Human Drama in Gran Turismo - A Driver Story

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GTP_2299
This is an 'RPG' idea for A-Spec and B-Spec.
If there is a better thread, please Mods move this post.

https://www.gtplanet.net/kazunori-yamauchi-hopes-to-acheive-human-drama-in-next-gran-turismo/
“The next step is exactly what you are experiencing here at GT Academy.
Racing is a human drama and I would like to achieve that in the next game.”


What follow is just a personal thought for the offline part of the game, the idea (Surely I am not
the first to think of it) is to put a story behind.

It maybe something as follow (e.g.):

Scene 1 - THE DREAM
You are a videogame player (I can't believe it...) and you dream of being a real driver..
Then, You find out there is a chance to participate to a sort of 'academy' event in Silverstone.
You'll be asked for a special license you don't have.
After getting normal licences you'll eventually get the special one (30/40 events like in GT5, instead of having voice
comments to help you'll get scene where someone is explain you how to do it.. ).

Scene 2 - BACK TO THE ACADEMY
You'll then compete with several drivers with different challenges. Maybe a couple of tough rival drivers would fit well (e.g. Iceman in Top Gun movie?)

Scene 3 - CHAMPIONSHIP 1..

Then the story may evolve going from minor Championships to Formula 1 or whatever, and of course different world locations.
You'll be able to create your team (B spec) having a mix of the two Specs.

There are, of course, tons of possibilities here.
- Maybe you start as a car mechanic who has tuning knowledge and you earn experience tuning cars for other (B-spec) drivers,..finally getting the chance to drive
- During the events you may find predefined (or random) problems like you cannot set the 4th gear, but you can set 3rd and 5th so that you have to manage the situation.
- Unexpected rain / Punched tyre etc...
- your team to be penalized to the last position of the grid due to a formal rule, which your manager didn't follow
- You get a car accident, and you are then forced to b-spec for a certain period



I'd like to know what you think
I think it could make the game more attractive, without necessarily influencing the hardcore part of the game.
 
I think that is the worst idea for a racing game I've ever heard in my life. Anything story related to a racing game is a cheesy catastrophe.

I want to race against competitive, aggressive AI in cars I enjoy racing on tracks I enjoy racing, so that when I win a race I will feel a sense of joy and elation I don't feel when I currently play GT A-Spec.

Conquering a challenge is what creates human drama in racing games, not cringeworthy storylines.
 
GT needs a game aspect. A career mode with some drama. Maybe not exactly as in the op but a simple low to high progression with racing series and points systems.

GT5 A spec was the worst joke ever.
 
How about you start as a playboy type single guy driving and racing sportscars and racecars carefree but as you progress and earn more money and if you don't immediately spend it, the game detects you're the sensible type and drops a wife and kids as default extra baggage into your car, making that you can only drive 4-seater cars from now on, and if you continue your tendency to save you'll eventually only be able to drive wagons and MPV's, then add DLC-only divorce papers as the only escape route.
Now that's human drama.
 
GT6 doesn't really need a "story" for A and B Spec, just better structuring on how the progession is made.

The comments on the latest news section and the Whining & Crying Thread are generating plenty of "Human Drama" anyway.
 
I still think they should go with my idea for a plot involving North Korean secret agents and aliens abducting cows...
 
No plot or script, just random events spread over the career mode ( separate from A spec and B spec ) with multiple branch of racing discipline to choose from to increase replay value. There's a good opportunity to integrate career progression level by competing online numerous championship events with preset rules against other real drivers, PD could add extra drama by turning on driver retirement when the car is badly damaged enough and credits spending to fix car damage.

The online championship can be divided by drivetrain, power level, tire types, race length, retirement, damage accumulation and player career level restrictions. With proper setup by PD, these events alone could take months and months to complete.

Another feature is to allow AI drivers to fill the grid on online championship - both career championship or not.
 
I can envision some type of open-ended, sandbox type environment similar to certain RPG's, but it would have to be kept very minimal i.e. the driving/racing component of the game needs to take center stage.

Artificially inserting a story would feel contrived. There's a lot of different ways to make racing interesting i.e. a career mode competing against unique AI drivers, who themselves earn credits and upgrade their cars/skills, like an NPC in an RPG game. Vary racing objects - it doesn't always have to be coming in 1st: finishing top 5 in an inferior car, award secondary prizes for things like clean racing, or consistent high placement in a racing series, etc...
 
GT needs a game aspect. A career mode with some drama. Maybe not exactly as in the op but a simple low to high progression with racing series and points systems.

GT5 A spec was the worst joke ever.

I think that award goes to B spec.
 
mmmmmm GT works because it is NOT that! Every game is nearly the same where it has to have( a usually poorly written story-line) Do you really trust PD with implementing that and getting all their other work done?
 
