IGN Gran Turismo 5 Prologue Review

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From IGN


Much more than a demo, Prologue is a fan's taste of perfection.


by Chris Roper

April 15, 2008 - Polyphony Digital has long been the king of simulation racing. Its Gran Turismo franchise broke onto the scene a decade ago on the original PlayStation and revolutionized what a videogame racing title could be. The second game pushed the envelope, while the third and fourth hit the PlayStation 2 and pushed the genre to unparalleled heights. Some 47 million shipped copies later, Gran Turismo is making its first official "full" release on the PlayStation 3 with Gran Turismo 5 Prologue.

Much like GT4 Prologue, the game serves as something of a taster for the full Gran Turismo 5 experience, which is still a year or so out. Some folks are calling it a demo, which I don't think is entirely correct. While it's true that the amount of content pales in comparison to what we'll see with the full GT5 release, Prologue still includes roughly 70 cars and a half-dozen tracks, a couple of which feature alternative routes that drastically change their layout, bumping the number of "unique" courses closer to 10, and that's not counting reverse routes.

Content-wise, this means you're getting more cars than some competing racers out there (such as Need for Speed ProStreet), though the track count is certainly less. So what it comes down to is whether or not you love the Gran Turismo racing experience. If do you, Prologue is a no-brainer of a purchase and you won't be able to put the controller down.

One thing that you won't find in GT5 Prologue is license tests. Rather than having to complete a series of tests to earn the right to race, you can jump right into the C class events. Completing all of those unlocks the B class, which leads to the A and then S classes. Each class contains 10 events which can be played in any order and range from standard races to a time trial to having to run from last place to first in a single race.

The progression is pretty good, and I dig the way things are laid out quite a bit. It's easy to tell if your currently selected ride can compete as a flag next to each race will be grayed out if you can't enter. However, the amount of cash that you earn from each race doesn't scale as well as I'd like, so in order to complete every race in the game you'll have to do some serious grinding for cash in order to simply be able to afford the cars you need. The bare-minimum ride selection will cost you somewhere in the neighborhood of 1.5 million credits, while the biggest payoff you'll get for any race is around 30k credits. Considering that most of the races pay far less than this, you're looking at a whole lot of repeat laps in order to fill your stable with only the required rides, much less the ones that you just want to own. And if you want to buy the Ferrari F2007 formula car for 2 million credits, well, you'll be driving for a while.

Fortunately though, the driving mechanics far more than pay off and make running the same races time and time again a pleasure for the most part. Polyphony has once again absolutely nailed how each and every car feels (and sounds), giving each vehicle a character and voice of its own. Cars will understeer or oversteer exactly as their real-world counterparts would and drive very, very predictably. You can almost always predict what your ride is going to do in any instance simply because everything works exactly as you'd expect it to. This may sound weird, but once you get behind the wheel of any of the game's cars, you'll know what I mean.

While the previous games, and especially Gran Turismo 4, felt great, they're nothing compared to GT5 Prologue. Each car has its own, very distinct feel. In other games, upgrading to a more powerful vehicle may simply give you a higher top speed, better acceleration or tighter cornering, but Gran Turismo gives you much more than that. You actually get a sense of how the weight is distributed simply from driving a car, with Polyphony pulling off some sort of magic trick as cars actually feel like they have weight to them. Not just mass, but correct and region-specific weight. It's something that's hard to describe with words, but, again, once you've taken a few laps in a Ferrari F430, you'll know what I mean.

Though the track count is limited to a total of six selections, all of the courses are great fun. Even the Daytona Speedway, which is just an oval in its basic setup, becomes interesting to drive when you switch to its largely road-based alternative setup. The cream of the crop in terms of visuals is definitely London, which shows off Prologue's impeccable lighting model. And it's certainly no slouch of a raceway, either.

While we don't usually mention peripherals of any sort in our reviews, I want to point out the Logitech Driving Force GT as it has been designed alongside the game and certainly makes the overall experience more realistic. One cool thing about it is that it features a red on-the-fly tweak adjustment wheel, which you can assign to a number of different options to adjust while racing. So you could slot it to traction control, switch it off for the bulk of a race, and then dial it up a few notches for a particularly deadly corner. You can do this with a regular controller and assign the functionality to the D-Pad, but having the wheel right there at your fingertips is simultaneously much easier to use as well as more realistic.

Speaking of tuning, you aren't able to outfit your car with aftermarket upgrades in Prologue (though it'll assuredly be in the full GT5 release), but that doesn't mean you can't boost your car's performance. After completing the A class events, you'll unlock the Quick Tune option before each race. Here, you're able to save three separate settings for your car and are able to not only tweak things like your gear ratios and ride height, but raise or lower your car's weight, horsepower and more. It's a nice way to allow you to tweak your vehicle without having the robust upgrade system we've seen in past titles.

