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photo by @R1600Turbo
Season 5 of the IRS GT4 Championship Series
Monday Nights at 9:00 PM EST
The Pre-Season race format will be as follows:photo by @R1600Turbo
Season 5 of the IRS GT4 Championship Series
Monday Nights at 9:00 PM EST
- Standard BoP with no Success Ballast
- Fuel and Tires set to x2
- Relaxed livery requirements - please use series number board.
- Drivers can try different cars every week if they want to see what they might want to drive during the regular Season
- Races will be 30 to 40 minutes in length
- All other settings will be the same as during the regular Season.
Pre-Season Monday Night Race Schedule
Monday September 7th , 2020 - Track - Catalunya GP - lobby open at 8:30 pm, races start at 9:00pm
Season Starts on Monday, September 7th, 2020!!
Welcome to the main page for Season 5 of the IRS GT-4 Championship Series! This series is open to all drivers. Following the first four successful and exciting seasons we are announcing that Season 5 will consist of 8 races with two drop races. Season 5 will not feature and Endurance Component
This Championship will continue the tradition of only utilizing the FR and MR Group 4 cars within Gran Turismo Sport* (*the Nissan GT-R and Lamborghini Gallardo have been tested and will be allowed to compete this season). Only three cars per manufacturer will be made available for competition. Car selection will be on a first come, first serve basis. (please see the list of eligible vehicles below). Series organizers will post the date and time when drivers can request their vehicle of choice. Any vehicle requests made prior to this date and time will not be honored. This is to ensure that all participants have a fair chance at using their vehicle of choice.
The IRS GT4 Championship will also continue to use the Success Ballast System that has proven to generate exciting races through previous seasons. This series utilizes GT Sport's in game BoP for race 1. Following the results of Race 1 (and all subsequent races in the Championship) Success Ballast gets applied to the top 3 finishers in the following manner:
1st Place = 3% weight increase
2nd Place = 2% weight increase
3rd Place = 1% weight increase
The maximum amount of ballast a Pro Class driver can accrue throughout the championship is 5% points. When a driver who has accrued ballast finishes outside of the top 3 in their driver class in subsequent races, 1% point will be removed from their total for the next event.
The maximum amount of ballast a Pro Am Class driver can accrue throughout the championship is 3% points. When a driver who has accrued ballast finishes outside of the top 3 in their driver class in subsequent races, 1% point will be removed from their total for the next event.
These regulations are not intended to cripple faster drivers to the point that they are not competitive but instead, to bring drivers with different skill levels closer together on track. Drivers who miss a race will not lose any ballast that they may have accrued up to that point. The only way to shed success ballast is to finish off of the podium after competing in a race.
*New Regulation for Season 5 - Both Racing Soft and Racing Medium tires must be used during the course of the races. Participants will need to pit at least once to make the switch in tire compound. Race events will be approximately 50 minutes long with a mandatory pit stop for a tire change within a 10 minute window at the midpoint of the race.
IMPORTANT
- Signups will close after the 3rd points race. NO entries will be permitted after sign ups close. NO exceptions!
- Late entries will automatically be placed in the Pro category. No exceptions!
The "Pre-Season Races" will be used to help determine what drivers should be in the Pro or Pro-Am driver split within the series. Any participant who misses the pre-season events will AUTOMATICALLY be placed in the Pro split. Organizers reserve the right to place "known drivers" in a split they feel is appropriate.
The following Gr.4 cars are eligible for the series - GT Sport BoP stats listed:
BoP Statistics have been revised (4/11/2020) to reflect the Current State of the Gr. 4 Class following the most recent GT Sport update
Honda NSX 3 available
Nissan GT-R 3 available
This series will be utilizing GT Sport's in game BoP for race 1. Following the results of Race 1 Ballast will be applied to the top 3 finishers in the following manner:
1st Place = 3% weight increase
2nd Place = 2% weight increase
3rd Place = 1% weight increase
Please note - the maximum amount of ballast a driver can accrue throughout the championship is 5% points. If a driver who has accrued ballast finishes outside of the top 3 in subsequent races 1% point will be removed from their total for the next event. These regulations are not intended to cripple faster drivers to the point that they are not competitive. Drivers who miss a race will not lose any ballast that they may have accrued up to that point. The only way to shed success ballast is to finish off of the podium after competing in a race.
