In defence of GTSport

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DAAI1974
TL: DR; I like the game, daily races are competitive, BoP works, penalties are effective 90% of the time, I like the no-tuning for daily races, livery editor is good, there is enough cars in the game, I don't personally need offline single player gameplay, time between races is too long.

Introduction

Hello one and all - its been a while since I posted on gtplanet but I thought I'd re-ignite my account and make a few comments about my experience with GTSport, mainly because I'd like to say something positive about the game.

A little bit of background about myself, I've played all the GT games from way back in the PSOne days through to the current incarnation, and in between tried my hand at Project Cars 1, 2 and Assetto Corsa. My level of playing ability has been mid-range at best, although its improved dramatically with using a wheel now rather than a controller and in GTSport as an example, I'm around about 3 seconds off the pace of the best guys. I've been playing GTSport now for a month, although I cannot dedicate more than 7 or 8 hours a week to playing it, and currently sit at DR:C SR:S.

Now the good stuff (for me at least)

GTSport has managed to create an environment where I can go online and get a competitive race against equally matched players, who, for the most part, are looking for clean races and want to adhere to a level of sportsmanship and basic level of motorsport rules that reflect something approaching reality. I rarely end up in a situation where players are deliberately crashing into one another, and regularly see races where first corner pile-ups are avoided - something that seems to contradict the experience of a lot of players. Note that I only play the daily races, rarely go into the lobbies. In my last two sessions I had two memorable races where I was running second and fighting for the lead - I lost both but came away wanting to congratulate the other driver. To race 8 or 10 laps and finish 0.25 seconds apart, having swapped places a few times and really feeling like it was a battle was thrilling to say the least. And I can have races like this 7 nights a week, something that I've only found as an experience in other games on very rare occasions.

I know the game gets a lot of flak for its driver rating and penalties, but again I find that 90% of the time they work reasonably well, and occasionally for the other 10% its harsh (come off the track and lose time and momentum off-roading and still get a penalty is sometimes a pain). I'm happy with odds of 90-10, with this ratio not too many races are ruined by inappropriate penalties. Do I wish it was perfect - yes, but I'm also a realist.

A lot of people have issues with the BoP, especially currently in the GR.4 category due to the dominance of the FWD cars. Whilst I understand the angst of not being able to use a preferred car and be competitive, I embrace the defacto car of choice and treat it like I'm a driver for a team and this is the car I'm given - make the best of it that you can, bad handling and all.

Alternatively, use the non-competitive car - this means work out who you are competing against in a race and try to beat them. This could be the other people racing in a lesser car, or someone in the hot hatch of choice who qualified close to your own time. Or take the competitive option and race the current popular car and attempt to master its handling traits and compete at the front.

The no-tuning for the daily races for me is perfect, it means that everyone is competing like-for-like - everyone in a Megane is having the same experience etc. I can understand tuning is a big part of the game for some, and the lobbies is the best place for this in my opinion. If the daily races allowed tuning then it would distort the leveling of game play that we currently have, and driver skill vs tuning skill would then be a question mark over everyone racing.

I've also enjoyed dabbling with the livery editor, and would like to spend more time in this part of the game, but its a trade off against actual racing time.

I don't feel the game is lacking cars, and the single player mode that is coming I probably won't play - I prefer to compete against real people as I believe it introduces a random and emotional aspect that AI does not provide.

And the not so good stuff

Sometimes the daily races are unappealing - two one-make road car events and a GR.4 on an oval for instance. I'd prefer a GR.3 and GR.4 every day, with a wider selection of circuits. The length of time between events on the same circuit can be too long - I don't want to waste 20 minutes waiting for an event to start, especially if its only a 3 lap race. I would happily have races 10-15 laps long. I don't know why there is the long two minute wait for the race to start either, this is just dead time and could be cut to speed up the process.

Summary

I don't really have any other gripes about the game - I read up on it before I bought it, and it hits the nail on the head for me in terms of the way its leveling the playing field and ensuring that I grouped with people of similar ability. It may be luck that I end up racing people who want clean fair races, or maybe the luck is of my own making and because I race like I'd want others to, it gets repaid in kind.
 
