- 9,671
- Portland, OR
- Jump_Ace
- JUMPxACE
The wife and I are gonna leave the kids with the grandparents for week this summer. We'll be visiting the UK together for a few days, then I'll jet off to Germany to tackle the Nurburgring Nordschleife.
Truth be told, I'm not much of a fan of this track in multiplayer sim-racing. The races just turn into either crash-fests or the field is so spread out I may as well be hotlapping. However, I do adore the track's lore and I quite enjoy turning laps in single player here.
I'll be renting a Hyundai i30N Performance car from RSR Nurburging. While it's not a monster car like a Porsche and other offerings they have. I also have a budget, and this track is gonna be sublime no matter what car I drive. Plus, I don't want to have any risk of losing control, safety first and all.
- Setup -
For my Playstation equipment, I'm using the PSVR2 with a DOF Reality P3 motion sim rig. And in my efforts to find a car that is most similar to the i30N, I found the VW Golf VII GTI '14 to be a very close match. Here's a comparison of their specs, and I read on some random Reddit page that Comfort Hard tires may closely match those in real life. Being they are the worst tires in the game, I figured, why not and if they feel grippier in real life, bonus! Both cars will be LHD cars too. Specs link: https://fastestlaps.com/models/hyundai-i30-n-performance:
NOTE: The weight is a range of a couple hundred kg (1,444kg - 1,509kg) so I split the difference down the middle. The rest of the car specs outside of the torque difference are spot on; less than an inch difference in wheelbase, dimensions, hp, aspiration, all much to my surprise.
I'm hoping to get a few things out of this experience:
- Further dial in my motion sim rig to better reflect real life
- Compare GT7 vs real life
- Have fun!
After my set of laps, I'm going to make some notes on what tweaks my motion rig needs to make to better reflect the undulations, turns, curbs, etc. There is one caveat and that is that I can't provide more 'Roll' (side tilting if you will) because of the black and green barrier aka 'prison cell' as I call it. This is labeled as 'Max Angle' in the Sim Racing Studio app.
Let's say you are driving a car on High Speed Ring or Daytona and you are about to drive on one of those high banking, camber rich turns. If/when the motion rig tilts too far in either direction, the VR headset will flicker/switch to a black background with green bars all around you. That is until you tilt your head to be more upright to 'cancel' it. So there's some compromises to be made with the Roll aspect in my current sim rig settings because of this.
What I might end up doing, just to mirror real life as much as I can, is to have two settings; an 'IRL' setting with no compromises and a 'I might race on Daytona/HSR setting. We'll see.
But first, I need to turn the laps in real life, and before that, I need to put in some practice laps to continue to build that muscle memory for my comparison notes after the real session.
Coming back to the VW Golf car, here's items I've bought and installed. In my discussion with RSR Nurburgring and what I can read online, there are some handling upgrades for this car, specifically low end torque:
- Comfort Hard Tires
- Sports Suspension
- Low RPM Turbo Charger
- Sports Brakes
- Sports Brake Pads
- Sports Clutch & Flywheel
- Bore Up Engine Tune
- Full Control Computer ECU (tuned down to 99)
- 86kg Weight Ballast (centered)
Top speed is set to 260kmh as noted in the specs website above
422.41 Performance Points
No setup changes, left as default
- GT7 Practice -
As for the practice laps, I want to keep the car stock so that I adapt to the car and track. And, if the car happens to be better tuned, bonus! I also haven't driven a stick shift in far too long, so I've opted for the automatic transmission in real life. I normally drive MT in GT7, as well as left-foot brake. To better prepare myself, I've swapped the brake and clutch pedals back to their original position on my Clubsport v3 pedals. So I'll be right footing this whole thing.
I'll be keeping a list of my best laps leading up to our vacation. I'm hoping to get a couple things out of that:
- Track my improvement between now and then
- Build more muscle memory in my sim rig, specifically to bring the changes between GT7 and real life to light
- Build confidence
I'm clearly not expecting to get a time anywhere near my GT7 lap times. Rather, I want to better mirror real life settings for my motion sim rig.
GT7 Hotlaps:
If there's anyone who wants to compare lap times for fun, hit me up. I won't be leaving until July 21st. More to come as time goes on, especially after the race day! I'll see if they have a GoPro option to record my lap, it'd be fun to do a side by side. That is if I ever figure out video editing.
- Sim Rig Settings -
Sim Rig Notes:
- Current GT7 Sim Race Studio Settings:
- New Motion Sim Settings -
- TBD
Jerome
Truth be told, I'm not much of a fan of this track in multiplayer sim-racing. The races just turn into either crash-fests or the field is so spread out I may as well be hotlapping. However, I do adore the track's lore and I quite enjoy turning laps in single player here.
I'll be renting a Hyundai i30N Performance car from RSR Nurburging. While it's not a monster car like a Porsche and other offerings they have. I also have a budget, and this track is gonna be sublime no matter what car I drive. Plus, I don't want to have any risk of losing control, safety first and all.