Only three cars per manufacturer will be made available for competition. Car selection will be on a first come, first serve basis at a pre determined date and time. Vehicle selections posted prior to that time will not be honored and participants will have to re-submit their choice.
BoP Statistics have been revised (4/11/2020) to reflect the Current State of the Gr. 4 Class following the most recent GT Sport update
Honda NSX 3 available
- Power = 95%/374 hp - Weight=108%/3,230 lbs
- Power = 96%/383 hp - Weight = 103%/3,064 lbs
- Power = 99%/370 hp - Weight = 105%/3,124 lbs
- Power = 94%/375 hp - Weight = 108%/3,095 lbs
- Power = 93%/384 hp - Weight = 107%/3,183 lbs
- Power = 98%/391 hp - Weight = 103%/3,064 lbs
- Power = 98%/386 hp - Weight = 106%/3,188 lbs
- Power = 101%/399 hp - Weight = 104%/3,210 lbs
- Power = 94%/357 hp - Weight = 110%/3,153 lbs
- Power = 96%/402 hp - Weight = 99%/3,056 lbs
- Power = 91%/390 hp - Weight = 104%/3,210 lbs
- Power = 101%/388 hp - Weight = 101%/3,005 lbs
- Power = 96%/402 hp - Weight = 105%/3,274 lbs
- Power = ?
Nissan GT-R 3 available
- Power = 96%/411 hp - Weight = 103%/3,291 lbs
- Power = 96%/388 - Weight = 101%/3,038 lbs
1st Place = 3% weight increase
2nd Place = 2% weight increase
3rd Place = 1% weight increase
Please note - the maximum amount of ballast a driver can accrue throughout the championship is 5% points. If a driver who has accrued ballast finishes outside of the top 3 in subsequent races 1% point will be removed from their total for the next event. These regulations are not intended to cripple faster drivers to the point that they are not competitive. Drivers who miss a race will not lose any ballast that they may have accrued up to that point. The only way to shed success ballast is to finish off of the podium after competing in a race.
Only three cars per manufacturer will be made available for competition. Car selection will be on a first come, first serve basis at a pre determined date and time. Vehicle selections posted prior to that time will not be honored and participants will have to re-submit their choice.
This series will be utilizing GT Sport's in game BoP for race 1. Following the results of Race 1 Ballast will be applied to the top 3 finishers in the following manner:
1st Place = 3% weight increase
2nd Place = 2% weight increase
3rd Place = 1% weight increase
Pro Division Drivers- the maximum amount of ballast a Pro driver can accrue throughout the championship is 5% points. If a driver who has accrued ballast finishes outside of the top 3 in subsequent races 1% point will be removed from their total for the next event. These regulations are not intended to cripple faster drivers to the point that they are not competitive. Drivers who miss a race will not lose any ballast that they may have accrued up to that point. The only way to shed success ballast is to finish off of the podium after competing in a race.
Pro-Am Division Drivers - it should be noted that for Season 3 Ballast will also be accrued by the Pro-Am division drivers as well. However, the maximum ballast a Pro-Am driver can accrue during the season is 3%. If a Pro-Am driver who has accrued ballast finishes outside of the top 3 in subsequent races 1% point will be removed from their total for the next event. These regulations are not intended to cripple faster drivers to the point that they are not competitive. Drivers who miss a race will not lose any ballast that they may have accrued up to that point. The only way to shed success ballast is to finish off of the podium after competing in a race.
1st Place = 3% weight increase
2nd Place = 2% weight increase
3rd Place = 1% weight increase
Pro Division Drivers- the maximum amount of ballast a Pro driver can accrue throughout the championship is 5% points. If a driver who has accrued ballast finishes outside of the top 3 in subsequent races 1% point will be removed from their total for the next event. These regulations are not intended to cripple faster drivers to the point that they are not competitive. Drivers who miss a race will not lose any ballast that they may have accrued up to that point. The only way to shed success ballast is to finish off of the podium after competing in a race.
