LEGO 2K Drive Review: Block Party

  • Thread starter Famine
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Exactly what I feared about the 2K involvement: ridden of microtransactions that will seriously hamper the creativity that one could put into creating its favorite cars. And probably there's already a ton of content roadmapped for the next years that will be pay-to-get. What's worse is that if on NBA 2K there's a significant percentage of adults playing, here we're talking about children and adopting this business model on their creativity doesn't sit well with me.

So thanks, but no thanks
 
will seriously hamper the creativity
Not seriously - there's 1000 types of bricks - but to a degree yes. I only found three relatively common brick types (only one I've seen on Speed Champions cars) in "Unkie's" packs, so yes if you need a specific brick it's a real pain, but it shouldn't massively hinder you. And those packs are 4000 Brickbux each, which you can earn in the single player.

Don't get me wrong, I really don't like that they've put bricks in there, but the ones that are there are mostly decoration only. There's a "big bricks" pack (of large x1 plates; biggest in the standard set is 10x2x1) that's an exception.


Speaking of... I dropped these paragraphs from the review because they were better suited to the thread; I already made the point with what's there!


As you complete tasks and races you're awarded "Brickbux" (represented by folding money). You can find small sums in the wild as one-offs, but you can also pick them up through completing challenges.

Completing C-level races gives tens of Brickbux, while completing B-level races gives mid-hundreds; I've not hit the A-level yet (at level 20) but it seems reasonable they'd be worth low four-figures.

Buuuuuuuuut that's only on the first pass -- a win at B-level gave 550 the first time, and only 50 the next.

There's only a couple of dozen races, so you're looking at maybe 75,000-100,000 Brickbux available on a playthrough and only small sums if you go grinding afterwards. A quick glance at "Unkie's Emporium" on just one rotation shows that there's clearly not enough money in the game to even buy out an appreciable fraction of the store, and grinding it looks like it's beyond GT7 levels.


So that leaves you with buying them, but you don't. You can only buy coins for real money, with more coins for your money the more you buy ($4.99 for 500, up to $49.99 for 6500).

These are then exchanged for Brickbux, on a similar sliding scale of value whereby you get more per coin if you exchange more coins (1000 BB for 60 coins, 10000 BB for 500 coins, or 100000 BB for 4500 coins).

If you buy 500 coins, and exchange them for BB you get 10,000 BB - which is enough for one basic ("Neat") car, or $4.99/car.

If you buy 6500 coins and exchange them only at the maximum you get 100,000 BB (with 2000 coins remaining) - which is enough for ten basic ("Neat") cars, or $3.46/car, or five top line ("Super Awesome") cars at $6.92/car.

But the Emporium also has dozens stickers, minifigs, and brick packs and flairs at prices around 4000BB.
 
Not seriously - there's 1000 types of bricks - but to a degree yes. I only found three relatively common brick types (only one I've seen on Speed Champions cars) in "Unkie's" packs, so yes if you need a specific brick it's a real pain, but it shouldn't massively hinder you. And those packs are 4000 Brickbux each, which you can earn in the single player.

Don't get me wrong, I really don't like that they've put bricks in there, but the ones that are there are mostly decoration only. There's a "big bricks" pack (of large x1 plates; biggest in the standard set is 10x2x1) that's an exception.


Speaking of... I dropped these paragraphs from the review because they were better suited to the thread; I already made the point with what's there!


As you complete tasks and races you're awarded "Brickbux" (represented by folding money). You can find small sums in the wild as one-offs, but you can also pick them up through completing challenges.

Completing C-level races gives tens of Brickbux, while completing B-level races gives mid-hundreds; I've not hit the A-level yet (at level 20) but it seems reasonable they'd be worth low four-figures.

Buuuuuuuuut that's only on the first pass -- a win at B-level gave 550 the first time, and only 50 the next.

