RULES AND GLOSSARY
Experience LOTS
Legend of the Streets welcomes players of all skill levels. The easiest and fastest way to learn about us is to join a one of our lobbies - you can find them by looking for the keyword LotS, or Legend of the Streets in the Lobby Name. The rooms are often restricted to Sports: Hard Tires. Once there, you'll be able to mingle with LotS members and they will be able to help you out if you have any questions.
Official Reputation Point Scoring Guide (WIN/LOSE):
- Cat n' Mouse: Sudden Death (YES PASSING)
- CMSD3, 3-second gap - 150/50
- CMSD2, 2-second gap - 200/50
- CMSD1, 1-second gap - 250/50
- CMSD Initial D, 0.500-second gap. The race ends if you spin or are passed. 300/50
- Cat n' Mouse: Hot Version (NO PASSING)
- CMHV3, Best of 3 - 150/50
- CMHV5, Best of 5 - 200/50
- CMHV7, Best of 7 - 250/50
- CMHV9, Best of 9 - 300/50
- Grip Gambler
- GG, First to FINISH point-to-point, or 1-Lap Circuit Battle - 150/50
- GG2, 2-Lap Battle - 200/50
- GG3, 3-Lap Battle - 250/40
- GG4, 4-Lap Battle - 300/50
- GG2U, 2-Lap, U-Turn, 1-Lap Reverse Battle - 250/50
- GG2U2, 2-Lap Forward, U-Turn, 2-Lap Reverse Battle - 300/50
- GGU, U-Turn Battle - 200/50
- GGU2, Forward-Reverse-Forward Battle on Point-to-Point Course - 250/50
- GGU3, Forward-Reverse-Forward-Reverse Battle on Point-to-Point Course - 300/50
- Time Attack
- 1st Place - 250pts
- 2nd place - 200pts
- 3rd place - 150pts
- 100 Reputation Points for Participating by submitting a time.
- 100 points for participation will NOT be counted for every lap time posted for a single event - only the first, per driver.
- Tournament Brackets
- Each driver's Reputation score for battles pertaining to tournament brackets hosted by the league will depend on the battle style chosen by the drivers or the tournament moderator.
- Unranked tournaments and battles will have no standing on rankings or reputation points.
- Cross-Class Battles
- Bonuses and Penalties will be applied to battles involving cars of different performance classes
- WIN
- 1 Class Above - 50pts PENALTY
- 2 Classes Above - 100pts PENALTY
- 1 Class Below - 50pts BONUS
- 2 Classes Below - 100pts BONUS
- LOSE
Performance Classes:
These performance classes are the meat and potatoes of LotS.
C Class: Light - 430PP, 200hp/1000kg MAX (CS)
This class is geared towards economic class vehicles with small-displacement engines and oftentimes lightweight construction.
Lotus Elise (ALL MODELS are banned from this class
B Class: Balanced - 470PP 350hp/1000kg MIN (SH)
This class is geared towards mid-powered vehicles designed with spirited driving in mind.
Lotus Elise (ALL MODELS are banned from this class)
A Class: Power - 510PP 500hp/NO WEIGHT RESTRAINTS (SH)
The toughest competition, the most intense battles, the stuff of legends.
ALL CLASSES:
- Engine Limiter Usage: 5% of total vehicle weight after upgrades.
- Ballast Usage: 50kg*.
- Use of Weight Reduction Stage 3 is prohibited**
- ALL 4WD VEHICLES RESTRICTED FROM WEIGHT REDUCTION STAGE I, II, & III.
- ONLY WEIGHT REDUCTION PARTS ALLOWED ON 4WD CARS: Carbon Hood and Window Weight Reduction (15kg total).
*If your car's STOCK WEIGHT is below the minimum weight requirements for the vehicle class you wish to use it in, you CANNOT use ballast to make it eligible. The entry will not be honored.
