Is weight transfer overdone

  • Thread starter Wide Boy
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New Zealand
New Zealand
This has been touched on in many threads & here is some evidence.

1) Many cars seem to pitch excesivly some standing right on their noses under braking.
2) When car tuning weight reduction normaly offers the best return if you are talking performance vs PP points.
3) Trail braking in my view is slightly to effective.
4) Cars with big diffrences in weight distribution seem to be overly effected by it.
40Front 60Rear as an example the rear can lose traction just by cornering quickly.
Easy tuning solution is to put balast up front but you should not need to. Cars like Lotus & RUFs are efected by this & I thought thy were supposed to handle well.
5) Most cars seem to mimic real life handling very well but once the limit is reached "snap" to viciously & in an urealistic fashion. RUFs are again a typical example.
6) Same vein lifting the throttle mid corner would not be quit so vicious most likely.

Dont get me wrong RUFs Lambos & I am sure many other cars need to be treated with respect in real life once you exceed their limits. They will try to kill you but not to the extent portrayed in the game, nobody in their right mind would buy one if they did handle like the game.

I just feel the game is nearly right but something is off & many "difficult' cars still would be but would become just a bit more manageable.

There may well be other factors involved but in my view reducing weight transfer would help all the above.

I wonder if this is just poor quality control on PD's part, a decimal point in the wrong place in the calculation or some such. There are lots of mistakes in the game (camber) & the fact that weight reduction gives the best return for your PP makes me think this. Also to a slight extent the vision cars, would have thought they would nail the handling but maybe their physics is diffrent to what we have.

What are your views
 
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