Personally i am finding this is as enjoyable as iracing which i raced on for years with a wheel.

To put it into context, i am using the motion controller for GTS and that hasnt detracted from the enjoyment one bit.

For a first attempt at serious online racing, the future looks good
 
Can you do the motion controller with the standard controller? Is that what the light is for on the back? Do you just change in config?
 
Very well done review. Yet to play it till Christmas night and from what i have seen the game looks amazing. With all the new content supposed to be coming in later this month, probably closer to Christmas time, this game is a keeper. Yes the damage model is not what people expecting it to be more but their are other games where parts fall off the cars like would happen in PCARS2 but PD runs this game differently than other companies. This GT iteration offers so much more different than past GT games like VR mode or the livery editor. I can tell for myself that i will be a very happy camper once i start playing and will continue to play.
 
TL: DR; I like the game, daily races are competitive, BoP works, penalties are effective 90% of the time, I like the no-tuning for daily races, livery editor is good, there is enough cars in the game, I don't personally need offline single player gameplay, time between races is too long.

Introduction

Hello one and all - its been a while since I posted on gtplanet but I thought I'd re-ignite my account and make a few comments about my experience with GTSport, mainly because I'd like to say something positive about the game.

A little bit of background about myself, I've played all the GT games from way back in the PSOne days through to the current incarnation, and in between tried my hand at Project Cars 1, 2 and Assetto Corsa. My level of playing ability has been mid-range at best, although its improved dramatically with using a wheel now rather than a controller and in GTSport as an example, I'm around about 3 seconds off the pace of the best guys. I've been playing GTSport now for a month, although I cannot dedicate more than 7 or 8 hours a week to playing it, and currently sit at DR:C SR:S.

Now the good stuff (for me at least)

GTSport has managed to create an environment where I can go online and get a competitive race against equally matched players, who, for the most part, are looking for clean races and want to adhere to a level of sportsmanship and basic level of motorsport rules that reflect something approaching reality. I rarely end up in a situation where players are deliberately crashing into one another, and regularly see races where first corner pile-ups are avoided - something that seems to contradict the experience of a lot of players. Note that I only play the daily races, rarely go into the lobbies. In my last two sessions I had two memorable races where I was running second and fighting for the lead - I lost both but came away wanting to congratulate the other driver. To race 8 or 10 laps and finish 0.25 seconds apart, having swapped places a few times and really feeling like it was a battle was thrilling to say the least. And I can have races like this 7 nights a week, something that I've only found as an experience in other games on very rare occasions.

I know the game gets a lot of flak for its driver rating and penalties, but again I find that 90% of the time they work reasonably well, and occasionally for the other 10% its harsh (come off the track and lose time and momentum off-roading and still get a penalty is sometimes a pain). I'm happy with odds of 90-10, with this ratio not too many races are ruined by inappropriate penalties. Do I wish it was perfect - yes, but I'm also a realist.

A lot of people have issues with the BoP, especially currently in the GR.4 category due to the dominance of the FWD cars. Whilst I understand the angst of not being able to use a preferred car and be competitive, I embrace the defacto car of choice and treat it like I'm a driver for a team and this is the car I'm given - make the best of it that you can, bad handling and all.

Alternatively, use the non-competitive car - this means work out who you are competing against in a race and try to beat them. This could be the other people racing in a lesser car, or someone in the hot hatch of choice who qualified close to your own time. Or take the competitive option and race the current popular car and attempt to master its handling traits and compete at the front.

The no-tuning for the daily races for me is perfect, it means that everyone is competing like-for-like - everyone in a Megane is having the same experience etc. I can understand tuning is a big part of the game for some, and the lobbies is the best place for this in my opinion. If the daily races allowed tuning then it would distort the leveling of game play that we currently have, and driver skill vs tuning skill would then be a question mark over everyone racing.