There's only a couple of dozen races, so you're looking at maybe 75,000-100,000 Brickbux available on a playthrough and only small sums if you go grinding afterwards. A quick glance at "Unkie's Emporium" on just one rotation shows that there's clearly not enough money in the game to even buy out an appreciable fraction of the store, and grinding it looks like it's beyond GT7 levels.


So that leaves you with buying them, but you don't. You can only buy coins for real money, with more coins for your money the more you buy ($4.99 for 500, up to $49.99 for 6500).

These are then exchanged for Brickbux, on a similar sliding scale of value whereby you get more per coin if you exchange more coins (1000 BB for 60 coins, 10000 BB for 500 coins, or 100000 BB for 4500 coins).

If you buy 500 coins, and exchange them for BB you get 10,000 BB - which is enough for one basic ("Neat") car, or $4.99/car.

If you buy 6500 coins and exchange them only at the maximum you get 100,000 BB (with 2000 coins remaining) - which is enough for ten basic ("Neat") cars, or $3.46/car, or five top line ("Super Awesome") cars at $6.92/car.

But the Emporium also has dozens stickers, minifigs, and brick packs and flairs at prices around 4000BB.
After reading this @Famine I think I will have to pass on this or least wait until there's a sale
 
The reviews on Steam are saying that it will take about 167 hours of online play just to get 1 DLC car.
Some are saying that it's not worth $60 but get it on sale. It's kinda like all you need to grind and/or pay to get all the things.

Guess it's mixed on how you feel about it. While looks nice but I think it's more of a I think I will pass.
 
The reviews on Steam are saying that it will take about 167 hours of online play just to get 1 DLC car.
That's probably not far off. I did a B-Class online race before launch and got 3 Brickbux for coming third; doing 3,333 of them at 5 minutes each would earn 10,000BB in 167 hours.
Some are saying that it's not worth $60 but get it on sale. It's kinda like all you need to grind and/or pay to get all the things.
For the most part you'll have everything you need by playing through the game.

The "Unkie's Emporium" stuff isn't vital, and most of it's just cosmetic. I can see a case for needing a couple of the additional brick packs (4k each) for certain car builds, but otherwise you can probably pick up about five of the "Super Awesome" cars with unique perks from your solo playthrough without grinding.

If you want all the things (and the unique perks), yep, big grind. Biiiiiiiiiiiiiiiiiiiig. Rewards for winning are reduced ~90% after the first win...
 
That's probably not far off. I did a B-Class online race before launch and got 3 Brickbux for coming third; doing 3,333 of them at 5 minutes each would earn 10,000BB in 167 hours.
Yikes.

I feel conflicted the more and more I hear about it. I really want to give it a try because Lego Racers 1 and 2 I got from cereal box was my jam and game does look genuinely fun, but I'm not sure if I can stand to subject myself to f2p mobile game level of monetization on display.
 
Sounds like a fun game to play (preowned) in several months, provided the server hasn't been turned off.

Games need to make money, sure. Paid DLC expansions are an acceptable compromise to me, converting cash to in-game-currency is not and never will be.

Looking at its contemporaries, it's not quite as mercenary as Disney Spendstorm, but that's basically a no-withdrawls casino.
 
Initially I was enjoying this game, it's actually really fun, but I've since put it down after maybe 10 hours of play and don't see a reason to play more. Not just because of the grind to get any content in the game, but once you complete the main races you are left to explore the maps and collect things which got a bit boring quick. I think I would be more inclined to keep playing just to try building my own cars, but then what will I use it for?

After my 10 or so hours of play I saved up enough credits in the game to buy exactly one new car and a driver (you can win vehicles and other things for doing races, also). How they expect you to buy in game content without using real money is crazy. I don't really understand why they do it this way, you'd think that letting content be accessible will keep people interested in playing the game, but it feels like a majority of the vehicles in the game will be unobtainable unless you play for a long time... which brings you back around to the fact that you lose interest in playing because you can't unlock anything.

A good game on sale, maybe, but hopefully they tweak their in game system to let people earn things without playing for unreasonable lengths of time.
 
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