Is GT Sport Actually GT7? Kaz Himself Responds (Video)

Sorry, but I don't buy that. Car upgrading has been in every Gran Turismo game up until now. PD is now developing on a console that is supposedly easier to work with than the PS3, and now all of a sudden they aren't capable of doing something they've been doing for over the couse of 18 years? Doesn't make sense to me.
If this is the best they can do in just 3 years, then it's going to be GT5 all over again in terms of wait time before we get what we really want, which is not good.

But I don't think this is the case. Sorry for seeing the glass half-empty here, but as I said in my previous post, I can only conclude that Kaz doesn't want the things in GT that we normally expect anymore.
I can understand you. PDI made lousy desicions with GT5 and especially with GT6 disappointing GT gamers.

I truly believe, although PS4 is more developer friendly, PDI has huge task with the core gameplay of GTS and optimizing it's fps and the graphics. So they are again short of time meaning no traditional career mode this time. Remember, there has been very visually edgy PS4 AAA games in the near past so it must require serious skill to master PS4 code, of course.
 
I truly believe, although PS4 is more developer friendly, PDI has huge task with the core gameplay of GTS and optimizing it's fps and the graphics. So they are again short of time meaning no traditional career mode this time.

Don't buy it, sorry. Kaz says they have 200+ staff now, all with different roles. Those in charge of graphics and performance are not those working on the UI and general framework. The lack of offline career and focus online is a concious choice as far as I'm concerned, I've seen no evidence otherwise. Whether it's a good choice, we'll have to wait and see.
 
Sorry, but I don't buy that. Car upgrading has been in every Gran Turismo game up until now. PD is now developing on a console that is supposedly easier to work with than the PS3, and now all of a sudden they aren't capable of doing something they've been doing for over the couse of 18 years? Doesn't make sense to me.
If this is the best they can do in just 3 years, then it's going to be GT5 all over again in terms of wait time before we get what we really want, which is not good.

But I don't think this is the case. Sorry for seeing the glass half-empty here, but as I said in my previous post, I can only conclude that Kaz doesn't want the things in GT that we normally expect anymore.
It's a fair point.

The only thing I would question is the 'aren't capable' part.
I feel it's more a conscious decision as opposed to ability to do so.
Why? I've no clue.
But as it stands it does seem to be that GT Sport will lack all that we've enjoyed for many years regarding tuning upgrades.
Not something I'm overly happy about.
 
I'm glad to see some of you enjoy past GT as I've. Just for example, one of the most nostalgic and enjoyable missing feature is the used car implementation. It was truly unique to the franchise and seeing the dealership change roster after certain days was a nice touch. It was also brilliant that the game somehow made me care about the condition of the cars in terms of engine wear and mileage. Buying used cars vs new cars actually felt like real life, especially the fact that the cars with more miles was cheaper.

GT3 probably had no used cars because of the smaller roster, but GT6 was a big indication that used cars probably won't ever be back. I accepted this fact, and forced myself to think it would be for the better. Fast forward to GT Sport, it's not just about one missing feature, but now I have to force myself based on the entirety of GTs future and past and hoping that it will be for the better as well. It's a lot to take in being the huge fan I am, so please understand if I may seem too pessimistic.

Don't get me wrong. I'm all about taking chances. I've already pre order the game. It's just a lot to take in.

By the way, a big shout out to who mentioned about the stress of buying the right cars early in the game. I've always enjoyed this aspect thinking back now, even if it was some form of stress. I'd always want to buy a car that could be eligible for a lot of the events, cause buying the wrong car could result in some heavy grinding haha. This also highlights the upgrading and tuning aspect of the game. It was also very rewarding to win cars that you could use for the other events to save you a little bit of cash. Of course later on, you wouldn't need to worry about any of this cause then we'd become multi millionaires, an indication that you've again conquered another GT career.
 
People are making assumptions because after years of broken promises, excuses, and mediocrity in things PD USED to be good at, they, and myself, are fed up. What reason besides Kaz's word (which should ALWAYS be taken with a grain of salt) should those who have been disappointed with the PS3 GT games be confident in PD all of a sudden? Just because they're working with a new console?

