less motor swaps

I believe there are less motor and drivetrain swaps in FM4 than there was in FM3.

I like the craziness, and options, so I want MORE!!!
 
Indeed there are less engine swaps, but the worst part is, they removed reasonable/realistic swaps, and kept/added ridiculous ones. Like the SC300 having a V10 from the LFA, but no option for a V8 from the SC430???

And they got rid of 'sister' manufacturer swaps, example no Toyota engines in Lexus or Scion cars, .etc
 
and kept/added ridiculous ones. Like the SC300 having a V10 from the LFA, but no option for a V8 from the SC430???

There's already a V8 swap for this car, they probably couldn't see the point in having two. I'll also go out on a limb and say, having a V10 swap in a car with a long nose like the SC300 is far from being ridiculous.
 
I would love to have more real swaps like a k20 in an integra

You can put a k20 in an integra on this game. It gets the k20 from the 02+ Type R. Unless i misunderstood you, and you are actually using that as an example.
 
I think he means the Acura Integra, which I assume can't get that swap (though there is the K20A available in the RSX).

I wouldn't mind a bit more swapability as well - one that bothers me is that I can't swap the normal Evora's V6 into any Lotii, only the Type 124's much more powerful version.
 
It's a shame you can't remove the turbos on all models, officially and without a glitch. Loved having the nat asp S204 in FM3.
 
VXR
It's a shame you can't remove the turbos on all models, officially and without a glitch. Loved having the nat asp S204 in FM3.

You can do this? First ive heard of it but i never played FM3 so i wouldnt know.
 
They took the option to remove the turbo from the S204 out of FM4, and I don't know if any other car had that option.
 
I'd like to see less, honestly, or at least in it's current state. Along with the AWD conversions, some of them are just far to out-there and unrealistic.
 
Forza 4 had a three rotor engine for which could be de-turboed. I remember I had an RX-7 FC that was NA with over 900hp.
 
Some AWD conversions have been removed as well, yes.

Generally, in FM3, you could swap the AWD drivetrains from, say, a Nissan to an Infiniti or from a Toyota to a Lexus. This option has been removed entirely, as have been engine swaps in that manner.

Now, what's kinda annoying is that T10 seemingly, for the most part, at least, goes with swaps that could come from cars that are actually in the game. This leads me to believe that there are specific sets of data for the engines, so it's far less work to make engines that come with a car in the game available for engine swaps than to add engines that aren't.

Now, I'd still love to see more swap options added, especially ones that are used regularily in real life. Even if we're limited by licensing. I mean, you could just use the V8 from the SC430 (a 1UZ-FE), use the engine's real name make it available for most Toyotas and be done with it. I mean, that is the engine that was used by TRD for Toyota's SuperGT cars, after all. Limiting the swap option to engines that could be had from cars that are actually in the game is a pain, really. I want to put that engine into my MR2, for example.

Same goes for other brands, of course. Nissan's VK45DE V8, for example. The actual race version is available for swaps, but I'd love the road-going version to be available for swaps. It'd be the first thing I'd swap into my Z-cars.

I also don't get why you can't turbocharge, supercharge or remove chargers from all engines. With enough money, it's possible in real life, so I don't see the point of not being able to do so in FM4. I would've loved to have a naturally aspirated 4A-GE in my AW11 MR2 :sad:
 
Yea, that was a great addition in FM3, don't get my wrong FM4 is a great game. I'm just a little sad they didn't do more.

I don't get the licensing, yes I know legal reasons but why can't the companies let the game maker go crazy. real life I've seen chevy v8 in a honda hatchback (talk about trippy, seeing a honda hatch but hearing a muscle car lol)
 
Well, if you were in Hondas place, would you like have the game develoopers send out a message like: "Yeah, Honda's engines suck, here, stick this Chevy V8 in. Car's much faster now!"

;)
 
Well, if you were in Hondas place, would you like have the game develoopers send out a message like: "Yeah, Honda's engines suck, here, stick this Chevy V8 in. Car's much faster now!"

;)

I see ur point, but at the same time its a game. O well, they could at least bring back the swaps between manufacture ( honda/ acura, toyota/ lexus, etc). Ford owns a ton of companies.
 
There are a few swaps that should be there but aren't, such as any small block V8 in the GMC Sy/Tys. Or heck, give us more options for vehicles in general. There are a bunch of different V8s within GM for example that could all be installed in a lot of the vehicles. Or why not be able to swap in a turbo-4 from the Pontiac Solstice into the '89 Z28 Camaro? Sure it may not be able to make as much potential horsepower, but it would change the mass, CG, F/R balance.

Basically I can see not swapping between corporations (GM, Ford, Chrysler, etc.), but why not between brands within each corporation? Allow us to swap any engine we want within the corporation, and they would open up such a larger section of the tuning area.
 
I think limiting the engine choices to cars from the game is fine. Like you said Luminis, they would have to get extra data to add other engines -- why track down a car, take data, record sounds, etc. if you're just going to stick it all in a little option box? Why not take the time to add the car itself?

With that in mind, I'd rather have more cars than more "orphaned" engine swaps. In my opinion, a missing engine swap isn't as annoying as not being able to drive the car to which an engine belongs.

I really wish you could swap any engine within a manufacturer, but it seems pretty clear the PI system can't handle it. Case in point: Dodge Dart.

I also don't get why you can't turbocharge, supercharge or remove chargers from all engines. With enough money, it's possible in real life, so I don't see the point of not being able to do so in FM4. I would've loved to have a naturally aspirated 4A-GE in my AW11 MR2 :sad:
This bugs me too, but considering the point about engine data, my guess is that they won't add those options if they don't know how it would affect the torque curve. Turn 10 seems to follow a "do it right or don't do it at all" approach, and not every engine has been turbocharged/supercharged/"de-charged" before. I bet they get the data from aftermarket companies.
 
I have no problems with keeping to the engines available in game, I just wish they had more swaps available utilizing all engines. Of course it would be a bit more work to get the PI figured out, but it would be so much more to do in the game.
 
This bugs me too, but considering the point about engine data, my guess is that they won't add those options if they don't know how it would affect the torque curve. Turn 10 seems to follow a "do it right or don't do it at all" approach, and not every engine has been turbocharged/supercharged/"de-charged" before. I bet they get the data from aftermarket companies.
While I agree that T10 does seem to follow a "do it right or don't do it all" approach, I doubt that they're dyno'ing each and every upgrade option and compination thereoff. I doubt that they got to Dyno a Ferrari 250 with an upgraded engine, for example.

Furthermore, some swaps that would be available (like a NA 4A-GE, like the one the AE86 Corolla comes with) from other cars, at least as far as power/torgue and weight go, aren't available, either. Guess you just can't have it all.
 
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