Improving GT's upgrade system

C_Raccoon23

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I don't know about anyone else, but I have some issues with GT5's upgrade system that I think could improved upon for GT6.

1) More space for upgrade/tuning setups

Sure, it's great that we have 3 slots for setups but I don't think that's enough. In Forza, I think you can have 20 per car? That's PLENTY. I don't see why PD can't do this.

2) Permanent Upgrades

Seriously, what's even the purpose of this? It's nothing but an annoying and unnecessary problem. I should be able to revert my car to stock at any time, just like in any other racing game I played where you can upgrade your car. If I decide to just do a window weight reduction, it's so ridiculous that I have to buy another of that same car just to have a stock version of that vehicle. And to make it worse, if you use a permanent upgrade on your car in GT5, it will spread to your other tuning set up slots. Just ridiculous.

Those are my biggest gripes with current system in GT5. If you have anything else that you think can be improved upon please feel free to share them.
 
I agree with almost every word, other than the need for 20; that's too many for my needs, won't bother me if there were though.

And maybe a "Select All Upgrades" option. It's too time consuming to buy each individual upgrade separately.
 
I agree with almost every word, other than the need for 20; that's too many for my needs, won't bother me if there were though.

I should have mentioned this in my OP, but all tuning setups in Forza are saved under a file separate from saved data and it's only a few hundred KBs in size. True, not everyone would need all of that space but I don't think it would be difficult for PD to handle this the same way Turn 10 does.

And maybe a "Select All Upgrades" option. It's too time consuming to buy each individual upgrade separately.

That would be useful, depending on how it was implemented. Forza has a similar system where the game automatically upgrades your cars to optimize it for a class. However, I don't want it where the game would max out everything on my car when I didn't want it to. I don't want the game to give my Viper 1000+ HP every time I decided to use the option.
 
Ideally you would have a save slot fot each track.
Also the correct weight added/removed per upgrade.
 
The process of fully tuning the car takes too long. If there was just one 'full tune' option for each category it would reduce menu time and give people more time to actually race. I've spent too much time going through the motions to fully tune cars in past GT games, so it would be a small change that would make quite a difference.
 
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MuoNiuLa, I agree with point 2 a lot. It is especially important for those cars that are not easily available in the new car dealerships.
 
I don't think it would be difficult for PD to handle this the same way Turn 10 does.

I really hope they're careful with that. I far and away prefer GT's tuning menu. I hate having to save set up for everything in Forza. I'd rather tune as I go rather than just load up a tune.

In GT, I usually use the A tune as a standard set up, B is specialized and changes to suit the situation, and C is experimental.

The process of fully tuning the car takes too long. If there was just one 'full tune' option for each category it would reduce menu time and give people more time to actually race. I've spent too much time going through the motions to fully tune cars in past GT games, so it would be a small change that would make quite a difference.

I'd kind of hope that tuning would be so detailed that a max tune button wouldn't be possible. For example, you have two rear wings, one is a small high L/D wing, the other looks like a flap stolen from a 747 and has the drag of a barn door. Which is better would depend on the situation. The same would go for turbos, tires, etc.
 
some things should be permanent such as bore out an engine, if there is such a option in GT6, but if this option is included there should still be an option to revert this, but it would be quite expensive by either replacing the whole block. I know that other methods to revert this bored out engine but i dought that the game will that much in-depth with the upgrades
 
Exorcet
I really hope they're careful with that. I far and away prefer GT's tuning menu. I hate having to save set up for everything in Forza. I'd rather tune as I go rather than just load up a tune.
I'm not sure how on Earth somebody can favor having to keep going in and tuning over and over again rather than doing a tune and simply being able to load that up on demand. I might, for example, have a few different tune's for a certain car for oval races, large road courses, and tight road courses, all for a certain performance level, and perhaps some more for higher or lower PI levels, and it is great being able to pull up a tune in two seconds rather than having to sink a bunch of time into getting back to where I once had it a while back.
 