Kaz said the PS3 was difficult to work with. While I have no doubt that this is true since other developers had problems with it as well, not all of the issues can be pinned on the PS3. The sloppy career modes of GT5 and GT6 cannot be blamed on the PS3. The baffaling design choices of GT5 and GT6 cannot be blamed on the PS3.

Now instead of fixing these problems, Kaz is throwing the baby out with the bathwater and trying to start the series again from scratch. This is not a PS4 launch title; it's been 3 years since the PS4 came out. It does not take more than 3 years to design a well-made single player and have competent design choices.

I'm absolutely convinced that the heavy single player of the old GT games isn't what Kaz cares about anymore. And I'm not basing this off of my gut or anything. I'm looking at the evidence of the past and now. Why else would GT5 have such shallow and asinine single player design? Why else would GT6 barely do better than GT6 in this regard? Why else would GT Sport be stripped of even more single player content than those games?

I know this will probably never happen, but I wish Kaz would just come out and say already that the foundation of the previous GT games isn't what he wants anymore and that GT Sport is a rebirth of Gran Turismo as a whole. At least it would be consistent with how his games are coming out.

Would I still be unhappy? Yes. Would I still not buy GT Sport? Yes. But at least I can rest knowing that Kaz was clear and upfront about what he wants to do, instead of giving us vague details like he always does. However, again, I'm not expecting him to do this. And I'm done with the same old, "It'll get better. Just wait and see." excuse.
I'm in no way suggesting that people should be confident in PD all of a sudden. I see valid reason in the concerns that some players have for the series, I get that. However, just because PD is dealing with a new console, it doesn't automatically mean that the game is rubbish. If people don't want the game, they are obliged to not buy it.
 
Heck, I remember the buzz leading up to the launch of GTS just last month. Everyone was positive the days before London and even as details came out during the day from the press conference everyone was still buzzing, things like livery editor being confirmed, some cool looking cars like the Alfa Gr.3. Then we got to the live event with the disappointing visuals and more details of what the game would be lacking and the buzz quickly fizzled.

The first article I read on the news page that day was the livery editor one. That one got me excited and thinking "finally PD are listening to the fans, and doing something to keep up with Forza". Then I read the other articles, and my enthusiasm was crushed. I've got nothing against online, or e-sports, but I just don't see why they should just chuck out any ideas of an offline game to focus on it. GT6 had a very good online set up already, with the communities and all the options, plus the seasonals, so I would have been expecting a very well set up online component to the first GT on PS4 anyway.

The strange thing is, they seemingly can't do a whole lot with their time. What they've achieved in 3 years looks like half a game compared to their competitors, many of whom don't take as long between games.

You need to know that of all GTP members here, how many are actively posting in GTS forums ? How many daily members/guest visited the site that reads GTS forum ? I see less than 1000 users or a bit more most of the time daily ( as I typed this, around 900 total, 210+ members and 540+ guest, the rest are robots ). A lot less than 1% of potential GTS sales :) In terms of numbers, we are very small compared to the sales number.

How many are casuals and hardcore players among those who actively posting or read GTS forums ? Less than 50 regular active members represent the vocal voices ?

Yeah I obviously know that GTP represents a tiny percentage of potential buyers of GTS, and my point has nothing to do with that. My point is that of all the potential buyers of a GT game, this forum contains the biggest GT fans. Sure, casuals who know nothing about the game before they buy it will make up the vast majority who buy GTS, and they won't even know of this forum, but how many of them will be serious online competitors? How many of them will be serious enough about racing sims to compete in e-sports, or be involved in online leagues, or even own a wheel? Most will simply drop the game once they realise it's just a racing game version of battlefront.

My point wasn't that PD should be concerned with their potential sales potential, as they'll surely still sell at least a couple of million. My point was that when a significant percentage of hardcore GT and sim racing fans don't seem sold on the idea of GTS, PD should be concerned with the long-term viability of GTS. Apart from the iRacing style driver skill and etiquette levels, the online looks no better than GT6. Swap the GT Academy for FIA championships, and take away all the offline stuff from GT6, and you've basically got what this title will be. (bar graphics and physics improvements, but those are a given on PS4).
 
