IRS Superbug Series Season 2 | Noir and CWM are your back-to-back champions!

3,016
Japan
Osaka
CWM_NoirAntares
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  • Every driver is expected to adhere to the gtplanet forums code of conduct.
  • Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited.
  • During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
  • IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others.
  • Clean, fair racing is expected from all drivers at all times.
  • Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.
  • When defending track position, drivers are only allowed to make one move in defense. Excessive defending constitutes to illegal blocking.
  • Overtakes are expected to done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether or not they have gained control of the racing line.
  • If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.
  • A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.
  • Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars.
  • Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.
  • Driving backwards on track is strictly prohibited at all times and results in an immediate disqualification and possible suspension from the series and/or the organization.
  • All cars are expected to be moving forward on track unless recovering from an incident.
  • Bump drafting is permitted on all tracks within reasonable circumstances.
  • Intentional or payback actions will be harshly penalized.
  • At least two tires must be kept within track limits at all times.
  • Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.
  • A car with two tires on the defined track limits is already considered having two tires off-track.
  • If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty.
  • Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.
  • Crossing the white lines at pit entry and/or pit exit results in a penalty.
  • Cautions and Restarts can be called only if incidents involving at least three cars occurs at the following situations:
    • If during the race start up until the first two corners, a Race Restart can be called. All cars involved must type C in the in-game chat, at which point the race director will type out R to signal a race restart.
    • If at any point in the race besides the race start and the final lap, a Caution Period can be called. All cars involved must type C in the in-game chat, at which point the race director will type out C to signal the start of the caution.
  • Race Restarts can only be done up to two times every race. Any race start incidents during the second restart will only result in a Caution Period.
  • Caution Periods will last only two laps, the current lap followed by one full caution lap.
  • Pace speed under caution is 80mph/130kph. Cars are expected to drive single-file, giving adequate space to the cars ahead until close to the restart.
  • Restarts from caution are single file, and race leader can accelerate back to racing speed at anytime in the designated restart zone.
  • Causing a collision: 30s penalty
  • Illegal blocking: 10s penalty
  • Illegal overtake: 20s penalty
  • Unsafe rejoin on track: 15s penalty
  • Impeding faster traffic: 20s penalty
  • Gaining advantage by exceeding track limits: 15s penalty
  • Crossing Pit Entry line: 20s penalty
  • Crossing Pit Exit line: 20s penalty
  • Poor Driving Standards*
  • Unsportsmanlike Behavior*
*Handed at the discretion of IRS officials, and can range between a number of race suspensions or outright ban from the series and/or the organization.
Volkswagen Beetle Gr.3
Power/Weight:
110% / 95%
Tires: Racing: Soft