How about you start as a playboy type single guy driving and racing sportscars and racecars carefree but as you progress and earn more money and if you don't immediately spend it, the game detects you're the sensible type and drops a wife and kids as default extra baggage into your car, making that you can only drive 4-seater cars from now on, and if you continue your tendency to save you'll eventually only be able to drive wagons and MPV's, then add DLC-only divorce papers as the only escape route.
Now that's human drama.

:lol:👍!
 
How about you start as a playboy type single guy driving and racing sportscars and racecars carefree but as you progress and earn more money and if you don't immediately spend it, the game detects you're the sensible type and drops a wife and kids as default extra baggage into your car, making that you can only drive 4-seater cars from now on, and if you continue your tendency to save you'll eventually only be able to drive wagons and MPV's, then add DLC-only divorce papers as the only escape route.
Now that's human drama.

Haha, great idea ... and when you've reached the age of 60 calculated by the game-days gone by, from the heritage of your starved parents you suddenly get the opportunity to buy a really smart open-roof roadster with all kinds of knickknack fitted in - only to find out that you're too stiff to fold yourself into it and the draft creates you headache, because you've lost all your hair as time passed by - that's what I would call a perfect drama :dopey:
 
“The next step is exactly what you are experiencing here at GT Academy.
Racing is a human drama and I would like to achieve that in the next game.”

Doesn't add damage,proper sounds,actual decent offline racers(A.I)/Kaz Meme
 
As an added feature or one of many paths to take through the game, yes it's a good idea. As the only path no. There is lots of ways to design a career mode that I think can be a lot of fun even for jaded veterans like me, I just don't want to be forced to slog through hours and hours of racing suspect AI to get a big enough garage together to run online. As an optional path through the game, sure.
 
What I think is missing in A/B spec sections is a sort of thread to link the events.
The path it's too like: 'complete square 1 to get to square 2', and so on...

The proposal of OP does not affect the core part of the game and, being complementary, it could also be developed from other Sony employees.
I can't see how such addition can ruin the game.

Anyway, I think the A/B spec challenges should be more hard to win. It's absurd you can race with a car which is definitely too powerful for the event.

Some of the licenses are quite tough and you can get satisfaction.
Such balance should be applied to A/B spec events as well (IMO)

I wouldn't mind a General Difficulty setting like Very Easy - Easy - Medium - Hard - Very Hard (which could be applied to AI and requested times for licenses)
 
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This is an 'RPG' idea for A-Spec and B-Spec.
If there is a better thread, please Mods move this post.

https://www.gtplanet.net/kazunori-yamauchi-hopes-to-acheive-human-drama-in-next-gran-turismo/
“The next step is exactly what you are experiencing here at GT Academy.
Racing is a human drama and I would like to achieve that in the next game.”


What follow is just a personal thought for the offline part of the game, the idea (Surely I am not
the first to think of it) is to put a story behind.

It maybe something as follow (e.g.):

Scene 1 - THE DREAM
You are a videogame player (I can't believe it...) and you dream of being a real driver..
Then, You find out there is a chance to participate to a sort of 'academy' event in Silverstone.
You'll be asked for a special license you don't have.
After getting normal licences you'll eventually get the special one (30/40 events like in GT5, instead of having voice
comments to help you'll get scene where someone is explain you how to do it.. ).

Scene 2 - BACK TO THE ACADEMY
You'll then compete with several drivers with different challenges. Maybe a couple of tough rival drivers would fit well (e.g. Iceman in Top Gun movie?)

Scene 3 - CHAMPIONSHIP 1..

Then the story may evolve going from minor Championships to Formula 1 or whatever, and of course different world locations.
You'll be able to create your team (B spec) having a mix of the two Specs.

There are, of course, tons of possibilities here.
- Maybe you start as a car mechanic who has tuning knowledge and you earn experience tuning cars for other (B-spec) drivers,..finally getting the chance to drive
- During the events you may find predefined (or random) problems like you cannot set the 4th gear, but you can set 3rd and 5th so that you have to manage the situation.
- Unexpected rain / Punched tyre etc...
- your team to be penalized to the last position of the grid due to a formal rule, which your manager didn't follow
- You get a car accident, and you are then forced to b-spec for a certain period



I'd like to know what you think
I think it could make the game more attractive, without necessarily influencing the hardcore part of the game.

I love the idea, in fact while listening to GT4 soundtrack moonlight over the castle while on the road, I'm dreaming just even be a part in a racing team, and won major race because of everyone's team effort.
 
How about you start as a playboy type single guy driving and racing sportscars and racecars carefree but as you progress and earn more money and if you don't immediately spend it, the game detects you're the sensible type and drops a wife and kids as default extra baggage into your car, making that you can only drive 4-seater cars from now on, and if you continue your tendency to save you'll eventually only be able to drive wagons and MPV's, then add DLC-only divorce papers as the only escape route.
Now that's human drama.

Now thats a believable storyine hahaah 👍👍
 
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