- 5,139
- Connecticut
- Ridley-X4
I feel like the in-game descriptions in GTS are cryptic trash that doesn't tell me enough about how each setting works. For example, for the anti-roll bars. I saw someone's tune for the 330 P4 for the latest time trial, and it has the anti-roll bars set to ten on each end. I don't understand why, because I would've thought you'd want to tune the anti-roll bars to prevent oversteer, which is something I'd imagine the 330 P4 would be vulnerable to given its engine layout.
I have no idea how to tune the suspension, or even what various settings do like the compression and rebound. That's before we get into stuff like the LSD. I barely know how a differential even works. All I know for the suspension is that there's a bug with the ride height, where you get a higher top speed if you raise the front and lower the rear. Otherwise, I don't know if there's any real reason to do anything else with the ride height.
The only thing I think I'm decent at is tuning the gear ratio, where I think you want to tune the gears insofar you'd want it to be reaching the end of the rev range on a given section of track before you start braking, right? I also am not sure what's the difference between changing the top speed and the final gear ratio - they seem to have an identical effect of affecting all the gears' ratios. I think downforce is something I could tune for, too, especially given a track's layout (e.g. how much of the track is straight or uses high-speed corners), but even then, I'm not sure how to tune the downforce settings separately, like if I'd want the front or rear to have more or less downforce than the other. Would I, perhaps, want more front downforce in an FF car, like the Megane Gr.4?
Going back to that 330 P4 tune I saw, I also saw each pair of wheels had some camber. I thought you'd want zero camber for better acceleration, because more of the tire would be in contact with the road.
Is there a go-to guide or something, here? I feel hopelessly lost and that my best bet is to just copy other people's tunes. It feels like you need to already know how tuning works IRL to know how it works in Gran Turismo, whereas you should be able to learn everything in GT and then apply it to reality. This on-boarding is terrible, no wonder racing games are niche.
I have no idea how to tune the suspension, or even what various settings do like the compression and rebound. That's before we get into stuff like the LSD. I barely know how a differential even works. All I know for the suspension is that there's a bug with the ride height, where you get a higher top speed if you raise the front and lower the rear. Otherwise, I don't know if there's any real reason to do anything else with the ride height.
The only thing I think I'm decent at is tuning the gear ratio, where I think you want to tune the gears insofar you'd want it to be reaching the end of the rev range on a given section of track before you start braking, right? I also am not sure what's the difference between changing the top speed and the final gear ratio - they seem to have an identical effect of affecting all the gears' ratios. I think downforce is something I could tune for, too, especially given a track's layout (e.g. how much of the track is straight or uses high-speed corners), but even then, I'm not sure how to tune the downforce settings separately, like if I'd want the front or rear to have more or less downforce than the other. Would I, perhaps, want more front downforce in an FF car, like the Megane Gr.4?
Going back to that 330 P4 tune I saw, I also saw each pair of wheels had some camber. I thought you'd want zero camber for better acceleration, because more of the tire would be in contact with the road.
Is there a go-to guide or something, here? I feel hopelessly lost and that my best bet is to just copy other people's tunes. It feels like you need to already know how tuning works IRL to know how it works in Gran Turismo, whereas you should be able to learn everything in GT and then apply it to reality. This on-boarding is terrible, no wonder racing games are niche.