Pro-Am Division Drivers - it should be noted that for Season 3 Ballast will also be accrued by the Pro-Am division drivers as well. However, the maximum ballast a Pro-Am driver can accrue during the season is 3%. If a Pro-Am driver who has accrued ballast finishes outside of the top 3 in subsequent races 1% point will be removed from their total for the next event. These regulations are not intended to cripple faster drivers to the point that they are not competitive. Drivers who miss a race will not lose any ballast that they may have accrued up to that point. The only way to shed success ballast is to finish off of the podium after competing in a race.
- Using the stock livery is prohibited.
- Any livery that contains foul language, pornographic material, and/or political themes is not allowed. Violation of this rule will result in the driver getting kicked from the race lobby.
- Use of chrome paint chips is not allowed.
- Official IRS GT4 Championship Series Number plates will be required. Cars must have this number board visible on both the driver side and passenger side doors. Display of the number board on the hood and the rear of the car are optional.
- White Windshield banners must be used by PRO class drivers.
- Black Windshield banners must be used by PRO-AM class drivers.
- Headlight covers must remain clear.
- Mid-season livery changes require race organizer notification. Minor alterations to the original livery are permitted if needed to correct imperfections or to add a secondary/small sponsor logo.
- The official tire sponsor of the Championship Series is MICHELIN. MICHELIN logos must be placed on front of the vehicle in the area below the headlights and taillights. Designers may use the in-game MICHELIN logo or any reasonably similar custom logo.
- Designers are free to use any lubricant, suspension, ignition sponsor logos they wish for their designs.
- When designing your livery please be sure to select one of the default number boards in "Racing Items", upon doing so enter the number you will be using for this series then deselect the default/in game number board. This will allow your race number to be displayed above your car in replays. Feel free to contact me via PM with any questions on this. Thank you.
- Here is a link for the "Pro" decal -https://www.gran-turismo.com/us/gtsport/user/profile/8013223/gallery/decal/decal/8013223/5846332105528737816
- Here is a link for the "Pro-Am" decal - https://www.gran-turismo.com/us/gtsport/user/profile/2392649/gallery/decal/decal/2392649/6278594102512616472
- Here is a link to the Official Series Number Board - https://www.gran-turismo.com/us/gtsport/user/profile/5526941/activities/decal/5526941/8358690804677510656
Teams do not have to be in the same car but a similar-ish livery would be nice.
If a team can not get in the same car because more than 3 of said car has been selected, then that team may try to negotiate behind the scenes with one of the other drivers
Drivers from the same class can not team up. Teams must be a Pro + a Pro-Am. NO EXCEPTIONS.
If a team can not get in the same car because more than 3 of said car has been selected, then that team may try to negotiate behind the scenes with one of the other drivers
Drivers from the same class can not team up. Teams must be a Pro + a Pro-Am. NO EXCEPTIONS.
Schedule/Track List
The following is a tentative track list. Track substitutions could be made if PD adds new and compelling locations. If track changes are made during the season it will be done with as much advance notice as necessary to allow for competitors to practice at the new location.
Race 1 - September 14th - Suzuka GP
Race 2 - September 21st - Laguna Seca
Race 3 - September 28th - Interlagos
Race 4 - October 5th - Brands Hatch
Race 5 - October 12th - Nurburgring GP
Race 6 - October 19th - Sardegna Road B
Race 7 - October 26th - Bathurst
Race 8 - November 2nd - Spa Francorchamps
There will be two drop races for drivers who DNF or miss a Race
The following is a tentative track list. Track substitutions could be made if PD adds new and compelling locations. If track changes are made during the season it will be done with as much advance notice as necessary to allow for competitors to practice at the new location.
Race 1 - September 14th - Suzuka GP
Race 2 - September 21st - Laguna Seca
Race 3 - September 28th - Interlagos
Race 4 - October 5th - Brands Hatch
Race 5 - October 12th - Nurburgring GP
Race 6 - October 19th - Sardegna Road B
Race 7 - October 26th - Bathurst
Race 8 - November 2nd - Spa Francorchamps
There will be two drop races for drivers who DNF or miss a Race
Race Night Format
- Day - Monday Nights at 9:00pm EST
- Practice - Practice Lobby opens at approximately 8:30 pm EST
- Qualifying - Qualifying starts at 9:00 pm EST - 15 minute session
- Race - There will be a 5 minute break between Qualifying and the Race Start. All drivers must remain on track so times do not reset and the host can set the grid.
