i want to smack ea for shift 2...

eminembeastfan2

(Banned)
103
United States
MD(MaryLand)
ismashu1994
They make the game impossible. I can barly drift on that game and getting number 1 in a drift race is hard because the physics or whatever is so bad that I can't control the hard. I just want to really smack ea for making a ****** control with shift 2 other than that it's a great game... I mean come on I can drift on gran turismo without any problem... Atleast they could of improve the handling on shift 2 before they released it or come up with an update to improve it...
 
Sorry? You were expecting...?

Probably a game where the controls react promptly instead of a game with more than half a second of imput lag making it difficult to race and almost impossible to drift... because drifting depends more on instant reaction...

Why is that too much to ask?
 
I'm not sure if I'm the only one who does this, but, as a person who favours realistic driving game over arcade games, I will always find out before hand if the game in question is realistic or not. Given the history of NFS and it's arcade style games, I don't see why we should expect a GT quality simulator out of nowhere.

That said, EA shouldn't have been marketing Shift 2 as a Forza or a GT quality simulator either.
 
I have to admit, the control lag is really annoying, but not to enough of an extent that you can't learn to work with it. Persistence really does pay off, and the satisfaction value you get from sticking with it is worth it.

The one thing I learned first when tackling the drifting in Shift 2 was to use lower powered cars until you get used to the wonky handling. I used the 240sx reward car to complete all the drifting events, and after getting used to the input lag, managed to complete all the events in first place.

I've also found a great, almost universal, tune for drifting. It also works well enough to run on cars that have all the drag components added too. In the first London drift event it managed to get me over 2000 points with a fully drag modified Jaguar E-Type.
(I'm running on PS3 with a DS3 using Renown Tuning's controller settings)

(almost) Universal Drift Settings - All aids must be off.
Tires and Brakes
F. Tire Pressure - 25
R. Tire Pressure - 20
Brake Balance - 47
Brake Pressure - 3

Alignment
Steering Lock - 35
Caster Angle - 25
F. Toe Angle - 5
R. Toe Angle - 30
F. Camber - 0
R. Camber - 15

Stance
F. Ride Height - 0
R. Ride Height - 3

Differential
L. Slip Acceleration Lock - 4
L. Slip Decceleration Lock - 4
L. Slip Preload - 0
Visco Electronic Lock - (Default)

Aerodynamics (Where applicable, not a necessity)
F. Downforce - 50%
R. Downforce - 100%

Springs
F. Sway Bar - 6
R. Sway Bar - 5
F. Spring Rate - 6
R. Spring Rate - 5
F. Bump Stop - 0
R. Bump Stop - 0

Dampers
F. Damper Fast Bump - 2
F. Damper Slow Bump - 4
F. Damper Fast Rebound - 2
F. Damper Slow Rebound - 3
R. Damper Fast Bump - 2
R. Damper Slow Bump - 3
R. Damper Fast Rebound - 3
R. Damper Slow Rebound - 4

Drivetrain
Final - 3.00
1st - 1
2nd - 4
3rd - 3
4th - 2
5th - 1
6th -
7th -


For 6 and 7 speed boxes double up on 3rd and 4th gears, so for a 6 speed box use 3/1/4/3/3/2/1, and a 7 would be 3/1/4/3/3/2/2/1.


These settings took me from a 2 lap London score of around 1400 up to over 2000, and so far have worked with varying degrees of success on the vast majority of RWD cars, even the Porsches work well with it.
I've tried them on 4wd's and they're shockingly bad.
 
I'm not sure if I'm the only one who does this, but, as a person who favours realistic driving game over arcade games, I will always find out before hand if the game in question is realistic or not. Given the history of NFS and it's arcade style games, I don't see why we should expect a GT quality simulator out of nowhere.

That said, EA shouldn't have been marketing Shift 2 as a Forza or a GT quality simulator either.

The question is not if its arcade or sim... the question is why is it so hard for the game to react to the player imput - either way (sim or arcade)... Not to mencion the enumerous unfixed bugs the game is plaged with...
 
