If you got to ask Kazunori three questions...

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A lot of these questions are only complaints and/or wishlists followed by a question mark.

What, you think we're gonna ask Kaz personal questions or something? We want to know whether the next GT will have the things we want and/or fix the things we dislike about the series, not what Kaz's favorite band is. :lol:
 
Will you make the H shifter realistic, like it was in GT5P or maybe even better?
Will you give people the choice of different wheel diameters, widths and offsets, as wheels are probably the most important part of giving a car a personal touch, along side a livery maker?
Can I have a job at PD?
 
A lot of these questions are only complaints and/or wishlists followed by a question mark.

Ignore them. There's plenty of diamonds to be found in this pile of coal. This thread is obviously perfect troll bait, but we need not actually feed them..
 
1. Will this game truly push the PS3 to it's limits, or is there still a little more left in the system?
2. Have you started any form of testing out the architecture and limits of the PS4 for future GT incarnations?
3. How much impact have other racing games had on you and have the given you any inspiration for new features or pushed you to go beyond what you thought you could do?
 
1) When is the best time to do things?
2) Who are the most important people to work with?
3) What is the most important thing to do at all times?
 
I have only 1 question.
My question is:
- "Can I join your development team in Tokyo to realize real fun circuits and rally circuits and finally see the novelty in the field of the proposed circuits in your game, because all circuits with flat width of airport runway I saturate".

Corsica, Croatia, Spain, montains, high climbing tracks. Because im tired of driving on circuits that looks more or less all.

We have: Nürburgring, Costa di almafita, Citta di Aria, Monaco, Eiger, Bathurst who are a bite more "punchy" tracks. It's all. so 1/15 of all tracks.
I want a Rally special in Corsica or somewhere else.... roads on 20km with traps, bumps and strictures, every where. please !
 
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Will gt6 havs livery editor ?
what about online improvmenet?
what about head to head racing mode and track day in online and offline?
 
Are you finally going to give us a livery editor already? Probably not, since GS's pre-order pack includes "customizable paint chips", but really, PUT ONE IN ALREADY! This is not optional any more!

"Multiple aero parts" means nothing. Will customization finally be up to Forza's level?

Why did you bother rebuilding the course generator instead of giving us a manually controllable course editor? Or just using those environments to create free-roam maps?

CHEATY SUPER BONUS EXTRA QUESTION I'M NOT SUPPOSED TO ADD BECAUSE I ALREADY HAVE THREE: When you finally get around to adding free roam, will you also add a selection of "pace car" lightbars? Heh heh.
 
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Yup. Stick with this one, not use it properly, derail it, or not use the threads we can post our thoughts in so we can waste another opportunity to explicitly let PD know what we're thinking/asking without there being a ton of clutter. Thanks people who wasted that other thread. It's appreciated soooo much.



1. Will free roam be possible at locations like Andalucia or is it being considered for future GT titles?

2. Is tuning going to be more extensive (taking into consideration that hacking in GT5 was a positive to many) and will there be significantly more tuning parts available?

3. With GT6 having the ability to be accessed from multiple devices including PC's, will the sharing of custom tracks and photos be easier, along with online races/series/leagues being more easily known and spread (considering that finding a race, or room, online in GT5 seemed to be limited)?
 
1. Will there be Porsche in GT6? If not, how does it stand between PD and Porsche/EA right now?

2. What will the livery editor be like, if there is one?

3. Do you even lift?
 
1. What aren't you able to accomplish in GT6 that you want to in GT7?

2. How long do you plan to continue the Gran Turismo franchise? GT8?

3. Will the best tracks from previous GTs eventually return, either in GT6 or in GT7?
 
1.Do you have good ears?
2. How many employes are working on sounds?
3. Why does your development team can't get the sound right?

;)
 
1. Do you listen to the feedback from GT users and act upon it?

2.Would you ever consider having play modes on gt6? ie: Easy Hard Very Hard.

3. This is not a dig but Forza has far better graphics when viewed on a full 1920x1080p hd tv with HDMI connections are you going to overtake Forza on the graphics view with gt6?
Thanks.
 
1: Have you ever played Forza/NFS Shift/ PC Simulators for fun/ to see what the competition is like?

2: Have you ever thought of expanding your studio to further increase the progress and quality of the real driving simulator?

3: If there wasn't a such thing as hardware/ graphical/ license limitations, what would your perfect Gran Turismo look like?
 