- All races will be held in a Friends Only Lobby hosted by PSN ID = GentelmanRacing, unless otherwise specified.
- Race starts will utilize a rolling start, however, lap 1 will be a FORMATION LAP. Vehicles are to maintain a safe distance to the vehicle in front. Weaving for the purpose of tire warming is permitted only in sectors 1 and 2 of the circuit. It is strictly prohibited in the final sector. Upon nearing completion of the formation lap drivers will form up the grid by filing into two rows based on starting position. The driver in Pole position has the choice as to what side of the Circuit they want to occupy at the start. At the conclusion of the formation lap, the driver on Pole will start the race upon approaching start/finish.
- *New Regulation for Season 5 - Both Racing Soft and Racing Medium tires must be used during the course of the races. Participants will need to pit at least once to make the switch in tire compound. Race events will be approximately 50 minutes long with a mandatory pit stop for a tire change within a 10 minute window at the midpoint of the race.
Races will utilize a Rolling Start Procedure with 1 FORMATION LAP.
- Speed is not to exceed 60 mph
- Keep a safe distance from the car in front during said formation lap.
- No tire warming in the final sector!
- Pole Position Driver chooses what side of the track to start the race on. Everyone else should file into position side by side accordingly. Even number behind even numbers and odd numbers behind odd numbers.
- No overtaking before the Start/Finish line!
- Any incidents in turn 1 involving 3 or more cars will result in a RESTART.
- Remember - HEAVY DAMAGE model is on.
- IMPORTANT: If a driver notices during the Formation Lap that they have been incorrectly placed on the grid they have the right to notify the participants of the issue through the in game chat function. All drivers will back out of the race so that the error can be corrected.
- Qualifying will be set up in a Practice/Race lobby.
- Time Limit: 15 minutes
- Drivers who fail to post a qualifying lap for an event will be place at the tail end of the field by the game.
- Tire wear and Fuel Depletion will be turned on and set to match race conditions during the qualifying session.
- ALL DRIVERS are to remain on track once the organizer has called "Qualifying ended". This helps to assure that the order is documented properly and that the GRID can be set without error.
- IMPORTANT: If a driver notices during the Formation Lap that they have been incorrectly placed on the grid they have the right to notify the participants of the issue through the in game chat function. All drivers will back out of the race so that the error can be corrected.
- Start Type = Rolling Start with 1 Formation Lap
- Race Length = approximately 50 minutes (lap counts will vary from event to event in order to match this time limit)
- Grid Order: Set By Host
- Boost: None
- Slipstream Strength: Real
- Visible Damage: On
- Mechanical Damage: Heavy
- Tire Wear: 2x
- Fuel Consumption: 2x
- Initial Fuel: 80%
- Grip Reduction: Real
- Race Finish Delay: Set to one timed lap to allow all drivers to complete their current lap.
- Filter by Category: Gr.4
- Balance of Performance: On (On for Race 1 - then OFF to allow for ballast adjustments in subsequent races)
- Power Limit: N/A
- Weight Limit: N/A
- Maximum Tire Rating: Racing Medium
- Minimum Tire Rating: Racing Soft
- Type of Racing Number: No Limit
- Assign Car Numbers Automatically: None
- Tuning: Prohibited
- Kart Usage: Off
- Ghosting During Race: None
- Shortcut Penalty: Weak
- Wall Collision Penalty: None
- Wall Collision Detection: Default
- Side Contact Penalty: Off
- Correct Vehicle Course After Wall Collision: Off
- Replace Car at Course Out: Off
- Flag Rules: On
- Countersteer Assist: Prohibited
- ASM: Prohibited
- Driving Line: No Limit
- Traction Control: No Limit
- ABS: No Limit
- Auto-Drive: Prohibited
- 1st = 25 points
- 2nd = 20 points
- 3rd = 18 points
- 4th = 16 points
- 5th = 14 points
- 6th = 12 points
- 7th = 10 points
- 8th = 9 points
- 9th = 8 points
- 10th = 7points
- 11th = 6 points
- 12th = 5 points
- 13th = 4 points
- 14th = 3 points
- 15th = 2 points
- 16th = 1 point
- 1 Bonus point: Pole Position
- 1 Bonus point: Fastest Lap
- There will be two drop races for drivers who DNF or miss a Race.
