I have noticed a ray tracing bug in GT 7 and have searched to see if anybody else is having the same issue but haven't found anybody talking about it. Here's what I've found.
When ray tracing is enabled for replays, sometimes a bug occurs where the cars don't show up in the reflections. Their shadows show up in the reflections. If their headlights are on, their headlights show up in the reflections but the actual cars don't. Usually a reboot of the game fixes this but not always. Even if the reboot solves the issue, after about an hour or so the issue returns.
As you can see in this image the car on the left should be reflecting on the car on the right, but only it's headlight is.
I can overide this bug by clicking the "prepare camera" option which suddenly brings the reflection back.
This is how the reflection should be normaly when the ray tracing is working properly.
Anybody else experience this issue? Hopefully the devs are aware of this issue and it will be fixed. It's super distracting to me as ray tracing is one of the key next gen features.
When ray tracing is enabled for replays, sometimes a bug occurs where the cars don't show up in the reflections. Their shadows show up in the reflections. If their headlights are on, their headlights show up in the reflections but the actual cars don't. Usually a reboot of the game fixes this but not always. Even if the reboot solves the issue, after about an hour or so the issue returns.
As you can see in this image the car on the left should be reflecting on the car on the right, but only it's headlight is.
I can overide this bug by clicking the "prepare camera" option which suddenly brings the reflection back.
This is how the reflection should be normaly when the ray tracing is working properly.
Anybody else experience this issue? Hopefully the devs are aware of this issue and it will be fixed. It's super distracting to me as ray tracing is one of the key next gen features.