Yeah I obviously know that GTP represents a tiny percentage of potential buyers of GTS, and my point has nothing to do with that. My point is that of all the potential buyers of a GT game, this forum contains the biggest GT fans. Sure, casuals who know nothing about the game before they buy it will make up the vast majority who buy GTS, and they won't even know of this forum, but how many of them will be serious online competitors? How many of them will be serious enough about racing sims to compete in e-sports, or be involved in online leagues, or even own a wheel? Most will simply drop the game once they realise it's just a racing game version of battlefront.

My point wasn't that PD should be concerned with their potential sales potential, as they'll surely still sell at least a couple of million. My point was that when a significant percentage of hardcore GT and sim racing fans don't seem sold on the idea of GTS, PD should be concerned with the long-term viability of GTS. Apart from the iRacing style driver skill and etiquette levels, the online looks no better than GT6. Swap the GT Academy for FIA championships, and take away all the offline stuff from GT6, and you've basically got what this title will be. (bar graphics and physics improvements, but those are a given on PS4).

From past GT Academy that have been running, I think there are a lot of people interested in online competition out there, from the past participant to the new ones ( people that will buy GT fro the 1st time ). GT Academy have reached a million entry in a single TT event if not mistaken, a FIA championship may entice more than just a TT event.

I think it's a bit too early for you to say that most will simply drop the game once they knew it's battlferont of racing games, PD must have done little homework to research the market, and knew the risks involved to change the game this time to E-Sports.

For example, in Indonesia, the last GT Academy was heavily advertised and marketed, PD/Sony/Nissan hires celebrity to promote the live event held on big cities, then featured it in a special segment complete with the racing rig/pod on local TV channel ( popular talk show programme hosted by a well known mentalist ) It was also covered in several TV programme along with continuous tv ads. People who are interested in competitive gaming + racing will most likely buy and play this game regularly.

GTS is highly focused title this time, while I don't agree totally with PD decision to go that way, I still want it to be at least a success in terms of gathering new audience from young to old, to get to know racing, be more interested in it and generally increase the racing genre market in games.

I don't know if this is affecting games market or not, but real motorsports have been getting smaller in audience the past decades, look at WRC, GP500, JGTC, SBK, F1 and Le Mans of the past ( early 80's to late 90's ) then look at them today :(
 
From my vantage point, SRF was the only way my two teenage sons would even try Gran Turismo on the PS3. Even with it on, they struggled mightily.

I have had over the years many family members come and drive various racing games on my PS3 and 360 (all real world drivers) and no one could pull off a clean section.

If you don't like SRF, what do you propose? Serious question.

I'd propose more auto-driving aids. I know, I know – the full-rig, no-assists, economy-tire sim elitists will be up in arms over it, but a braking assist would still function within the same physics engine: the game would simply be doing the braking for the player, in much the same way an automatic transmission in GT is shifting the gears for players. Do those of us that use manual have finer control over exactly how our car is behaving? Yep. But we're still running on the same physics engine that those on auto do.

I've got my own personal anecdote: my girlfriend and I started dating back when I was playing GT6 more, and I was also still playing a fair amount of FM4. She wanted to drive her real-world car in a game (a second-gen Yaris). She tried it in GT and couldn't complete a lap, no matter what sort of aids were on. We had the racing line on, and it helped a bit, but the experience was very unnatural for her.

It was in FM4 too, don't get me wrong. She's never been much of a gamer, so the lack of physical feedback versus the decade or so of driving experience she has meant it was an uphill battle. But having all assists on, including a mild braking assist, meant she'd eventually suss out where she was supposed to actually be braking. After a few hours, she was semi-confidently putting in clean laps at TGTT, with ABS and ASM on, but steering, braking assists, and TCS off. Oh, and the driving line knocked down to braking only. Sure, the laps were still slow, but it was progress! :lol:

Most importantly, she was enjoying it, and she was learning about the true physics engine, not a version that bizarrely adds more grip to tires when they slip. In my opinion, that's what a good set of assists do: they guide people.
 
GT Academy have reached a million entry in a single TT event if not mistaken, a FIA championship may entice more than just a TT event.

So one fifth of the owners of GT6 played one of the GT Academy events? So that means four fifths of the owners weren't interested in even competing in the GT Academy's early TT events. Surely a decent amount of those who did were just doing them to get the cash to spend in the offline career, because I know I did. This isn't exactly disproving my guess at what I think might happen to GTS.