One of the complaints heard about previous games in the series is the AI. Cars would not really know your whereabouts and crash into you without care. In Prologue, this has been fixed quite a bit, and though it's still not perfect, the AI is much more fun to race against this time out. It'll make mistakes, sometimes running off the track a bit, and different cars will take sections of the track differently. In other words, your opponents won't look like a series of rollercoaster cars moving in sync. As well, the AI does know where you are and generally tries to avoid hitting you or, in some cases, getting hit. It's definitely a major improvement over past releases.

While racing the AI is fun and challenging, your best challenge will of course come from human opponents in the game's online mode. The setup here is pretty basic and doesn't feature anything on the order of racing leagues or anything of that sort, but you will find a series of online events to compete in. These look exactly like single-player races, with car limitations and so forth that you must abide by. One cool thing here is that you earn money for racing online, so it's possible to purchase most of the cars without ever touching a single-player event.

Lastly, it's worth noting that damage has not yet made its way to the series. Regardless of how many complaints this gets, it's not a make-or-break thing for most folks once you get on the track. Polyphony has said that it's working on adding damage as a downloadable update as soon as this fall, though we're not factoring that into our review in any way. But it does give us hope...

Closing Comments
Gran Turismo 5 Prologue has most everything we've loved about the GT franchise in the past, though with some notable improvements and additions while simultaneously on a smaller scale. The AI is much improved, the online, while basic, works really well, and the series (or really any other racing game in existence) has never been more realistic nor arguably fun to drive (with Burnout being its only "fun" competition). Prologue is not necessarily a game for someone who wasn't quite into Gran Turismo in the past and is thinking of giving it another go (that'll be the full GT5 release next year), but it's definitely a worthy pickup for fans of the franchise.


8.0 Presentation
The cars are the star of the show and are presented brilliantly. The small track selection is obviously a drawback, but to be expected.

9.0 Graphics
The in-car view is fantastic, and the lighting models are awesome. There are some lingering filtering issues here and there, but it looks amazing overall.

9.5 Sound
Engine sounds are, bar none, the best anywhere. Decent soundtrack too.

8.5 Gameplay
No game drives better or more realistically than this. If only there were more tracks and cars, this score would go way up.

8.0 Lasting Appeal
The limited number of tracks may be disappointing, but it's so fun to drive that hardcore fans won't care too much. The online stuff, while basic, is also good.

8.5 OVERALL

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Not sure I agree with him on the sounds, but I'm with him on everything else. Who knows maybe the N/A is slightly improved in that field. Guess I'll just have to buy it to see.
 
I agree with everything but the sound.... are they deaf or do they have the best sound system money can buy because is sounds just average from where im sitting! (but it has improved dramatically from previous GT's).

Until they are recorded on a dyno I don't think they will be as good as the real thing.

NoxNoctis Umbra
I thought IGN and good PS3 reviews is a myth :P

Nah thats Gamespot's job! :sly:

Robin.
 
Wow, great review, someone seems to understand the point of "Prologue".

I fully agree on the sounds. Didn't realize the difference until I got a proper surround system a couple weeks ago, and set the output in GT5P to "Small Theatre". The sound completely blew me away and is a real high point. If you have a decent system and still are not impressed with the sound, check your settings and make sure you are not on "Living Room" in the options-there is a huge difference.
 
Soon I'm getting a 7.1 I can't wait to try it out
I think he mean sound is good because its in HIGH DEF, Games like Live for Speed, GTR2, rFactor, sure they may sound more realistic in terms of engine growl, but they don't sound that HIGH def. PD did sound recording on each car, I think its just toned down a bit. I'll hear the perfect sound once I get my new Setup Theater system.
 
Wow, great review, someone seems to understand the point of "Prologue".

I fully agree on the sounds. Didn't realize the difference until I got a proper surround system a couple weeks ago, and set the output in GT5P to "Small Theatre". The sound completely blew me away and is a real high point. If you have a decent system and still are not impressed with the sound, check your settings and make sure you are not on "Living Room" in the options-there is a huge difference.

True. I agree with you and the review, totally. To my great dismay, the harshest reviews I've ever seen have been posted right here in the last three months. Thank you, Moose, for posting this one.
 
True. I agree with you and the review, totally. To my great dismay, the harshest reviews I've ever seen have been posted right here in the last three months. Thank you, Moose, for posting this one.


