- 1,047
- Texas, USA
- damon84c
Its Back!!!! The IRS series with the most underused cars and tracks in #GTSport is back for Season 2 and with a new name. We had an awesome Season 1 last year. All the info for the series is listed below, look forward to everyone coming to sling some dirt and do some 4-wheel slides with us at the start of 2021.
- Every driver is expected to adhere to the code of conduct.
- Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited.
- During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
- IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others.
- Clean, fair racing is expected from all drivers at all times.
- Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.
- When defending track position, drivers are only allowed to make one move in defense. Excessive defending constitutes to illegal blocking.
- Overtakes are expected to done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether or not they have gained control of the racing line.
- If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.
- A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.
- Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars.
- Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.
- Driving backwards on track is strictly prohibited at all times and results in an immediate disqualification and possible suspension from the series and/or the organization.
- All cars are expected to be moving forward on track unless recovering from an incident.
- Bump drafting is permitted on all tracks within reasonable circumstances.
- Intentional or payback actions will be harshly penalized.
- Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.
- If a car gains an advantage by grossly exceeding track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by grossly exceeding track limits results in a penalty.
- Any overtake done by grossly exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.
- Restarts can be called only if incidents involving at least three cars occurs at the following situations:
- If during the race start up until the first two corners, a Race Restart can be called. All cars involved must type R in the in-game chat, at which point the race director will type out RC to signal a race restart.
- Race Restarts can only be done up to three times every race. Any race start incidents during the third restart the race will continue..
- Causing a collision: 30s penalty
- Illegal blocking: 10s penalty
- Illegal overtake: 20s penalty
- Unsafe rejoin on track: 15s penalty
- Impeding faster traffic: 20s penalty
- Not taking Joker/or taking Joker twice: 30s penalty
- Gaining advantage by exceeding track limits: 15s penalty
- Crossing Pit Entry line: 20s penalty
- Crossing Pit Exit line: 20s penalty
- Poor Driving Standards*
- Unsportsmanlike Behavior*
- Use of the stock livery is prohibited and will be promptly penalized.
- Liveries featuring sponsorship from tobacco or alcohol companies, pornographic materials, promoting a political stance or agenda will be prohibited.
- Number Plates for #RedBullGRC are required. Number Plates are to be placed on the upper portion of the Front door on both sides of vehicle. Number font on plates is at designers discretion but must be legible on in-game replay camera. Drivers Name (Real, PSN, GTP, etc.) must be included on plate. Number plates will have to be constructed with the use of 2 decals before race number and name decal is applied.
- “Yokohama” tire decals are required to be placed under the headlights and on both corners of the rear bumper. The GTS in-game library are the allowed decals, either the of the white or black Yokohama decals can be used.
- "IRS" decal is required and must be placed in upper right hand corner section of vehicle's hood/bonnet.
- "Elf Race Fuel" is the official fuel supplier for #RedBullGRC, decals will be required to be used and visible on both sides of vehicle.
- Windshield Banners are optional.
- All tires must use the “Yokohama” tire sidewall decal available in the Racing Options section of the Livery Editor.
- Wheels must match the stock livery bolt pattern. Example: If vehicle has 5 lug wheels on stock livery, wheels must be replaced with 5 lug wheels. Not 4-lug or center lock wheels.
- Fire Extinguisher and Electrical Kill Switch decals are mandatory and to be placed as close to stock location as possible with livery editor. Decals do not have to be the in-game decals, optional Fire Extinguisher and Electrical Kill Switch decals are allowed. Tow arrow decals are optional.
- Primary sponsors chosen for entries cannot be used by other teams.
- Drivers are allowed to use different race liveries throughout the season, however drivers are only restricted to one livery per race weekend. Race officials must also be informed before the day of the race when drivers intend to use different race liveries. Abrupt livery switches will not be permitted.
- Cars with livery violations and unacknowledged livery switches will earn a warning/penalty if violations are repeated.