I think it's a bit too early for you to say that most will simply drop the game once they knew it's battlferont of racing games, PD must have done little homework to research the market, and knew the risks involved to change the game this time to E-Sports.

Wait, PD research their market? That's odd, there's no evidence of that in their previous offerings, because it seems they just do what they want to, regardless of what their fans, or the general sim racing community, actually want.


I don't know if this is affecting games market or not, but real motorsports have been getting smaller in audience the past decades, look at WRC, GP500, JGTC, SBK, F1 and Le Mans of the past ( early 80's to late 90's ) then look at them today :(

Yeah I agree, motorsport just isn't anywhere near as popular as it was when I was growing up, and it saddens me too mate, because I live and breathe motorsport.

Don't get me wrong, I'm not hoping for GTS to fail, I actually hope it does really well, because as sim racing enthusiasts, the more successful sim racing games out there doing well, the more money will be poured into future sims to ensure they can compete, and the more sim racing will get better and we will all be more likely to get what we want out of these games. I'm just skeptical that it's going to be a success on anywhere near the scale that a regular GT type game would be at this point in the PS4's lifespan.
 
So it's official. If you want to play Gran Turismo, buy Forza Motorsports.

Pretty much.

Honestly, as a busy adult with a real track day car and many interests, "virtual racing" does not need to be a full time commitment with "real world" tie ins for me. The GT car collecting, semi career, decent driving model and great graphics are good. In my mind, fixing the sound to be closer to what real engines sound like would have been better than rebooting the entire franchise.

I bet GT Sport etc sells less and less and get lost in the see of other racing titles.

In the mean time Forza has grown up and is become the de fecto car collecting, racing, social driving game GT was supposed to be.
 
Last edited:
From my vantage point, SRF was the only way my two teenage sons would even try Gran Turismo on the PS3. Even with it on, they struggled mightily.

I have had over the years many family members come and drive various racing games on my PS3 and 360 (all real world drivers) and no one could pull off a clean section.

If you don't like SRF, what do you propose? Serious question.

Which is exactly what would happen to 95% of daily drivers if they where put in the seat of any reasonably fast car on a race track without any sort of training.

That is how hard it is to drive fast competently in real life - even with a very competent car.

I would not ever offer a drive on a real track in my real world 600rwhp ground effect car to anyone that has not first driven a 90hp commuter on track first. Going fast competently is that hard to do. (and I know some have gone from virtual to real but they where competent virtual drivers before trying real world)

35 to 55mph in traffic is NOT 120mph speeds on the straights trying to brake to 40mpgh for a turn.

This is why racing games need to either be unrealistic and casual like Forza Horizon, or more serious and committed like Forza (and GT).

The companies that have tried to cover both groups at the same time with 1 title tend to lose what market share they had.

Turn 10 have kept the less serious drivers involved with Forza through the paints and tuning options.

I hate to say this, but Kaz lost the plot and subsequently is losing the lead to Turn 10. And this I am saying as a GT die hard that preorders multiple versions from different regions just to have the games.
 
I'd propose more auto-driving aids. I know, I know – the full-rig, no-assists, economy-tire sim elitists will be up in arms over it, but a braking assist would still function within the same physics engine: the game would simply be doing the braking for the player, in much the same way an automatic transmission in GT is shifting the gears for players. Do those of us that use manual have finer control over exactly how our car is behaving? Yep. But we're still running on the same physics engine that those on auto do.

Is it required though?

First the cars in this game have assists, that is the brilliance of the classes that are added. ABS, TC and even Stability Management are used in GT3, well TC and ASM are kind of the same thing there as some manufacturers go more towards a straight up TC approach while others are more on the ASM side and others have a hybrid system that has varying combinations of them based on the setting selected. So while I'm hoping the implementation of these is realistic depending on the car you have selected the reality is the hard core argument of racing without aids doesn't apply because in real life these aids are actually used by the real drivers.

But that is only half of it. The other half is this http://www.gran-turismo.com/us/products/gtsport/driving/

"Real physics makes it easier to drive
Do you feel that driving a simulator is difficult, more difficult than driving a real-life car? Well, your opinion is about to change because we refined our physics to offer a better sense of control that honestly conveys the player’s input. In the same way you drive a real car, you will be able to control the vehicle represented in the game with increased depth to the controls. While it’s based on the principles of the very first Gran Turismo, the new physics engine has evolved significantly, making it suited for beginners and experts alike."