Some folks on here are just never happy, man. I'm used to it. Don't get me wrong, some of the criticism comes from people who know far more about how games and consoles are made than I do, so maybe my ignorance is blissful!
 
I have a 5.1 at home w/ DTS (via optical connection) still not state of the art. I hope I will be able to experience the difference. I mean it's gotta be better than TV speakers I'm assuming.
 
Color me surprised.

I wonder how much Kaz had to pay IGN to write that?

Is it just me, or does ithat review seem to be a bit too accommodating?

If it's as good as they say (obviously I haven't played it yet), I will be incredibly happy (especially the sounds), but it seems to be a bit too idealistic. Too good to be true, as it were.

Two more days until I find out if they're right, or just blowing smoke.



;)
 
I agree with most of the review. GT5p is addictive! ;) About the feel of the cars, IGN is right about that. I was never a fan of Ferrari but since I started to play GT5p and drove the F430 and the F40, I 'm starting to like ferrari a lot. The GT-R is a big disappoitment, execpt for it's acceleration.
What I still don't get is how the cars behave once they get off track. On the grass or sand, using the G25's H-pattern, no tractioncontrol, with the clutch engaged and revving the engine, letting go off the clutch and ... nothing, no wheelspin, no tractions, nothing.
What I do like though, is the fact that you can stall an engine. It will start again when you push the clutch, instead of turning the ignition key or push a start button.
 
I was never a fan of Ferrari but since I started to play GT5p and drove the F430 and the F40, I 'm starting to like ferrari a lot.

Same with me, although I always have loved the F40, I am really starting to like Ferrari much more now.


The GT-R is a big disappoitment, execpt for it's acceleration.

I think the GTR is awesome, so awesome on the track that infact it can become a little boring. Thats where a spin in the F40 comes in.
 
Wow, great review, someone seems to understand the point of "Prologue".

I fully agree on the sounds. Didn't realize the difference until I got a proper surround system a couple weeks ago, and set the output in GT5P to "Small Theatre". The sound completely blew me away and is a real high point. If you have a decent system and still are not impressed with the sound, check your settings and make sure you are not on "Living Room" in the options-there is a huge difference.

Man, I'm hoping I agree with you when i get my copy. I've been plopping along in GTR2 the past week for fun, and the engine sounds are just great compared to GT4. I still need to build a dock, so to speak, for my DFP wheel. If nothing else, just so i can get a proper distance away from the screen for my speakers! PS3 is hooked up to the computer's main LCD.
 
Color me surprised.

I wonder how much Kaz had to pay IGN to write that?

Is it just me, or does ithat review seem to be a bit too accommodating?

My thoughts exactly. This does not read like a genuine, critical review - it too readily glosses over the fact that the AI & collision physics are still substandard & of course there's no damage "it's not a make-or-break thing for most folks".

The actual scoring: 8.5 overall seems more realistic (although surely deserves more than 9.0 for graphics - is there a better looking game on any console available?) This compares with an 8.9 for Forza 2 - which re-reading the IGN review gets an 8.9 & a much more aggressively (& realistically) critical review.
 
I agree with the feeling of the cars and the weight comment, but this review is too nice to the game. Its missing so much stuff that SHOULD have been there by GT3. Skidmarks, damage or at least decent collision detection and the sound is absolutely HORRID! The same skid sound from the original 10 year old game, the cars sound nothing like the real things!

Despite its flaws I'm addicted and thoroughly enjoy GT5 Prologue, but I really wish they'd spend a bit less time working on the car models and a bit more time fixing all the problems!
 
i think the review has a relaxed feel because the author understands that this isnt the full game, its just the base of the cake and the 7 tiers of icing are yet to come
 
My thoughts exactly. This does not read like a genuine, critical review - it too readily glosses over the fact that the AI & collision physics are still substandard & of course there's no damage "it's not a make-or-break thing for most folks".

The actual scoring: 8.5 overall seems more realistic (although surely deserves more than 9.0 for graphics - is there a better looking game on any console available?) This compares with an 8.9 for Forza 2 - which re-reading the IGN review gets an 8.9 & a much more aggressively (& realistically) critical review.

I'd agree. I think some reviews will cut Prologue some slack, because it's $40 and a "Prologue". If it was $60 and a "game" I think the tone would be very different. He glossed over any online issues and said, they'll surely patch it. Most reviews don't give a break for future patching promises. You get those breaks for Hands-on and Previews, but not finished game reviews.

I think North American reviews will be inconsistent with some giving Prologue some slack and others may be the exact opposite, because of they don't believe in the marketing approach of making a Prologue in the first place.
 
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