**If your car's stock weight is above the MAXIMUM weight requirements for the vehicle class you wish to use it in, you CAN reduce the weight to make it eligible.
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Legacy Classes
C: 420PP 2WD SH, 1849cc displacement limit
B: 450PP SH
A: 500PP SH
S: 550PP SH
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Submitting Results
Tournament:
The host of the tournament will manage the event and submit the results.
After the event ends, the host of said event will share results in a post on this thread.
Furthermore, a link to the results will be added to the
LotS Past History & Events post on this thread.
1v1:
Once the battle has finished, one of the rivals will have to post the results on this thread.
It's the job of the other rival to check and confirm the results posted.
You can only battle the same rival in the same class category once per week.
> RESULTS SUBMISSION <
Submit your 1v1 battle report following the format below.
Date: 01/08/2003
Rival 1: Home Team/Driver PSN ID (vehicle class: A, B, etc.)
Rival 2: Away Team/Driver PSN ID (vehicle class: A, B, etc.)
Course: Mount Akina (name of creator)
Batte Style: Enter the Battle Type Acronym Here
Winner: Winning Driver's PSN ID
Battle Rating: 2 out of 5
Battle Rating describes your opponent's battle rating,
whether he is clean or dirty, polite or rude.
This rating should not correlate with enjoyment of the battle. It should reflect your opponent's driving manners.
Basically a person who has a good attitude and respect towards other players.
It is very important to be respectful of your fellow rivals.
HOST RACE SETTINGS
Race Settings
Track Settings
Tracks: User-Made Courses Only
Event Settings
Laps: 20+
Boost: No
Penalty: None
Grip Reduction on Wet Track/Track Edge: Real
Slipstream Strength: Real
Mechanical Damage: Heavy
Tire/Fuel Depletion: On
Tire Wear: Normal
Regulation Settings
Performance Points: Class-dependant
Tyre Restrictions: Class-dependant
SRF = Off
Driving Line = Off=
Active Steering = Off
TSC = OFF
ASM = OFF
ABS = ON
EVENTS
Bracket Tournament:
The League's main event is Seeded Bracket Tournaments held regularly by the club.
1v1 Battles:
Outside of the Tournament events, Rivals may challenge each other to official battles at any given moment for reputation points and position on the Hotlist rankings. The common battle types can be found further down this post.
Time Attack:
- Time Attack events will run for a set time period (one-week increments) when available, and run exclusively on the Legend of the Streets Club on GT Community.
- Time Attack events will take place on one User-Made course at a time.
HOME COURSES
- Legend of the Streets was founded on the principle of using only User-Created Courses. With the return of GT6's Course Maker (Track Path Editor), we return to our roots!
- All battles will take place on a User-Created course.
CHALLENGE ETIQUETTE
When issuing a challenge to do battle:
- The challenger chooses the Battle Style.
- The challenger chooses the conditions for victory and handicap, if any (e.g.: time gap, best of 'x' runs, number of laps for GG, etc.).
- The driver being challenged chooses the venue (User-Made Course) and weather conditions for the battle.
- The driver being challenged reserves the right to deny any challenges to battle (If you are a ranked driver, remember that you must defend your position on the Hotlist at least once per month/season in order to remain ranked).
- The driver being challenged may counter a challenger's challenge; In which case the roles of 'challenger' and 'challenged' are switched.
LOTS Battle Style
In LotS, to log an official battle, only 2 Rivals can compete at one time. During an official battle, pitting is not allowed except under specific circumstances* (see: CMHV). Whoever Pits will automatically forfeit and lose the battle. There are 2 battle styles which is accepted for an official battle:
Cat and Mouse
Cat and Mouse is a rolling start race where one rival will lead and the second rival will chase. Before starting the race, the two rivals must decide firstly the style and gap, then who will lead/chase.