You see people who think the physics must be fudged to make it easier for beginners. You have iRacers who think that at the limit cars really do behave like they do on iRacing and games that are easier are unrealistic. Then you have Kaz making comments that almost appear as if he is saying they have dumbed down the physics but when you watch the E3 videos and hear people's reactions nothing seems dumbed down. So what is going on?

I think this just might have very realistic physics both up to and over the limit. I'm still concerned it has too much grip because John Sabol said it drove like AC and AC has too much grip unless you select old as the track condition but that's another conversation.

What I'm really getting at is I think with a wheel this game will be realistic, it doesn't need to be anything but realistic and as Kaz said it will be easy to drive if it is realistic because driving isn't hard, driving at the limit is. But driving with a controller can be hard and I think this is the key areas where games can improve for beginners, I think this is where we will see changes and I'm not sure what they will do, if you could call it a driver aid, if they have levels of aids or if you can turn it off. I don't really care. As long as there is no unfair advantage if they make driving with a controller easy however they do it I don't have a problem and I suspect this is what they have probably already done so I suspect there will be no need for additional aids.

Another important consideration is matchmaking. Drivers just need to learn to drive withing their own ability and the game will find them suitable opponents.

TLDR: We have realistic driver aids, realistic physics with wheels make a game easy to drive, so the only thing that is really needed is great controller implementation so that it is as easy to drive with a controller as a wheel and then then driving should be easy for everyone. And Matchmaking means that people do not need to drive faster than their ability to have fun.

Pretty much.

Honestly, as a busy adult with a real track day car and many interests, "virtual racing" does not need to be a full time commitment with "real world" tie ins for me. The GT car collecting, semi career, decent driving model and great graphics are good. In my mind, fixing the sound to be closer to what real engines sound like would have been better than rebooting the entire franchise.

I bet GT Sport etc sells less and less and get lost in the see of other racing titles.

In the mean time Forza has grown up and is become the defector car collecting, racing, social driving game GT was supposed to be.

Do you think grinding for credits to build a garage is less of a commitment then simply jumping in a race when you have free time?

I think people keep missing the point that if a matchmaking system actually works no commitment is necessary to enjoy racing online as you will be matched to people with similar skill. If you do real track days you can clearly keep a car on the track so just jump into races and have fun.
 
Last edited:
7HO
the reality is the hard core argument of racing without aids doesn't apply because in real life these aids are actually used by the real drivers.

Only in the context of already very capable drivers using the aids to go much, much faster, not as a crutch to cover their lack of skills.
 
7HO
Do you think grinding for credits to build a garage is less of a commitment then simply jumping in a race when you have free time?

I think people keep missing the point that if a matchmaking system actually works no commitment is necessary to enjoy racing online as you will be matched to people with similar skill. If you do real track days you can clearly keep a car on the track so just jump into races and have fun.
There are plenty of other "jump in and race" titles out there - have been for decades.

GT was not one of them and should not join that camp. Such casual jump in and drive games have no long term staying value to me.

iRacing is rFactor is pCars is Race Room is GTR1/2 is Assetto Corsa is NetCars etc etc etc.

Forza and GT where never those titles, and that was good.

I have 1 track day, street cruising car. 1. I would love to have 30 or 40 but that's not possible in real life.

It is possible in Forza and GT - that's the point really isn't it?
 
Only in the context of already very capable drivers using the aids to go much, much faster, not as a crutch to cover their lack of skills.

Perhaps you should go learn a bit about GT3 racing.

There are plenty of other "jump in and race" titles out there - have been for decades.

GT was not one of them and should not join that camp. Such casual jump in and drive games have no long term staying value to me.

iRacing is rFactor is pCars is Assetto Corsa is NetCars etc etc etc.

Forza and GT where never those titles, and that was good.

I have 1 track day, street cruising car. 1. I would love to have 30 or 40 but that's not possible in real life.

It is possible in Forza and GT - that's the point really isn't it?

No that is just one part of the game. In GTS you currently can have 140 cars as time goes on you can have more.