I've also enjoyed dabbling with the livery editor, and would like to spend more time in this part of the game, but its a trade off against actual racing time.

I don't feel the game is lacking cars, and the single player mode that is coming I probably won't play - I prefer to compete against real people as I believe it introduces a random and emotional aspect that AI does not provide.

And the not so good stuff

Sometimes the daily races are unappealing - two one-make road car events and a GR.4 on an oval for instance. I'd prefer a GR.3 and GR.4 every day, with a wider selection of circuits. The length of time between events on the same circuit can be too long - I don't want to waste 20 minutes waiting for an event to start, especially if its only a 3 lap race. I would happily have races 10-15 laps long. I don't know why there is the long two minute wait for the race to start either, this is just dead time and could be cut to speed up the process.

Summary

I don't really have any other gripes about the game - I read up on it before I bought it, and it hits the nail on the head for me in terms of the way its leveling the playing field and ensuring that I grouped with people of similar ability. It may be luck that I end up racing people who want clean fair races, or maybe the luck is of my own making and because I race like I'd want others to, it gets repaid in kind.
Interesting that you say that BoP works and then go on to explain that it doesn't work in Gr. 4 so you just go with the flow and use the fastest car. I don't find this a defence of GTS as a whole game so much, but more just your manifesto that if happens to fit your personal preferences.
 
Personally i am finding this is as enjoyable as iracing which i raced on for years with a wheel.

To put it into context, i am using the motion controller for GTS and that hasnt detracted from the enjoyment one bit.

For a first attempt at serious online racing, the future looks good

I’m totally onboard with the online multiplayer mode in GTS, a mode which I have shunned in all other racing games that I own or have owned.

As for motion control, I use it too and there is no going back to analog stick steering for me now, except where motion control isn’t an option ala Dirt Rally.
 
TL: DR; I like the game, daily races are competitive, BoP works, penalties are effective 90% of the time, I like the no-tuning for daily races, livery editor is good, there is enough cars in the game, I don't personally need offline single player gameplay, time between races is too long.

Introduction

Hello one and all - its been a while since I posted on gtplanet but I thought I'd re-ignite my account and make a few comments about my experience with GTSport, mainly because I'd like to say something positive about the game.

A little bit of background about myself, I've played all the GT games from way back in the PSOne days through to the current incarnation, and in between tried my hand at Project Cars 1, 2 and Assetto Corsa. My level of playing ability has been mid-range at best, although its improved dramatically with using a wheel now rather than a controller and in GTSport as an example, I'm around about 3 seconds off the pace of the best guys. I've been playing GTSport now for a month, although I cannot dedicate more than 7 or 8 hours a week to playing it, and currently sit at DR:C SR:S.

Now the good stuff (for me at least)

GTSport has managed to create an environment where I can go online and get a competitive race against equally matched players, who, for the most part, are looking for clean races and want to adhere to a level of sportsmanship and basic level of motorsport rules that reflect something approaching reality. I rarely end up in a situation where players are deliberately crashing into one another, and regularly see races where first corner pile-ups are avoided - something that seems to contradict the experience of a lot of players. Note that I only play the daily races, rarely go into the lobbies. In my last two sessions I had two memorable races where I was running second and fighting for the lead - I lost both but came away wanting to congratulate the other driver. To race 8 or 10 laps and finish 0.25 seconds apart, having swapped places a few times and really feeling like it was a battle was thrilling to say the least. And I can have races like this 7 nights a week, something that I've only found as an experience in other games on very rare occasions.

I know the game gets a lot of flak for its driver rating and penalties, but again I find that 90% of the time they work reasonably well, and occasionally for the other 10% its harsh (come off the track and lose time and momentum off-roading and still get a penalty is sometimes a pain). I'm happy with odds of 90-10, with this ratio not too many races are ruined by inappropriate penalties. Do I wish it was perfect - yes, but I'm also a realist.