In case of championship tie after the season finale: 1 Bonus point for most wins in the season. If there is still a tie for the lead then most podium finishes will be taken into account.
- Front Runner Award (Most wins in their driver category)
- Pole Award (Most pole positions, only the overall Pole winner is considered for this Award)
- Pro Driver Points Champion (The Pro driver that scores the most points in the season)
- Am Driver Points Champion (The Am driver that scores the most points in the season)
- Manufacturer's Championship (Total points earned by drivers are tallied)
- Pro Class Endurance Champion (Pro driver with most points scored in Endurance events)
- Pro-Am Clas Endurance Champion (Pro-Am driver with most points scored in Endurance events)
- You must post your entry in the thread along with the details of your entry in the following format:
PSN ID =
Car Choice =
Car Number =
Primary Sponsor = (ex. Mobil, Nike, etc.)
PRO-AM DRIVER
PSN ID =
Car Choice =
Car Number =
Primary Sponsor = (ex. Mobil, Nike, etc.)
Note: Registering as "Pro" or "Pro-Am" does not guarantee that a driver will be placed in that category. Categorization will be determined through special event testing and/or organizers familiarity with the field of competitors relative to the other drivers.
- Signups will close after the 3rd points race. NO entries will be permitted after sign ups close.
- Late entries will automatically be placed in the Pro category. No exceptions!
- If a vehicle goes off track due to driver error said vehicle SHALL re-enter the racing surface in a SAFE manner so as to avoid coming into contact with other cars. Failure to re-enter safely will incur a WARNING. Unsafe re-entry that results in contact with another vehicle will incur a 5 second time penalty to be assessed to the driver's total race time.
- A vehicle/driver who has left the racing surface no longer has a right to the racing line and must yield to the other drivers who are approaching on track so as to prevent an unsafe re-entry. Approaching drivers DO NOT have to yield the position or the racing line and have every right to continue on the racing line. Failure to re-enter safely will incur a WARNING. Failure to re-enter safely resulting in contact with another driver will incur a 5 second time penalty to be assessed to the driver's total race time.
- If two (or more) vehicles come into contact during the race (whether intentional or not)the striking driver SHALL wait for the vehicle struck to return to the racing surface and SHALL relinquish any position gained. Even if this means potentially losing positions to other racers approaching. Failure to adhere to this rule will incur a 5 second time penalty to be assessed to the driver's total race time.
- If two (or more) vehicles come into contact during the race (whether intentional or not) and the vehicle struck has to pit due to suffering damage, the striking vehicle SHALL wait for the vehicle struck to return to the racing surface and SHALL follow the damaged vehicle into the pit to execute a pit stop for repairs. Failure to adhere to this rule will incur a 15 second time penalty to be assessed to the driver's total race time. NOTE: If the driver of the damaged vehicle chooses not to pit for repairs/service then the striking driver will be given a time penalty of 15 seconds. The driver of the damaged car SHOULD activate their hazard lights as an indicator to the striking car that they have damage and intend to pit. Activating the hazard lights is also an indicator to other drivers that a vehicle has sustained damage.
- A driver about to be lapped DOES NOT have a duty to pull aside to let faster cars through. In fact, this is highly discouraged UNLESS it can be done as far in advance to guarantee it will be done safely (i.e. on a long straight where the driver being lapped pulls off the racing line and activates its hazard lights to let ALL of the leaders through). It is best that drivers being lapped HOLD THEIR LINE and allow the faster drivers/leaders to attempt an overtake in a safe manner. Sudden movements to relinquish position by a driver being lapped often lead to confusion and collision. HOLD YOUR LINE, PLEASE. Failure to adhere to this rule will result in a WARNING. Failure to adhere to this rule that leads to an incident causing damage will incur a drive through penalty to be served within 3 laps of said incident.
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