If you got to ask Kazunori three questions...

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1. What is the Criteria on what cars and manufacturers appear in GT?
2. How much contact occurs between PD and car manufactures especially the American and European car makers?
3. Were you surprised at the Success of the Original GT Game in America and Europe?
 
1. What does it feel like to be a Race Car driver in real life as well as a game developer and how does that experience affect your game (Gran Turismo)?

2. A question about what we can expect from the event format in GT6.

3. Did the development of GTPSP affect GT5's development?
 
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1. What is more important, Gran Turismo or your real life racing?

2. When you or any of your team play GT have they/you never thought to yourself, "These sounds are nothing like reality, we really need to sort them out"?

3. Why do you give out release dates when you clearly cannot get things ready in time?

Or

Why do you not employ more staff?
 
1. Will there be AE86 Premium`s? (Even rFactor, old car sim has an AE86 with cockpit, added by the Devs themselfes!!)
2. What happened to modifying steering lock for more drift angle and adjustable dampeners with more stroke? (For those of us who dont wanna drive washboards)
3. Will there be better implementation of force feedback & a clutch pedal-axis as well as configurable axis deadzones, curves etc for G25/27 wheel? (Even rFactor..)
 
We know there are going to be Standard, Upgraded Standard and Premium cars:

- Will all the Standard and Upgraded Standard cars have flickering headlights ? And working horns on all non-racing cars ?

- Will all the Standard cars in GT6 be updated via patch to Upgraded Standards ?

- Will the Standard and Upgraded Standard cars have the same physics as the Premium cars ? If not, is there going to be an update for this ?
 
1. Why can't you get a license from EA for PD to add Porsche in the game?
2. Why don't you allow any customization to all of the cars in the game?
 
I only have one question at this point - Why did you not reveal anything relative to the car customization at TGS 2013 like you said you would?
 
I only have one question at this point - Why did you not reveal anything relative to the car customization at TGS 2013 like you said you would?

This is the only thing I am genuinely interested in. Perhaps an interview will reveal something about the customization. Maybe not, though. My estimate is that there's a 85% chance of disappointment, but then again, the 15% probability of hope could be addressed in a day one patch. Who knows?

Oh, God now I'm talking like a middle-aged, eccentric game developer who thinks he's a full-fledged race car driver. :( :P
 
1. Will you ever change the 90's attitude and really move GT series forward?
2. Did you ever think that PD's PR doesn't work as it should?
 
1.-Have you ever thought about leaving the franchise?

2.-When was the last time that you visited PD's headquarters?

3.-What exactly are you trying to do with the franchise.
 
1. Do you think GT Career races prepare young drivers for the racetrack?
2. With over 1200 cars and 40 tracks, why does the Career Mode AND Seasonal Events seem to make such limited use of these resources?
3. Is Cabernet and Zinfandel a big part of the brainstorming process?
 
1 why no copy/delete option in tuning menu
2 why are you guys and the guys at turn 10 failing to see what us the people who play your game really want ?
3 when are you going to stop slacking with cockpit views (standard cars)

... fair question imo
 
1. Is this a racing simulator or a driving simulator?
2. If it's not a racing simulator, why? Most of us drive a car in real life. Racing is fun. Driving is boring.
3. Can we please get a racing simulator that simulates all the major variations of professional and amateur racing? Please?
 
Why are you so concerned about modeling the stars and moon when most of the cars sounds are incorrect?

Why can't we change the wheels on all street cars?

Do you hate drag racing?
 
1. Is this a racing simulator or a driving simulator?
2. If it's not a racing simulator, why? Most of us drive a car in real life. Racing is fun. Driving is boring.
3. Can we please get a racing simulator that simulates all the major variations of professional and amateur racing? Please?

To answer #1 every GT game says "The Real Driving Simulator" on the cover
 
1. Where are the endurance races???
2. Will you bring back all classic tracks from previous GTs (midfield,smokey mountain, swiss alps........)
3. Will there be a modern F1 car in GT6 (RBR or Ferrari..) except Ayrtons cars...
 
1. What would the perfect GT look like?

2. Do you feel that you have enough people working on GT to realize your goals and aspirations or do you think that more people would allow you to push the franchise further?

3. Some people have criticized you and your team for focusing on new features and content like the moon rover or the new night/day cycles rather than things that members of the GT community would like to see added or changed. Do you think that this is a fair criticism or do you think they misunderstand the production process at PD?

and if I could add a follow up,

3.5 Do you think that being more open about how things work over at PD would alleviate some of those concerns and put members of the community at ease about how important they are to you and PD?
 
Why don't you hire more people?
Why don't you hire a community rep?
Why has GT lost the soul and atmosphere that made 1+2 great.
 
I'm seeing that a lot of people would be happy to just throw away a chance to ask Kaz questions. The same regurgitated questions that have already been asked over and over and over again. There are also good number of questions that ask about a feature or car being added to the game. If you had THREE questions you'd think a question about a single car is worth asking?
 
I would ask:

1) Could you please include the E30 and all the important variation of it please ?
2) Could you please include all the fictional tracks from the previous games, especially Seattle! please ?
3) Can you please hire me?

Why don't you hire more people?
Why don't you hire a community rep?
Why has GT lost the soul and atmosphere that made 1+2 great.

I only like your second question.
 
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