A lot of people have issues with the BoP, especially currently in the GR.4 category due to the dominance of the FWD cars. Whilst I understand the angst of not being able to use a preferred car and be competitive, I embrace the defacto car of choice and treat it like I'm a driver for a team and this is the car I'm given - make the best of it that you can, bad handling and all.

Alternatively, use the non-competitive car - this means work out who you are competing against in a race and try to beat them. This could be the other people racing in a lesser car, or someone in the hot hatch of choice who qualified close to your own time. Or take the competitive option and race the current popular car and attempt to master its handling traits and compete at the front.

The no-tuning for the daily races for me is perfect, it means that everyone is competing like-for-like - everyone in a Megane is having the same experience etc. I can understand tuning is a big part of the game for some, and the lobbies is the best place for this in my opinion. If the daily races allowed tuning then it would distort the leveling of game play that we currently have, and driver skill vs tuning skill would then be a question mark over everyone racing.

I've also enjoyed dabbling with the livery editor, and would like to spend more time in this part of the game, but its a trade off against actual racing time.

I don't feel the game is lacking cars, and the single player mode that is coming I probably won't play - I prefer to compete against real people as I believe it introduces a random and emotional aspect that AI does not provide.

And the not so good stuff

Sometimes the daily races are unappealing - two one-make road car events and a GR.4 on an oval for instance. I'd prefer a GR.3 and GR.4 every day, with a wider selection of circuits. The length of time between events on the same circuit can be too long - I don't want to waste 20 minutes waiting for an event to start, especially if its only a 3 lap race. I would happily have races 10-15 laps long. I don't know why there is the long two minute wait for the race to start either, this is just dead time and could be cut to speed up the process.

Summary

I don't really have any other gripes about the game - I read up on it before I bought it, and it hits the nail on the head for me in terms of the way its leveling the playing field and ensuring that I grouped with people of similar ability. It may be luck that I end up racing people who want clean fair races, or maybe the luck is of my own making and because I race like I'd want others to, it gets repaid in kind.
Well said. A game which has imperfections but is on the whole a great success. So easy to take it for granted.
 
I agree with pretty much all except that penalties are 90% effective. I go out of my way not to hit anyone so when I get a penalty, 90% of the time it's someone else running into me or bumping me into the person in front or beside me. Yet overall my SR is always maxed so the occasional white rank at the end of the race is not a problem.

I guess SR is 90% effective in the sense that most races in SR.S are reasonably clean without malicious intent behind bumps. People just need a little bit more patience and look further ahead than just the car right in front of them. Anticipate what the car in front of you is braking for when there's a group ahead.

It is a great success regardless. All other online racing games have been unsatisfactory and I never played them long online. Exception being GT5 where I spend the time finding fair hosts and good lobbies to race in. Still there it was rare to find a close race. I did like the penalty system better though, ghost and cut engine power instead of a meaningless time penalty that people will brake for at the finish if it's not gone yet. However that could also be abused, and will suck in GTS as long as you get nonsense penalties for passing wrecks or getting bumped into the car in front of you.

GTS works surprisingly well for a quick online race. No looking for a decent lobby for over an hour that's actually racing with more than a few people.
 
TL: DR; I like the game, daily races are competitive, BoP works, penalties are effective 90% of the time, I like the no-tuning for daily races, livery editor is good, there is enough cars in the game, I don't personally need offline single player gameplay, time between races is too long.

Didn't need to read past this.

Daily races are from my experience not competitive what they are is a crash-fest where you will be matched with players who are both ungodly fast and terribly slow.

BoP DOES NOT WORK, Have you been playing a completely different game? Or maybe you just drive a Gr4 Megane or Scirocco perhaps. There have been more than enough complaints about the imbalance of the so called BoP.

Penalties, Work maybe 50% of the time and even that is being generous. See the hundreds of threads on the matter already.

You might like the no-tuning for daily races but other people actually would like to tune a car to fit their driving style, I'd like to see Lewis Hamilton win a race without a setup on his car. (He wouldn't win)

The livery editor is ok, It's a good first attempt but it could be so much better, I say this as someone who spends most of my time using it. 100+ liveries to my name already.