You say casual long term "jump in and drive games have no long term staying value" to you but you talk about owning 30-40 cars. Why? Because you would like to be able to jump in and drive them when you feel like it.

I believe that if you actually try GTS you will most likely change your opinions. Haters gonna hate and people hate change so this kind of reaction was inevitable but I think most of you guys hating now will change your tune after release.
 
Last edited:
7HO
Perhaps you should go learn a bit about GT3 racing.
Say what?

You are of the opinion GT3 class racing drivers are so poorly skilled they need ABS and TC because they cant drive?
 
Say what?

You are of the opinion GT3 class racing drivers are so poorly skilled they need ABS and TC because they cant drive?
You don't seem to realise that GT3 racing is primarily gentlemen racing and anyone who is fit and can afford it can go racing.
 
7HO
You don't seem to realise that GT3 racing is primarily gentlemen racing and anyone who is fit and can afford it can go racing.

And your point is that without ABS and TC they would not be able to race? What utter BS.
 
Seeing they need 3 years+ to release a game this news doesn't surprise me. Would be weird if their first game would be some sort of spin off, and they would let people wait until 2018-2019 before they can actually play the GT they know on PS4.

I find it a weird decision to continue like this though, user base for an online based racing game a la iracing will be far smaller on consoles than for a driving/ car collecting game with an offline career. So basically they are shooting themselves in the foot again.
 
If gt7 comes out and has the lame credit grind sp component like gt5 and 6.I will flip tables Credits are a easy way for developers to add microransations, I paid for the game I expect to use every vehicle when I so please.Pd need to totally revamp there sp campaign.
 
If gt7 comes out and has the lame credit grind sp component like gt5 and 6.I will flip tables Credits are a easy way for developers to add microransations, I paid for the game I expect to use every vehicle when I so please.Pd need to totally revamp there sp campaign.

I agree with this, and have been saying it for a while. PD needed to change up the career mode a fair bit IMO, but instead they just chopped it off completely, which struck me as odd. I know only a small number of people personally that are into sim racing, but all of them are GT fans, and I honestly don't think any of them would buy an online only GT game.
 
I agree with this, and have been saying it for a while. PD needed to change up the career mode a fair bit IMO, but instead they just chopped it off completely, which struck me as odd. I know only a small number of people personally that are into sim racing, but all of them are GT fans, and I honestly don't think any of them would buy an online only GT game.

I know at least 6 of my friends on psn that are skipping this game entirely because it's focused on online competition, as the offline portion is basically just tutorials and a learning tool. I can't see this game selling very many since the casual fans that take up the majority of the sales probably are into offline more than online. Unless the VR part can push the sales, it's a really risky and bold move by Kaz and Sony is trusting him. I hope the success (if) will allow them to expand the game into the gran turismo we know and grown with, as they build a solid amount of interest if this whole e sport thing works out, rather than the success driving them to keep going with GT sports structure.
 
If gt7 comes out and has the lame credit grind sp component like gt5 and 6.I will flip tables Credits are a easy way for developers to add microransations, I paid for the game I expect to use every vehicle when I so please.Pd need to totally revamp there sp campaign.
They should just improve on the formula by giving credits faster and to have more options to make them, albeit with more championships or endurance events, or by an online second hand car market for example.

That would make earning credits a lot more fun than doing a 'like the wind' race 500 times, just because it's the one that pays out the most :D

I actually enjoyed starting out with a second hand banger in the old GT days, and working my way up buying new cars along the way. Like mentioned here already T10 are the ones that used some brainpower and actually optimized that formula over the years.
 
I agree with this, and have been saying it for a while. PD needed to change up the career mode a fair bit IMO, but instead they just chopped it off completely, which struck me as odd. I know only a small number of people personally that are into sim racing, but all of them are GT fans, and I honestly don't think any of them would buy an online only GT game.

This. I don't think there was anything wrong with the general concept of the Gran Turismo zero-to-hero career formula. It was just really badly done, and desperately needed someone to strip it back to basics and rebuild it with modern gaming in mind.

Frankly, A-Spec points in GT4 were a good start, and I remain disappointed that concept got dropped. I think with some well designed categories and races, and possibly even some expansion into the stuff outside the races it could be really engaging.

Sometimes I feel like Gran Turismo spends a lot of time fixing things that aren't broken.
 
