Probably right, but out of curiosity I'm going to fire up Shift 1 to see what it was like![]()
zhunterGive me Ferrari 458 Italia SMS Studio!!! Why the hell there isn't any Ferrari in S2? Ferrari is the most favourite car brand in GT5 and Forza 3, especially the 458, great driving, bada$$ engine sounding.
I guess Ferrari doesn't give SMS a f about their product, or SMS just hated them lol... too bad, you lost so much fun without Ferrari cars, just my $0.02.
I couldnt care less about Ferarri. Never cared for most of thier cars, dont know why. Always seemed very over-hyped I guess. I would only get it for the PS3.
3: There is a HUGE difference in default vehicle settings compared between the two titles. S2U's default vehicle settings are absolutely horrible. Essentially every vehicle in S2U needs immediate work to the suspension, tires, steering, brakes, and so on. The default settings aren't even up to par with standard road use. It's as if SMS just got completely lazy.., or was unable to provide adequate default settings due to time constraints for launch.
This is NOT how it is in S1. Every vehicle in S1 is drivable right off the lot.., and have MUCH better base default settings to start with.
4: It's obvious that BOTH S1 and S2U have the same "center axis" steering. IMO (as well as many others here) S2U's vehicles have the rear ends kicking out just as much as the previous title.
S2U does suffer from the exact same problem with the rear end kicking out from using a center axis steering system. Have you not tried the chase cam in S2U? It's visually the same.., but a major difference is the tire scrubbing is either extremely faint or non existent.
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<prop name="Name" data="ChaseCam" />
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<prop name="VelocityOriRatio" data="0.1" />
<prop name="TargetPertubationScale" data="1" />
<prop name="Pos" data="ChasePos" />
<prop name="RearPos" data="ChasePos" />
<prop name="PosOffset" data="0;0.525;0.156" />
<prop name="OriOffset" data="-0.06;0;0" />
<prop name="RearPosOffset" data="0;1.0;0.256" />
<prop name="RearOriOffset" data="-0.18;0;0" />
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<prop name="NearZ" data="0.2" />
<prop name="FarZ" data="4500" />
<prop name="CutOffZ" data="550" />
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<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.02;0.015;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.0035;0.0035;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="15" />
<prop name="SpeedShakeMinSpeed" data="25" />
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<prop name="HideCarRearLook" data="false" />
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<prop name="RenderHelmet" data="false" />
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<prop name="AllowCycle" data="true" />
<prop name="AllowCycleAI" data="true" />
<prop name="HeadPhysicsType" data="2" />
<prop name="UseChaseLook" data="true" />
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<prop name="WideHUDMode" data="2" />
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<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="5.2" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="15" />
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<prop name="Name" data="ChaseCam" />
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<prop name="TargetPertubationScale" data="1.0" />
<prop name="Pos" data="ChasePos" />
<prop name="RearPos" data="ChasePos" />
<prop name="PosOffset" data="0;0.525;0.156" />
<prop name="OriOffset" data="-0.06;0;0" />
<prop name="HeadPhysicsScale" data="2;2;4" />
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<prop name="FOV" data="1" />
<prop name="FOVMax" data="1.5" />
<prop name="FOVMaxSpeedMPH" data="110.0" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.2" />
<prop name="FarZ" data="800" />
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<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
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<prop name="HideCarRearLook" data="false" />
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<prop name="UseChaseLook" data="true" />
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I really don't know how to address the concept that there is "centre point steering" in a game with a 4 point 3d suspension and tyre model with a ridiculous number of inputs. Imagine if someone said - I don't know - "GT5 is pretty good, but you can very obviously see they use 2d sprites so the cars drive funny". It's the kind of thing where "not even wrong" is really the only way to conceptualise how wrong it is.
Funny I was wondering about the samething- was Shift 1 PC worth visiting after I saw the Ferrari DLC you could use with it. Could you not use the Ferrari DLC with Shift 1 PC? Sounds like you can't