Crap, I thought they fixed the input lag.I was just about to give it another shot.Funny tho I didnt have much trouble drifting.I learned the drifting before I learned how to time the steering ... which I nver really learned.
TBh I dont think its a glitch or whatever it was their cheap attempt at making the car seem "heavy".But obviously lag dont = realistic physics.
 
I mean come on I can drift on gran turismo without any problem... Atleast they could of improve the handling on shift 2 before they released it or come up with an update to improve it...

I don't drift, on drift mode....but for sure Gt5 is much easier game all around
 
Bugs, bugs, bugs. And a real crappy handling... But still a good game for what it offers in terms of cars and tracks.
 
Found it brand new dirt cheap.

The steering lag and slidy physics makes it impossible to drive any higher class, fast car.
 
Drifting used to be hard for me in Shift 2, now its borderline ridiculously easy. I found a a perfect drift car (BMW M30) and I shatter all records with it. Its slow in a straight line but man can it throw up smoke.

I found it easy for the higher series to either run a works car (works car must originally be from a lower class because it seems the AI runs at a pace that's never far off from yours) and have it as maxed as possible. Running a D car at 498-499, C at 998-999 and B at 1498-1499 seems to give the player a huge advantage for some reason.
 
Yea, some call it input-lag. But, you just saying ''I wanna smack EA'' just because you havent learn drifting in NFS yet? Sure it takes some time, but really?
 
Drifting used to be hard for me in Shift 2, now its borderline ridiculously easy. I found a a perfect drift car (BMW M30) and I shatter all records with it. Its slow in a straight line but man can it throw up smoke.

I found it easy for the higher series to either run a works car (works car must originally be from a lower class because it seems the AI runs at a pace that's never far off from yours) and have it as maxed as possible. Running a D car at 498-499, C at 998-999 and B at 1498-1499 seems to give the player a huge advantage for some reason.

Yes it is easy drifting with the BMW M3 E92


Yea, some call it input-lag. But, you just saying ''I wanna smack EA'' just because you havent learn drifting in NFS yet? Sure it takes some time, but really?
There is no input-lag on shift 2... It is truely impossible to play I am having trouble passing the Time Attack World Championship because of the handling sucks I can't( I have tried GTR R35 and Pagani Zonda F and still impossible to win... All because of crappy handling from Shift 2... on gran turismo I never have problem winning except the x1 challenge... But other than gran turismo is 100x better than shift 2. I don't need pratice... if the game doesn't have a good handling to begin with than the problem lies with the creator of the game...I mean I am good on every racing game I tired so far with LFS( Live for speed) I can even drift on the mouse with no pratice... but come on shift 2 I can't drift and on controller atleast not on all cars and all RWD cars should be able to drift easily or atleast hold the drift for more than 2 seconds... that should be easyer than drifting with the mouse on lfs... I mean seriously the controls suck for Shift 2. Even some other pc games like GTR 2 and GTR Evolution has better handling than shift 2... and I played them I could name alot more games that has better handling than Shift 2 that I have played...
 
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Not the E92. I'm using the E30.

cool Never tried the E30 but E92 good enough enough for me but can't do those tight turn drifts with shift 2... and I just tried with ACR(auto club Revolution) and I am fine with that game to easy to control unlike shift 2... And I am using my ps3 controller for that pc game and I just started to...
 
cool Never tried the E30 but E92 good enough enough for me but can't do those tight turn drifts with shift 2... and I just tried with ACR(auto club Revolution) and I am fine with that game to easy to control unlike shift 2... And I am using my ps3 controller for that pc game and I just started to...

The only impossible one is Eibsu Touge. I don't think you could drift on that track if you were on a tricycle its that narrow.
 
The only impossible one is Eibsu Touge. I don't think you could drift on that track if you were on a tricycle its that narrow.

It's the only "circuit" where I can't even break 100 points. I think it would still be an impossible mission even with a huffy slider!
 
The only impossible one is Eibsu Touge. I don't think you could drift on that track if you were on a tricycle its that narrow.

