Introducing the most useless video game data ever - Tokyo Xtreme Racer 3 rival racers order - W.I.P.

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I've noticed on many occasions that when you first set foot any any city in TXR3, you always seem to encounter the same drivers right off the start. My mission is to catalog these drivers, determine if the order of further appearances is also static, and if so, catalog that as well. My objective is, eventually, to determine how the game decides which drivers to spawn on any given day, so that, given some basic information, anyone armed with my lists will be able to predict precisely which drivers they'll face when they hit the road, if not always the order they'll appear in.

What is known so far:

-Using a pit area WITHOUT DEAFEATING ANY RIVALS or advancing a day WITHOUT DEFEATING ANY RIVALS does not present different (undefeated) rivals, but simply reshuffles the order in which they're set. For example, the first two drivers you'll see on the C1 Inner Loop are #004 [ROLN]Rolling Guy No. 4 and #014 [FINE]Fire Bird, in that order, but if you pit or advance a day without defeating anyone, the second driver might be #013 [FINE]Natural Soldier instead. The first driver doesn't seem to change.

-#260 Rikochan appears on the C1 Inner Loop on even numbered days and seems to steal the fifth slot out of the six on that route, so whichever driver appears in that slot will get bumped.

-#263 Immortal Clown will challenge you when you exit the C1's pit area onto the C1 Inner Loop. He does not steal a slot when doing so, instead spawning seperately behind you when the autopilot turns off.

EDIT: Seems some things, such as the order of rivals on Day 1 and the slot taken by #260T Rikochan, are changing on me all of a sudden. Not sure if it's a glitch or just something the game does after you've started about 10 zillion new games. The order of rivals that appear to replace defeated ones does not seem to have changed, however. Even if I wipe everything to do with Tokyo Xtreme Racer 3 off the memory card, I keep getting a different order than the one I had before. We'll see if doing that, then cutting power to the PS2 for a few minutes disrupts whatever counter the game might be using to do this. I may even have to use a different memory card. We'll see if that has any effect on it.

What is suspected so far:

-The first bullet point above is likely true of all routes (haven't tried with anything except the C1 Inner).

-Wanderers that spawn when a condition is met (rather than spawning normally when you course in), bosses that have an arrival cutscene instead of challenging you immedately after you lure them out, and members of boss teams (which also have arrival cutscenes) don't have a place in the order, and don't steal slots when they spawn.

-Wanderers that appear on the road like normal drivers do not have a place in the order, and will steal spots from normal-team drivers. However, there is the issue of wanderers with non-day-related requirements showing up when you haven't met their requirements, leading to a battle cancel when you try to challenge them, so some may have a place.

-They will, however, probably steal slots if not defeated the day they appear (wouldn't know which ones, but likely the first slot,

Unanswered questions so far:

-When a wanderer, a "yellow arrow" driver (arrival cutscene boss or member of arrival cutscene boss team), or a driver that defeated/drew against you steals a slot, does the driver in that slot get "bumped" to the next one, thus moving the whole order forward by one driver, or does that driver get bumped from the day's lineup entirely and resurface at a later date? #260 Rikochan might be a convenient way to test, as she shows up frequently and on a predictable pattern with no known other requirements.

So, here goes the list so far. Drivers will be listed by route in the order they show up in, assuming you've cleared out that route every day prior, and wanderers whose appearance is linked to day may be included as though they were part of the order until more information is discovered. Drivers will be referred to by their in-game catalog number and a not-in-game four-character clan tag derived from their team names as well as their road name. The clan tags represented on the list so far are:

[ROLN]: Rolling Guy
[FINE]: Fine Drive
[GLXY]: Galaxy Racers
[DMND]: Diamond Image
[WSTR]: Wind Stars
[RGNG]: R. Gangs
[TKJG]: Tokio Jungle
[RCFN]: Racing Funs
[HTHD]: Hot Head
[NPON]: Nippon-Bashi
[LADY]: First Lady (note - #025O [LADY]Miss No Brake is an aggressive rival)

TOKYO

C1 Inner Loop (6 slots)
Day 1:
#004T [ROLN]Rolling Guy No.4
#014T [FINE]Fire Bird <--- Have found him in [FINE]Natural Soldier's slot on day 1 - no pits
#012T [FINE]Funky Monkey
#005T [ROLN]Rolling Guy No. 5
#013T [FINE]Natural Soldier
#006T [ROLN]Rolling Guy No. 6 <--- Have found him in [FINE]Fire Bird's slot on day 1 - no pits


C1 Outer Loop (6 slots)
Day 1:
#025T [GLXY]Love & Fantasy
#026T [GLXY]The leading figure of C1
#027T [GLXY]Sweet Honey
#024T [GLXY]Broken Arrow
#028T [GLXY]C1 Sabrina
#029T [GLXY]The Eternal Red Zone


ShinKanjou Counterclockwise Loop (8 slots)
Day 1:
#048T [DMND]Silver Bullet
#049T [DMND]Shinkanjo's Airblade
#054T [WSTR]Diamond Dust
#051T [DMND]Lightning Wisdom
#056T [WSTR]Reckless Train
#050T [DMND]Yellow Angel
#055T [WSTR]Yellow Flair
#057T [WSTR]Fleet-footed Valkyrie


ShinKanjou Clockwise Loop (8 slots)

Day 1:
#068T [RGNG]Hellish Bartender
#069T [RGNG]Prof. Speed
#070T [RGNG]The Wind Impala
#077T [TKJG]Salty Dog
#075T [TKJG]Black Wind
#071T [RGNG]Mirage
#076T [TKJG]The White Fox
#062T [RGNG]Rain Drop


NAGOYA

Kanjou (7 slots)

Day 1:
#003N [RCFN]Dot com
#021N [HTHD]No Way Out
#005N [RCFN]Square Lunch
#004N [RCFN]BeachGirl
#006N [RCFN]Miracle Goal
#019N [HTHD]Fifteen Nights
#020N [HTHD]Torn Asunder


OSAKA

Kanjou Upper (2 slots)

Day 1:
#004O [NPON]Keyboard Technician
#005O [NPON]Software Poor


Kanjou Lower (3 slots)

Day 1:
#023O [LADY]Oriental Succubus
#024O [LADY]Miss No Brake
#025O [LADY]Mirage Lady
 
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