DesertPenguin
(Banned)
- 10,691
- Long Island, New York
- DesertPenguin_
Designed to provide an entry point and training ground for up-and-coming drivers, the Renault Clio Cup Series is all about having a level playing field which creates genuine, healthy racing, and provides genuine opportunities for talented drivers to show their skills. Like similar one-make series races, the series requires competitors to use a spec or stock car setup, ensuring that driver talent, rather than tuning ability, is key to winning. We are also starting an hour earlier than usual because Monday morning is right around the corner and I know the blue-collar workforce will appreciate ending earlier.
Renault Clio R.S. 220 Trophy '16
Power: 220 HP / 102%
Weight: 2,546 lbs / 96%
Tires: Racing Hard
Power: 220 HP / 102%
Weight: 2,546 lbs / 96%
Tires: Racing Hard
- Using the stock livery is prohibited.
- Any livery that contains foul language, pornographic material, and/or political themes is not allowed. Violation of this rule will result in the driver getting kicked from the race lobby.
- In-game racing number designs 3 or 4 must be used. You may place your number on the rear if you like.
- White Windshield banners must be used.
- Headlight covers must remain clear.
- Mid-season livery changes require race organizer notification. Minor alterations to the original livery are permitted if needed to correct imperfections or to add a secondary/small sponsor logo.
- Clio Cup decal must be placed on the front and rear license plate panels. Select Other, cover area with a white decal, then place Clio Cup decal over that. Here is the decal: https://www.gran-turismo.com/us/gtsport/user/discover/search/decal/decal/2071717/5981369722838484496
- The official tire sponsor of the Championship Series is Michelin. Michelin logos must be placed on the front of the vehicle in the area below the headlights and tail lights. Designers must use the in-game Michelin 01 logo as seen in the above banner. Michelin Tire Man must be used for the rear.
- The official fuel and lubricant sponsor of the Championship Series is Elf. Elf logos must be placed on the front and rear corners of the car. Designers must use the design of the in-game Elf decal. The in-game version is overly pixelated so here is an alternative: https://www.gran-turismo.com/us/gtsport/user/discover/search/decal/decal/3039245/5909308820285294096
August 11: Brands Hatch Indy
August 18: Maggiore - Center
August 25: Kyoto - Miyabi
September 1: Week off for Labor Day Weekend
September 8: Blue Moon Bay - Infield A
September 15: Red Bull Ring Short
September 22: Brands Hatch GP
August 18: Maggiore - Center
August 25: Kyoto - Miyabi
September 1: Week off for Labor Day Weekend
September 8: Blue Moon Bay - Infield A
September 15: Red Bull Ring Short
September 22: Brands Hatch GP
- Sundays, Eastern Standard Time
- 8:00pm: Lobby opens
- 8:00pm - 8:20pm: Qualifying Session
- Immediately after Qualifying: Race format/procedure. Important announcements.
- Immediately after Pre-Race Announcements: Remain on track and park vehicle after sector 1 so that grid order integrity is maintained prior to the race.
- 8:30pm - 8:50pm: Race 1
- Break
- 8:55pm - 9:15pm: Race 2 (Reverse Grid)
- Break
- 9:20pm - 9:40pm: Race 3 (Reverse Grid)
- All races will be held in a Friends Only Lobby hosted by DesertPenguin09, unless otherwise specified.
- Every driver is expected to adhere to the GTPlanet forums code of conduct.
- Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited.
- During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
- IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others.
- Clean, fair racing is expected from all drivers at all times.
- Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.
- When defending track position, drivers are only allowed to make one move in defense.
- Excessive defending constitutes to illegal blocking.
- Overtakes are expected to done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether or not they have gained control of the racing line.
- If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.
- A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.
- Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars.
- Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.
- Driving backwards on track is strictly prohibited at all times and results in an immediate disqualification and possible suspension from the series and/or the organization.
- All cars are expected to be moving forward on track unless recovering from an incident.
- Bump drafting is permitted on all tracks within reasonable circumstances.
- Intentional or payback actions will be harshly penalized.
- At least two tires must be kept within track limits at all times.
- Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.