Sudden Death (CMSD)
The Gap (1, 2, or 3 seconds) determines the distance needed for the player to win when leading. To win the Leader must increase the gap between him and the chaser above the specified Gap. If the leader fails to do so, the two rivals will swap places and go into round 2. The chaser can win if the chaser overtakes the leader and maintains his lead until the finish line.
- The rolling start speed is not more than 68km/h or 40mph.
- The starting point is coming in to the first corner.
- To transition to the next round, the leader should switch lanes and slow down while the chaser will go into the front and slow down.
- The chaser is not allowed to draft the leader in the last straight to overtake.
Hot Version Style (CMHV)
The margin of victory is 1 Car-length (5 Meters:15 Feet) and will be judged by spectators in the lobby watching the battle.
- This form of battle may or may not include a u-turn
- The battle is always started with a 68km/h or 40mph rolling start
- During this type of battle, there will be NO PASSING ALLOWED
- *Pitting to repair is allowed between rounds, but not during a run.
Grip Gambler (GG)
GG is a standing start race where two rivals will line up side by side and launch the race with a countdown. The player who crosses the finish line first wins. A countdown "Ghost" is prefered in this mode. In most cases, a timed countdown is used using the Total Time in-game.
Options:
- GG1 - A GG where the end point is the end of first laps.
- GG2 - A GG where the end point is the end of second laps.
- GG1W - First Lap to warm up tyres and line up ready for race in Lap 2.
- GGH-# - A handicap given to a player where "#" is time handicap.
- GGR - GG Reverse, the race is performed in the reverse direction of the track.
- GGU* - A GG Race that races forward till the end of the lap and does a U-turn and races in reverse direction. U-Turn is to be done from right to left.
- GGU2* - A GG race that races forward until the end of 2 laps and does a U-turn and races in reverse for 2 laps. U-Turn is to be done from right to left.
*Grip Gambler + U-Turn
- The U-Turn is done at the end of the lap.
- To successfully turn the U-Turn, you must be on Lap 2 on a circuit course.
- To successfully turn the U-Turn, you must select a point BEFORE the FINISH line on a Point-to-Point course.
- The general turning direction is from right to left.
- The player at the back is responsible to not cause a crash.
LOTS Advance Modes
Chase Cam
- Before a chase cam is to be included in a battle, both drivers must agree on its presence.
- There can be only one chase cam in any one race.
- The 2 racing rivals are not required to wait for the chase cam.
- The chase cam must be behind the 2 racing rivals at all times.
Traffic Mode
- Only available in User-Made Courses with a divider line on the road.
- Other players in the room serve as traffic on the road.
- Road direction is decided before battle start, Keep RIGHT, or LEFT.
- The traffic speed limit is 120km/h.
- The traffic can choose either forward or reverse direction.
- If any of the two racing rivals cause damage to the traffic, they automatically lose.
LOTS Tuning Garage
Here at LotS, tuning is a very big part of the game. We have a couple of garages which supports LotS in GTPlanet. You can get assistance from them if you need any help.
LOTS Terms and Glossary
These are some common terms used in LotS.
- Chasecam/CamCar/Camera Car - A Player who will follow behind the two racing rivals without interfering the race.
- Chaser - A Rival who starts at the back of a rolling start race.
- CMSD - Cat and Mouse Sudden Death race.
- CMSD # Sec - # denotes the Gap required to win a CMSD race.
- Gap - Is the required distance in seconds (s) to win a CMSD race.
- Ghost - Used when counting down for GG race, when the countdown player goes transparent.
- GG - Grip Gambler race.
- GR - Great/Good Race.
- Handicap - A handicap given to another player verbally.
- Home course - A Custom course chosen by a rival as he's home course.
- Leader - A Rival who starts in front of a rolling start race.
- LotS - Legend of the Streets.
- Mock Battle - A practice/unofficial battle where two players battle in free run mode.
- Rival - Term used to describe a registered player in LotS.
- Warm up 1st Lap - Warm up the tyres at the first lap and battles starts at lap 2.