Simply loading up a tune is both boring and unrealistic. The latter doesn't seem like it makes sense in game, but that's only because weather and track conditions never really change. In real life, the track will be different every day, and this might mean that the ideal set up will be different every day. I'd like to see this replicated.

The other thing is that it forces you to either make set ups for every car/track/PP combination, use generic tunes, or just not tune at all. If you have the option to tune before racing, at least you can always be ready.
 
Since they can't bother themselves to properly simulate secondary parts such as exhausts and flywheels (among other things), I say they just do away with all of those and implement them into the upgrade stages.

For example, using GT4's parts as a basis, Stage 1 NA would be Sports Clutch + Sports Flywheel + Sports Exhaust. Stage 3 would be Racing everything.

Or they can provide NA kits that are optimized for different RPM ranges.

Some people may feel it reduces choice, I feel it cuts the BS and says it like it is. Besides, don't they have restrictor plates in some racing leagues to limit engine power? GT can always use that to fine-tune power output.

Also, they should take a page from Tourist Trophy and provide gear tuning in the same manner. Final Gear only, Full-tune with stock quantity of gears and full-tune with an extra gear. Or, if we need to keep it simple, full-custom with 6 gears and full-custom with 7 gears, both regardless of the car's stock transmission.

Speaking of gear tuning, what's the point of the self-calculating gear ratio ranges? The graph isn't clear enough when your car's gearing is all kinds of fudged? Why not just have fully-independent sliders? This is another page they could take from Tourist Trophy. The rider position editor is a great base for independent sliders.
 
I'd kind of hope that tuning would be so detailed that a max tune button wouldn't be possible. For example, you have two rear wings, one is a small high L/D wing, the other looks like a flap stolen from a 747 and has the drag of a barn door. Which is better would depend on the situation. The same would go for turbos, tires, etc.

Maximum performance in GT has always been about getting the softest tyres, the lightest components and the largest turbos, and I don't anticipate that changing. As for the wings, I am almost certain they will all have identical characteristics, where the wing angle will be the sole factor in determining downforce/drag.
 
Since they can't bother themselves to properly simulate secondary parts such as exhausts and flywheels (among other things), I say they just do away with all of those and implement them into the upgrade stages.

I think that's what the original plan was for chopping out so many of the traditional tuning options (and the consolidation of engine mods). They just half-assed it to the extent that it is not only no more helpful for beginners, but it considerably more useless than it already had been post-GT2 for more advanced users.

If I decide to just do a window weight reduction, it's so ridiculous that I have to buy another of that same car just to have a stock version of that vehicle.

As someone who frequently drives a car equipped with an aftermarket one, I'm immensely entertained by the 20,000 credit strut tower bar that goes out of its way to make it known that it is a strut tower bar and not comprehensive chassis welding/stiffening (which would make much more sense for how it is treated in the game and is one of those mods in real life that you actually can't undo), but can't be removed anyway even though it takes all of 6 bolts to put one in in real life.
 
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Simply loading up a tune is both boring and unrealistic. The latter doesn't seem like it makes sense in game, but that's only because weather and track conditions never really change. In real life, the track will be different every day, and this might mean that the ideal set up will be different every day. I'd like to see this replicated.

The other thing is that it forces you to either make set ups for every car/track/PP combination, use generic tunes, or just not tune at all. If you have the option to tune before racing, at least you can always be ready.

Depends on how long you take to tune a car. In Forza I'm pretty particular about my tunes. 5 minutes before a race doesn't cut it for me.

Much rather the option to save a tune and load it up before the race. Not boring at all.
 
Depends on how long you take to tune a car. In Forza I'm pretty particular about my tunes. 5 minutes before a race doesn't cut it for me.

Much rather the option to save a tune and load it up before the race. Not boring at all.

You're not limited to only tuning for 5 minutes in GT. That's just what happens when you enter a room where the host wants to fire off races as soon as possible. I have no problem waiting 15-30 minutes before the race starts. I actually prefer that.
 
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