You might not need single player but some of us would rather have it, Not everyone is interested in e-sports, Not everyone wants to race idiots every single time, In my approximately 20 races thus far I've experienced 2 clean races and one of those only happened because I luckily got pole.
 
If you're just going to be flippant and not bother reading his entirely well-written and well-reasoned post, why even bother offering up your tired argument to begin with?

I'm genuinely sorry at the shame of the fact that you haven't stuck with Sport mode long enough, or bothered learning how to drive with more awareness, to level up to the cleaner SR-S division.

F1 2017 has the best career mode. I recommend it if you can't deal with online racing, the AI is pretty excellent.

Didn't need to read past this.

Daily races are from my experience not competitive what they are is a crash-fest where you will be matched with players who are both ungodly fast and terribly slow.

BoP DOES NOT WORK, Have you been playing a completely different game? Or maybe you just drive a Gr4 Megane or Scirocco perhaps. There have been more than enough complaints about the imbalance of the so called BoP.

Penalties, Work maybe 50% of the time and even that is being generous. See the hundreds of threads on the matter already.

You might like the no-tuning for daily races but other people actually would like to tune a car to fit their driving style, I'd like to see Lewis Hamilton win a race without a setup on his car. (He wouldn't win)

The livery editor is ok, It's a good first attempt but it could be so much better, I say this as someone who spends most of my time using it. 100+ liveries to my name already.

You might not need single player but some of us would rather have it, Not everyone is interested in e-sports, Not everyone wants to race idiots every single time, In my approximately 20 races thus far I've experienced 2 clean races and one of those only happened because I luckily got pole.
 
Most of the online has been a very, very poor experience for me. For the first few weeks it appeared that people were really respecting the iRacing SR/DR racing style. Unfortunately that hasn't lasted, and it's just a crash fest now. Crash fests are bad enough in games, but throw in the awful penalty system, where the innocent are almost always penalised, and it's beyond frustrating. There's almost always one wrecker per race and if there's not there's enough bad racers that it's impossible to have a good race unless you have a wheel.
 
reverted back to iracing after a while

- It get bored really quick..3 dailies and FIA...rinse and repeat

- SR doesnt work as intended ( Im comparing why other drivers in my iracing series reallly try avoid contacts but in GTSport contacts is a must )

- the ffb felt bland and lifeless ( im using direct drive system )

Maybe im just spoiled on how good sims on PC platform
 
reverted back to iracing after a while

- It get bored really quick..3 dailies and FIA...rinse and repeat

- SR doesnt work as intended ( Im comparing why other drivers in my iracing series reallly try avoid contacts but in GTSport contacts is a must )

- the ffb felt bland and lifeless ( im using direct drive system )

Maybe im just spoiled on how good sims on PC platform

Remembering that iRacing is a tiny developer to PD and iRacing is a nine year old game.
 
I’m totally onboard with the online multiplayer mode in GTS, a mode which I have shunned in all other racing games that I own or have owned.

As for motion control, I use it too and there is no going back to analog stick steering for me now, except where motion control isn’t an option ala Dirt Rally.

I purchased f1 2017 not that long ago. Great game but sadly cant go back to racing with the stick controller now.

Saying that its largely irrelevant really. Online racing is generally poor with f1 games mainly due to the speed of the cars. People strugle to avoid hitting each other so im not really missing much.

At least with the cars on GTS mostly being slower GT cars it means the online racing is a better experience as its easier to avoid other people.
 
I agree with most of your sentiment at least.
I've been thoroughly enjoying 90% of my time with GTsport, other than the odd dirty driver it's been great.

As others have stated though BOP definitely isn't working, certainly not in Gr4 which is completely broken. But also not in Gr3 either. It's not as noticeable in Gr3 though because there are quite a few competitive cars. But there is a good few that are as much use as a chocolate teapot!
 
Remembering that iRacing is a tiny developer to PD and iRacing is a nine year old game.
Well, then it would make sense if PD had managed to deliver a *better* system than iRacing, rather than the other way around. Right?