- A car with two tires on the defined track limits is already considered having two tires off-track.
- If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty.
- Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.
- Crossing the white lines at pit entry and/or pit exit results in a penalty.
- Cautions and Restarts can be called only if incidents involving at least three cars occurs at the following situations:
- If during the race start up until the first two corners, a Race Restart can be called. All cars involved must type C in the in-game chat, at which point the race director will type out R to signal a race restart.
- If at any point in the race besides the race start and the final lap, a Caution Period can be called. All cars involved must type C in the in-game chat, at which point the race director will type out C to signal the start of the caution.
- Race Restarts can only be done up to two times every race. Any race start incidents during the second restart will only result in a Caution Period.
- Caution Periods will last only two laps, the current lap followed by one full caution lap.
- Pace speed under caution is 60mph/100kph. Cars are expected to drive single-file, giving adequate space to the cars ahead until close to the restart.
- Restarts from caution are single file, and race leader can accelerate back to racing speed at anytime in the designated restart zone.
- Causing a collision: 15s penalty
- Illegal blocking: 5s penalty
- Illegal overtake: 10s penalty
- Unsafe rejoin on track: 5s penalty
- Impeding faster traffic: 10s penalty
- Gaining advantage by exceeding track limits: 15s penalty
- Crossing Pit Entry line: 5s penalty
- Crossing Pit Exit line: 10s penalty
- Poor Driving Standards*
- Unsportsmanlike Behavior*
- Qualifying will be held in the race lobby before the race.
- Time Limit: 20 minutes
- Tire Wear: Off
- Fuel Consumption: Off
- If you don't qualify, then you will start behind all qualified cars in series points order.
- Start Type: Standing Start
- Race Length: Approximately 20 minutes (lap counts will vary from event to event in order to match this time limit)
- Grid Order: Fastest First
- Boost: None
- Slipstream Strength: Real
- Visible Damage: On
- Mechanical Damage: Light Damage for Week 1. Heavy Damage for rest of season.
- Tire Wear: x2
- Fuel Consumption: x1
- Initial Fuel: 100%
- Grip Reduction: Real
- Race Finish Delay: Set to one timed lap to allow all drivers to complete their current lap.
- Filter by Category: N200
- Balance of Performance: Off
- Power Limit: N/A
- Weight Limit: N/A
- Maximum Tire Rating: Racing Hard
- Minimum Tire Rating: Racing Hard
- Type of Racing Number: No Limit
- Assign Car Numbers Automatically: None
- Tuning: Allowed
- Kart Usage: Off
- Ghosting During Race: None
- Shortcut Penalty: Off
- Wall Collision Penalty: None
- Wall Collision Detection: Default
- Side Contact Penalty: Off
- Correct Vehicle Course After Wall Collision: Off
- Replace Car at Course Out: Off
- Flag Rules: On
- Countersteering Assist: Prohibited
- ASM: Prohibited
- Driving Line: No Limit
- Traction Control: No Limit
- ABS: No Limit
- Auto-Drive: Prohibited
- 1st: 25 points
- 2nd: 20 points
- 3rd: 18 points
- 4th: 16 points
- 5th: 14 points
- 6th: 12 points
- 7th: 10 points
- 8th: 9 points
- 9th: 8 points
- 10th: 7 points
- 11th: 6 points
- 12th: 5 points
- 13th: 4 points
- 14th: 3 points
- 15th: 2 points
- 16th: 1 point
- 1 Bonus point: Pole Position
- 1 Bonus point: Fastest Lap
- You do not have to have a teammate to participate in this series.
- Just submit a team entry.
- No more than 2 drivers per team.
- Team Points are the total of the 2 cars added together.
- You will only receive team points after signing up as a team.
- Front Runner Award (Most wins)
- Pole Award (Most pole positions)
- Three's A Crowd Award (Most non-1st place podium finishes)
- Team Championship (The team that scores the most points in the season)
- Participation Award (100% attendance)
- You must post your entry in the thread along with the details of your entry in the following format:
PSN ID:
Car Number:
Primary Sponsor: ex. Mobil, Nike, etc.
*Insert Registration List
Last edited: