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Despite the expected and sometimes hilarious sillyness, there are some good questions here. Some top ranking material up to this point:
. . . . . . . ^ A company making a product that sold 9 million units at $50 a pop would certainly have the capital to invest in a stronger workforce, no? Where is the money going? What percentage goes to the corporate heads at Sony? I understand Kaz desperately wants to keep the 'soul on display' when making these games, but hiring more modelers to shorten the 6 man-month-per-car conundrum should have no effect on the soul or intimacy of Gran Turismo. None. He and his closest crewmembers need to spend more of their extremely precious time on more important things now.
After these great questions from you guys, I just want to expand on a topic that has been mentioned but not propertly asked in my humble opinion:
What are your thoughts on a full blown Custom Event Creator- you know with the ability to string races into a points championship, set parameters, choose classes or even individual opponents and tune them, etc- giving your game infinite replayability, online AND offline?
(yes I know the recent silverstone presentation says GT6 will have a championship creator- but that has the word "online" firmly attached to it which is a bit worrying to say the least..)
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Yep, you highlighted the best material so far, especially regarding the AI. It's really just mindboggling why it hasn't been seriously improved, or why they haven't hired people who can create competitive, realistic AI. My questions:
Firstly I would make sure he would not give any vague answers, otherwise I would be wasting my time.
1. Do you think having 1000+ cars is really that great when for several given categories you couldn't fill a grid with 12-16 unique, or current cars? (ie pickup truck races with 3 different vehicles, Supercar Nostalgia Races with 5 different cars with several Miuras looking identical, dated car list like DTMs and Le Mans)
2. In what categories do you think Forza is superior to GT, and how would you address this? In what categories do you think GT is better than Forza, and why? After considering this, do you think from an objective comparison that GT is better?
3. Why do you think Forza has grown into Gran Turismo's main competitor, with several fan requested features that GT does not have (more realistic damage appearance, 'better' sounds, Livery editors, a more rounded car list) despite the first Forza Motorsport game being made after GT4 was released? What would be your solution to this?