- 3,756
- London, Ontario
- voodoovaj
Rant. (update, to clarify, I hate the tire wear when combined with the penalties)
Before I get really into it, aside from any issues with tire wear, why can't we set the tire wear to more than 10x? PD serves up races with 12x and more so how are we supposed to test? But aside from that annoyance. I am REALLY sick of the tire wear
Worse is that the only REAL deterrent to driving like a jerk, the penalty for running people off the road, is either 4 or 5 seconds.
We need the 10 second penalty back. Full stop. Done. I am not sure why it was removed. I don't believe the time was the issue. 10 seconds needs to be implemented again, especially because the tire wear sucks.
Here's why I have an issue with it. If some tool knocks you off track, they get 4-5 seconds penalty, but you are hosed until the pit stops because that slide they caused ruins your tires. I was losing more than a second a lap because of being knocked off track. 12x wear means that one slide is the equivalent wear of 12 SLIDES! Then, again because of the multiplier, if I pit early to fix my tire issue, I screw myself because at 12x wear, pitting 1 lap early is the equivalent of pitting 12 LAPS sooner if tire wear was at 1X. 12 LAPS! That's an enormous difference.
So, from a penalty standpoint, who REALLY got screwed here? I mean, the system did it's just in doling out blame, but in practice, the victim experiences the real penalty. Not only did I lose time throughout the race, but the DR and SR takes a hit because of it, more so than the aggressor (because dropping through the field will cause some inevitable contact and knocks against your SR.
Aside from the far too aggressive wear, why is wear EVER turned off? The handling and pace difference is so different as to be completely different tires. Why isn't "wear off" simply 1x wear with 0 wear occurring after 95% or so? Why do we practice with no wear, qualify with no wear, then get tossed into a race with excessive wear with the expectation that everything will be alright?
If PD wants to force pit stops, then they should be force fuel stops rather than forcing tire stops. Let us adjust our starting fuel load so we can have a pit strategy and then let the chips fall where they may! While they are at it, they need to rethink the impact of their tire wear multiplier. Or, if they want to force tire stops, make the races longer! Have 1 race C every hour instead of two. Make wear 5-6 x rather than 12-13x.
I've accepted it to this point because PD changes things as the game goes on, but these two aspects have been like this for a long time now and I had to voice my utter distaste for what they've done (or failed to do).
Before I get really into it, aside from any issues with tire wear, why can't we set the tire wear to more than 10x? PD serves up races with 12x and more so how are we supposed to test? But aside from that annoyance. I am REALLY sick of the tire wear
Worse is that the only REAL deterrent to driving like a jerk, the penalty for running people off the road, is either 4 or 5 seconds.
We need the 10 second penalty back. Full stop. Done. I am not sure why it was removed. I don't believe the time was the issue. 10 seconds needs to be implemented again, especially because the tire wear sucks.
Here's why I have an issue with it. If some tool knocks you off track, they get 4-5 seconds penalty, but you are hosed until the pit stops because that slide they caused ruins your tires. I was losing more than a second a lap because of being knocked off track. 12x wear means that one slide is the equivalent wear of 12 SLIDES! Then, again because of the multiplier, if I pit early to fix my tire issue, I screw myself because at 12x wear, pitting 1 lap early is the equivalent of pitting 12 LAPS sooner if tire wear was at 1X. 12 LAPS! That's an enormous difference.
So, from a penalty standpoint, who REALLY got screwed here? I mean, the system did it's just in doling out blame, but in practice, the victim experiences the real penalty. Not only did I lose time throughout the race, but the DR and SR takes a hit because of it, more so than the aggressor (because dropping through the field will cause some inevitable contact and knocks against your SR.
Aside from the far too aggressive wear, why is wear EVER turned off? The handling and pace difference is so different as to be completely different tires. Why isn't "wear off" simply 1x wear with 0 wear occurring after 95% or so? Why do we practice with no wear, qualify with no wear, then get tossed into a race with excessive wear with the expectation that everything will be alright?
If PD wants to force pit stops, then they should be force fuel stops rather than forcing tire stops. Let us adjust our starting fuel load so we can have a pit strategy and then let the chips fall where they may! While they are at it, they need to rethink the impact of their tire wear multiplier. Or, if they want to force tire stops, make the races longer! Have 1 race C every hour instead of two. Make wear 5-6 x rather than 12-13x.
I've accepted it to this point because PD changes things as the game goes on, but these two aspects have been like this for a long time now and I had to voice my utter distaste for what they've done (or failed to do).
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