Imagine the greatest possible idea for unlocking power upgrades...

3,181
Dominican Republic
Atlanta, GA
SolidSnake7735
Traditionally, Gran Turismo allows you to simply buy whatever upgrades you wanted for you car as soon as you had the money for it.
Now imagine how much enjoyable of the progression if for each project car you buy at a Used Car Dealer, Online Dealer or Premium Dealership, you had to run it a certain amount of miles, or rack up a number of wins to unlock the upgrades for that particular car.

Having though about it, it might be a cumbersome process for most but, for GT aficionados, such as myself, it would make tuning each car you get, with the credits amounted from doing races, a different progression experience every time. It would add even greater replay value to the game with possibly the highest replay value in history :lol:.

Those are my two cents. If anyone else has an opinion, please share :)
 
I saw "unlocking" in the title and knew this would be a bad idea. Reading confirmed that.

Though as long as I don't have to bother with it, I don't care if it's in the game. Maybe this could go into a revamped arcade mode. GT6 could have the following modes:

Sim (traditional simulator gameplay, all cars, parts, tracks, everything available from the start. No credits, no unlocks. Players create their own online and offline events here)

Career (a simulation of a racing career. Something realistic, not like GT Mode)

GT Mode (GT Mode)

Arcade (GT Mode without credits, instead you gain things by unlocking them)
 
Enthusia Professional Racing had similar "pgoress to unlock upgrades" system (only you couldn't remove the upgrades once obtained).
 
No thanks. If I have the money, just let me buy what I want. I don't want any silly obstacles in my way.
 
Exactly, arcade games. Taking nothing away from them if you like that sort of thing but unlocking stuff like that works in games like that because of the way you progress, in a sim that is meant to mimic real world having to unlock upgrades really makes no sense. In the real world the only thing I need to acquire an upgrade is money, I see no reason for it to be any different in GT.
 
PLEASE, no! :crazy:
When I think of upgrades, I think like NFS: Shift 1, where you bought upgrades for each item (Stage 1,2,3), NOT by getting mileage. However, this would be good if tuning was like Shift 1, because it would make the lower end parts (i.e. single plate clutch vs. full-on triple-plate) worth buying instead of just OCDing like I do sometimes buying up all the parts on one car alongside fully-tuning it with the best kind of each part.

The only thing that should be unlockable is cars and tracks when you get them in GT Mode that aren't already in Arcade Mode to be unlocked in Arcade Mode, like in GT4.
 
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SimonK
How on earth would that be enjoyable?

In much the same way that players have to make periodic trips for virtual oil changes to get full potential horsepower from their cars, or like virtual washes... or watching an AI driver drive like a doofus in B-Spec.
 
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