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Does it seem like there are less motor swaps?
and kept/added ridiculous ones. Like the SC300 having a V10 from the LFA, but no option for a V8 from the SC430???
I would love to have more real swaps like a k20 in an integra
I think he means the Acura Integra, which I assume can't get that swap (though there is the K20A available in the RSX).
It's a shame you can't remove the turbos on all models, officially and without a glitch. Loved having the nat asp S204 in FM3.
Well, if you were in Hondas place, would you like have the game develoopers send out a message like: "Yeah, Honda's engines suck, here, stick this Chevy V8 in. Car's much faster now!"
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This bugs me too, but considering the point about engine data, my guess is that they won't add those options if they don't know how it would affect the torque curve. Turn 10 seems to follow a "do it right or don't do it at all" approach, and not every engine has been turbocharged/supercharged/"de-charged" before. I bet they get the data from aftermarket companies.I also don't get why you can't turbocharge, supercharge or remove chargers from all engines. With enough money, it's possible in real life, so I don't see the point of not being able to do so in FM4. I would've loved to have a naturally aspirated 4A-GE in my AW11 MR2 :sad:
While I agree that T10 does seem to follow a "do it right or don't do it all" approach, I doubt that they're dyno'ing each and every upgrade option and compination thereoff. I doubt that they got to Dyno a Ferrari 250 with an upgraded engine, for example.This bugs me too, but considering the point about engine data, my guess is that they won't add those options if they don't know how it would affect the torque curve. Turn 10 seems to follow a "do it right or don't do it at all" approach, and not every engine has been turbocharged/supercharged/"de-charged" before. I bet they get the data from aftermarket companies.