  • Use of the stock livery is prohibited and will be promptly penalized.
  • Offensive decals and livery themes are prohibited and will be promptly penalized.
  • Placement of number decals is regulated, but drivers are free to choose their own number plate and number decal designs, as long as they are placed within the regulated areas and are easily visible to other cars and on replay camera.
  • Teams with two drivers, while required to have the same primary sponsor, are not required to use the same livery design.
  • Drivers are allowed to use different race liveries throughout the season, however drivers are only restricted to one livery per race weekend. Race officials must also be informed before the day of the race when drivers intend to use different race liveries. Abrupt livery switches will not be permitted.
  • Cars with incorrect/misplaced/missing number plates, unacknowledged livery switches will earn a warning/penalty if violations are repeated.
Placement locations are indicated in cyan
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Round 1 - Sprint - Fuji Speedway (17 Laps x 2 @ 17:15 Track Time) - November 24
Round 2 - Sprint - Mount Panorama Motor Racing Circuit (12 Laps x 2 @ 12:00 Track Time) - December 1
Round 3 - Sprint - Circuit de Barcelona-Catalunya (16 Laps x 2 @ 10:30 Track Time) - December 8
Round 4 - Enduro - Circuit de Sainte-Croix C (28 Laps @ 15:10 Track Time) - January 5
Round 5 - Sprint - Autodromo Jose Carlos Pace (18 Laps x 2 @ 16:45 Track Time) - January 12
Round 6 - Sprint - Suzuka Circuit (13 Laps x 2 @ 07:45 Track Time) - January 26
Round 7 - Enduro - Nurburgring 24H (12 Laps @ 19:30 Track Time) - February 2
GTP ID:
PSN ID:
Car number:
Team:
(Write N/A if registering as Independent driver)
Primary Sponsor:
  • Drivers can either register as part of a team or as an independent driver
  • Available car numbers are 2-99 (#1 is an option for the defending champion)
  • Teams can only have up to two main drivers.
  • Teams may employ a third driver who will score points for the team in the absence of either main driver. However these drivers will not be eligible to score points in the independent drivers standings should they race when both main drivers are available.
  • Primary sponsors are exclusive to each team/independent driver
  • Car numbers and primary sponsors can no longer be changed after round 1
  • Independent drivers that transfer to a team mid-season must apply the primary sponsor of the team
Sprint Races
  • A Sprint Race weekend will compose of a qualifying session and two 75km races.
  • Qualifying is 10 minutes long.
  • Sprint Race 1 grid is determined by qualifying order.
  • Sprint Race 2 grid is determined by reversed qualifying order.
Enduro Races
  • An Enduro Race weekend consists of a qualifying session and a 300km race.
  • Qualifying is 20 minutes long.
  • Enduro race grid is determined by qualifying order.
Success Handicap
  • The 3 top scoring drivers after each race weekend will be given a corresponding power handicap that will be applied for the duration of the following race weekend.
  1. - 4% Power (106%)
  2. - 3% Power (107%)
  3. - 2% Power (108%)
  • Given that handicaps are only assigned for the following race weekend, these does not stack over the course of the season.
  • Success Handicaps will not be used in the season finale.
All times in EST
20:30 - Lobby Opening / Free Practice
21:00 - Qualifying
21:20 - Start of Races
  • Session start times will not be delayed to wait for latecomers unless unanimously agreed upon by all drivers currently in the lobby
  • Drivers are encouraged to join the lobby as early as possible to be able to identify and resolve any network issues with the lobby before the start of qualifying.
  • Latecomers who join the lobby once qualifying has started will be allowed to enter the track and set a lap within the remaining time.
  • Latecomers who join the lobby once race 1 has started will be allowed to join race 2 but will start at the back of the field.
  • Latecomers will no longer be accepted once race 2 has started.
  • Latecomers who experience network issues upon entering the lobby will not be granted session delays to resolve their issues. Should the issue be significant, will be excluded from the race weekend (but granted last grid place points of the sessions following their exclusion).
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  • Races are scored as follows:
    • Sprints: 25-20-17-15-13-11-10-9-8-7-6-5-4-3-2-1
    • Enduro: 50-40-30-27-24-22-20-18-15-13-11-9-8-7-6-5
  • Driver who sets the fastest qualifying time gets 2 bonus points
  • Driver who sets the fastest lap in each race gets 1 bonus point
  • Driver who leads the most laps in an enduro race gets 1 bonus point
  • At the end of the season, the single lowest scoring round from each driver and team will not count towards the final championship standings.
  • Drop scores for both championships are calculated independent of each other, meaning a driver's drop score will not affect the team's total score for the dropped round.
  • Drivers and Teams who join the season after round one will not be given a drop score.
  • Superbug Drivers Champion
    • Awarded to the driver with the most points at the end of the season
  • Superbug Teams Champion
    • Awarded to the team with the most points at the end of the season
  • Superbug Independents Trophy
    • Awarded to the highest scoring indepeendent driver of the season
  • TAG Heuer Pole Position Trophy
    • Awarded to the driver with the most number of pole positions in the season
  • Casio Fastest Lap Trophy
    • Awarded to the driver with the most number of fastest laps in the season

Important Links
IRS Main Hub
IRS Discord Server
 
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RACE REPORTS
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GTP ID: DesertPenguin
PSN ID: DesertPenguin09
Car number: 9
Team: N/A
Primary Sponsor: From Software

Forgive me if I missed it but what will tire and fuel wear be set to?
Whoops, didn't notice the lobby settings was missing a pic. Thanks for pointing it out.

It's Tire/Fuel x1/x2 and it should in the Lobby Settings spoiler in the OP now.
 
GTP ID: damonc84
PSN ID: damon84c
Car number: 84
Team: Starscream Enterprises
Primary Sponsor: "More than Pink"

will not be able to start season till December, have the final race of another series that clases with the season opener.
 
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So here's my Battlefield V livery based on the Blancpain Mercedes AMG-GT GT3 car. I just used the same decals that the default Beetle livery had but changed ever so slightly.

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Entry List updated! This is looking like a really good field right now!

In other news, Clockwork Motorsport will be running this KeePer livery for the season.


So as a defending champion are you running a handicap...Just kidding. But seriously you should have to tie one hand behind you back it MIGHT give us somewhat normal drivers a chance.
 
GTP ID: Dylan
PSN ID: GTP_Dylan_GTP
Car #: 72
Team: DW SimSports
Primary Sponsor: Universal Technical Institute/Jiffylube

I can't commit to a full season, but I will try and show up to as many races as I can.
 
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