1. What you think about GT haters and what feedback you will like to send them live?

2. If the fans threatened you by not buying your game anymore because the lack of Porsche thats not in the game, would you finally buy a license to have permission from Porsche or will you just make premium RUFs?

3. Can I work in Polyphony Digital if I have a masters degree as a software engineer or you just hire your own kind?
 
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1. Why is it so difficult for PD to get proper engine/car sounds when most of other racing games these days get them correctly done?

2. Why isn't PD doing anything to get Porsche into GT6 or at least to get the latest line up of RUFs?

3. Why does PD say 'these cars are brand new to the series', when they are usually outdated by a year or two and why can't we have more non-Japanese cars in GT6?
 
1) What is your name?

2) What is your quest?

3) What is the airspeed velocity of an unladen swallow?


Sorry. I couldn't let the opportunity to say this go to waste. :P
 
1. Why is it so difficult for PD to get proper engine/car sounds when most of other racing games these days get them correctly done?

2. Why isn't PD doing anything to get Porsche into GT6 or at least to get the latest line up of RUFs?

3. Why does PD say 'these cars are brand new to the series', when they are usually outdated by a year or two and why can't we have more non-Japanese cars in GT6?

While the first question would be somewhat legitimate (although offensive - don't count on ever getting an interview with him again), the second question is complete nonsense as you're making up a fact that you have no idea about what is actually going on. The third question is just wrong, as the cars by definition are new to the series even if they are two or three years old - because they haven't been in Gran Turismo before. "Why can't we have more non-Japanese cars in GT6?" Correct me if I'm wrong, but it seems to me like they've been announcing more non-Japanese cars at every single presentation so far.

Now, if I may rephrase your questions:

1. Engine sounds are a big concern for the GT community. Do you agree with the criticism and are there any plans for improvements in the area of sounds?

2. What is the latest on the Porsche front? Is there any chance of you obtaining a license in the near future? If not, how about RUF?

3. Personally, I (sangdude82) feel that there are not enough cars from outside of Japan in GT6. How was the list of cars selected, and can I hope for more cars from outside of Japan to be announced later on, or in upcoming DLC?

That's how you conduct an interview. The last question is still a bit silly if you ask me, but at least I tried...
 
1. Why are so many older original courses missing in latter games?
2. What happened to the Gran Turismo Concept Car from the 1st game?
3. Do you like to read and watch Hetalia?
 
eran0004
That's how you conduct an interview. The last question is still a bit silly if you ask me, but at least I tried...

Lol yeah, I guess that I was asking from a GT fan/player point of view. As you would know, a lot of us feel the same way. So they were way too straight forward to be used at an interview. Thanks for rearranging the words and sentences better if they were going to be asked at Kaz :)
 
1. Why other developers can put decent sounding engines in their games (Forza, NFS, CARS) and you, after all those years, still can't?

2. Why there are so many derivatives of certain cars, like MX-5s, Skylines, etc.? Don't you think it's dishonest to state having over 1,000 cars in the game in these circumstances?

3. Why there is no tyre/fuel wear and damage in most races? Don't you think that the players should at least have a choice to turn them on?

Don't get me wrong if you think that these are too rude or offensive - I just want GT6 (and GT series) to be as good as you'd like it to be.
 
:lol: I love how everyone takes this so seriously.

1) What's your favourite track/corner complex in-game?

2) Will GT6 have a mode which, incorporating the Move controller, will allow us to physically wash our cars (because we're wierd like that :sly:)?

3) If you made an open-world game, where would it be located?

doodlemonoply
1) What is your name?

2) What is your quest?

3) What is the airspeed velocity of an unladen swallow?

Sorry. I couldn't let the opportunity to say this go to waste. :P

:sly:
 
1.- Will GT6 have 360° view on external, third person cam? In GT5 it wasn't possible to look the car from the sides.
2.- Will the Ferrari Testarossa be in the game, whether at release date or as DLC? Outrun-like convertible version or option in GT Auto?.
3.- Will the track creator tools be good enough to recreate the Sudschleife?

Bonus 4th question: Why is SRF forced on (enabled) in special events and in GT Academy? It's unrealistic.
 
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1. Is there going to be any other tracks at launch & what tracks are planned for DLC?
2. What other standard cars were premiumized?
3. What type of customization do you have in mind? Please be specific.
 
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