- Setup -
For my Playstation equipment, I'm using the PSVR2 with a DOF Reality P3 motion sim rig. And in my efforts to find a car that is most similar to the i30N, I found the VW Golf VII GTI '14 to be a very close match. Here's a comparison of their specs, and I read on some random Reddit page that Comfort Hard tires may closely match those in real life. Being they are the worst tires in the game, I figured, why not and if they feel grippier in real life, bonus! Both cars will be LHD cars too. Specs link: https://fastestlaps.com/models/hyundai-i30-n-performance:
Hyundai i30N Performance '21 | Spec | Volkswagen Golf VII GTI '14 |
Hatchback | Type | Hatchback |
Inline 4 Cylinder | Engine | Inline 4 Cylinder |
1,998 | Displacement (cc) | 2,033 |
280 | HP | 279 |
392 | Torque | 370.5 |
1,476 | Weight (kg) | 1,476 |
4,340 | Length (mm) | 4,274 |
1,795 | Width (mm) | 1,801 |
1,445 | Height (mm) | 1,420 |
TC | Aspiration | TC |
FF | Drivetrain | FF |
260 | Top Speed (kmh) | 260 |
NOTE: The weight is a range of a couple hundred kg (1,444kg - 1,509kg) so I split the difference down the middle. The rest of the car specs outside of the torque difference are spot on; less than an inch difference in wheelbase, dimensions, hp, aspiration, all much to my surprise.
I'm hoping to get a few things out of this experience:
- Further dial in my motion sim rig to better reflect real life
- Compare GT7 vs real life
- Have fun!
After my set of laps, I'm going to make some notes on what tweaks my motion rig needs to make to better reflect the undulations, turns, curbs, etc. There is one caveat and that is that I can't provide more 'Roll' (side tilting if you will) because of the black and green barrier aka 'prison cell' as I call it. This is labeled as 'Max Angle' in the Sim Racing Studio app.
Let's say you are driving a car on High Speed Ring or Daytona and you are about to drive on one of those high banking, camber rich turns. If/when the motion rig tilts too far in either direction, the VR headset will flicker/switch to a black background with green bars all around you. That is until you tilt your head to be more upright to 'cancel' it. So there's some compromises to be made with the Roll aspect in my current sim rig settings because of this.
What I might end up doing, just to mirror real life as much as I can, is to have two settings; an 'IRL' setting with no compromises and a 'I might race on Daytona/HSR setting. We'll see.
But first, I need to turn the laps in real life, and before that, I need to put in some practice laps to continue to build that muscle memory for my comparison notes after the real session.
Coming back to the VW Golf car, here's items I've bought and installed. In my discussion with RSR Nurburgring and what I can read online, there are some handling upgrades for this car, specifically low end torque:
- Comfort Hard Tires
- Sports Suspension
- Low RPM Turbo Charger
- Sports Brakes
- Sports Brake Pads
- Sports Clutch & Flywheel
- Bore Up Engine Tune
- Full Control Computer ECU (tuned down to 99)
- 86kg Weight Ballast (centered)
Top speed is set to 260kmh as noted in the specs website above
422.41 Performance Points
No setup changes, left as default
- GT7 Practice -
As for the practice laps, I want to keep the car stock so that I adapt to the car and track. And, if the car happens to be better tuned, bonus! I also haven't driven a stick shift in far too long, so I've opted for the automatic transmission in real life. I normally drive MT in GT7, as well as left-foot brake. To better prepare myself, I've swapped the brake and clutch pedals back to their original position on my Clubsport v3 pedals. So I'll be right footing this whole thing.
I'll be keeping a list of my best laps leading up to our vacation. I'm hoping to get a couple things out of that:
- Track my improvement between now and then
- Build more muscle memory in my sim rig, specifically to bring the changes between GT7 and real life to light
- Build confidence
I'm clearly not expecting to get a time anywhere near my GT7 lap times. Rather, I want to better mirror real life settings for my motion sim rig.
GT7 Hotlaps:
If there's anyone who wants to compare lap times for fun, hit me up. I won't be leaving until July 21st. More to come as time goes on, especially after the race day! I'll see if they have a GoPro option to record my lap, it'd be fun to do a side by side. That is if I ever figure out video editing.
- Sim Rig Settings -
Sim Rig Notes:
- Current GT7 Sim Race Studio Settings:
Platform | Max Angle | 55 |
Overall Smoothing | 76 | |
Reaction Speed | 100 | |
Boost | 0 | |
Effects | Pitch | 8/7 |
Roll | 17/7 | |
Yaw | 0/1800 | |
Lat G Sway | 13/13 | |
Long G Surge Accel | 19/6 | |
Long G Surge Accel | 19/12 | |
Vert G Heave | 15/6 | |
Engine Haptic | 1 | |
Racing | Traction Loss Rear | 17/8 |
Wheel Slip/Lock | 4 | |
Rumble strips | 4 | |
ABS Lock | 4 | |
Smoothing Effects | Pitch | 3 |
Roll | 3 | |
Yaw | 0 | |
Sway | 3 | |
Surge | 3 | |
Heave | 3 | |
Traction Loss Rear | 0 | |
Advanced | Min Traction Loss Rear Activation | 0 |
Min Traction Loss Fron Activation | 0 | |
Gear Smoothing Factor | 25 |
- New Motion Sim Settings -
- TBD
Jerome
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