exactly, THIS. Those of us who prefer the race cars at the limit know the lag can mean missing your marks by as much as the whole track width, or the delightfully inevitable tankslappers resulting from even trying to correct minor mistakes. My favorite is when the corrections are late and the rear wheels hook up with a kerb, then that "bzzzzzzzt" noise as your rear end comes right around.:ouch: That's when thinking of the more adamant "what lag?" comments I've read in other topics who admit they are using a controller and driver aids... yeah, that's hilarious.
 
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