I still can't believe they'll throw away all the great tracks, cars, track editor, offline mode, tuning etc...

GT Sport ist not a full game, there's much too less content. I'll never buy it for the full price of 60€.....so or so i'll probably never buy it.
Bring a real GT7 or i'm out of the GT series....
 
Last edited:
About A month ago I posted this video I looped for emphasis to drive A conclusion that I made after watching it on Youtube polling this very topic:
Stating Many Gran Turismo fans are disappointed about what they believe GT Sport will be after seeing the Reveal in London. Many Said they will pass and NOT buy GT Sport and wait for the release of GT7. But my question is: Will there be separate development As GT7? Listen carefully to what Mr Yamauchi is saying, He said that Originally they focused on creating Just A Sport Mode Of Simulation Racer under Gran Turismo, But PD put more work into this development of the Sport Mode then they originally planned on, So Kaz is now looking back at this development of GT Sport, saying it has organically developed into something different then he plan for GT Sport and GT7 combined. So either GT7 or GT Sport would work as A title for this iteration of the GT series. So basically I believe after hearing this, My conclusion is this is all we are going to get from PD other than DLC's for GT Sport. (No separate release as GT7) PD is going in A new direction with Gran Turismo. Focusing on linking Gran Turismo with the FIA . Next development will be GT Sport 2. (Which I think is A breath Of Fresh air) and puts GT in A niche market ahead of all the other racing Simulators.

But now this new interviews removes all ambiguity from Kaz's previously politically correct or stalling response to this question.

But now I see why Kaz was previously stalling to this question, and GT Planet closed my polling thread to this question before it gained traction, It was A bit too soon to except, and too much to swallow for the GT Community. The GT community wants to keep GT the same Grind and Collect Cars niche, and Kaz knows this, this is why it took so long to get A concrete answer from him, but I believe, and Kaz must believe if GT stayed the same it would eventually lose to Forza Motorsport and other Sims coming to Console like Assetto Corsa and Sims already on the PS4 like Project CARS and eventually fade away. GT fans have to ask themselves what would the typical Gran Turismo 7 offer differently then other titles already on the market haven't? And these other devs produce it at A faster rate, and many would say a better quality too. And to be honest GT 6 should have been released on the PS4 when Forza Motorsport 5 Transitioned to the XBOX One, now Gran Turismo is A year behind Turn 10 Studios and Forza Motorsport in content. But now with GT Sport going in A new direction, each Racing Simulators has their own personal niche in the market, so if you want different aspects of Sim Racing, you have to buy different titles, which is good for Polyphony Digital, to separate from Forza Motorsport's and the grind and Collect Cars Niche, And if Gran Turismo has any sentimental value for you, support it, and see where it goes, I will be buying Gran Turismo Sport in Nov out of sentiment of being my first Racing Simulator, not because I believe it's better than Forza Motorsport 6 and that's not A good reason to buy anything, but I'm giving PD until Gran Turismo Sport 2 to really catch traction, and if it is too far removed from the Simulator what I once loved it will then be the end of an old relationship, but if it becomes something exciting and NEW also leading the market in the new direction Kaz is going, with great content and features, it will be the beginning of A fresh new relationship, and if you believe it is possible then it is worth the investment.
:gtpflag:
 
Last edited:
Yeah, it's pretty clear now all we can do is see where GT will be in 2 to 3 years. If the future is still all FIA and online, I'll have to finally admit defeat as I have with Mitsubishi Evo and move on. Perhaps I'll still get future GT games, but it will be either on sale or used. It won't be the usual pre order and and buy full price new stuff.

What is really worrying is they really have to excel in sound and damage now. They are successful while lacking those two things probably because of its offline counterparts, features, and content. Now that it's mostly just online and FIA, it's all more important now.

May GTs questionable future be a bright one.
 
