KTM X-Bow street twitchiness

  • Thread starter SZ-Alpha
  • 8 comments
  • 7,407 views
try staggering the tires. For example when you buy an Aventador, or a Ferrari, or really any big horsepower rear wheel drive car, what do you notice about the wheels? They're always bigger in the back. Why you ask? Well more rubber equals bigger contact patch, meaning more grip. So it stands to reason that to make these cars drivable, manufacturers put more grip in the rear than in the front, and in a lot of cases these cars can still oversteer pretty easily. My point is, try putting more grip in the rear than in the front by way of using softer compounds in back than in the front. This has helped me tremendously with EVERY single rear wheel drive or mid engine car in the game. When the cars are controllable and you can actually compete this game is fun on another level.

Remember overall grip and handling is improved by working all four tires effectively. If your car is spinning out because you have the same tires front to back, most of the time you notice one axle of the car is working a lot harder than the other (ie it becomes red way sooner), if this is the case your car's grip needs to be balanced so that you can redistribute that load across both axles. This improves grip and stability.
 
Brake in a straight line before entering the corner, then accelerate (or at least maintain speed) through the corner. Decelerating causes the car's weight to shift to the front wheels, meaning the rears get less traction, and with that big heavy engine back there it will spin right around on you.
 
I'll up this to say two options to make this car be driveable:

1) Put ballast in front of the car until the weight distribution becomes 45-55 more or less.
2) Put always a SOFTER tire compound in the rear wheels compared to the front wheels.
 
There are a number of tunes for this car in the tuning directory at the top of the tuning forum. I also have posted an XBow tune in my garage... Link in my signature below.
 
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