GTSport has managed to create an environment where I can go online and get a competitive race against equally matched players, who, for the most part, are looking for clean races and want to adhere to a level of sportsmanship and basic level of motorsport rules that reflect something approaching reality. I rarely end up in a situation where players are deliberately crashing into one another...

Have we been playing the same title? Even in SR:S, the frequency of dirty tactics is appalling. It is a very rare race where I do not witness at least one move that is deliberate and would have resulted in stern penalties in RL.

Frankly, your post sounds more like you are trying to convince yourself GTS is delivering.
 
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Didn't need to read past this.

Daily races are from my experience not competitive what they are is a crash-fest where you will be matched with players who are both ungodly fast and terribly slow.

BoP DOES NOT WORK, Have you been playing a completely different game? Or maybe you just drive a Gr4 Megane or Scirocco perhaps. There have been more than enough complaints about the imbalance of the so called BoP.

Penalties, Work maybe 50% of the time and even that is being generous. See the hundreds of threads on the matter already.

You might like the no-tuning for daily races but other people actually would like to tune a car to fit their driving style, I'd like to see Lewis Hamilton win a race without a setup on his car. (He wouldn't win)

The livery editor is ok, It's a good first attempt but it could be so much better, I say this as someone who spends most of my time using it. 100+ liveries to my name already.

You might not need single player but some of us would rather have it, Not everyone is interested in e-sports, Not everyone wants to race idiots every single time, In my approximately 20 races thus far I've experienced 2 clean races and one of those only happened because I luckily got pole.

Exactly, no everyone is interested in the online section of a game...
Thanks to a video of @Scaff in the one he was looking and explaining how console users play racing games it's interesting to look the trophies and the percentage of unlock of them..

PS_Messages_20171216_120945.jpg


Only a 54'7% from the users of GT Sport "unlocked" the Sport mode...

That let a 46'3% of the users not interested in the online or don't even have the PS Plus subscription needed to play online.

About the guy defending GT Sport...

Yes, it got a good competitive basis for sure, but the B.o.P system needs lot of work... Look Gr.4.... Most of them are going with the megane or the scirocco..

You only have to look at the world top 10 leaderboards to find out how unbalanced the B.o.P system is.

The sport mode need also larger races, more championships like the "polyphony cup" that was listed for starting mid November and get cancelled without any reason..

The daily races and FIA races need also to be with "strong damage" activated, that would improve the "fear factor" in a lot of drivers and make them more careful and respectful.

The penalty system needs also a good workaround... Cause being hitted in the back and receive negative CD rating or get pushed offtrack and receive a 10 second slowdown isn't quite fair..

Lets see what happens now with the future inclusion of the offline "GT League" ... Hopefuly they improve the AI, because if it stays like it is now... It will be quite boring, because even on "professional" they aren't really fast.

The game has some good ideas and basis, but after nearly 4 years of development i really expected a bit more from PD..
 
Well, then it would make sense if PD had managed to deliver a *better* system than iRacing, rather than the other way around. Right?



Have we been playing the same title? Even in SR:S, the frequency of dirty tactics is appalling. It is a very rare race where I do not witness at least one move that is deliberate and would have resulted in stern penalties in RL.

Frankly, your post sounds more like you are trying to convince yourself GTS is delivering.
Having played in public lobbies in loads of other console racers I don't need any convincing at all. It absolutely is working. But if your bar for the standard of behaviour you expect is informed by what you see when people are racing real cars then I'm afraid that you'll be eternally disappointed and should just move on for the sake of your own sanity.
 
Having played in public lobbies in loads of other console racers I don't need any convincing at all. It absolutely is working. But if your bar for the standard of behaviour you expect is informed by what you see when people are racing real cars then I'm afraid that you'll be eternally disappointed and should just move on for the sake of your own sanity.