About A month ago I posted this video I looped for emphasis to drive A conclusion that I made after watching it on Youtube polling this very topic:
Stating Many Gran Turismo fans are disappointed about what they believe GT Sport will be after seeing the Reveal in London. Many Said they will pass and NOT buy GT Sport and wait for the release of GT7. But my question is: Will there be separate development As GT7? Listen carefully to what Mr Yamauchi is saying, He said that Originally they focused on creating Just A Sport Mode Of Simulation Racer under Gran Turismo, But PD put more work into this development of the Sport Mode then they originally planned on, So Kaz is now looking back at this development of GT Sport, saying it has organically developed into something different then he plan for GT Sport and GT7 combined. So either GT7 or GT Sport would work as A title for this iteration of the GT series. So basically I believe after hearing this, My conclusion is this is all we are going to get from PD other than DLC's for GT Sport. (No separate release as GT7) PD is going in A new direction with Gran Turismo. Focusing on linking Gran Turismo with the FIA . Next development will be GT Sport 2. (Which I think is A breath Of Fresh air) and puts GT in A niche market ahead of all the other racing Simulators.

But now this new interviews removes all ambiguity from Kaz's previously politically correct or stalling response to this question.

But now I see why Kaz was previously stalling to this question, and GT Planet closed my polling thread to this question before it gained traction, It was A bit too soon to except, and too much to swallow for the GT Community. The GT community wants to keep GT the same Grind and Collect Cars niche, and Kaz knows this, this is why it took so long to get A concrete answer from him, but I believe, and Kaz must believe if GT stayed the same it would eventually lose to Forza Motorsport and other Sims coming to Console like Assetto Corsa and Sims already on the PS4 like Project CARS and eventually fade away. GT fans have to ask themselves what would the typical Gran Turismo 7 offer differently then other titles already on the market haven't? And these other devs produce it at A faster rate, and many would say a better quality too. And to be honest GT 6 should have been released on the PS4 when Forza Motorsport 5 Transitioned to the XBOX One, now Gran Turismo is A year behind Turn 10 Studios and Forza Motorsport in content. But now with GT Sport going in A new direction, each Racing Simulators has their own personal niche in the market, so if you want different aspects of Sim Racing, you have to buy different titles, which is good for Polyphony Digital, to separate from Forza Motorsport's and the grind and Collect Cars Niche, And if Gran Turismo has any sentimental value for you, support it, and see where it goes, I will be buying Gran Turismo Sport in Nov out of sentiment of being my first Racing Simulator, not because I believe it's better than Forza Motorsport 6 and that's not A good reason to buy anything, but I'm giving PD until Gran Turismo Sport 2 to really catch traction, and if it is too far removed from the Simulator what I once loved it will then be the end of an old relationship, but if it becomes something exciting and NEW also leading the market in the new direction Kaz is going, with great content and features, it will be the beginning of A fresh new relationship, and if you believe it is possible then it is worth the investment.
:gtpflag:

"Next development will be GT Sport 2. (Which I think is A breath Of Fresh air)", You say.

We haven't even got the first GTS in our hands yet. :lol: And from where did you get that "GTS2" title info anyway? I think they will be more imaginative naming the GTS sequel.

By the way, in my opinion your Kaz-dissing video editing is ultra shallow. 👎
 
We haven't even got the first GTS in our hands yet.

We haven't got the first GT Sport in our hands yet??? Where have you been? There is A ton of coverage all over the internet, from members in the GT community that were there at the reveal in London, maybe you don't believe their feedback, but I do. So that is enough to form an opinion what to expect, and that is what I did.

:lol: And from where did you get that "GTS2" title info anyway? I think they will be more imaginative naming the GTS sequel.
Really GordonS? How about GT 2-6 and Kaz called GT Sport "GT Sport 1" Himself, Watch the video dude:boggled: That is the pattern that PD and most Sim devs set for themselves, I'm just following their lead. and again the point is there will be No separate release as GT7, What ever PD names it, it will not be GT7 as an additional title, A lot of people were saying they are not going to buy GT Sport, they are waiting for GT 7, and that was the purpose for the video, to add emphasis to what I was hearing, because 65% of the votes on the poll was that the GT community believe that there is going to be A GT7.

By the way, in my opinion your Kaz-dissing video editing is ultra shallow. 👎
My video is A month old, and the intent was NOT to diss Kaz, but only to interpret by adding emphasis to certain phrases that Kaz actually said to prove there will be NO additional title releases as a separate title as GT 7, which is now confirmed by this thread that I was right a month ago.

How you interpreted that as A Kaz diss is contrary to the video and my statement, you seem to be Ultra Pessimistic to come to that conclusion from my post.
 
Last edited:
Back