Below is an example of how Number plate, Yokohama decals and emergency decals are to be placed. Number plate will have to be constructed with the use of three decals and is to look similar to the pictures below.
#RedBullGRC Left Number Plate
#RedBullGRC Right Number Plate
Red Bull GRC Logo to be placed in number plate
IRS Decal
Elf Fuels Decal
#RedBullGRC Left Number Plate
#RedBullGRC Right Number Plate
Red Bull GRC Logo to be placed in number plate
IRS Decal
Elf Fuels Decal
GTP ID:
PSN ID:
Car:
Car number:
Team:
Primary Sponsor:
Factory/Independant:
PSN ID:
Car:
Car number:
Team:
Primary Sponsor:
Factory/Independant:
- Available car numbers are 2-999, #1 will be reserved for defending series champion @NoirAntares
- Teams can only have up to two drivers per Team, Teams that have 2 will automatically be considered Factory/Manufacture Teams
- Teams may employ a third driver who will score points for the team in the absence of either main driver.
- Single car Teams will automatically be listed as Independent entries and eligible for the Independent Championship
- Primary sponsors are exclusive to each team/driver
- Car numbers and primary sponsors can no longer be changed after round 1
- Entries that do not list a Team name or contain a wording against rule 2 of Livery Rules will not be accepted.
- Drivers that register after entry has reached 16 drivers will be put on a wait list to race. If one of the 16 drivers is unable to race then the highest driver on the wait list that can confirm entry will take the open slot.
- Drivers who miss two races in a row (even confirming entry for race weekend). That driver will forfeit his entry and car allocation to a wait list entry or new entry to series and points earned will be removed from the championship.
- Drivers who forfeit entry due to absence or want to change vehicle after season has started will have to re-register
- Series Registration will close after Round 4 of the Series
- Change of Vehicle is allowed till 8:00am EST of Monday, January 25th, 2021, after this time vehicle changes are not allowed.
Each event will have a format using Heat races, Semi Finals, Last Chance Qualifier (If needed) and a Final. System is based on a 16 entry field and a 10 car Final.
Heat Races
Heat Races
- Seeding for Heat Races will be decided via practice times before racing starts.
- There will be a Maximum of 4 Heat races with a Maximum of 4 cars per race.
- Races will be Lapped based to last an estimated time of 6-8 minutes.
- Race times from Heat races will determine the seeding for the Semi Final races.
- There will be a Maximum of 4 Semi Final races with a Maximum of 4 cars per race.
- Races will be Lapped based to last an estimated time of 6-8 minutes.
- Top 2 finishers from each Semi Final race will advance to the final.
- Remaining drivers from Semi Finals (if needed) will have to run the Last Chance Qualifier (LCQ)
- LCQ will only be ran if more than 10 cars have entered event.
- Grid Order for LCQ determined from Race Time in Semi Final Races.
- Maximum of 8 cars will take place in LCQ.
- LCQ will be Lapped based and will last one lap less than that of the heat races.
- Top 2 finishers from LCQ will advance to the final.
- Each driver failing to make the final from LCQ will automatically receive 1 point towards the Drivers and Teams Championship.
- Final will be a maximum of 10 cars
- Grid Order for Final determined from Race Time in Semi Final Races. LCQ Transfers will be placed last on grid by LCQ finish order.
- Final will be Lapped based to last an estimated time of 8-10 minutes.
- Points for Drivers Championship and Teams Championship awarded by finish position in Final
The Joker Lap is a traditional feature in rallycross racing.
Some courses are equipped with two routes: the main route, and the joker lap route, which each driver must only take once per race. The joker lap route typically shortens or lengthens the length of the track significantly, forcing a driver to make strategic decisions about when to take it. On one hand, taking it on the first lap allows a driver to get it over with; on the other, waiting until the end of the race can allow a driver to gain positions before the finish. Depending on venue, the joker lap route may be used as part of the event.