I was not the one comparing to other console racers, so your reply directed at me is off base.
I was replying to the comparison to iRacing, where any logical analysis would result in the conclusion that PD should be better positioned than iRacing to actually implement a working SR system. Given that iRacing works very well, there is no reason why it could not work in GTS, save for PDs decision not to actually penalise offenders.
 
Excellent write up OP, I couldn’t of said it better myself!

I remember playing 3 days of TOCA on PS2 network play and only having 1 good, close race but with GTS, I’m having huge battles pretty much every day.

Yes the BoP could do with tweaking a little but overall I think it’s an excellent system and keeps me racing clean and fair. This I think is the secret to feel of the game online, it’s just so dam competitive and I’m addicted!

I bought Pcars2 just before GTS, I thought I wouldn’t touch GTS because I usually prefer a realistic racing sim but boy was I wrong!!
 
I was not the one comparing to other console racers, so your reply directed at me is off base.
I was replying to the comparison to iRacing, where any logical analysis would result in the conclusion that PD should be better positioned than iRacing to actually implement a working SR system. Given that iRacing works very well, there is no reason why it could not work in GTS, save for PDs decision not to actually penalise offenders.

Let's be honest though, most people on iRacing will be there to race and most will want to do that cleanly.
I would wager that the vast majority of people playing GTsport are gamers not sim racers. This will lead to people playing it as a game not racing it as a sim. So even if PD do have as good or better a system than that in iRacing there is vastly more variety of players so it will be harder to judge both SR and DR correctly and fairly.
 
Let's be honest though, most people on iRacing will be there to race and most will want to do that cleanly.
I would wager that the vast majority of people playing GTsport are gamers not sim racers. This will lead to people playing it as a game not racing it as a sim. So even if PD do have as good or better a system than that in iRacing there is vastly more variety of players so it will be harder to judge both SR and DR correctly and fairly.

So? I was not debating that at all. I was replying to the person using inverted logic, somehow defending the GT system on the basis of PD having more resources.
My second point was that I do not agree with the OP, I think the quality of racing on GTS currently is pretty low.

You are trying to make it seem I am arguing a point that I haven't touched upon here. I humbly suggest that you go bait someone else.
 
So? I was not debating that at all. I was replying to the person using inverted logic, somehow defending the GT system on the basis of PD having more resources.
My second point was that I do not agree with the OP, I think the quality of racing on GTS currently is pretty low.

You are trying to make it seem I am arguing a point that I haven't touched upon here. I humbly suggest that you go bait someone else.

I was quite clearly and reasonably pointing out that it has nothing to do with whether or not PD has the resources. The fact is they are dealing with a vastly more diluted gene pool of gamers and racers. And thus no matter how much they try there will always be problems due to that.
Whereas iRacing may have less resources but they also have a far more focused user group and it will therefore be a lot easier to say their system works as intended. Let's try throwing the amount and variation of people playing GTsport at iRacing and see what happens.
 
Let's be honest though, most people on iRacing will be there to race and most will want to do that cleanly.
I would wager that the vast majority of people playing GTsport are gamers not sim racers. This will lead to people playing it as a game not racing it as a sim. So even if PD do have as good or better a system than that in iRacing there is vastly more variety of players so it will be harder to judge both SR and DR correctly and fairly.

This is exactly what the SR system has the capability to separate if used properly in conjunction with the penalty system. All racers or gamers from serious to demo derby specialist can actually have a place or ranking class to be able race that will closely align with what they prefer in terms of the level of clean non contact racing.

It really could be the perfect online racing game for all from that aspect.
 
This is exactly what the SR system has the capability to separate if used properly in conjunction with the penalty system. All racers or gamers from serious to demo derby specialist can actually have a place or ranking class to be able race that will closely align with what they prefer in terms of the level of clean non contact racing.

It really could be the perfect online racing game for all from that aspect.

I believe that in time it will work as intended. The more data the system gathers the more it will be able to properly sort people to where they should be. Give it time and have hope.
I have personally been in far better quality races recently than before so it is starting to work, maybe just my experience though. And there will always be the odd rogue muppet that gets through the system.
 
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