It would be possible on gran turismo :P but no no shift shift handling sucks badly... I know they worked hard to make the game but F*S they needed to make the handling better and fix the game up a bit I can tell so many things wrong with shift 2. Never tried shift 1 so can't speak for that but have tried pro street and the handling was a little better in there that I can beat every races and drifting compitions... But in shift 2 impossible I can't even complete some races and drift event in 1st place
 
It's the only "circuit" where I can't even break 100 points. I think it would still be an impossible mission even with a huffy slider!

Oh yes. It is a nightmare. My best score was 62. I'm glad its only used once. On the other hand my favorite is Irwindale because the AI for some reason can't drift there and its easy to win.
 
From memory Shift 1 wasn't quite as bad, but was still a steep learning curve. I couldn't drift that game at all, but that was also before I had access to great resources for tuning tips.
Sure, the handling model is no GT5, but that's just one reason why I like it - It's more challenging, more of the time.
There's a much greater satisfaction from winning in Shift 2 because not only have you tuned the car right, (or chosen the ringer car for that group) out-driven the much better AI, AND you've also overcome the flawed physics to master everything. With GT5, for me at least, it's become a case of sticking the super-sticky tyres on and driving past all the moving obstacles that are the so-called AI. Then simply race off all by yourself for the remainder of the race.
(Of course, you could say "Racing soft tyres don't give realistic levels of grip,,," Well, none of the tyres in GT5 do. If you truly believe some people in the GTP community then Comfort tyres are the only ones that give you real-world grip. Sorry, but every driver on the road would be dead by now, along with all the pedestrians. Besides, when you set out to win a race, you only fit the best. I don't see any Formula 1 cars currently running with a Prius engine and classic cross-ply tyres.)

In my personal opinion GT5 feels like a clinical and cold, Hi-def advertising platform for the car makers, whereas Shift 2 has much more long-term playability, and crucially, challenging fun.

EDIT: Favourite drift circuit is definitely London Millennium. Such a shame it's not scored the same as in Shift 1. I seem to remember you could run around the inner loop all day and it would continue to count the score. Well, I guess I'll just have to put up with a lowly 2200 or so from 2 laps in the E-Type.
 
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From memory Shift 1 wasn't quite as bad, but was still a steep learning curve. I couldn't drift that game at all, but that was also before I had access to great resources for tuning tips.
Sure, the handling model is no GT5, but that's just one reason why I like it - It's more challenging, more of the time.
There's a much greater satisfaction from winning in Shift 2 because not only have you tuned the car right, (or chosen the ringer car for that group) out-driven the much better AI, AND you've also overcome the flawed physics to master everything. With GT5, for me at least, it's become a case of sticking the super-sticky tyres on and driving past all the moving obstacles that are the so-called AI. Then simply race off all by yourself for the remainder of the race.
(Of course, you could say "Racing soft tyres don't give realistic levels of grip,,," Well, none of the tyres in GT5 do. If you truly believe some people in the GTP community then Comfort tyres are the only ones that give you real-world grip. Sorry, but every driver on the road would be dead by now, along with all the pedestrians. Besides, when you set out to win a race, you only fit the best. I don't see any Formula 1 cars currently running with a Prius engine and classic cross-ply tyres.)

In my personal opinion GT5 feels like a clinical and cold, Hi-def advertising platform for the car makers, whereas Shift 2 has much more long-term playability, and crucially, challenging fun.

EDIT: Favourite drift circuit is definitely London Millennium. Such a shame it's not scored the same as in Shift 1. I seem to remember you could run around the inner loop all day and it would continue to count the score. Well, I guess I'll just have to put up with a lowly 2200 or so from 2 laps in the E-Type.

The only races which are actually not that bad are the endurance races. The AI seems to be not good at running consistent laps for more than 5 laps.
 
Back on the drifting theme, the settings I posted on the previous page have really given me some great scores now. Using the Jaguar E-Type I managed to double my best score at Rustle Creek, which I previously struggled to get over 300 with. Today I managed a 731 over a single lap, here's a snippet.



If you really are struggling with drifting just give those settings a try, you've got nothing to lose if you're struggling anyway!

Not sure this will work, my Autolog scores page
 
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