Rules for the Joker Lap:
Some courses are equipped with two routes: the main route, and the joker lap route, which each driver must only take once per race. The joker lap route typically shortens or lengthens the length of the track significantly, forcing a driver to make strategic decisions about when to take it. On one hand, taking it on the first lap allows a driver to get it over with; on the other, waiting until the end of the race can allow a driver to gain positions before the finish. Depending on venue, the joker lap route may be used as part of the event.
Rules for the Joker Lap:
- Each car must pass through the Joker section once in each race, failure to do so or passed through more than once brings a penalty of 30 seconds.
- Taking the Joker Lap on the opening lap of the race is prohibited, doing so brings a penalty of 30 seconds.
All times in US Eastern Standard Time (EST)
7:15pm EST - Lobby Opening / Free Practice / Seeding
8:00pm EST - Start of Heat Races
7:15pm EST - Lobby Opening / Free Practice / Seeding
8:00pm EST - Start of Heat Races
- Session start times will not be delayed to wait for latecomers unless unanimously agreed upon by all drivers currently in the lobby
- Drivers are encouraged to join the lobby as early as possible to be able to identify and resolve any network issues with the lobby before the start of Heat races.
- Latecomers who join the lobby and have not set a lap before the races start will be seeded last.
- Latecomers will no longer be accepted once the first Heat race has ended.
- Latecomers who experience network issues upon entering the lobby will not be granted session delays to resolve their issues. Should the issue be significant, will be excluded from the race weekend (but granted 1 point of following their exclusion).
Lobby will set-up as friends only, Host will be @damonc84 aka PSN Damon_Cuccia
- Start Type: Grid Start w/ False Start Check
- Boost: None
- Slipstream Strength: Real
- Visible Damage: On
- Mechanical Damage: Light
- Category: Gr.B
- BOP: Off
- Tire Wear: Off
- Fuel Consumption: Off
- Initial Fuel: Default
- Grip Reduction on Wet Track/Track Edge: Real
- Race Finish Delay: 180 seconds
- Max Power: 527HP
- Minimum Weight: 2,652 lbs
- Tires: Sports Soft (Tarmac Only)
- Tuning: Allowed
- Ghosting During Race: Off
- Shortcut Penalty: Off
- Wall Collision Penalty: None
- Wall Collision Detection: Default
- Side Contact Penalty: Off
- Correct Vehicle Course After Wall Collision: Off
- Replace Cars When They Leave The Track: Off
- Flag Rules: Off
- Ghost Lapped Cars: Off
- Driving Aids: Drive Line, ABS and TC
- Races are scored as follows:
- LCQ: Drivers failing advance to Final will receive 1 point
- Final: 10-9-8-7-6-5-4-3-2-1
- LCQ: Drivers failing advance to Final will receive 1 point
- If less than 10 entries are in final, points awarded will taken from top. Example: 8 entries in Final, 1st place is awarded 8 points
- At the end of the season, the single lowest scoring round from each driver and team will not count towards the final championship standings.
- Drop scores for both championships are calculated independent of each other, meaning a driver's drop score will not affect the team's total score for the dropped round.
- Drivers and Teams who join the season after round one will not be given a drop score.
- After the Final race of an Event, it is Recommended (not required) that the event winner send a Victory Lane picture that event for series social media purposes. Below is an Example of what is required
End of Season Awards
- #RedBullGRC Season 2 Drivers Champion
- Awarded to the driver with the most points at the end of the season
- #RedBullGRC Season 2 Teams Champion
- Awarded to the team with the most points at the end of the season
- #RedBullGRC Season 2 Yokohama Independents Trophy
- Awarded to the highest scoring independent driver of the season
Important Links
IRS Main Hub
IRS Discord Server
Follow the Series on Twitter at DGC SimRacing (DGC SimRacing is the Series Promoter)
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